Sega Mega Drive

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Fast Facts on the Sega Mega Drive

Made by: Sega
Variants: Mega Drive 2, Genesis 3, Sega Mega Jet, Sega Nomad, Sega Teradrive
Add-ons: Sega CD, 32X, Power Base Converter, Super Magic Drive
Processor: Motorola 68000 (or equivalent), 7.67MHz NTSC/7.61MHz PAL; Zilog Z80 (or equivalent) for sound programming and Master System compatibility, 3.58MHz NTSC/3.55MHz PAL

Release Date RRP Code
Sega Mega Drive/Genesis JP 1988-10-29 ¥21,000  ?
Sega Mega Drive/Genesis US 1989-09 $?  ?
Sega Mega Drive/Genesis EU 1990-12 £?  ?
Sega Mega Drive/Genesis KR 1990 ₩?  ?

The Sega Mega Drive (メガドライブ), called the Sega Genesis in North America due to trademark issues and Super Gam*Boy (later Super Aladdin Boy) in South Korea (with distribution handled by Samsung), is a video game console developed by Sega in 1988. It stands as an attempt by Sega to take back its losses in the home gaming market from Nintendo by creating a home console to provide a closer arcade experience at home. The Sega Mega Drive is Sega's fifth home console, following the SG-1000, SG-1000 II, Sega Mark III and Sega Master System. It was codenamed the Sega Mark V during development.

Arcade hardware manufacturers had been creating games with more complex visuals and soundscapes than the leading console, the Nintendo Entertainment System, could provide, and Sega saw an opportunity for success — using scaled down versions of commonplace arcade components that would fit more easily in a consumer's budget and building on its existing Sega Master System hardware to make manufacturing cheap (consequently, the Mega Drive can run in Master System mode, and various cartridge converters were made to make the console backwards compatible).

As well as competing with Nintendo's NES and later SNES, Sega also found itself fighting against NEC's TurboGrafx-16 (PC Engine in Japan), SNK's Neo Geo, the Atari Jaguar and numerous home computers in what would make up the fourth generation of video game consoles. The Mega Drive is largely considered Sega's biggest success, with a reported 35.3 million consoles sold worldwide. It would be succeeded by the Sega Saturn and later Sega Dreamcast

Contents

History

The Sega Mega Drive was first released in Japan on October 29, 1988 with two launch titles, Space Harrier II and Super Thunder Blade, and retailing at ¥21,000. International releases would come over the next few years. The early game library and marketing campaigns focused on the arcade-at-home stance, and the Mega Drive found itself following the trends of arcade games at the time — shoot-'em-ups.

Consumers quickly became weary of the constant stream of arcade ports, and over time, game developers started putting different games on the Mega Drive — from RPGs like Sword of Vermilion and Shining in the Darkness to strategy games like Super Daisenryaku and Herzog Zwei (generally referred to as the first real-time strategy game) to platformers like Castle of Illusion Starring Mickey Mouse and so on. Electronic Arts's support as a third party developer furthered this distancing, as EA's catalog, stemming from their history as computer game publishers, was much more diverse, primarily focusing on sports games. The release of Sonic the Hedgehog in 1991 finished this distancing, as developers scrambled to compete with Sega's new success.

Sega also played the console add-on game with the Sega Mega CD, which impressed gamers in Japan with a rich variety of games released on the new compact disc technology, however overseas, marketing focused on "full motion video" games that continuously failed to impress. Sega also tried various forms of online gaming several times — the first-party Sega Meganet and Sega Channel and third-party XB∀ND. Various other add-ons would be made over the years.

Nevertheless, games from all genres continued rolling in through to 1995. The Sega Saturn was already out in Japan and newcomer Sony was ready to tout its new PlayStation as the future. The success of the Super Nintendo Entertainment System in the US had started to increasingly steal Sega's thunder since the former's launch in 1991 — and in Japan, the Mega Drive was consistently outsold by the PC Engine as well as the Super Famicom. Third-party support for the Mega Drive disintegrated as the newer consoles and the improved capabilities of the Mega Drive's competitors wooed developers away. Finally, in a combination of poor communication between Sega of America and Sega of Japan and the desire to keep the Mega Drive afloat, Sega of America released the Sega 32X, an add-on which added its own additional capabilities to the Mega Drive, such as a larger color palette and 3-D graphics capabilities. The 32X was released too late, had manufacturing errors at launch, and was too expensive to impress, and promptly fell flat on its face.

The Mega Drive died in Japan by the end of 1995, with Sega releasing its last first-party game in December and Compile releasing the last game for the region the following year. However, Sega contracted Majesco to continue manufacturing Mega Drives in the US through 1997 and 1998, and the few third party developers and first party studios that stayed on board produced games like Vectorman 2 and Sonic 3D: Flickies' Island and many compilations. In an ironic twist of fate, a straight port of Frogger would be the last officially released Mega Drive game.

Legacy

Despite successes in North America and being the console of choice for Europe, Brazil and many smaller markets, the Sega Mega Drive ultimately failed to woo its homeland of Japan. Conversely its successor, the Sega Saturn is said to have only been popular Sega console in this region. Worldwide, the Saturn came in a distant third behind the Nintendo 64 and Sony PlayStation. However, it is the Mega Drive which is used to represent Sega's "glory years", with numerous compilations and emulators released by the company since the late 1990s.

Selected Mega Drive games are available through the Wii's Virtual Console service, Xbox Live Arcade and the PlayStation Network. In addition, many PC compilations have been released. AtGames currently holds a license to reproduce legacy Sega hardware and has released a number of Mega Drive "consoles on a chip", some even containing cartridge slots. The Sega Mega Drive is also a top choice of platform for emulation, with a number of free Mega Drive emulators available to the public. Some, such as KGen are known to have been used by Sega themselves.

Official Variants

Main article: Sega Mega Drive Models

Mega Drive 1

The original Mega Drive measured 28 cm×21.2 cm×7 cm. The top of the unit is split into two components: a circular emboss with the cartridge slot and a tagline (which was omitted on later versions), and a control panel containing the power and reset buttons and the volume slider for the headphones jack. Audio output through the original model was mono through the A/V port, while the headphone jack was used for stereo sound. A third DE-9 port on the back of the unit provided additional peripheral support, though was removed from later revisions. Asian, Japanese and South Korean models had a cartridge lock which prevented cartridges from being removed when the power was on (which is why those cartridges, as well as the Sonic & Knuckles cartridge and various others, have a cut-out on the left side). Later runs included the TradeMark Security System, despite the feature having been planned early on.

Mega Drive 2

This smaller redesign, at 22 cm×21.2 cm×5.9 cm, was introduced internationally in 1993. One of the major revisions from the original model was the removal of the headphones jack in favor of stereo output through a redesigned 9-pin A/V port. American and European models used a momentary switch for power while non-western models used a switch. Furthermore, the audio mixing circuitry was modified, resulting in noticeably different quality audio output — here is a page with audio samples, provided by little-scale.

A common myth is that the Mega Drive 2 lacks a Z80 — the truth is that it lacks a Zilog Z80. During the Mega Drive's lifetime, Sega received various off-the-shelf chips from different manufactuerers, and sometimes would rebrand chips as their own or make them themselves, which is what happened here (and which is why each Mega Drive has a different manufacturer for its 68000). If the Z80 was missing, most games would have no sound (or not all sound). In later revisions, the Z80 was integrated into a custom ASIC which also incorporated the major chips of the system.

Genesis 3

Main article: Genesis 3
Genesis3.jpg
The Genesis 3 was a small version manufactured by Majesco in 1998 for the American market, which they had been manufacturing for until then. It is much smaller than its predecessors and lacks all expansions and fixes memory controller bugs — both rendering some games unplayable and the Sega CD and 32X unusable.

Portables: Mega Jet and Nomad

Main articles: Sega Mega Jet and Sega Nomad

The Mega Jet and Nomad were portable Mega Drive systems released near the middle/end of the system's lifetime. The Mega Jet, released in 1994, was originally designed for use on JAL airliners but was later released for Japanese consumers. The Mega Jet is a semi-portable system; the system has a built-in controller but requires an external power supply and a TV. The Nomad was a full portable in its own right, having an integrated screen and sound capabilities, in addition to a battery pack.

Arcade Hardware: Mega Tech, Mega Play, and the System C

Main articles: Mega Tech, Mega Play, System C

The Mega Drive hardware was adapted for arcade use several times over the course of its life. The Mega Tech and Mega Play allowed arcade operators to provide somewhat modified versions of popular Mega Drive games for arcade play — these systems use special cartridges containing games and players can choose from the games plugged into the system. The System C is a different board built from modified Mega Drive hardware, boasting improved color abilities and (in later revisions known collectively as the System C2) improved sample playback. The System C was primarily home to puzzle games — Columns and Puyo Puyo were released on this hardware.

Data East is also known to have licensed Mega Drive hardware for an arcade version of High Seas Havoc; not much is known about this board.

Mega CD Combos: JVC Wondermega/X'eye, Pinoeer LaserActive, Sega Multi-Mega, and Aiwa Mega CD

Main articles: Wondermega, LaserActive, Sega Multi-Mega, Aiwa Mega CD

Combination Mega Drive/Mega CD units were developed over the course of the Mega CD's lifetime. The Wondermega and LaserActive are standalone consoles; the LaserActive also plays Laserdiscs. The Multi-Mega is a portable audio CD player that can play Mega Drive and Mega CD games when plugged in to wall power and a TV. The Aiwa Mega CD is a Mega Drive/Mega CD packed into Aiwa's consumer-level portable CD stereos.

Computer Combinations: Sega Teradrive, Amstrad Mega PC, al-Alamiah Units

Main articles: Sega Teradrive, Amstrad Mega PC, al-Alamiah AX-330, al-Alamiah AX-660, al-Alamiah AX-990

The Teradrive and Mega PC are combination Mega Drive/IBM-compatible PCs made for the Japanese and UK markets, respectively. The three al-Alamiah computers are combination Mega Drive/MSX computers for the Arabic market.

Modern System-on-a-Chip Compilations

A variety of companies now make licensed system-on-a-chip units in a variety of fashions that contain single-chip Mega Drive implementations and several licensed ROM images. TecToy-made SoaCs also contain several "new" MD games, however these are believed to be — and likely are — Java 2 Mobile Edition games running on additional hardware. For a full list of SoaCs, see the template at the bottom of the page.

Hardware

  • Main CPU: Motorola 68000 running at 7.67MHz NTSC/7.61MHz PAL
    • The 68000 has a 24-bit address space, allowing access to up to 16MB of memory. Sega's memory map for the Mega Drive allowed games to be up to 4MB without the use of a memory mapper; games that tried to go up to 10MB would find their memory maps crushed by the Sega CD (which took the second 4MB block) and Sega 32X (which took 2MB of the third 4MB block). All devices are memory mapped.
      • Games using save memory also needed to have the memory in the cartridge map; larger games, such as Phantasy Star IV, used a mapper to swap out cart space for SRAM during a save.
  • Main RAM: 64KB (repeated over the upper 2MB of address space)
  • Graphics: "Video Display Processor," or "VDP:" modified Texas Instruments TMS9918 based on the modifications made for the Master System; all TMS9918 modes were removed and replaced with several new modes.
    • Screen resolutions: 320x224, 256x224, 320x240 (PAL only), 256x240 (PAL only)
    • "Interlaced mode" doubles the height of all four; it was used by some games, such as Sonic 2 for two-player mode
    • Four graphics layers: two tile planes (just a grid of tiles), a "window" tile plane (cannot be transparent), and a sprite plane
    • 64KB internal VRAM — used to store graphics tiles, mappings for all layers, and horizontal scrolling
    • 64 9-bit words of internal CRAM — used to store the color palette
      • 64 colors split into four 16-color lines; each tile can be drawn with one of these four color lines
      • The first color in each line is transparent and any color of the entire palette can be used as a "background color" (when no pixels are drawn at a location); consequently the Mega Drive can display 61 colors on screen at once (unless raster effects or the Shadow/Highlight modes are used, in which case this number increases depending on the extent used)
      • Colors are 9-bit RGB with 3 bits per color component, allowing for 512 colors
        • When writing CRAM values to the VDP, however, they are word adjusted to 16 bits
      • Shadow/Highlight modes increase color gamut
    • 80 bytes internal VSRAM — used for vertical scrolling
  • Sound:
    • Sound CPU: Zilog Z80 running at 3.58MHz NTSC/3.55MHz PAL
      • Some games did not use the Z80, other games used it only for sample playback, but most used it for sound processing
      • 8KB program RAM which the 68000 and the Z80 can freely write to (though the 68000 must request the Z80 bus)
      • Can access 32KB of the 68000 memory map at once (while it should be used for accessing the cartridge, setting the bank register elsewhere can work on some hardware)
    • Yamaha YM2612 clocked at the 68000 clock speed
      • 6 channels of FM synthesis, Operator Type-N
      • The third channel can enter a Special Mode, or multifrequency mode, where each individual operator has a different frequency
      • The sixth channel can enter a DAC mode where the sound program constantly streams 8-bit unsigned PCM data to mix directly into the output waveform
      • Mapped to the Z80 address space — 68000 must request the Z80 bus to use
      • Some Mega Drive 2s actually use the core from the chip's CMOS equivalent, the YM3438
    • Texas Instruments SN76489 clocked at the Z80 clock speed and built into the VDP — same as with the Master System
      • Three channels of pure square tones and one noise channel
      • The noise channel can play either white noise or "periodic noise" either at one of three preset frequencies or using the frequency of the third tone channel (consequently, that channel will be mute)
      • Can be freely accessed by both the 68000 through the VDP and the Z80 through its memory map
    • The cartridge connector has two pins which allow stereo sound mixing directly from cart. No game used this, however the 32X uses it for its PWM audio.
    • The Mega Drive 1 has mono audio output from the TV output and stereo output from a built-in headphone jack, plus a built-in volume control. Future models drop the headphone jack and do stereo output from the TV output
  • Controller input: Two male DE-9 controller ports; one female DE-9 expansion port (early MD1s only)
    • Controller ports support two modes: parallel and serial
    • Parallel supports 7-bit bidirectional, with the console setting the direction of each bit.
    • Parallel also supports optional active-low interrupts on the TH line. (mapped to 68000 IRQ 2)
    • Serial mode supports up to 4800 bps. (used by the Mega Modem on port 3)
  • Expansion port: Used for Sega CD.
    • Provides access to /FDC ($A120xx) and /DISK to indicate Sega CD presence.
    • Maps Sega CD PRG RAM to $000000 when no cartridge is present, $400000 otherwise.

List of Games

Main article: List of Mega Drive Games

Launch Titles

A Japanese Sega Mega Drive (Model 1) overloaded with add-ons including the Sega Mega CD (Model 1), Sega 32X, Remote Arcade System and Mega CD Karaoke.

Japan

North America

Europe

Sega Mega Drive Hardware
 Mega Drive Variations   Japan | North America | Europe | Brazil | Asia | South Korea
Mega Jet | Nomad | Teradrive | Mega PC | LaserActive | al-Alamiah AX-330 | al-Alamiah AX-660 | al-Alamiah AX-990 | Heartbeat Personal Trainer | Mega-Tech | Mega Play
Mega CD Variations   Multi-Mega | Wondermega | Aiwa Mega CD
Other Add-ons   Mega Modem | 32X | Mega CD 32X | Mega CD Karaoke | Power Base Converter | Super Magic Drive | Master Mega Converter | Nomad PowerBack | Demo System DS-16
Game Controllers   Control Pad | Activator | Arcade Power Stick | Keyboard | MegaFire | Mouse | Mega Stick | Menacer | Remote Arcade System | Ten Key Pad
Third-Party Controllers   ASCII Fighter Stick SG-6 | ASCII Pad SG-6 | Batter Up | Capcom Power Stick Fighter MD | Cheetah CharacteriStick range | Competition Pro Pads | Dual Turbo | Konami Justifier | Phantom SG Six | Python 3 | Rhino Pad | SG ProgramPad 6 | SG ProPad | Striker Stereo Control Pad | TeeVGolf | Turbo Touch 360 | XE-1 AP | Professional Fighter Pad | Others
Online Services   Sega Meganet (Sega Game Toshokan) | Sega Channel | XB∀ND | Tectoy Mega Net | TeleBradesco
Misc. Hardware   Sega Mega Anser | Game Genie | Action Replay | 4 Way Play | Team Player | Super Multi-play | Power Plug | StuntMaster | Tototek MD-Pro
Unreleased Hardware   Floppy Disk Drive | Video Jukebox
Consoles on a Chip   Arcade Classic | Arcade Master | Arcade Motion Classic | Arcade Motion Dual | Arcade Nano Series | Arcade Portable | Arcade Ultimate | Gen-X Dual Station | Genesis Gencore | GenMobile | GN Twin | Legends series | Mega Drive 3 | Mega Drive Twin Pads | Micro Drive | Tectoy Mega Drive 3 | Mega Drive 4 | Pocket MD | RetroGen | RetroN 3 | Sega Zone | Yobo FC3 Plus
Unlicensed Clones   Dynacom Megavision | e-time Game Play | Extreme Land Mega Drive 2 | Game Joy | Magistr Drive | Maniac Drive | Mega Drive Extreme | Mega Drive Portable | Mega Drive V | Mega Drive X | Megason 2 | Modern Mate | Nasa New 16 Bit | New Star 2‎ | Noritul FX-16 | S & M | Scorpion XVI | Sega Mega 3 | Sega Mega Drive 4 | Simba's 268 | Songa I | Songa II | Songa Mega Brasil 3 | Super Senga | Zoga | Others
Sega Game Systems (by console generation)
2nd Gen   SG-1000 | SG-1000 II | SC-3000
3rd Gen   Mark III | Master System | Game Gear
4th Gen   Mega Drive/32X/CD | Pico
5th Gen   Saturn
 6th Gen   Dreamcast