Basketball Nightmare

From Sega Retro

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BasketballNightmare title.png

Basketball Nightmare
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Sports[1] (basketball)

















Number of players: 1-2
Release Date RRP Code
Sega Master System
EU
7025
Sega Master System
BX
Sega Master System
FR
299F299[5] 7025
Sega Master System
PT
Sega Master System
UK
£24.9524.95[3][4] 7025
Sega Master System
AU
Sega Master System
CA
MK-7025-22
Sega Master System
MX
Sega Master System
BR
024080

Basketball Nightmare is a sports game developed and published by Sega for the Sega Master System.

Story

The player is the captain of the hometown basketball team. Before he could prepare his team to win the All-American Championship, he started to have strange dreams about playing basketball in exotic locations against exotic creatures.

Gameplay

Basketball Nightmare, Map.png

Map

Basketball Nightmare, Dunks, Humans.png

Dunk animation

The game is a 5-on-5 basketball game where the player attempts to defeat various teams based on monsters from Japanese mythology. Matches are not broken down into quarters; instead, players choose between a 15-minute game, a 30-minute game, or a 45-minute game. The clock ticks down faster than real time. The active team member is indicated with an arrow and moved with the D-Pad. Each match begins with a tip-off where a player from each team tries to jump with 1 to obtain possession of the ball.

On defense, the player can try to steal the ball when near a member of the opposing team with 2. The player can change the current team member with 1. The other members of the team flash in sequence, and control changes to whichever player is currently flashing.

On offense, the player can pass the ball with 2. The other members of the team flash in sequence, and the ball is passed to whichever player is currently flashing. The player jumps by pressing 1. While in the air, the player can shoot the ball by pressing 1 again or pass it with 2. The key to making baskets is correctly timing the amount of time in the air. Too little and the shot is too low or too short; too much and the ball overshoots. Shots from within the three-point line are worth two points; shots from outside it are worth three points. If the player is near the basket when the shot is made, the game sometimes plays a special, full-screen dunking animation. When the player takes possession of the ball (after the opposing team makes a basket or commits a foul), the player can choose to pass it to any team member.

In single-player mode, the player faces each team of monsters in sequence and must have a higher score when time is called to advance to the next team. If the game ends in a defeat or a draw, it must be replayed to continue. In two-player mode, the monsters are not available and players can only play as human teams of various countries. Each player must select a different team. There is also a CPU vs. CPU mode where the player can watch the computer play itself.

Several basketball fouls can be called, including traveling (moving without dribbling, usually committed when the player jumps but fails to shoot or pass), charging (the player with the ball intentionally collides with a defender), and pushing (the defending player intentionally colliding with the ball handler). Committing a foul awards possession of the ball to the opposing team.

Monsters

In single-player games, the player faces each team of monsters in sequence.

Basketball Nightmare, Courts, Werewolves.png

Basketball Nightmare, Dunks, Werewolves.png

  • Basketball Nightmare, Courts, Werewolves.png

  • Basketball Nightmare, Dunks, Werewolves.png

Forest
The player faces the Werewolves.

Basketball Nightmare, Courts, Kappas.png

Basketball Nightmare, Dunks, Kappas.png

  • Basketball Nightmare, Courts, Kappas.png

  • Basketball Nightmare, Dunks, Kappas.png

Lake
The player faces the Little Turtles (Kappas).

Basketball Nightmare, Courts, Hitotsume-Kozou.png

Basketball Nightmare, Dunks, Hitotsume-Kozou.png

  • Basketball Nightmare, Courts, Hitotsume-Kozou.png

  • Basketball Nightmare, Dunks, Hitotsume-Kozou.png

Waterfall
The player faces the Little Cyclopses (Hitotsume-Kozō).

Basketball Nightmare, Courts, Vampires.png

Basketball Nightmare, Dunks, Vampires.png

  • Basketball Nightmare, Courts, Vampires.png

  • Basketball Nightmare, Dunks, Vampires.png

Cave
The player faces the Blood Suckers (Vampires).

Basketball Nightmare, Courts, Yurei.png

Basketball Nightmare, Dunks, Yurei.png

  • Basketball Nightmare, Courts, Yurei.png

  • Basketball Nightmare, Dunks, Yurei.png

Cemetery
The player faces the Witches of Northwick (Yūrei).

Basketball Nightmare, Courts, Tengus.png

Basketball Nightmare, Dunks, Tengus.png

  • Basketball Nightmare, Courts, Tengus.png

  • Basketball Nightmare, Dunks, Tengus.png

Shrine
The player faces the Tengun Terrors (Tengus).

Teams

These teams are selectable in two-player games. They all play the same and use the same sprite but with different palettes.

  • United States of America United States (USA)
  • Japan Japan (JPN)
  • China China (CHN)
  • DDR East Germany (DDR)
  • Cuba Cuba (CBA)
  • Soviet Union Soviet Union (URS)
  • Canada Canada (CAN)
  • France France (FRN)

Production credits

  • Game Design: Yoshiyuki
  • Programmer: Battler Fairlady Twin Turbo, 300ZX Nkoichi
  • Designer: Tommy Ha Okorarenai, Ore Tensai Yamguchi, Watashi Tomocyan Ga Iina, Yasuo Te Wakatuki
  • Music: Tokiwa Dota, Ice Nagakura
  • Copyright 1989 by: Sega Enterprises
Source:
In-game credits
Basketball Nightmare SMS credits.pdf
[6]


Magazine articles

Main article: Basketball Nightmare/Magazine articles.

Promotional material

SMS ES promo 3.jpg
ES advert (1990)
SMS ES promo 3.jpg
SMS ES promo 5.png
ES advert (1991)
SMS ES promo 5.png
Logo-pdf.svg
Print advert in (UK) #100: "March 1990" (1990-02-16)
also published in:
  • (UK) #30: "March 1990" (1990-02-01)[7]
  • (UK) #31: "April 1990" (1990-03-xx)[8]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (UK) #101: "April 1990" (1990-03-16)
also published in:
  • (UK) #32: "May 1990" (1990-04-xx)[9]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (UK) #102: "May 1990" (1990-04-16)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(DE)
70
[10]
(UK)
56
[11]
(UK) PAL
56
[12]
(UK) PAL
88
[13]
(UK)
42
[14]
(UK)
61
[15]
(ES)
70
[16]
(UK)
56
[17]
(FR)
76
[5]
(DE)
27
[18]
(UK)
53
[19]
(UK) PAL
50
[20]
(UK) PAL
66
[21]
(UK) PAL
88
[22]
(UK)
88
[23]
Sega Master System
63
Based on
15 reviews

Basketball Nightmare

Master System, EU
BasketballNightmare SMS EU Box NoR.jpg
Cover
Master System, EU (Sega®)
BasketballNightmare EU cover.jpg
Cover
Basketball Nightmare Cartridge.jpg
Cart
Basketball Nightmare SMS EU Manual.pdf
Manual
Master System, BX
BasketballNightmare BX box front.jpg
Cover
Master System, PT
BasketballNightmare SMS PT cover.jpg
Cover
Master System, AU

BasketballNightmare SMS AU cartback.jpgBasketballNightmare SMS AU cart.jpg
Cart
Master System, BR
BasketballNightmare BR cover.jpg
Cover
Master System, BR (newer)
BasketballNightmare BR alt cover.jpg
Cover
Master System, CA
BasketballNightmare SMS CA cover.jpg
Cover
Master System, MX

BasketballNightmare MX box back.jpg

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
CRC32 0df8597f
MD5 0069b1bd9c5b6b88ace6324d7e61539f
SHA-1 0fa1156931c83763bc6906efce75045327cdd7aa
256kB Cartridge (EU/BR)
Sega Master System
 ?
CRC32 4e3ebb55
MD5 062e66173db45eaacec1225670a65731
SHA-1 2029dcc36558eb8897fb913952e2fb80c012e7ab
256kB EPROM cartridge Page
Sega Master System
 ?
CRC32 e5b3573e
MD5 ae0c7f26ca642614da70b779cb067fdc
SHA-1 d5c5c8f902659e0b1aeb72c45b649f0b3934750e
256kB EPROM cartridge Page

References

Basketball Nightmare

BasketballNightmare title.png

Main page | Hidden content | Magazine articles | Reception


Sega Master System
Prototypes: Prototype A | Prototype B