Mega Man X3

From Sega Retro

For the unlicensed Sega Mega Drive version, see Rockman X3 (Mega Drive).

n/a

  • PAL
  • NTSC-J

MegaManX3 Title.png

MegaManX3 Saturn JP SSTitle.png

Mega Man X3
System(s): Sega Saturn
Publisher: Capcom (Japan), Virgin Interactive Entertainment (Europe)
Developer:
Sound driver: SCSP/CD-DA (30 tracks)
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,800 (5,974)5,800e[3] T-1210G
Sega Rating: All Ages
Sega Saturn
EU
T-7029H-50
ELSPA: 3+ OK
Sega Saturn
DE
T-7029H-50
USK: 6
Sega Saturn
PT
STJVG0642
Sega Saturn
UK
T-7029H-50
ELSPA: 3+ OK
Sega Saturn
PL
219zł219
Sega Saturn
AU
VFMEG00SSC
OFLC: G8
Non-Sega versions

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Mega Man X3, known as Rockman X3 (ロックマン X3) in Japan, is the third game in the Mega Man X series, a spin-off of the Mega Man franchise with more complex platforming and a darker storyline.

Story

The story is set during the 22nd century (the year "21XX"), in which humans coexist with intelligent robots called "Reploids" (replicant androids). Due to their free will, some Reploids are prone to criminal activity and are said to go "Maverick." Dr. Cain, the inventor of the Reploids, establishes a military taskforce called the "Maverick Hunters" to prevent it. Even after two successful efforts by the Hunters X and Zero to stop a Maverick leader named Sigma from attempting to exterminate the human race, Maverick activity seems to continue. However, the threat of the Mavericks is later neutralized thanks to the technology of the Reploid scientist Dr. Doppler, which prevents the Mavericks from going berserk. The reformed Reploids form a utopia near their new mentor called "Dopple Town." It seemed that all is well until the former Reploids suddenly revert and once again begin causing trouble, even going so far as to attack Hunter headquarters. Doppler is held accountable, and X and Zero are sent out to contain the new threat.

Gameplay

Mega Man X3, Stage Select.png

Stage select

Stages

Mega Man X3, Stages, Opening 1.png

Mega Man X3, Stages, Opening 2.png

Mega Man X3, Stages, Opening Boss 1.png

Mega Man X3, Stages, Opening Boss 2.png

  • Mega Man X3, Stages, Opening 1.png

  • Mega Man X3, Stages, Opening 2.png

  • Mega Man X3, Stages, Opening Boss 1.png

  • Mega Man X3, Stages, Opening Boss 2.png

Opening
Maoh the Giant

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  • Notavailable.svg

Weapons Factory
Blast Hornet

Mega Man X3, Stages, Frozen Town.png

Mega Man X3, Stages, Frozen Town Boss.png

  • Mega Man X3, Stages, Frozen Town.png

  • Mega Man X3, Stages, Frozen Town Boss.png

Frozen Town
Blizzard Buffalo

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  • Notavailable.svg

Giant Dam
Toxic Seahorse

Mega Man X3, Stages, Quarry.png

Mega Man X3, Stages, Quarry Subboss.png

Mega Man X3, Stages, Quarry Boss.png

  • Mega Man X3, Stages, Quarry.png

  • Mega Man X3, Stages, Quarry Subboss.png

  • Mega Man X3, Stages, Quarry Boss.png

Quarry
Tunnel Rhino

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  • Notavailable.svg

Power Control Center
Volt Catfish

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  • Notavailable.svg

Shipyard
Crush Crawfish

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  • Notavailable.svg

Safari Park
Neon Tiger

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  • Notavailable.svg

Airborne Aircraft Carrier
Gravity Beetle

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  • Notavailable.svg

Doppler Stage A

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Doppler Stage B

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  • Notavailable.svg

Doppler Stage C

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  • Notavailable.svg

Doppler Stage D

Versions

Changes from the original Super NES version include a redone, arranged soundtrack, and placement of copious amount of anime FMVs. One major flaw in the port, though, is long and frequent load times, which has made many prefer the SNES original.

While both the Super NES and PlayStation versions run at a 256x224 screen resolution, the Sega Saturn does not support this resolution, and so opts for 320x224 with added borders either side. This means the PlayStation and Super NES versions are stretched horizontally to fill a 4:3 display while the Saturn version is not. Since the artwork was designed with this stretching in mind, this can give the Saturn game a more "squashed" look.

The Saturn version has higher quality full-motion video than the PlayStation, with more frames of animation and a larger palette of colours.

History

This game was originally made and released for the Super Nintendo Entertainment System/Super Famicom as the third in a trilogy of Mega Man X games, and then ported to the Sega Saturn and PlayStation.

This 32-bit version was released in Japan and Europe, but did not initially see a console release in North America and it was exclusive to Windows PCs; this version was later included in Mega Man X Collection for the Nintendo GameCube and PlayStation 2, which saw only an American release. Reportedly, Sony initially rejected the game during its PlayStation approval process, likely for being a 2D game[4], which may have had a knock-on effect for a Saturn release.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Mega Man X3 Mega Man X3
Japanese ロックマン X3 Rockman X3

Comparisons

Main article: Mega Man X3/Comparisons.

Production credits

This article needs a list of production credits, either from the game itself, a manual, or other reliable source.

Uncredited

Like its original SNES release, Mega Man X3 lacks a staff roll, instead ending after its cast roll. The following information pertaining to this version's music is derived from the liner notes of the 2003 soundtrack release of Mega Man X1~6 and related interviews.

  • BGM Arrangement & Original Music Composition & Arrangement: Toshihiko Horiyama, Shusaku Uchiyama
  • BGM Arrangement: Yoshino Aoki[5]
  • Original Music Composition & Arrangement (for overseas releases): Makoto Tomozawa[6]

Magazine articles

Main article: Mega Man X3/Magazine articles.

Promotional material

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Print advert in Sega Saturn Magazine (JP) #1996-08: "1996-08 (1996-05-10,24)" (1996-04-26)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
80
[7]
Famitsu (JP) NTSC-J
63
[8]
Fun Generation (DE)
60
[9]
GameFan (US) NTSC-J
71
[10]
Intelligent Gamer (US) NTSC-J
75
[11]
MAN!AC (DE) PAL
74
[12]
Mega Fun (DE) NTSC-J
68
[13]
Mean Machines Sega (UK) NTSC-J
57
[14]
neXt Level (DE) NTSC-J
70
[15]
Playmag (FR) NTSC-J
68
[16]
Saturn Fan (JP) NTSC-J
65
[17]
Sega Magazin (DE) PAL
61
[18]
Sega Power (UK) NTSC-J
23
[19]
Sega Saturn Magazine (UK) PAL
66
[20]
Sega Saturn Magazine (JP) NTSC-J
67
[21]
Sega Saturn Magazine (JP) NTSC-J
57
[22]
Sega Saturn
64
Based on
16 reviews

Mega Man X3

Saturn, JP
MegaManX3 Saturn JP Box Back.jpgMegaManX3 Saturn JP Box Front.jpg
Cover
MegaManX3 Saturn JP Spinecard.jpg
Spinecard
MegaManX3 Saturn JP Disc.jpg
Disc
Saturn, EU
MegaManX3 Saturn EU Box.jpg
Cover
Saturn, PT
MegaManX3 Saturn PT cover.jpg
Cover
Saturn, PL
MegaManX3 Saturn PL box front.jpg
Cover
Saturn, AU
MegaManX3 Saturn AU cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
601,058,304 CD-ROM (EU) T-7029H-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
606,496,128 1996-03-25 CD-ROM (JP) T-1210G V1.001

Extra content

This game has extra content which can be viewed when accessing the disc on a PC.

Saturn (JP) Extra files
Folder / File Type Size description
RX3_ABS.TXT TXT (Abstract) 648 About this game.
RX3_BIB.TXT TXT (Bibliographiced) 325 Theme song credits
RX3_CPY.TXT TXT (Copyright) 72 Copyright


References


Mega Man X3

MegaManX3 Title.png

Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Reception | Technical information


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Mega Man games for Sega systems
Sega Mega Drive
Mega Man: The Wily Wars (1994)
Sega Game Gear
Mega Man (1995)
Sega Saturn
Mega Man X3 (1996) | Mega Man 8 (1997) | Mega Man X4 (1997) | Super Adventure Rockman (1998)
Unlicensed Mega Man games for Sega systems
Sega Mega Drive
Rockman X3 (1995)
Mega Man related media
Book
Rockman 8: Metal Heroes Hisshou Kouryaku Hou (1997)