Difference between revisions of "Pitfall: The Mayan Adventure"

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Revision as of 16:29, 7 December 2015

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Pitfall: The Mayan Adventure
System(s): Sega Mega Drive, Sega Mega-CD, Sega 32X, Virtual Console
Publisher: Activision
Developer:
Genre: Action

















Release Date RRP Code
Sega Mega-CD
US
T-130025
Sega Mega-CD
EU
T-130025-50
Sega 32X
US
T-13001B
Wii Virtual Console
JP
600pts600
Wii Virtual Console
US
800pts800
Wii Virtual Console
EU
800pts800

Pitfall: The Mayan Adventure is a platform game developed and published by Activision in 1994. It is part of the Pitfall series, and is notable for being one of the few games to be released on both the Sega 32X and Sega Mega-CD Sega Mega Drive add-ons, as well as being a stand-alone title for the standard Mega Drive system. It was also released for the Atari Jaguar, Super Nintendo, Windows and more recently the Game Boy Advance. The Mega Drive version has since been released on the Wii's Virtual Console service.

In the game the player controls Pitfall Harry Jr., the son of the hero from the first game(s) who must rescue his father. The original Atari 2600 Pitfall! game is also hidden and can be played.

The game was highly praised for its detailed graphics and smooth animations, similar to Disney's Aladdin. Though the 32X version of the game has a larger color palette, it is let down by slower framerates (despite the systems superior processing power, hinting that this version was rushed out and/or not carefuly programmed). The Mega CD version, as well as including a CD audio soundtrack, contains full motion video sequences and extra stages. Compared to the 32X version, it runs stable. The SNES version has brighter, more balanced color palette, but technical issues such as slowdown, missing animations etc. The "definitive" version is a tie between the Mega CD, Jaguar and PC version.

One weird thing is that the Nordic rental version had different artwork. The hero is almost the same but under him you'll see two crocodiles.

Gameplay

Controls can be configured. The game supports the the 6 button controller. A shoots the selected weapon, B jumps and C is for a physical attack. X, Y and Z can be used to access rocks, boomerang or smart bomb respectively. On a 3 button controller,  START  cycles through available weapons. Holding  START  pressed for some time pauses the game. Pushing down and {B}} together makes Harry Jr. crawl. Levers are used by pushing Up.

All stages contain a magnitued of secrets to collect, including hidden letters that for the word "Pitfall".

Extra Stages

  • The extra stages in the Sega Mega-CD version are located after the nightime jungle stage. They were meshed into the game and don't require any special method the be accessed. These stages mainly reuse graphics instead of having newly drawn ones. Difficulty wise, they compare to the end game stages of the regular version.

.

Production Credits

Mega Drive Version

Producers: Nathalie Deschatres, John Spinale
Programmed By: George Allan
Lead Designer: John Spinale
Level Design: Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Tin Guerrero, Sean Vesce
Associate Producer: Kelly W Rogers
Production Assistant: Sean Vesce
Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson
Additional Rendering: Evelyn Hom, Kara Blohm
Art Processing: Thomas Lamb, Christopher Smith
Quality Assurance Director: Jon Doellstedt
Lead Tester: Tin Guerrero
Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Seiken Nakama, Matt Pekarek, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Dustin Sorenson, Rawson Law Stovall
Additional Testing By: Lobotomy Software Inc, Gametest
Development Tools: George Allan, Dan Chang
Background Conversion By Cygnus Multimedia: Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
Color Coordination: Lin Shen
Original Animation By Kroyer Films

Director: Bill Kroyer
Supervising Art Director: Sue Kroyer
Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
Color Stylist: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Christov
Background Printer and Box Illustrator: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters
Animation Processing By Freestyle

Animation Rendering By Karen Johnson Productions

Producer: Denise Roberts McKee
Art Director: Karen Johnson
Pixel Retouch Artists: Robert Churchill, Paul E Nunn, Mary Kay Omelina

Original Music and Sound Effects By Soundelux Media Labs
Music and Sound Effects Conversion By Krisalis

Audio By: Matt Furniss
Music Driver By: S Hollingworth

Special Thanks To: The Atari 2600, Esther the Squish, David Crane, Ritchie Brannan, Ashley Bennet, Gordon and Others, Peter Doctorow, Jefferson Eliot, Garry B Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, The Mayan Civilization, Jim Mitchell,Tom Sloper, Trish Wright, And the Fellas Down South

32X Version

~In-game credits~

Consulting Producers: Nathalie Deschatres, John Spinale
Associate Producer: Kelly W Rogers
Production Coordinators: Tin Guerrero, Scott Krager
Original Genesis Programming: George Allan
Original Sega CD Programming: Tom McWilliams, George Allan
32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
32X Programmers: Robert Champagne, Chris Phillips
Lead Designer: John Spinale
Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Sean Vesce
Quality Assurance Director: Jon Doellstedt
Quality Assurance Manager: David Arnspiger
Lead Tester: Rawson Stovall
Game Testers: Chuck Bonini, Abe Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Kenny Ramirez, Mike Schneider
Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Copywriter: Veronica Milito
Manual Layout: Sylvia Orzel
256 Color Art:

Art Director: Danny Matson

Animation Rendering By Karen Johnson Productions

Producer: Denise Roberts McKee
Art Director: Karen Johnson, Mary Kay Omelina
Pixel Retouch Artists: Lance Dobersek, Paul E Nunn, Mary Kay Omelina

Background Conversion By Cygnus Multimedia

Manager: Ruth Stahnke
Sub Manager: Tylor Lybbert
Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Twe, Ryan Wood

Original Art:

Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson

Background Conversion By Cygnus Multimedia
Original Animation By Kroyer Films

Director: Bill Kroyer
Supervising Art Director: Sue Kroyer

Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker

Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
Color Stylist: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Christov
Background Painter: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters

Animation Processing By Freestyle
Animation Rendering By Karen Johnson Productions
Original Music and Sound Effects By Soundelux Media Labs

Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
Composers: Lee Scott, Robert Higgins, David Kneupper
Sound Design: Michael Regan, Craon Weidner

Sound Effects Conversion By Krisalis

FM SFX: Matt Furniss
FMDriver By: S Hollingworth

Special Thanks To: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lary Goldberg, Our Hamster, Eric Johnson, Brian Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, The Mayan Civilization, Jim Mitchell,Tom Sloper, The Smashing Pumpkins, And the Fellas Down South

~US manual credits~

Manual Copy: Scott Krager and David Pavoni
Soundtrack designed and produced by Scott Gershin and Kelly Rogers
Soundtrack created and mixed at Soundelux Media Labs

Promotional Material

Physical Scans

Mega Drive Version

Sega Retro Average 
Publication Score Source
89
91 №157, p51
74
89
81 №70
77
84 №7, p15
85
88 №27, p48/49
89 №27, p92-94[1]
92 №48, p90-93
89 №12, p88/89
91 №62, p50-52
89 №40, p74/75
86 №46, p10
Sega Mega Drive
86
Based on
15 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[2]
Cool Gamer (RU)
70
[3]
Computer & Video Games (UK)
91
[4]
Computer + Video Giochi (IT)
93
[5]
Digitiser (UK)
83
[6]
Electronic Games (1992-1995) (US) NTSC-U
100
[7]
Electronic Gaming Monthly (US) NTSC-U
70
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
70
[10]
Freak (IL)
81
[11]
GameFan (US) NTSC-U
89
[12]
Game Players (US) NTSC-U
77
[13]
GamePro (US) NTSC-U
83
[14]
GamesMaster (UK) PAL
81
[15]
Gamestar (AU)
91
[16]
Games World: The Magazine (UK) PAL
84
[17]
Hobby Consolas (ES)
90
[18]
Joypad (FR) PAL
85
[19]
MAN!AC (DE) PAL
78
[20]
Mega (UK) PAL
88
[21]
Mega Force (FR) PAL
89
[22]
Mega Fun (DE) PAL
85
[23]
Mean Machines Sega (UK) PAL
89
[1]
Player One (FR)
92
[24]
Play Time (DE) PAL
85
[25]
Sega Magazin (DE)
79
[26]
Sega Magazine (UK) PAL
89
[27]
Sega News (CZ)
73
[28]
Sega Power (UK) PAL
91
[29]
Sega Pro (UK) PAL
89
[30]
Sega Mega Drive Review (RU)
78
[31]
Sonic the Comic (UK) PAL
86
[32]
Todo Sega (ES)
89
[33]
Tricks 16 bit (RU)
89
[34]
Video Games (DE) PAL
86
[35]
VideoGames (US)
90
[36]
Sega Mega Drive
84
Based on
36 reviews

Pitfall: The Mayan Adventure

Mega Drive, US
PitfalltMA MD US Box.jpg
Cover
PitfalltMA MD US Cart.jpg
Cart
Mega Drive, EU
PtMA MD EU Box.jpg
Cover
PitfalltMA MD EU Cart.jpg
Cart
Mega Drive, BR
PitfalltMA MD BR Box.jpg
Cover
PitfalltMA MD BR cart.jpg
Cart

Mega-CD Version

Sega Retro Average 
Publication Score Source
76
80
80
40 №4, p93/94[37]
90 №52, p119[38]
90 №41, p57
Sega Mega-CD
76
Based on
6 reviews
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
76
[39]
Game Players (US) NTSC-U
80
[40]
GamePro (US) NTSC-U
88
[41]
Joypad (FR)
80
[42]
MAN!AC (DE) PAL
80
[43]
Mega Fun (DE)
85
[44]
Next Generation (US) NTSC-U
25
[37]
Player One (FR)
90
[38]
Play Time (DE)
85
[45]
Sega Pro (UK) PAL
90
[46]
Video Games (DE) PAL
86
[47]
VideoGames (US) NTSC-U
90
[48]
Sega Mega-CD
80
Based on
12 reviews

Pitfall: The Mayan Adventure

Mega-CD, US
PitfalltMA MCD US Box Back.jpgPitfalltMA MCD US Box Front.jpg
Cover
PitfalltMA MCD US Disc.jpg
Disc
Pitfall mcd us manual.pdf
Manual
Mega-CD, EU
PitfalltMA MCD EU Box Back.jpgPitfalltMA MCD EU Box Front.jpg
Cover
Pitfall MCD EU disc.jpg
Disc

32X Version

Sega Retro Average 
Publication Score Source
66
71
Sega 32X
69
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
66
[49]
GameFan (US) NTSC-U
71
[50]
Game Players (US) NTSC-U
62
[51]
GamePro (US) NTSC-U
68
[52]
GamePro (UK)
81
[53]
Next Generation (US)
50
[54]
Sega 32X
66
Based on
6 reviews

Pitfall: The Mayan Adventure

32X, US
Pitfall32XUSBack.jpgPitfalltMA 32X US Box Front.jpg
Cover
PtMA 32X US Cart.jpg
Cart
Pitfall32XUSManual.pdf
Manual

External links

  • 1.0 1.1 File:MeanMachinesSega27UK.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega27UK.pdf_p92" defined multiple times with different content
  • 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 177
  • Cool Gamer, "9" (RU; 2002-10-13), page 157
  • Computer & Video Games, "December 1994" (UK; 1994-11-15), page 51
  • Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 108
  • Digitiser (UK) (1995-01-02)
  • Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 116
  • Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
  • Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 347
  • Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 213
  • Freak, "1/95" (IL; 1995-xx-xx), page 1
  • GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
  • Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 128
  • GamePro, "November 1994" (US; 1994-xx-xx), page 82
  • GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+9:27)
  • Gamestar, "February 1995" (AU; 1995-xx-xx), page 71
  • Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
  • Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 114
  • Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 78
  • MAN!AC, "12/94" (DE; 1994-11-09), page 73
  • Mega, "December 1994" (UK; 1994-11-30), page 24
  • Mega Force, "Décembre 1994" (FR; 1994-12-02), page 50
  • Mega Fun, "01/95" (DE; 1994-12-21), page 36
  • Player One, "Décembre 1994" (FR; 1994-1x-xx), page 90
  • Play Time, "1/95" (DE; 1994-12-07), page 109
  • Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 31
  • Sega Magazine, "December 1994" (UK; 1994-11-15), page 88
  • Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 24
  • Sega Power, "January 1995" (UK; 1994-11-17), page 50
  • Sega Pro, "January 1995" (UK; 1994-12-01), page 74
  • Sega Mega Drive Review, "1" (RU; 1995-04-03), page 113
  • Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 10
  • Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 34
  • Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 21
  • Video Games, "12/94" (DE; 1994-11-23), page 104
  • VideoGames, "January 1995" (US; 199x-xx-xx), page 64
  • 37.0 37.1 File:NextGeneration US 04.pdf, page 95 Cite error: Invalid <ref> tag; name ":File:NextGeneration US 04.pdf_p95" defined multiple times with different content
  • 38.0 38.1 File:PlayerOne FR 052.pdf, page 119 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 052.pdf_p119" defined multiple times with different content
  • Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
  • Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 74
  • GamePro, "March 1995" (US; 1995-xx-xx), page 54
  • Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
  • MAN!AC, "05/95" (DE; 1995-04-12), page 47
  • Mega Fun, "06/95" (DE; 1995-05-24), page 84
  • Play Time, "7/95" (DE; 1995-06-07), page 108
  • Sega Pro, "February 1995" (UK; 1994-12-29), page 57
  • Video Games, "3/95" (DE; 1995-02-23), page 87
  • VideoGames, "February 1995" (US; 1995-0x-xx), page 80
  • Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 38
  • GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  • Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
  • GamePro, "November 1995" (US; 1995-xx-xx), page 68
  • GamePro, "December 1995" (UK; 1995-10-28), page 29
  • Next Generation, "October 1995" (US; 1995-09-19), page 118