Difference between revisions of "Garfield: Caught in the Act"

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===Game Gear Version===
 
===Game Gear Version===
 
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===Windows Version===
 
===Windows Version===

Revision as of 22:00, 24 September 2010

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Garfield: Caught in the Act
System(s): Sega Mega Drive, Sega Game Gear, Windows PC
Publisher: Sega
Developer:
Genre: Action

















Garfield: Caught in the Act is a platformer game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack. A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped, though the name was still used in some later re-releases. The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, that featured 3 different levels.

The Game Gear version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.

In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order.

Story

Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.

Production Credits

Sega Interactive Development

Lead Programmer: Michael Fernie
Lead Artists: Michael Chung, Art Wong
Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
Music Director : Tristan des Prés
Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
Sound Effects: David Delia, Jeffrey Glenn Tveraas
Audio Programmer: James Dobson
Project Managers: David Brooks, Frank Hsu
Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto




Sega of America

Original Design: Rhonda Van, Sega Interactive, Waterman Designs
Additional Design: PAWS, Sega of America
Producers: Eric Quakenbush, Rhonda Van
Assistant Producers: Bill Person, Erik Wahlberg
Executive Producer: Michael Latham
Product Manager: Lisa Best Wilson
Marketing: Eric Dunstan, Clint Dyer
Licensing: Michaeline Cristini Risley
Lead Testers: John Amirkhan, Richie Hideshima
Assistant Lead Testers: Sako Bezdjian, Neil Musser, Mark Subotnick, Caroline Trujillo
Testers: Mike Borg, Joseph M. Damon, Yancey Gordon, Tai Huyah, Matthew Ironside, Heather Meigs, Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller
Manual: James Cabral, Mike Yoffie
Thanks: Joyce Takakura
Special Thanks: Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS

Physical Scans

Sega Retro Average 
Publication Score Source
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Based on
3 reviews
Sega Retro Average 
Publication Version Score
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Based on
0 reviews

Garfield: Caught in the Act

Mega Drive Version

Game Gear Version

Windows Version