Difference between revisions of "Sega Girls Task Force"

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==To do==
 
==To do==
 
*Research possible [[Sega Club]] connections.
 
*Research possible [[Sega Club]] connections.
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*Figure out how to work with whatever [https://archives.museumofplay.org/repositories/3/top_containers/2558?&page=1 these are].
 
*Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring [[Sega of America]]'s own uphill battle with [[Nintendo]]. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented.
 
*Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring [[Sega of America]]'s own uphill battle with [[Nintendo]]. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented.
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 00:00, 23 October 2022 (EDT)
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[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 05:21, 9 November 2022 (EST)
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==Relevant production work?==
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*Risley: ''[[Richard Scarry's Busytown]]'', ''[[Scholastic's The Magic School Bus: Space Exploration Game]]''
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*Hargrave: ''[[Mickey's Blast into the Past]]'', ''[[Smart Alex and Smart Alice: Curious Kids]]'', ''[[The Lion King: Adventures at Pride Rock]]'', ''[[Crayola Crayons: Create a World]]'', ''[[Scholastic's The Magic School Bus Going Places]]'', ''[[Ecco Jr. and the Great Ocean Treasure Hunt!]]'', ''[[Grossology]]'', ''[[Math Antics with Disney's 101 Dalmatians]]'', ''[[Sesame Street: Alphabet Avenue]]'', ''[[A Year at Pooh Corner]]''
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*Gable: ''[[Mickey's Blast into the Past]]'', ''[[Smart Alex and Smart Alice: Curious Kids]]'', ''[[The Lion King: Adventures at Pride Rock]]'', ''[[Crayola Crayons: Create a World]]'', ''[[Scholastic's The Magic School Bus Going Places]]'', ''[[Ecco Jr. and the Great Ocean Treasure Hunt!]]'', ''[[Math Antics with Disney's 101 Dalmatians]]'', ''[[A Year at Pooh Corner]]''
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[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 05:35, 10 November 2022 (EST)

Latest revision as of 06:35, 10 November 2022

To do

  • Research possible Sega Club connections.
  • Figure out how to work with whatever these are.
  • Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring Sega of America's own uphill battle with Nintendo. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented.

CartridgeCulture (talk) 05:21, 9 November 2022 (EST)

Relevant production work?

CartridgeCulture (talk) 05:35, 10 November 2022 (EST)