Difference between revisions of "Powerslave"

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*'''Additional Technical Support:''' Jeff Blazier, John Schwab, John Yuill, Paul Magefud, Paul Schreiber, Pat Schreiber, Kurt Pfeifer
 
*'''Additional Technical Support:''' Jeff Blazier, John Schwab, John Yuill, Paul Magefud, Paul Schreiber, Pat Schreiber, Kurt Pfeifer
 
*'''Instruction Manual:''' Tom Kristensen
 
*'''Instruction Manual:''' Tom Kristensen
*'''Special THANKS! To:''' Jacqui Lyons, Marjacq Micro, Ian Mathias, Mike Brown, Ronya, Lonnie, Nasie, and of Course [[Sega]]
+
*'''Special THANKS! To:''' Jacqui Lyons, [[Marjacq Micro]], Ian Mathias, Mike Brown, Ronya, Lonnie, Nasie, and of Course [[Sega]]
 
|console=SAT
 
|console=SAT
 
}}
 
}}

Revision as of 16:52, 30 November 2017


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Powerslave title.png

Powerslave
System(s): Sega Saturn
Publisher: BMG Interactive, Playmates Interactive Entertainment (US)
Developer:
Sound driver: SCSP/CD-DA (13 tracks)
Peripherals supported: Saturn 6 Player Adaptor (for Death Tank)
Genre: Action

















Number of players: 1 (2-6 for Death Tank)
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-18001G
Sega Saturn
US
T-13205H
Sega Saturn
EU
81084-50
Sega Saturn
AU

Powerslave, known as Exhumed in Europe and Seireki 1999: Pharaoh no Fukkatsu (西暦1999 ファラオの復活) in Japan, is a first person shooter game developed by Lobotomy Software and released for the Sega Saturn in 1996.

Gameplay

Death Tank

US and JP version of Powerslave contains a mini game called Death Tank that can be accessed if you collect all 23 dolls hidden in the game. The mini-game supports up to 6 players, which was increased up to 7 players in it's sequel, Death Tank Zwei, which can be found in Duke Nukem 3D.

Development

Slave Driver Game Engine

The original version appeared on the PC as a Build engine game and featured many mechanics, levels and content that varied differently. This includes linear level design, in-game speech from the main character, and stock lives that once they've run out, the game ends for the player. When the game was brought to the Sega Saturn and PlayStation, the game was rebuilt from the ground up using a proprietary engine called Slave Driver which was able to render more complex levels, including rooms above other rooms, which was not possible on the Build engine. It also went through a major gameplay re-design thanks to the stronger hardware. The Playstation and Sega Saturn versions put more focus on exploration and allow the player to replay stages. In order to progress, certain permanent power ups (e.g. magic sandals that allow higher jumps) need to be collectedThe Slave Driver engine would become a framework for PC to console ports by Lobotomy Software including Duke Nukem 3D and Quake.

Versions

As mentioned before, the PC version is an almost completely different game. The Playstation and Sega Saturn versions differ in terms of stage design, lighting effects, framerate (higher peak performance on Playstation vs more constant 30 frames per second on Sega Saturn.)etc.

Production credits

  • Executive Producers: Brian McNeely, Paul Lange
  • Game Design: Brian McNeely
  • Additional Game Design: Dominick Meissner, Mark Coates, Jason Wiggin, Ezra Dreisbach
  • Game Programming: Ezra Dreisbach
  • BREW World Editing Tool: David Lawson
  • Art and Environment: Troy Jacobson, Brian McNeely, John Van Deusen, Kevin Chung, Paul Knutzen, Richard Nichols, Eric Klokstad, Joe Kfesoja, Jason Wiggin, Willian Vallieres
  • Creatures and Weaponry: John Van Deusen
  • Music and Sound Effects: Scott Branston
  • Stage Design: Brian McNeely, Domick Meissner, Paul Knutzen, Jason Wiggin, Mark Coates
  • Additional Technical Support: Jeff Blazier, John Schwab, John Yuill, Paul Magefud, Paul Schreiber, Pat Schreiber, Kurt Pfeifer
  • Instruction Manual: Tom Kristensen
  • Special THANKS! To: Jacqui Lyons, Marjacq Micro, Ian Mathias, Mike Brown, Ronya, Lonnie, Nasie, and of Course Sega

Magazine articles

Main article: Powerslave/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #86: "September 1996" (1996-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #91: "February 1997" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-21: "1996-21 (1996-12-13)" (1996-11-22)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
80 №178, p72/73[2]
60 №416, p32
88 Vol 4, №11, p16
89 №46, p51
92 №57, p98/99[6]
88 №1996/10, p76/77[7]
94 №47, p52-54[8]
93 №54, p36-39[9]
89 №68, p92/93[10]
91 №83, p34-37
92 №11, p68/69[11]
83 №1996-21, p267[12]
89 №, p9[13]
Sega Saturn
87
Based on
13 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
91
[14]
Computer & Video Games (UK)
75
[2]
Electronic Gaming Monthly (US) NTSC-U
73
[15]
Famitsu (JP) NTSC-J
60
[16]
Freak (IL)
86
[17]
Fun Generation (DE) PAL
90
[18]
Gambler (PL)
87
[19]
GameFan (US) NTSC-U
86
[20]
GamePro (US) NTSC-U
100
[21]
GamesMaster (UK) PAL
89
[22]
Gry Komputerowe (PL)
85
[23]
Hobby Consolas (ES)
91
[24]
Joypad (FR) PAL
92
[6]
LeveL (CZ)
86
[25]
MAN!AC (DE) PAL
85
[26]
Mega Force (FR) PAL
93
[9]
Mega Fun (DE) PAL
88
[27]
Mean Machines Sega (UK) PAL
94
[8]
Player One (FR)
89
[10]
Saturn Fan (JP) NTSC-J
64
[28]
Saturn Fan (JP) NTSC-J
62
[29]
Saturn+ (UK) PAL
91
[30]
Score (CZ)
80
[31]
Secret Service (PL)
80
[32]
Sega News (CZ)
95
[33]
Sega Power (UK) PAL
91
[34]
Świat Gier Komputerowych (PL)
85
[35]
Sega Saturn Magazine (UK) PAL
92
[36]
Sega Saturn Magazine (JP) NTSC-J
89
[13]
Sega Saturn Magazine (JP) NTSC-J
83
[37]
Total Saturn (UK) PAL
87
[38]
Total Saturn (UK) PAL
85
[39]
Video Games (DE) PAL
86
[40]
Sega Saturn
85
Based on
33 reviews

Powerslave

Saturn, US
PowerSlave Saturn US Box Back.jpgPowerSlave Saturn US Box Front.jpg
Cover
Powerslave Saturn US Disc.jpg
Disc
Powerslave sat us manual.pdf
Manual
Saturn, EU
PowerSlave Saturn EU Box.jpg
Cover
Powerslave Saturn EU Disc.jpg
Disc
Saturn, JP
PowerSlave Saturn JP Box Back.jpgPowerSlave Saturn JP Box Front.jpg
Cover
Powerslave Saturn JP Spinecard.jpg
Spinecard
Powerslave Saturn JP Disc.jpg
Disc
Seireki 1999 Pharaoh no Fukkatsu Sat JP Manual.pdf
Manual

Technical information

Save data

Powerslave makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.

Powerslave Save Data
Name Comment File Size
POWERSLAVE# save games 11

References

  1. File:CVG UK 179.pdf, page 53
  2. 2.0 2.1 2.2 File:CVG UK 178.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:CVG UK 178.pdf_p72" defined multiple times with different content
  3. Next Generation, "October 1996" (US; 1996-09-17), page 195
  4. Electronic Gaming Monthly, "October 1996" (US; 1996-xx-xx), page 43
  5. EGM², "November 1996" (US; 1996-xx-xx), page 67
  6. 6.0 6.1 File:Joypad FR 057.pdf, page 98 Cite error: Invalid <ref> tag; name ":File:Joypad FR 057.pdf_p98" defined multiple times with different content
  7. File:MegaFun DE 1996-10.pdf, page 76
  8. 8.0 8.1 File:MeanMachinesSega47UK.pdf, page 52 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega47UK.pdf_p52" defined multiple times with different content
  9. 9.0 9.1 File:MegaForce FR 54.pdf, page 36 Cite error: Invalid <ref> tag; name ":File:MegaForce FR 54.pdf_p36" defined multiple times with different content
  10. 10.0 10.1 File:PlayerOne FR 068.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 068.pdf_p92" defined multiple times with different content
  11. File:SSM_UK_11.pdf, page 68
  12. File:SSM_JP_19961213_1996-21.pdf, page 269
  13. 13.0 13.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content
  14. 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 26
  15. Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 85
  16. Famitsu, "1996-12-06" (JP; 1996-11-22), page 1
  17. Freak, "3/97" (IL; 1997-xx-xx), page 1
  18. Fun Generation, "11/96" (DE; 1996-10-09), page 78
  19. Gambler, "4/1997" (PL; 1997-xx-xx), page 1
  20. GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 18
  21. GamePro, "November 1996" (US; 1996-xx-xx), page 120
  22. GamesMaster, "September 1996" (UK; 1996-08-01), page 51
  23. Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
  24. Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 68
  25. LeveL, "Prosinec 1996" (CZ; 1996-12-01), page 82
  26. MAN!AC, "11/96" (DE; 1996-10-09), page 74
  27. Mega Fun, "10/96" (DE; 1996-09-18), page 60
  28. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
  29. Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 188
  30. Saturn+, "Issue 4" (UK; 1996-10-24), page 28
  31. Score, "Prosinec 1996" (CZ; 1996-12-01), page 112
  32. Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 67
  33. Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 10
  34. Sega Power, "September 1996" (UK; 1996-08-01), page 34
  35. Świat Gier Komputerowych, "2/1997" (PL; 1997-xx-xx), page 1
  36. Sega Saturn Magazine, "September 1996" (UK; 1996-08-20), page 68
  37. Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 269
  38. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 25
  39. Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 58
  40. Video Games, "10/96" (DE; 1996-09-25), page 86