Difference between revisions of "Shining Force"

From Sega Retro

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| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Climax Entertainment]], [[Sonic! Software Planning]]
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| developer=[[Climax Entertainment]], [[Sonic Co.]]
 
| system=[[Sega Mega Drive]]
 
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| japan=March 20, 1992
 
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'''''Shining Force: The Legacy of Great Intention''''', also simply known as '''''Shining Force''''' is a turn-based tactical role-playing game released in 1992 published by Sega for the Mega Drive and the first of the tactical ''[[Shining (series)|Shining Force]]'' series. Its development was a conjoined effort between the independent studio [[Climax Entertainment]] and [[Sonic! Software Planning]], a Sega second party that was formed to create the previous Shining game, ''[[Shining in the Darkness]]''. It was rereleased several times for other systems and was remade in 2004 by [[Amusement Vision]], renamed '''''Shining Force: Resurrection of the Dark Dragon'''''. Other media associated with this game include an encyclopedia, several game guides, two soundtrack releases, a manga series (3 volumes) and ''The Curse of Zeon'', a six part story published in [[sonic:Sonic the Comic|Sonic the Comic]] (issues #73-78).
+
'''''Shining Force: The Legacy of Great Intention''''', also simply known as '''''Shining Force''''' is a turn-based tactical role-playing game released in 1992 published by Sega for the Mega Drive and the first of the tactical ''[[Shining (series)|Shining Force]]'' series. Its development was a conjoined effort between the independent studio [[Climax Entertainment]] and [[Sonic Co.]], a Sega second party that was formed to create the previous Shining game, ''[[Shining in the Darkness]]''. It was rereleased several times for other systems and was remade in 2004 by [[Amusement Vision]], renamed '''''[[Shining Force: Resurrection of the Dark Dragon]]''''', but this title is not considered to be canon to the series. Other media associated with this game include an encyclopedia, several game guides, two soundtrack releases, a manga series (3 volumes) and ''[[The Curse of Zeon]]'', a six part story published in [[sonic:Sonic the Comic|Sonic the Comic]] (issues #[[sonic:Sonic the Comic 073|73]]-[[sonic:Sonic the Comic 078|78]]).
  
 
==Game Development==
 
==Game Development==
  
Sonic! Software Planning, better known as Camelot later on, was a second party division of Sega that was formed to create Shining in the Darkness. Hiroyuki Takahashi, was the director and continued for many consequent games, including Shining Force. Takahashi believed that most RPGs of the time only focused on telling an interesting story instead of engaging battles and gameplay, and he wanted to challenge that notion.
+
Consumer Development Studio #4 (Sega CD4) was a division of Sega, which was reformed and changed their name to [[Sonic Co.]] with the objective of creating a new RPG series for the company. [[Hiroyuki Takahashi|Hiroyuki]] and [[Shugo Takahashi]] were programmers at [[Climax Entertainment]] who were recruited to work under the new founded section, albeit independently from Sega.
  
Shining Force was inspired by a relatively obscure Japanese PC game called Silver Ghost, as Takahashi believed that it had several gimmicks that made tactical simulation games interesting. The battle system of Silver Ghost consisted in real time actions and a multi-character system, where the player controlled the leader of a force and attacked enemies by running into them, as the rest of the force followed and engaged in combat with anything that comes close to them. Takahashi borrowed this multi-character system and mixed it the the tiled chess-like movement of units typical of tactical RPGs.
+
The team was small, with only four people. Not helping matters in the slightest, Sega gave the team the bare minimum of funding offered to non in-house developers. The Takahashi brothers then asked their former colleagues at Climax to help out with technical support, making the project a conjoined effort between the two teams.
 +
 
 +
[[Shining in the Darkness]] was a success and a sequel of some sorts was instantly demanded, though Sega still gave the team the minimum funding once again. Takahashi believed that most RPGs of the time only focused on telling an interesting story while treating battles and the coupled system as a tacked on extra, and he wanted to challenge that notion, making a game with an engaging battle system for once.
 +
 
 +
Shining Force was inspired by a relatively obscure Japanese PC 1988 game called Silver Ghost. The battle system of Silver Ghost consisted in real time actions and a multi-character system, where the player controlled the leader of a force and attacked enemies by running into them, as the rest of the force followed and engaged in combat with anything that comes close to them. Takahashi had worked on Dragon Quest previously, and had wondered how the battle system could be improved. Silver Ghost and the tiled chess-like movement of units typical of tactical RPGs provided the answer, as it introduced the concepts of distance and range.
  
 
==Story==
 
==Story==
 +
 +
'''Chapter 1'''
 +
 +
[[Max]] is a young swordsman who trains under the wing of [[Lord Varios]], in the [[Kingdom of Guardiana]] One day, the King informs them that the [[Gate of the Ancients]], a place Guardiana has watched over for centuries, might have been reached by the forces of [[Runefaust]]. Max accepts the King’s plea to leave with a small force assembled by the adviser [[Nova]] to stop their antics and they are successful, but as the commander of Runefaust’ troops dies, he laughs at them, as [[Lord Kane]] from Runefaust should be invading Guardiana by now. Max quickly returns to Guardiana, just in time watch Varios being killed by Kane and then leaving. The King, also heavily wounded, reveals that the Gate can only be opened with a key, and instructs Max to find it before Runefaust and to discover the motivations behind their actions. The King also dies and [[Mae]], distraught by her father Varios’ death, joins the force.
 +
 +
Max heads to the Kingdom of Alterone, which is an ally of Guardiana and lies close to the northwest. There, he finds that the King was threatened about his Kingdom’s safeness by Kane and is thrown to prison. Max is saved by Khris and the force heads back to the castle to talk with the King, which begs forgiveness and excuses himself about being under Kane’s power. He gives Max a last advice, a hint to a secret passage and to head to [[Rindo]] and then [[Manarina]] as there’s someone there that can help him.
 +
  
 
==Gameplay==
 
==Gameplay==
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===Characters===
 
===Characters===
  
The force is made by various warriors, which will join at various locations of the game, some with specific tasks that need to be completed to access them. Every character has their [[Class (Shining Force)#Shining Force)|class]] and [[Races (Shining Force)#Shining Force)race]], which determinates their stats, accessories and weapons that can be equipped, and magic that can be learnt. There are thirty characters in Shining Force: [[Max]], [[Luke]], [[Ken]], [[Tao]], [[Hanz]], [[Lowe]], [[Gort]], [[Gong]], [[Jogurt]], [[Mae]], [[Khris]], [[Anri]], [[Arthur]], [[Balbaroy]], [[Amon]], [[Diane]], [[Zylo]], [[Pelle]], [[Kokichi]], [[Vankar]], [[Guntz]], [[Domingo]], [[Earnest]], [[Lyle]], [[Bleu]], [[Musashi]], [[Alef]], [[Torasu]], [[Adam]] and [[Hanzou]].
+
The force is made by various warriors, which will join at various locations of the game, some with specific tasks that need to be completed to access them. Every character has their [[Class (Shining Force)#Shining Force)|class]] and [[Races (Shining Force)#Shining Force)|race]], which determinates their stats, accessories and weapons that can be equipped, and magic that can be learnt. There are thirty characters in Shining Force: [[Max]], [[Luke]], [[Ken]], [[Tao]], [[Hanz]], [[Lowe]], [[Gort]], [[Gong]], [[Jogurt]], [[Mae]], [[Khris]], [[Anri]], [[Arthur]], [[Balbaroy]], [[Amon]], [[Diane]], [[Zylo]], [[Pelle]], [[Kokichi]], [[Vankar]], [[Guntz]], [[Domingo]], [[Earnest]], [[Lyle]], [[Bleu]], [[Musashi]], [[Alef]], [[Torasu]], [[Adam]] and [[Hanzou]].
*There are seven [[Stats (Shining Force)]] in Shining Force: LV (level), HP (health points), MP (magic points), AT (attack power), DF (defence power), AG (agility, which determines their place in each turn), and MV (movement, which determines the amount of squares they are allowed each turn).
+
*There are seven [[Stats (Shining Force)|stats]] in Shining Force: LV (level), HP (health points), MP (magic points), AT (attack power), DF (defence power), AG (agility, which determines their place in each turn), and MV (movement, which determines the amount of squares they are allowed each turn).
**EXP is given by attacking enemies, using offensive, support or healing magic, or using items. The characters will gain levels accordingly and all their stats except MV are raised randomly. What stats each character is awarded more and less often is easy to pinpoint however. Because of the random nature of the level ups, many characters' performance changes from playthrough to playthrough. Like so, all characters have their independent strong and weak points, which make them unique even amongst the same types of units.
+
**EXP is given by attacking enemies, using offensive or defensive magic, or using items. The characters will gain levels accordingly and all their stats except MV are raised randomly. What stats each character is awarded more and less often is easy to pinpoint however. Because of the random nature of the level ups, many characters' performance changes from playthrough to playthrough. Like so, all characters have their independent strong and weak points, which make them unique even amongst the same types of units.
 
**Like it was mentioned before, once an unit hits level +10, he or she can be [[Promotion (Shining Force)|promoted]] to an upgraded class, which will reset their level to 1 but will boost their stats as well.
 
**Like it was mentioned before, once an unit hits level +10, he or she can be [[Promotion (Shining Force)|promoted]] to an upgraded class, which will reset their level to 1 but will boost their stats as well.
 
*Each character can carry up to four items of any kind, along with an accessory and a weapon equipped.
 
*Each character can carry up to four items of any kind, along with an accessory and a weapon equipped.
**There are several [[Items (Shining Force)|items]] in Shining Force. Amongst them, the most important are [[Items (Shining Force)#Healing items)]] healing (related to stat restoring) and [[Items (Shining Force)#Boosting items|boosting]] (related to permanent stat increase).
+
**There are several [[Items (Shining Force)|items]] in Shining Force. Amongst them, the most important are [[Items (Shining Force)#Healing items)|healing items]] (related to stat restoring while on battles mostly) and [[Items (Shining Force)#Boosting items|boosting items]] (related to permanent stat increase).
 
**There are only one type of accessories, [[Accessories (Shining Force)#Shining Force|rings]] and five main classes of [[Weapons (Shining Force)#Shining Force|weapons]]: [[Weapons (Shining Force)#Arrows|Arrows and Launched Weapons]] (arrows, shells and shots), [[Weapons (Shining Force)#Axes|Axes]], [[Weapons (Shining Force)#Polearms|Polearms]] (not named) (lances, halberds and spears), [[Weapons (Shining Force)#Magical Weapons|Staves and Magical Weapons]] (Rods, Staves and Sticks) and [[Weapons (Shining Force)#Sword|Swords]] (katanas and swords). These can be equipped by everyone which shares a class, and has the objective of raising stats. Some have spells when used (though there's a chance they'll break).
 
**There are only one type of accessories, [[Accessories (Shining Force)#Shining Force|rings]] and five main classes of [[Weapons (Shining Force)#Shining Force|weapons]]: [[Weapons (Shining Force)#Arrows|Arrows and Launched Weapons]] (arrows, shells and shots), [[Weapons (Shining Force)#Axes|Axes]], [[Weapons (Shining Force)#Polearms|Polearms]] (not named) (lances, halberds and spears), [[Weapons (Shining Force)#Magical Weapons|Staves and Magical Weapons]] (Rods, Staves and Sticks) and [[Weapons (Shining Force)#Sword|Swords]] (katanas and swords). These can be equipped by everyone which shares a class, and has the objective of raising stats. Some have spells when used (though there's a chance they'll break).
 
*There are fifteen types of [[Magic (Shining Force)|spells]], eight offensive ([[Blaze (Shining Force)#Shining Force|Blaze]], [[Freeze (Shining Force)#Shining Force|Freeze]], [[Bolt (Shining Force)#Shining Force|Bolt]], [[Desoul (Shining Force)#Shining Force|Desoul]], [[Dispel (Shining Force)#Shining Force|Dispel]], [[Muddle (Shining Force)#Shining Force|Muddle]], [[Slow (Shining Force)#Shining Force|Slow]] and [[Sleep (Shining Force)#Shining Force|Sleep]]) and seven defensive ([[Heal (Shining Force)#Shining Force|Heal]], [[Aura (Shining Force)#Shining Force|Aura]], [[Detox (Shining Force)#Shining Force|Detox]], [[Shield (Shining Force)#Shining Force|Shield]], [[Boost (Shining Force)#Shining Force|Boost]], [[Quick (Shining Force)#Shining Force|Quick]] and [[Egress (Shining Force)#Shining Force|Egress)]], which use certain MP points to be cast. Some can hit just one ally / enemy while others have an [[Magic (Shining Force)#Area of Effect)|area of effect]], and can hit several allies / enemies in a cross shape formation.
 
*There are fifteen types of [[Magic (Shining Force)|spells]], eight offensive ([[Blaze (Shining Force)#Shining Force|Blaze]], [[Freeze (Shining Force)#Shining Force|Freeze]], [[Bolt (Shining Force)#Shining Force|Bolt]], [[Desoul (Shining Force)#Shining Force|Desoul]], [[Dispel (Shining Force)#Shining Force|Dispel]], [[Muddle (Shining Force)#Shining Force|Muddle]], [[Slow (Shining Force)#Shining Force|Slow]] and [[Sleep (Shining Force)#Shining Force|Sleep]]) and seven defensive ([[Heal (Shining Force)#Shining Force|Heal]], [[Aura (Shining Force)#Shining Force|Aura]], [[Detox (Shining Force)#Shining Force|Detox]], [[Shield (Shining Force)#Shining Force|Shield]], [[Boost (Shining Force)#Shining Force|Boost]], [[Quick (Shining Force)#Shining Force|Quick]] and [[Egress (Shining Force)#Shining Force|Egress)]], which use certain MP points to be cast. Some can hit just one ally / enemy while others have an [[Magic (Shining Force)#Area of Effect)|area of effect]], and can hit several allies / enemies in a cross shape formation.
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*'''Presented by:''' Sega Enterprises, Ltd.
 
*'''Presented by:''' Sega Enterprises, Ltd.
  
===Shining Force: Resurrection of the Dark Dragon===
 
  
*'''Director:''' Keigo Kobayashi
 
*'''Planner:''' Akihiko Sato
 
*'''Programmer:''' Kiego Kobayashi, Kiyoaki Matsumoto, Takeshi Iwatani, Shinichi Kurokawa, Shinya Okazaki
 
*'''Graphic Designer:''' Kazuo Tsutsui, Seiji Hasuko, Katsuyuki Takanashi, Hirotada Kakusaka
 
*'''Graphic Designer:''' Shunsuke Kawano, Takaya Yoshida, Kiyotaka Motoyoshi, Hisae Kondou
 
*'''Music & Sound Compose:''' Naofumi Tsuruyama, Takuya Hanaoka, Ippei Amano
 
*'''Story:''' Masaki Wachi
 
*'''Character Design, Yoshitaka Tamaki
 
*'''Project Manager:''' Shimpei Harada
 
*'''Special Thanks:''' Tadashi Tazeaki, Tsuyoshi Sawada, Satoshi Imai, Toyohisa Hiwatari
 
*'''Special Thanks:''' Yoshitsugu Natsume, Yasushi Nagumo, Masahiro Tanaka
 
*'''Special Thanks:''' Mizuho Sugimori, Kouji Sugimori, Shinobu Shindo, Emi Yamane
 
*'''Producer:''' Youichi Shimosato
 
*'''Executive Producer:''' Hisao Oguchi, Toshihiro Hagoshi, Kan Naitoh
 
  
 
==Also Released On==
 
==Also Released On==
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File:Shiningforce md jp cover.jpg|JP cover
 
File:Shiningforce md jp cover.jpg|JP cover
 
</gallery>
 
</gallery>
 +
 
==External Links==
 
==External Links==
 +
 +
*[http://www.shiningforcecentral.com/game.php?m=0&g=2 Shining Force Central], [http://sf1.shiningforcecentral.com/shining_force.html SFC Guide], [http://shrines.rpgclassics.com/genesis/shiningforce/walkthrough1.shtml Guide 2], [http://www.gamefaqs.com/console/genesis/data/563340.html Gamefaqs] (complementary data)
 +
*Game Development: [http://www.gamestm.co.uk/?p=297 Interview with Hiroyuki Takahashi] [http://www.sega-16.com/feature_page.php?id=119&title=History%20of:%20The%20Shining%20Series Developers' History Article] [http://blog.hardcoregaming101.net/2010/02/so-what-heck-is-silver-ghost.html Silver Ghost]
 +
 +
{{Shining}}
  
 
[[Category:1992 Mega Drive Games]]
 
[[Category:1992 Mega Drive Games]]

Revision as of 07:27, 4 April 2010

n/a

Sf1 md us.png

Shining Force
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Sound driver: Cube
Genre: RPG

















Shining Force: The Legacy of Great Intention, also simply known as Shining Force is a turn-based tactical role-playing game released in 1992 published by Sega for the Mega Drive and the first of the tactical Shining Force series. Its development was a conjoined effort between the independent studio Climax Entertainment and Sonic Co., a Sega second party that was formed to create the previous Shining game, Shining in the Darkness. It was rereleased several times for other systems and was remade in 2004 by Amusement Vision, renamed Shining Force: Resurrection of the Dark Dragon, but this title is not considered to be canon to the series. Other media associated with this game include an encyclopedia, several game guides, two soundtrack releases, a manga series (3 volumes) and The Curse of Zeon, a six part story published in Sonic the Comic (issues #73-78).

Game Development

Consumer Development Studio #4 (Sega CD4) was a division of Sega, which was reformed and changed their name to Sonic Co. with the objective of creating a new RPG series for the company. Hiroyuki and Shugo Takahashi were programmers at Climax Entertainment who were recruited to work under the new founded section, albeit independently from Sega.

The team was small, with only four people. Not helping matters in the slightest, Sega gave the team the bare minimum of funding offered to non in-house developers. The Takahashi brothers then asked their former colleagues at Climax to help out with technical support, making the project a conjoined effort between the two teams.

Shining in the Darkness was a success and a sequel of some sorts was instantly demanded, though Sega still gave the team the minimum funding once again. Takahashi believed that most RPGs of the time only focused on telling an interesting story while treating battles and the coupled system as a tacked on extra, and he wanted to challenge that notion, making a game with an engaging battle system for once.

Shining Force was inspired by a relatively obscure Japanese PC 1988 game called Silver Ghost. The battle system of Silver Ghost consisted in real time actions and a multi-character system, where the player controlled the leader of a force and attacked enemies by running into them, as the rest of the force followed and engaged in combat with anything that comes close to them. Takahashi had worked on Dragon Quest previously, and had wondered how the battle system could be improved. Silver Ghost and the tiled chess-like movement of units typical of tactical RPGs provided the answer, as it introduced the concepts of distance and range.

Story

Chapter 1

Max is a young swordsman who trains under the wing of Lord Varios, in the Kingdom of Guardiana One day, the King informs them that the Gate of the Ancients, a place Guardiana has watched over for centuries, might have been reached by the forces of Runefaust. Max accepts the King’s plea to leave with a small force assembled by the adviser Nova to stop their antics and they are successful, but as the commander of Runefaust’ troops dies, he laughs at them, as Lord Kane from Runefaust should be invading Guardiana by now. Max quickly returns to Guardiana, just in time watch Varios being killed by Kane and then leaving. The King, also heavily wounded, reveals that the Gate can only be opened with a key, and instructs Max to find it before Runefaust and to discover the motivations behind their actions. The King also dies and Mae, distraught by her father Varios’ death, joins the force.

Max heads to the Kingdom of Alterone, which is an ally of Guardiana and lies close to the northwest. There, he finds that the King was threatened about his Kingdom’s safeness by Kane and is thrown to prison. Max is saved by Khris and the force heads back to the castle to talk with the King, which begs forgiveness and excuses himself about being under Kane’s power. He gives Max a last advice, a hint to a secret passage and to head to Rindo and then Manarina as there’s someone there that can help him.


Gameplay

Characters

The force is made by various warriors, which will join at various locations of the game, some with specific tasks that need to be completed to access them. Every character has their class and race, which determinates their stats, accessories and weapons that can be equipped, and magic that can be learnt. There are thirty characters in Shining Force: Max, Luke, Ken, Tao, Hanz, Lowe, Gort, Gong, Jogurt, Mae, Khris, Anri, Arthur, Balbaroy, Amon, Diane, Zylo, Pelle, Kokichi, Vankar, Guntz, Domingo, Earnest, Lyle, Bleu, Musashi, Alef, Torasu, Adam and Hanzou.

  • There are seven stats in Shining Force: LV (level), HP (health points), MP (magic points), AT (attack power), DF (defence power), AG (agility, which determines their place in each turn), and MV (movement, which determines the amount of squares they are allowed each turn).
    • EXP is given by attacking enemies, using offensive or defensive magic, or using items. The characters will gain levels accordingly and all their stats except MV are raised randomly. What stats each character is awarded more and less often is easy to pinpoint however. Because of the random nature of the level ups, many characters' performance changes from playthrough to playthrough. Like so, all characters have their independent strong and weak points, which make them unique even amongst the same types of units.
    • Like it was mentioned before, once an unit hits level +10, he or she can be promoted to an upgraded class, which will reset their level to 1 but will boost their stats as well.
  • Each character can carry up to four items of any kind, along with an accessory and a weapon equipped.
    • There are several items in Shining Force. Amongst them, the most important are healing items (related to stat restoring while on battles mostly) and boosting items (related to permanent stat increase).
    • There are only one type of accessories, rings and five main classes of weapons: Arrows and Launched Weapons (arrows, shells and shots), Axes, Polearms (not named) (lances, halberds and spears), Staves and Magical Weapons (Rods, Staves and Sticks) and Swords (katanas and swords). These can be equipped by everyone which shares a class, and has the objective of raising stats. Some have spells when used (though there's a chance they'll break).
  • There are fifteen types of spells, eight offensive (Blaze, Freeze, Bolt, Desoul, Dispel, Muddle, Slow and Sleep) and seven defensive (Heal, Aura, Detox, Shield, Boost, Quick and Egress), which use certain MP points to be cast. Some can hit just one ally / enemy while others have an area of effect, and can hit several allies / enemies in a cross shape formation.

Playing Modes

Exploration Field

Shining Force features exploration fields like any standard RPG, with objectives such as picking up information or interacting with citizens. While strolling through the various towns and villages the force is represented by the force leader Max. There are four types of actions he can perform, by pressing A and/or C for confirmation and B for cancel.

  • TALK - While standing close to someone, it will start a conversation.
  • MAGIC - Accesses magic but is mostly useless while in these fields.
  • SEARCH - Searches while standing close to peculiar areas or objects. If the area or object doesn’t have anything attached to it, nothing will be found.
  • ITEM - Accesses the inventory, the D-Pad highlights the item. Each character can carry one equipped weapon, along with four unsorted items or weapons.
    • USE - Uses a selected item.
    • GIVE - Switches items around.
    • DROP - Discards a selected item.
    • EQUIP - Equip or take off a weapon.

There are three basic places that exist in most exploration fields.
Shop (Items and Weapons)
Talking to the seller will allow buying items and weapons for the force.

  • BUY - Displays the standard item and weapons list.
  • SELL - Sells something from your inventory. Naturally, the selling price is always lower than the buying one.
  • REPAIR - Repairs a broken item.
  • DEALS - Accesses special items on sale.

Abbey Talking to the priest will allow healing the force, upgrading an character or saving the game.

  • RAISE: Revives characters that were killed battle.
  • CURE: Cures status ailments for a sum of money.
  • PROMOTE: Once a character achieves level +10, he or she can be promoted to a different class, which will give them many advantages.
  • SAVE: Saves the game exactly as it stands.

Headquarters The Headquarters is where the force assembles.

  • ADVICE: Nova will give his useful advice for the upcoming battle.
  • ITEM: Accesses the inventory.
  • STATUS: Access each character's status windows.
  • JOIN: Choose your active party, as only twelve can take part in one battle at one time.

Battle Field

Shining Force also features battle fields, where the player moves the characters in turns across the scenario overlaid with a square grid, which can be seen as somewhat similar to chess. Battles are gained by either destroying every enemy, the Boss (which defeats all others) or move outside of the battle field map and some bonus' items are given if specific goals are met. Battles are lost if the leader of the force dies and the game will switch back to the last accessible priest, losing half the Gold it was carrying. Pressing A or C will access the battle menu.

  • ATTACK - Attacks an enemy if he's in range, which depends from the kind of weapon the character has equipped.
  • MAGIC - Accesses magic, if the character knows it.
  • ITEM - Accesses the inventory. Using DROP or EQUIP doesn't require a turn.
  • STAY - Holds position without any kind of active action.

Pressing the B button will make a white highlighter box appear around the character. Moving it to any character and pressing A or C will access the character's stat windows. The latter has the extra of displaying their movement for the next turn. Pressing A in an empty slot will access the Game Command Options.

  • MAP - Access the battlefield map, displaying the location of the force in green and the enemies in red.
  • QUIT - Saves and quits the game.
  • MESSAGE - Disables battle messages (level-ups and special items are still displayed).
  • SPEED - Changes the text speed.

Pressing B will make the white highlight return to the character which is supposed to move.

Music

The Music was composed by Masahiko Yoshimura while the Sound Effects were programmed by Dogen Shibuya and Enzan Shibuya. For the 2004 remake, the composed switched to Naofumi Tsuruyama and Takuya Hanaoka. Two soundtracks were released.

Credits

Shining Force: The Legacy of Great Intention

  • Game Design: Hiroyuki Takahashi
  • Scenario: Masaki Wachi, Yoshitaka Tamaki, Hiroyuki Takahashi
  • Subscript: Masaki Wachi, Kenji Orimo, Haruki Kodera, Hiroyuki Takahashi
  • Scenario Assistant: Ritsuko Hisasue, Tadashi Iwase
  • Programmers: Yasuhiro Taguchi, Yoshinori Tagawa, "Okochama" Naitoh, Haruki Kodera
  • Technical Support: Masumi Takimoto, Kiyoaki Matsumoto
  • Character Design by: Yoshitaka Tamaki
  • Graphics Directed by: Hidehiro Yoshida, Yoshitaka Tamaki
  • Graphic Design: Hidehiro Yoshida, Yoshitaka Tamaki, Ryushiro Miyazaki, 1610. Nakashima, Hirotada Kakusaka, Mizuho Mochizuki, Yojiro Hirashita, Ryutaro Ishimatu
  • Music Composed by: Masahiko Yoshimura
  • Sound Effects: Dogen Shibuya, Enzan Shibuya
  • Special Thanks to: Naoki Aoki, Kotaro Hayashida, Shiro Tsuchiya
  • Directed by: Yasuhiro Taguchi, Kenji Orimo
  • Promotion Directed by: Shinya Nishigaki
  • Produced by: Hiroyuki Takahashi
  • Created by: Sonic Co., Ltd.; Climax Co., Ltd.
  • Presented by: Sega Enterprises, Ltd.


Also Released On

System Game Region Date Developer Publisher
PC (1st release) Sega Archives from USA Vol 3 Japan 1999
Sega Smash Pack 2 US 2000 Activision
Sega's Greatest Hits Vol 2 Europe (unknown) (1st edition)
Hasbro (2nd edition)
PC (2nd release) Sonic Action 4 Pack US 2001 Activision
PC (3rd release) Sega Smash Pack 2 US 2000
PC (4th release) Sega Smash Pack: Twin Pack US 2002 Activision
Dreamcast Sega Smash Pack US 2001-05-02 Sega
GameBoy Advance Shining Force: Resurrection of the Dark Dragon (remake) Europe 2004-04-30 Amusement Vision THQ
USA 2004-06-08 Atlus USA
Japan 2004-08 SOJ
Wii (Virtual Console) Shining Force (stand alone game, 800 points) Japan 2007-07-10 Climax Entertainment,
Sonic! Software Planning
Sega
US 2007-07-23
Europe 2007-08-03
PS3 / Xbox 360 Sonic's Ultimate Genesis Collection US 2009-02-10 Backbone Entertainment Sega
Europe 2009-02-20
AUS 2009-02-26
  • The first release of the game for the Mega Drive was also released in the Asia and Brazil territories, by Sega of Japan and Tectoy respectively

Physical Scans

External Links



Shining series of games
Sega Mega Drive
Shining in the Darkness (1991) | Shining Force (1992) | Shining Force II (1993)
Sega Game Gear
Shining Force Gaiden: Ensei Jashin no Kuni e (1992) | Shining Force: The Sword of Hajya (1993) | Shining Force Gaiden: Final Conflict (1995)
Sega Mega-CD
Shining Force CD (1994)
Sega Saturn
Shining Wisdom (1995) | Shining the Holy Ark (1996) | Shining Force III (Scenario 2, 3, Premium Disc) (1997-1998)
Game Boy Advance
Shining Soul (2002) | Shining Soul II (2003) | Shining Force: Resurrection of the Dark Dragon (2004)
Sony PlayStation 2
Shining Tears (2004) | Shining Force Neo (2005) | Shining Force EXA (2007) | Shining Wind (2007)
Mobile phone
Shining Road to the Force (2005) | Shining Force Chronicle I (2005) | Shining Force Chronicle II (2005) | Shining Force Chronicle III (2006) | Shining Road II (2006) | Shining Wind X (2008) | SFCE Tokei (2012)
Windows PC
Shining Tears Material Collection (2006) | Shining Wind Fan Fest (2009)
Nintendo DS
Shining Force Feather (2009)
Arcade
Shining Force Cross (2009) | Shining Force Cross Raid (2010) | Shining Force Cross Elysion (2012) | Shining Force Cross Exlesia (2013) | Shining Force Cross Exlesia Zenith (2014) | Blade Arcus from Shining (2014)
Sony PlayStation Portable
Shining Hearts (2010) | Shining Blade (2012) | Shining Ark (2013)
Sony PlayStation 3
Shining Resonance (2014) | Blade Arcus from Shining EX (2015)
Sony PlayStation 4
Blade Arcus from Shining EX (2015) | Shining Resonance Refrain (2018)
iOS
Google Android OS
Shining Force Classics (2018) | Shining Force: Hero of Light and Darkness (2022)
World
Strategy games: Gameplay | Items | Accessories | Weapons | Magic
Shining related media
Albums
Sound Story of Shining and the Darkness (1991) | Shining Force Special Sound CD (1992) | Symphonic Suite Shining Force II (1993) | Symphonic Suite the Another Story of Shining Force (1994) | Shining Wisdom (1995) | Shining the Holy Ark Original Soundtrack (1996) | Shining Force III Original Soundtrack (1998) | Shining Force: Resurrection of the Dark Dragon Original Sound Tracks (2004) | Shining Tears (2004) | Shining Force Neo Music Collection (2005) | Shining Theme Music Shiro SAGISU Collection (2005) | Shining Tears Music Collection (2005) | Shining Force EXA Music Collection (2007) | Shining Wind Music Collection (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather Soundtrack (2009) | Shining Hearts Kaizoku Hihou Fan Disc (2010) | Shining Force Cross Raid Original Sound Track (2011) | Shining Hearts Original Soundtrack (2011) | Shining Blade Haru no Shin Seikatsu Ouen Fan Disc (2012) | Shining Blade Character Song Album (2012) | Shining Ark Tenshi no Fandisc (2013) | Shining Force Cross Original Sound Track (2014) | Shining Resonance Music Collection (2015)
Audiobooks
Shining Tears Drama CD Vol. 1 Dark Side: Memories and departure (2006) | Shining Tears Drama CD Vol. 2 Light Side: Yuushatei Hanjouki (2006) | Shining Wind Drama CD Vol. 1 (2007) | Shining Wind Drama CD Vol. 2 (2008) | Shining Force EXA Drama CD (2008) | Shining Wind Drama CD Vol. 3 (2008) | Shining Wind Drama CD Vol. 4 (2009) | Drama CD Shining Force Feather (2009) | Drama CD Shining Hearts (2011)
Books
Guide book: Shining and the Darkness Koushiki Guide Book (1991) | Shining Force Kanzen Kouryaku Guide (1992) | Shining Force Battle Guide (1993) | Shining Force II: Inishie no Fuuin Game Guide Book (1993) | Shining Force CD Koushiki Guide Book (1994) | Shining Wisdom Koushiki Guide Book (1995) | Shining the Holy Ark Koushiki Guide Book (1996) | Shining Force III Scenario 1: Outo no Kyoshin Official Guide (1997) | Shining Force III Scenario 1: Outo no Kyoshin Perfect Navi (1998) | Shining Force III Scenario 2: Nerawareta Miko Official Guide (1998) | Shining Force III Scenario 2: Nerawareta Miko Perfect Navi (1998) | Shining Force III Scenario 3: Hyouheki no Jashinguu Perfect Navi (1998) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Soul Kanzen Kouryaku Guide (2002) | Shining Force: Kuroki Ryuu no Fukkatsu Final Complete Guide (2004) | Shining Tears Final Complete Guide (2004) | Shining Tears Saikyou Kishidan Ikusei Guide (2004) | Shining Tears Official Strategy Guide (2005) | Shining Force Neo Force Master Ikusei Guide (2005) | Shining Force Neo Final Complete Guide (2005) | Shining Force Neo Official Strategy Guide (2005) | Shining Force EXA: The Master Guide‎ (2007) | Shining Force EXA Official Strategy Guide (2007) | Shining Force EXA Final Complete Guide (2007) | Shining Wind Saisoku Guide Book (2007) | Shining Wind Final Complete Guide (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather: The Master Guide‎ (2009) | Shining Force Feather Complete Guide (2009) | Shining Hearts Saisoku Guide Book (2010) | Shining Hearts Complete Guide (2011) | Shining Force Cross Raid Guide Book 1st (2011) | Shining Force Cross Raid Guide Book 2nd (2011) | Shining Blade First Blader's Guide (2012) | Shining Blade Complete Guide (2012) | Shining Force Cross Settei Shiryoushuu (2012) | Shining Ark Complete Guide (2013) | Shining Blade & Ark Visual Settei Shiryoushuu (2013)
Art book: Works for Shining the Holy Ark (1996) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Force EXA Visual Settei Shiryoushuu (2007) | Shining Force Feather Visual Settei Shiryoushuu (2009) | Shining Hearts Visual Settei Shiryoushuu (2011)
Unsorted: Shining and the Darkness Kouryakuhon (xxxx) | Shining Force: Kamigami no Isan Hisshou Kouryaku-hou (xxxx) | Shining Force Kouryaku no Tebiki (xxxx) | Shining Force II Inishie no Fuuin Hisshou Kouryaku-hou (xxxx) | Shining Force II Inishie no Fuuin Kouryaku no Tebiki (xxxx) | Shining Force Gaiden Final Conflict Hisshou Kouryaku-hou (xxxx) | Shining Force Gaiden & Gaiden II Hisshou Kouryaku-hou (xxxx) | Tony's Artworks from Shining Worlds (xxxx)
Film
Shining Tears X Wind (2007) | Shining Hearts: Shiawase no Pan (2010)
Toys
Weiß Schwarz Shining Force EXA TCG (2009)