Difference between revisions of "Third-party T-series codes"
From Sega Retro
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|T-305|| | |T-305|| | ||
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− | |T-306||[[ | + | |T-306||[[SoftOffice]] |
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|T-307||[[Empire Interactive]] | |T-307||[[Empire Interactive]] | ||
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− | |T-308||[[Sada | + | |T-308||[[Sada Soft]] (Genki) |
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|T-309||[[ENTERTAINMENT SOFTWARE PUBLISHING]] (ESP), [[NEVER LAND]]/[[TAITO]] | |T-309||[[ENTERTAINMENT SOFTWARE PUBLISHING]] (ESP), [[NEVER LAND]]/[[TAITO]] |
Revision as of 23:40, 19 October 2011
Sega used T-series codes to identify officially licensed third party developers. ROM headers of games developed by a third party (except those that Sega contracts out, such as Nextech) usually contain a field stating the T-series code. For example, the sixteen bytes at offset $110 (hex) of Sega Mega Drive game ROMs would usually look like one of
(C)SEGA year.mon (C)T-xx year.mon (C)T-xxxyear.mon (C)Txxx year.mon
Not all third party developers/publishers have followed these rules; for example, Psygnosis, Kaneko, Taito, and Treco have placed their company name in the field on several occasions.