Difference between revisions of "Sword of Vermilion"

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| usa=January 28, 1991
 
| usa=January 28, 1991
 
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'''''Sword of Vermilion''''' ('''''Vermilion''''' in Japan) is an action game developed by [[Sega]] under [[Yu Suzuki]] and released for the [[Sega Mega Drive]] in late 1989 (Japan)/early 1991 (US/Europe).
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'''''Sword of Vermilion''''', known as ''Vermilion'' (ヴァーミリオン) in Japan, is an action game developed by [[Sega]] under [[Yu Suzuki]] and released for the [[Sega Mega Drive]] in late 1989 (Japan)/early 1991 (US/Europe).
  
 
Erik, king of Excalabria, is overthrown by Tsarkon, king of Cartahena. Before he dies, Erik tells his most trusted servant, Blade, to take his infant son and escape, raising the baby as his own. Eighteen years later, Tsarkon's forces approach where Blade took the baby, requiring Blade to reveal the boy's true identity as Prince of Excalabria and sending him off to save the land.
 
Erik, king of Excalabria, is overthrown by Tsarkon, king of Cartahena. Before he dies, Erik tells his most trusted servant, Blade, to take his infant son and escape, raising the baby as his own. Eighteen years later, Tsarkon's forces approach where Blade took the baby, requiring Blade to reveal the boy's true identity as Prince of Excalabria and sending him off to save the land.

Revision as of 23:39, 4 October 2010


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SwordOfVermilion TitleScreen.png

Sword of Vermilion
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Genre: Action

















Sword of Vermilion, known as Vermilion (ヴァーミリオン) in Japan, is an action game developed by Sega under Yu Suzuki and released for the Sega Mega Drive in late 1989 (Japan)/early 1991 (US/Europe).

Erik, king of Excalabria, is overthrown by Tsarkon, king of Cartahena. Before he dies, Erik tells his most trusted servant, Blade, to take his infant son and escape, raising the baby as his own. Eighteen years later, Tsarkon's forces approach where Blade took the baby, requiring Blade to reveal the boy's true identity as Prince of Excalabria and sending him off to save the land.

You play as the Prince in three different modes. While in towns, the game takes on an top-down RPG-type form where C opens up a status window where you do mundane actions. The overworld is a 3D view you move forward/backward or turn 90 degrees to the right or left to navigate, and (in RPG fasion) run into enemies who appear when they detect you, at which point you are taken into a top-down battle screen where you use C to use the weapon you equipped in towns.