Difference between revisions of "Hiroyuki Sakamoto"

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{{PersonBob
 
{{PersonBob
| image=Sakamoto.jpg
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| image=HiroyukiSakamoto.jpeg
 
| birthplace=
 
| birthplace=
| dob=
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| dob=1977-7-29
 
| dod=
 
| dod=
| company=
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| employment=
| role=Designer, director
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{{Employment
 +
| company=[[Amusement Vision]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]], [[Ryu ga Gotoku Studio]]
 +
}}
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{{Employment
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| company=[[Sega Games]]
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| divisions=[[Ryu ga Gotoku Studio]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=[[Ryu ga Gotoku Studio]]{{ref|https://web.archive.org/web/20230104123659/https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio}}
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}}
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| role=Designer, Director
 
| education=
 
| education=
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}'''
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{{sub-stub}}'''{{PAGENAME}}''' (阪本 寛之)
  
 
==Production history==
 
==Production history==
*''[[Spikers Battle]]'' (2001) — Special Thanks
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{{ProductionHistory|Hiroyuki Sakamoto|阪本 寛之}}
*''[[Super Monkey Ball]]'' (2001) — Planners
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* ''[[Super Monkey Ball 2]]'' (2002) — Planners
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==Interviews==
*''[[F-Zero GX]]'' (2003) — Director
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*''Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]'' by AUTOMATON: [https://automaton-media.com/articles/interviewsjp/20230222-238177/ Japanese], [https://automaton-media.com/en/interviews/20230324-18204/ English]
* ''[[Super Monkey Ball Deluxe]]'' (2005) — Planners
+
 
* ''[[Yakuza]]'' (2005) — Director, Sub-Story Director, Localization Director
+
==Photographs==
*''[[Yakuza 2]]'' (2006) — Sub-Story Director
+
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Adventure Game Design
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*''[[Yakuza 3]]'' (2009) — Sub-Story Scripts, Localization Director
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==External links==
*''[[Yakuza 4]]'' (2010) — Product Development - Special Thanks
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* [https://web.archive.org/web/*/http://www.amusementvision.com/column/plan_04.html Amusement Vision planning column #4]
*''[[Binary Domain]]'' (2012) — Lead Game Designer
 
*''[[Ryu ga Gotoku Ishin!]]'' (2014) — Development Director
 
*''[[Yakuza 6: The Song of Life]]'' (2016) — Director
 
  
 
==References==
 
==References==
<references />
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<references/>

Latest revision as of 13:54, 8 February 2024

HiroyukiSakamoto.jpeg
Hiroyuki Sakamoto
Date of birth: 1977-7-29 (age 46)
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Designer, Director

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Hiroyuki Sakamoto (阪本 寛之)

Production history

Interviews

  • Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English

Photographs

Main article: Photos of Hiroyuki Sakamoto

External links

References