Difference between revisions of "Chouon Senshi Borgman"

From Sega Retro

(Redirected page to Cyborg Hunter)
 
(Removed redirect to Cyborg Hunter)
Tag: Removed redirect
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#REDIRECT [[Cyborg Hunter]]
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{{Bob
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| bobscreen=
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| publisher=[[Sega]]
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| developer=[[Sega R&D 2]]
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| licensor=[[Nippon TV]], [[Toho]]
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| system=[[Sega Master System]]
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| sounddriver=
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| peripherals=[[FM Sound Unit]]
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| players=1
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| genre=Action{{ref|https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html}}
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| releases={{releasesSMS
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| sms_date_jp=1988-12-01{{ref|https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html}}
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| sms_rrp_jp=5,000
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| sms_code_jp=G-1371
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}}
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}}
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{{stub}}'''''{{PAGENAME}}''''' (超音戦士ボーグマン) is an action game produced by [[Sega]] for the [[Sega Master System]]. It is based on the ''[[wikipedia:Sonic Soldier Borgman|Sonic Soldier Borgman]]'' anime series.
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This title was reskinned and released outside of Japan as ''[[Cyborg Hunter]]''.
 +
 
 +
==Story==
 +
Year is 2242. Monstrous "Youma" (which translates to "Devil" or "Demon"), under control of their violent leader, Vipron want to take over the universe. Players will assume control of Ryo Hibiki a bounty hunter who managed to infiltrate the headquarters and preparing for the final showdown with Vipron. He is assisted by Memory Gene who will provide support during the operation. Ryo must attack different locations within the Cyborg Fortress and acquire weapons and equipment that will help him survive this tough mission.
 +
 
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Two other Borgmen, Anice Farm and Chuck Sweagar, appear in the ending.
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 +
==Gameplay==
 +
Chouon Senshi Borgman is a side scrolling action game. Button one attacks with selected weapon while button two jumps. Players can access inventory screen by pressing any button on the second controller.
 +
 
 +
A large status screen covers the upper part of the gameplays screen. A pseudo-3D screen on the left part allows players to detect enemies from afar. Status screen also gives a rough map of the area.
 +
 
 +
In each area, players must defeat a number of "Chief Cyborgs" in order to proceed. Chief Cyborgs are depicted in white while regular cyborgs are red.
 +
 
 +
In addition to the new weapons and equipment, players can collect power ups to recover life or psycho power meters.
 +
 
 +
Cyborg Fortress is divided into four sections and each of these has one or more areas needed to be completed. Getting necessary Key Card from the boss of the section will allow characters to get to the next block. Vipron is located in Area G of Section 4. Some bosses can only be defeated with a certain weapon.
 +
 
 +
Players can revisit each location but once the necessary items is obtained, there is little reason to do so as the game is quite linear and playing the areas in order is the only way to proceed.
 +
 
 +
===Weapons and Equipment===
 +
'''Normal Punch''': Your standard method of attack. Avaiable from start.
 +
 
 +
'''Psycho Punch''': Ranged and powerful projectile attack. Each shot reduces the P.P. gauge. Avaiable from start.
 +
 
 +
'''Ray Gun''': Causes same damage as normal punch but ranged. Does not use P.P. gauge.
 +
 
 +
'''Light Gun''': Same as Ray Gun but each shot will pierce the darkness momentarily. Does not use P.P. gauge.
 +
 
 +
'''Psycho Gun''': Most powerful ranged weapon but will drain P.P. gauge quickly.
 +
 
 +
'''Bomb''': Set with pressing Up. Damages all enemies in the screen. Not too powerful.
 +
 
 +
'''Shield''': Allows players to pass through the force field in Area B.
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 +
'''ID Cards''': Acquired from bosses, these cards will allow you to pass the next section of the Cyborg Fortress.
 +
 
 +
'''Jet Engine''': Allows player to fly. Prevents going through doors while active.
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 +
==Production credits==
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{{creditstable|
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*'''Programmed by:''' [[Lee Ho‑Gang]], [[Mako Nitta]]
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*'''Designed by:''' [[Hitoshi Yoneda|Yonesan]], [[MVX 203]], [[Koki Sadamori|Sad]], [[Yasushi Yamaguchi|Judy Totoya]], [[Ichiemon]], [[Kamereon Aki]]
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*'''Music Composed by:''' [[Keisuke Tsukahara|Key]], [[Kazuhiko Nagai|Nav]]
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*'''Directed by:''' [[Kazuoh]]
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*'''Special Thanks:''' Musekinin Yamada
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| source=In-game credits{{ref|1=https://www.youtube.com/watch?v=mE30OJdDPYw}}
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| console=SMS
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}}
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==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
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==Physical scans==
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{{Scanbox
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| console=Master System
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| region=JP
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| cover=CyborgHunter JP cover.jpg
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| cart=CSB SMS JP Cart.jpg
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}}
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==Technical information==
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===ROM dump status===
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{{romtable|
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{{rom|SMS|sha1=9F987E022090A40506B78D89523E9F88B3BB0C0B|md5=B106995DE2F5F9DBA99131F0286756EC|crc32=E421E466|size=128kB|date= |source=Cartridge|comments=|quality=|prototype=}}
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}}
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==References==
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<references/>

Revision as of 19:27, 24 May 2021

n/a

Notavailable.svg
Chouon Senshi Borgman
System(s): Sega Master System
Publisher: Sega
Developer:
Licensor: Nippon TV, Toho
Peripherals supported: FM Sound Unit
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Master System
JP
¥5,0005,000 G-1371

This short article is in need of work. You can help Sega Retro by adding to it.


Chouon Senshi Borgman (超音戦士ボーグマン) is an action game produced by Sega for the Sega Master System. It is based on the Sonic Soldier Borgman anime series.

This title was reskinned and released outside of Japan as Cyborg Hunter.

Story

Year is 2242. Monstrous "Youma" (which translates to "Devil" or "Demon"), under control of their violent leader, Vipron want to take over the universe. Players will assume control of Ryo Hibiki a bounty hunter who managed to infiltrate the headquarters and preparing for the final showdown with Vipron. He is assisted by Memory Gene who will provide support during the operation. Ryo must attack different locations within the Cyborg Fortress and acquire weapons and equipment that will help him survive this tough mission.

Two other Borgmen, Anice Farm and Chuck Sweagar, appear in the ending.

Gameplay

Chouon Senshi Borgman is a side scrolling action game. Button one attacks with selected weapon while button two jumps. Players can access inventory screen by pressing any button on the second controller.

A large status screen covers the upper part of the gameplays screen. A pseudo-3D screen on the left part allows players to detect enemies from afar. Status screen also gives a rough map of the area.

In each area, players must defeat a number of "Chief Cyborgs" in order to proceed. Chief Cyborgs are depicted in white while regular cyborgs are red.

In addition to the new weapons and equipment, players can collect power ups to recover life or psycho power meters.

Cyborg Fortress is divided into four sections and each of these has one or more areas needed to be completed. Getting necessary Key Card from the boss of the section will allow characters to get to the next block. Vipron is located in Area G of Section 4. Some bosses can only be defeated with a certain weapon.

Players can revisit each location but once the necessary items is obtained, there is little reason to do so as the game is quite linear and playing the areas in order is the only way to proceed.

Weapons and Equipment

Normal Punch: Your standard method of attack. Avaiable from start.

Psycho Punch: Ranged and powerful projectile attack. Each shot reduces the P.P. gauge. Avaiable from start.

Ray Gun: Causes same damage as normal punch but ranged. Does not use P.P. gauge.

Light Gun: Same as Ray Gun but each shot will pierce the darkness momentarily. Does not use P.P. gauge.

Psycho Gun: Most powerful ranged weapon but will drain P.P. gauge quickly.

Bomb: Set with pressing Up. Damages all enemies in the screen. Not too powerful.

Shield: Allows players to pass through the force field in Area B.

ID Cards: Acquired from bosses, these cards will allow you to pass the next section of the Cyborg Fortress.

Jet Engine: Allows player to fly. Prevents going through doors while active.

Production credits

Source:
In-game credits[2]


Magazine articles

Main article: Chouon Senshi Borgman/Magazine articles.

Physical scans

Master System, JP
CyborgHunter JP cover.jpg
Cover
CSB SMS JP Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 e421e466
MD5 b106995de2f5f9dba99131f0286756ec
SHA-1 9f987e022090a40506b78d89523e9f88b3bb0c0b
128kB Cartridge

References