Difference between revisions of "MissedReleasesDisplay"

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#if:{{#var:MissedReleases_MD}}|{{
 
#if:{{#var:MissedReleases_MD}}|{{
 
#if:{{#var:mr_multiFormat}}|<p><div style="display:inline;">{{MD}} {{#var:MissedReleases_MD}}</div></p>|{{#var:MissedReleases_MD}}}}}}
 
#if:{{#var:mr_multiFormat}}|<p><div style="display:inline;">{{MD}} {{#var:MissedReleases_MD}}</div></p>|{{#var:MissedReleases_MD}}}}}}
}}</includeonly><noinclude>
+
}}{{clearvar|MissedReleases_MD|MissedReleases_MD|mr_multiFormat|mr_lastFormat}}</includeonly><noinclude>
 
{{TODO}}
 
{{TODO}}
 
A means of storing "missed" release dates, i.e. precise date (or rough period) that a product was meant to be released on/in before it was delayed.
 
A means of storing "missed" release dates, i.e. precise date (or rough period) that a product was meant to be released on/in before it was delayed.

Revision as of 08:39, 13 April 2022


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A means of storing "missed" release dates, i.e. precise date (or rough period) that a product was meant to be released on/in before it was delayed.

The idea is to store this data in a cargo table, but this template will only be visible for unreleased games.

I'm making this up as I go along and haven't worked out the specifics yet -Black Squirrel (talk) 16:30, 12 April 2022 (EDT)

a Template:MissedReleases b Template:MissedReleases c

  1. store the data
  2. add to a string in each MissedRelease
  3. show that string at the end of this template

would have recalled the cargo data but you get UNIQ/QINU problems with references