Difference between revisions of "The Typing of the Dead"

From Sega Retro

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'''''The Typing of the Dead''''' is an arcade game (later ported to the [[Dreamcast]], PC, [[PlayStation 2]]), released in 1999 based on ''The House of the Dead 2''.  While the latter is a standard light gun shooter, ''Typing'' replaces the gun with the keyboard.
 
'''''The Typing of the Dead''''' is an arcade game (later ported to the [[Dreamcast]], PC, [[PlayStation 2]]), released in 1999 based on ''The House of the Dead 2''.  While the latter is a standard light gun shooter, ''Typing'' replaces the gun with the keyboard.
  
 
While the game is an educational game, as it requires players to enhance their typing skills to be successful, it has been praised by critics primarily for its comedic content.
 
While the game is an educational game, as it requires players to enhance their typing skills to be successful, it has been praised by critics primarily for its comedic content.
  
===Gameplay===
+
==Plot==
'''''The Typing of the Dead''''' has been described variously as a remake or mod of the original House of the Dead 2. Like the original, '''''Typing of the Dead''''' is styled as a first-person rail shooter game, but substitutes shooting zombies and other enemies with typing out words or phrases to kill them. When enemies appear, they are accompanied by a box showing a word, sentence or phrase which must be typed to neutralize the enemy. The length, and complexity, of the phrases increase during the game's progression. Other features retained include the challenges of saving survivors, which will alter the path the player character will take to his final destination, and the secrets/bonus items hidden throughout the game.
+
The plot of the game follows that of ''[[The House of the Dead 2]]'' almost completely. The story begins on February 26, 2000, where another zombie outbreak has occurred and several AMS agents have been dispatched to investigate. The player can control two characters, James and Gary, who are first sent to find the original game's "G" before being tasked with restoring order. Responsibility for the outbreaks is soon traced to "Goldman," a banking tycoon and scientist who is attempting to end human control of the earth. Much of the game revolves around destroying Goldman's creations, concluding with the final boss of "the Emperor." There are three possible humorous ending sequences, dependent on how the final questions asked to defeat the Emperor were answered.
 +
 
 +
==Gameplay==
 +
''The Typing of the Dead'' has been described variously as a remake or mod of the original House of the Dead 2. Like the original, ''Typing of the Dead'' is styled as a first-person rail shooter game, but substitutes shooting zombies and other enemies with typing out words or phrases to kill them. When enemies appear, they are accompanied by a box showing a word, sentence or phrase which must be typed to neutralize the enemy. The length, and complexity, of the phrases increase during the game's progression. Other features retained include the challenges of saving survivors, which will alter the path the player character will take to his final destination, and the secrets/bonus items hidden throughout the game.
  
 
All levels contain specific challenge areas, where the player is required to kill a certain number of zombies in limited time, and are ended with a boss battle using some sort of alteration of usual gameplay (e.g. a long phrase, typing the correct answer to a question etc.) The console ports have two modes, "Original" and "Arcade," for the main storyline, as well as "Tutorial," "Drill," and "Boss" modes for additional typing training. Other changes are mostly superficial, including replacing the weapons wielded by zombies with harmless items and equipping the AMS agents with keyboards attached to backpack Dreamcasts with oversized batteries.
 
All levels contain specific challenge areas, where the player is required to kill a certain number of zombies in limited time, and are ended with a boss battle using some sort of alteration of usual gameplay (e.g. a long phrase, typing the correct answer to a question etc.) The console ports have two modes, "Original" and "Arcade," for the main storyline, as well as "Tutorial," "Drill," and "Boss" modes for additional typing training. Other changes are mostly superficial, including replacing the weapons wielded by zombies with harmless items and equipping the AMS agents with keyboards attached to backpack Dreamcasts with oversized batteries.
  
===Plot===
+
==Releases==
The plot of the game follows that of '''''House of the Dead 2''''' almost completely. The story begins on February 26, 2000, where another zombie outbreak has occurred and several AMS agents have been dispatched to investigate. The player can control two characters, James and Gary, who are first sent to find the original game's "G" before being tasked with restoring order. Responsibility for the outbreaks is soon traced to "Goldman," a banking tycoon and scientist who is attempting to end human control of the earth. Much of the game revolves around destroying Goldman's creations, concluding with the final boss of "the Emperor." There are three possible humorous ending sequences, dependent on how the final questions asked to defeat the Emperor were answered.
 
 
 
===Releases===
 
 
[[Image:ToD2003.jpg|thumbnail|The Typing of The Dead 2003]]
 
[[Image:ToD2003.jpg|thumbnail|The Typing of The Dead 2003]]
 
[[Image:ToD2004.jpg|thumbnail|The Typing of The Dead 2004]]
 
[[Image:ToD2004.jpg|thumbnail|The Typing of The Dead 2004]]
 
[[Image:ToDsyoukai.jpg|thumbnail|The Typing of The Dead Syoukai]]
 
[[Image:ToDsyoukai.jpg|thumbnail|The Typing of The Dead Syoukai]]
 
+
''The Typing of the Dead'' was first released for arcades in Japan in 1999 with a special arcade cabinet equipped with dual QWERTY keyboards. The game was WOW Entertainment and one of the second developments by [[Smilebit]], a developer team from [[Sega]] which had recently spun off as a new company.
'''''The Typing of the Dead''''' was first released for arcades in Japan in 1999 with a special arcade cabinet equipped with dual QWERTY keyboards. The game was WOW Entertainment and one of the second developments by [[Smilebit]], a developer team from [[Sega]] which had recently spun off as a new company.
 
  
 
The first home console release was made for the Japanese [[Dreamcast|Dreamcast market]] on March 30, 2000. The North American release was made the following year in January. A PC port was produced by Empire Interactive, and released in September 2001.
 
The first home console release was made for the Japanese [[Dreamcast|Dreamcast market]] on March 30, 2000. The North American release was made the following year in January. A PC port was produced by Empire Interactive, and released in September 2001.
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Also, in Japan the PC port had its updates as separate games. It had a total of 6 releases:
 
Also, in Japan the PC port had its updates as separate games. It had a total of 6 releases:
  
*The Typing of the Dead JP (Romanji/Hiragana Alphabet / December 7, 2000)
+
*''The Typing of the Dead JP'' (Romanji/Hiragana Alphabet / December 7, 2000)
*The Typing of the Dead US (English Alphabet / September 20, 2001)
+
*''The Typing of the Dead US'' (English Alphabet / September 20, 2001)
*The Typing of the Dead 2003 (Romanji/Hiragana Alphabet / December 5, 2002)
+
*''The Typing of the Dead 2003'' (Romanji/Hiragana Alphabet / December 5, 2002)
*The Typing of the Dead 2004 (Romanji/Hiragana Alphabet / December 4, 2003)
+
*''The Typing of the Dead 2004'' (Romanji/Hiragana Alphabet / December 4, 2003)
*The Typing of the Dead JP Ver 2 (Romanji/Hiragana/English Alphabet / September 22, 2005)
+
*''The Typing of the Dead JP Ver 2'' (Romanji/Hiragana/English Alphabet / September 22, 2005)
*The Typing of the Dead Syoukai (Romanji/Hiragana/English Alphabet / July 12, 2006)
+
*''The Typing of the Dead Syoukai'' (Romanji/Hiragana/English Alphabet / July 12, 2006)
  
 
The demos of these releases can be found on the [http://sega.jp/pc/soft/tod/ official Typing of the Dead Japanese website].
 
The demos of these releases can be found on the [http://sega.jp/pc/soft/tod/ official Typing of the Dead Japanese website].
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A sequel game, '''''The Typing of the Dead 2''''', was released in 2007. This version was a revision of The House of the Dead 3, and has only been released in Japan as of 2008. [[Sega]] has also announced production of English of the Dead, another revision of House of the Dead 2 for the [[Nintendo DS]], designed as a language-learning game.
 
A sequel game, '''''The Typing of the Dead 2''''', was released in 2007. This version was a revision of The House of the Dead 3, and has only been released in Japan as of 2008. [[Sega]] has also announced production of English of the Dead, another revision of House of the Dead 2 for the [[Nintendo DS]], designed as a language-learning game.
  
===Production Credits (DC Version)===
+
==Production Credits (DC Version)==
Producers: Rikiya Nakagawa, [[Shun Arai]], [[Takayuki Kawagoe]]<br>
+
{{multicol|
Director: Shiino Masamitsu<br>
+
'''Producers:''' Rikiya Nakagawa, [[Shun Arai]], [[Takayuki Kawagoe]]<br>
Planners: Masato Shimamura, Taguchi Wataru<br>
+
'''Director:''' Shiino Masamitsu<br>
Designers: Takanashi Makoto, Tomoharu Tanaka<br>
+
'''Planners:''' Masato Shimamura, Taguchi Wataru<br>
Programmers: Watanabe Isao, Takahashi Naoto, Tensei Ueda, Nakamura Teruaki, Hironaka Yoshinori<br>
+
'''Designers:''' Takanashi Makoto, Tomoharu Tanaka<br>
Sound Designer: Tetsuya Kawauchi<br>
+
'''Programmers:''' Watanabe Isao, Takahashi Naoto, Tensei Ueda, Nakamura Teruaki, Hironaka Yoshinori<br>
Word Editors: Osamu Shibamiya, Arima Satoko, Luke Valentine, Sasaki Yoko<br>
+
'''Sound Designer:''' Tetsuya Kawauchi<br>
Special Thanks: [[Jin Shimazaki]], Koji Ooto, Satou Yoshinao<br>
+
'''Word Editors:''' Osamu Shibamiya, Arima Satoko, Luke Valentine, Sasaki Yoko<br>
Created By: WOW Entertainment, [[Smilebit]] (Co-Developer)<br>
+
'''Special Thanks:''' [[Jin Shimazaki]], Koji Ooto, Satou Yoshinao<br>
Presented By: [[Sega]]<br>
+
'''Created By:''' WOW Entertainment, [[Smilebit]] (Co-Developer)<br>
 
+
'''Presented By:''' [[Sega]]<br>
===Production Credits (PC Version)===
+
}}
Producers: [[Shun Arai]], Rikiya Nakagawa, [[Takayuki Kawagoe]], Masato Ozutsumi<br>
+
==Production Credits (PC Version)==
Director Shiino Masamitsu<br>
+
{{multicol|
Planners: Taguchi Wataru, Youichirou Inoue<br>
+
'''Producers:''' [[Shun Arai]], Rikiya Nakagawa, [[Takayuki Kawagoe]], Masato Ozutsumi<br>
Designer: Tomoharu Tanaka<br>
+
'''Director Shiino Masamitsu<br>
Programmers: Tensei Ueda, Matsunuma Ryou, Kouji Nakamura, Nakamura Teruaki, Izawa Kunihide, Horita Eiji, Jun Fukushima<br>
+
'''Planners:''' Taguchi Wataru, Youichirou Inoue<br>
Sound Designers Hirofumi Murasaki, Sugiyama Keiichi<br>
+
'''Designer:''' Tomoharu Tanaka<br>
Word Editors Luke Valentine, Osamu Shibamiya, Arima Satoko, Sasaki Yoko<br>
+
'''Programmers:''' Tensei Ueda, Matsunuma Ryou, Kouji Nakamura, Nakamura Teruaki, Izawa Kunihide, Horita Eiji, Jun Fukushima<br>
Special Thanks: [[Jin Shimazaki]], Seki Ken, Luke Valentine, Ishihara Nobuhiko, Doujun Katsuji, Yasushi Nakajima, Kaji Ryousuke, Tokunaga Gou, Igarashi Masaru, Nakayama Toshirou<br>
+
'''Sound Designers Hirofumi Murasaki, Sugiyama Keiichi<br>
Created By: WOW Entertainment, [[Smilebit]] (Co-Developer)<br>
+
'''Word Editors Luke Valentine, Osamu Shibamiya, Arima Satoko, Sasaki Yoko<br>
Presented By: [[Sega]]<br>
+
'''Special Thanks:''' [[Jin Shimazaki]], Seki Ken, Luke Valentine, Ishihara Nobuhiko, Doujun Katsuji, Yasushi Nakajima, Kaji Ryousuke, Tokunaga Gou, Igarashi Masaru, Nakayama Toshirou<br>
 +
'''Created By:''' WOW Entertainment, [[Smilebit]] (Co-Developer)<br>
 +
'''Presented By:''' [[Sega]]<br>
  
 
===Empire Interactive===
 
===Empire Interactive===
Design Coordinator: Benedict Wilkins<br>  
+
'''Design Coordinator:''' Benedict Wilkins<br>  
Product Manager: Stephen Wickes<br>  
+
'''Product Manager:''' Stephen Wickes<br>  
Art: Phil Goldfinch, Paul Flewitt, Stephen Brennan<br>  
+
'''Art:''' Phil Goldfinch, Paul Flewitt, Stephen Brennan<br>  
Lead Testers Florence Kum, Lee Clarke  
+
'''Lead Testers Florence Kum, Lee Clarke  
Testers: Simon Lewis, Nmlotey Nartey, Mark Klocek, Edward Albert Wilson, Christopher Giggins<br>  
+
'''Testers:''' Simon Lewis, Nmlotey Nartey, Mark Klocek, Edward Albert Wilson, Christopher Giggins<br>  
Special Thanks: Tristram, Danny, Ian, Justin, James, Liz, Jimmy<br>
+
'''Special Thanks:''' Tristram, Danny, Ian, Justin, James, Liz, Jimmy<br>
  
 
===Take 2 Interactive===
 
===Take 2 Interactive===
Producer: Brian M. McGinn<br>  
+
'''Producer:''' Brian M. McGinn<br>  
VP of Business Development: Jamie Leece<br>  
+
'''VP of Business Development:''' Jamie Leece<br>  
VP of Publishing: Chris Mate<br>  
+
'''VP of Publishing:''' Chris Mate<br>  
Graphic Artist: Christine Lagna<br>
+
'''Graphic Artist:''' Christine Lagna<br>
QA Supervisor: Frank Kirchner  
+
'''QA Supervisor:''' Frank Kirchner  
Lead Tester: Stephen Thomas<br>
+
'''Lead Tester:''' Stephen Thomas<br>
Quality Assurance Lisa Nawrot, Kai Ma, Josh Rose, Joe Covello, Stacey Sharpe, Joshua Noll, Scott Vail
+
'''Quality Assurance:''' Lisa Nawrot, Kai Ma, Josh Rose, Joe Covello, Stacey Sharpe, Joshua Noll, Scott Vail
 
+
}}
 
==Physical Scans==
 
==Physical Scans==
 
===Dreamcast Version===
 
===Dreamcast Version===

Revision as of 12:11, 27 December 2010

n/a

Typing of the Dead.png

The Typing of the Dead
System(s): Arcade, Dreamcast, PlayStation 2, PC
Publisher: Sega
Developer:
Genre: Action

















The Typing of the Dead is an arcade game (later ported to the Dreamcast, PC, PlayStation 2), released in 1999 based on The House of the Dead 2. While the latter is a standard light gun shooter, Typing replaces the gun with the keyboard.

While the game is an educational game, as it requires players to enhance their typing skills to be successful, it has been praised by critics primarily for its comedic content.

Plot

The plot of the game follows that of The House of the Dead 2 almost completely. The story begins on February 26, 2000, where another zombie outbreak has occurred and several AMS agents have been dispatched to investigate. The player can control two characters, James and Gary, who are first sent to find the original game's "G" before being tasked with restoring order. Responsibility for the outbreaks is soon traced to "Goldman," a banking tycoon and scientist who is attempting to end human control of the earth. Much of the game revolves around destroying Goldman's creations, concluding with the final boss of "the Emperor." There are three possible humorous ending sequences, dependent on how the final questions asked to defeat the Emperor were answered.

Gameplay

The Typing of the Dead has been described variously as a remake or mod of the original House of the Dead 2. Like the original, Typing of the Dead is styled as a first-person rail shooter game, but substitutes shooting zombies and other enemies with typing out words or phrases to kill them. When enemies appear, they are accompanied by a box showing a word, sentence or phrase which must be typed to neutralize the enemy. The length, and complexity, of the phrases increase during the game's progression. Other features retained include the challenges of saving survivors, which will alter the path the player character will take to his final destination, and the secrets/bonus items hidden throughout the game.

All levels contain specific challenge areas, where the player is required to kill a certain number of zombies in limited time, and are ended with a boss battle using some sort of alteration of usual gameplay (e.g. a long phrase, typing the correct answer to a question etc.) The console ports have two modes, "Original" and "Arcade," for the main storyline, as well as "Tutorial," "Drill," and "Boss" modes for additional typing training. Other changes are mostly superficial, including replacing the weapons wielded by zombies with harmless items and equipping the AMS agents with keyboards attached to backpack Dreamcasts with oversized batteries.

Releases

The Typing of The Dead 2003
The Typing of The Dead 2004
The Typing of The Dead Syoukai

The Typing of the Dead was first released for arcades in Japan in 1999 with a special arcade cabinet equipped with dual QWERTY keyboards. The game was WOW Entertainment and one of the second developments by Smilebit, a developer team from Sega which had recently spun off as a new company.

The first home console release was made for the Japanese Dreamcast market on March 30, 2000. The North American release was made the following year in January. A PC port was produced by Empire Interactive, and released in September 2001.

Another port of the game was for the PlayStation 2, titled The Typing of the Dead: Zombie Panic. This version was released exclusively in Japan in late December 2004, and was packaged with a USB keyboard. The game was mostly unchanged, disappointing observers hoping for an update of the graphics, although the Dreamcast backpacks were replaced with PS2 backpacks and new "minigames" were incorporated into the main story.

Also, in Japan the PC port had its updates as separate games. It had a total of 6 releases:

  • The Typing of the Dead JP (Romanji/Hiragana Alphabet / December 7, 2000)
  • The Typing of the Dead US (English Alphabet / September 20, 2001)
  • The Typing of the Dead 2003 (Romanji/Hiragana Alphabet / December 5, 2002)
  • The Typing of the Dead 2004 (Romanji/Hiragana Alphabet / December 4, 2003)
  • The Typing of the Dead JP Ver 2 (Romanji/Hiragana/English Alphabet / September 22, 2005)
  • The Typing of the Dead Syoukai (Romanji/Hiragana/English Alphabet / July 12, 2006)

The demos of these releases can be found on the official Typing of the Dead Japanese website.

A sequel game, The Typing of the Dead 2, was released in 2007. This version was a revision of The House of the Dead 3, and has only been released in Japan as of 2008. Sega has also announced production of English of the Dead, another revision of House of the Dead 2 for the Nintendo DS, designed as a language-learning game.

Production Credits (DC Version)

Producers: Rikiya Nakagawa, Shun Arai, Takayuki Kawagoe
Director: Shiino Masamitsu
Planners: Masato Shimamura, Taguchi Wataru
Designers: Takanashi Makoto, Tomoharu Tanaka
Programmers: Watanabe Isao, Takahashi Naoto, Tensei Ueda, Nakamura Teruaki, Hironaka Yoshinori
Sound Designer: Tetsuya Kawauchi
Word Editors: Osamu Shibamiya, Arima Satoko, Luke Valentine, Sasaki Yoko
Special Thanks: Jin Shimazaki, Koji Ooto, Satou Yoshinao
Created By: WOW Entertainment, Smilebit (Co-Developer)
Presented By: Sega

Production Credits (PC Version)

Producers: Shun Arai, Rikiya Nakagawa, Takayuki Kawagoe, Masato Ozutsumi
Director Shiino Masamitsu
Planners: Taguchi Wataru, Youichirou Inoue
Designer: Tomoharu Tanaka
Programmers: Tensei Ueda, Matsunuma Ryou, Kouji Nakamura, Nakamura Teruaki, Izawa Kunihide, Horita Eiji, Jun Fukushima
Sound Designers Hirofumi Murasaki, Sugiyama Keiichi
Word Editors Luke Valentine, Osamu Shibamiya, Arima Satoko, Sasaki Yoko
Special Thanks: Jin Shimazaki, Seki Ken, Luke Valentine, Ishihara Nobuhiko, Doujun Katsuji, Yasushi Nakajima, Kaji Ryousuke, Tokunaga Gou, Igarashi Masaru, Nakayama Toshirou
Created By: WOW Entertainment, Smilebit (Co-Developer)
Presented By: Sega

Empire Interactive

Design Coordinator: Benedict Wilkins
Product Manager: Stephen Wickes
Art: Phil Goldfinch, Paul Flewitt, Stephen Brennan
Lead Testers Florence Kum, Lee Clarke Testers: Simon Lewis, Nmlotey Nartey, Mark Klocek, Edward Albert Wilson, Christopher Giggins
Special Thanks: Tristram, Danny, Ian, Justin, James, Liz, Jimmy

Take 2 Interactive

Producer: Brian M. McGinn
VP of Business Development: Jamie Leece
VP of Publishing: Chris Mate
Graphic Artist: Christine Lagna
QA Supervisor: Frank Kirchner Lead Tester: Stephen Thomas
Quality Assurance: Lisa Nawrot, Kai Ma, Josh Rose, Joe Covello, Stacey Sharpe, Joshua Noll, Scott Vail

Physical Scans

Dreamcast Version

PlayStation 2 Version

Windows Version



The House of the Dead series of games
The House of the Dead (Remake) (1996) | The House of the Dead 2 (1998) | The House of the Dead III (2003) | The House of the Dead 4 (2005) | The House of the Dead: Overkill (Extended Cut) (2009) | House of the Dead: Scarlet Dawn (2018)
The Typing of the Dead games
The Typing of the Dead (1999) | The Typing of the Dead 2003 (2002) | The Typing of the Dead 2004 (2003) | The Typing of the Dead: Zombie Panic (2004) | The Typing of the Dead for Mac (200x) | The Typing of the Dead Typing Lariat (2006) | The Typing of the Dead 2 (2007) | The Typing of the Dead Featuring Rakuten Minna no Shushoku Katsudou Nikki (2010) | The Typing of the Dead EX (2012) |The Typing of the Dead: Overkill (2013)
Spin-off games
Zombie Revenge (1999) | The Pinball of the Dead (2002) | Ai Sareruyori Ai Shitai: The House of the Dead EX (2008) | Zombie Shiki - Eigo Ryoku Sosei Jutsu: English of the Dead (2008) | The House of the Dead LL (20xx) | Zombie Utsu: Flick of the Dead (2012) | The House of the Dead: Overkill The Lost Reels (2013) | Darts of the Dead (2017) | House of the Dead: Scarlet Dawn Battle Genesis (2019)
Compilations
The House of the Dead 2 & 3 Return (2008) | The House of the Dead Bundle Pack (2012)
The House of the Dead related media
Music
The House of the Dead 2 (1999) | Zombie Revenge (1999) | The House of the Dead 4 Original Sound Tracks (2005) | House of the Dead: Scarlet Dawn Original Sound Tracks (2019) | The House of the Dead 2 (2022)
Book
The House of the Dead Official Guide (1998) | The House of the Dead Dennou Shinan: Dr. Curien no Houkoku Sho (1998) | The House of the Dead 2 G's File (1999) | The House of the Dead 2 Perfect Guide (1999) | Prima's Official Strategy Guide: The House of the Dead 2 (1999) | The House of the Dead 2 Official Strategy Guide (1999) | Dreamcast Hisshou Hou Special: Zombie Revenge Perfect Guide (1999) | House of the Dead (2003) | The House of the Dead III Perfect Guide (2003) | Prelude to an Overkill (2009)
Book
The House of the Dead "Wilder than Heaven" (1997) | Nightmare Syndrome Horror Game Comic Anthology (1998) + one more manga
Film
House of the Dead (2003) | House of the Dead II (2005)