DarkRide

From Sega Retro

Notavailable.svg
DarkRide
System(s): Sega Mega-CD, Sega Mega-CD 32X, Sega Saturn
Publisher: Rocket Science Games
Developer: Rocket Science Games
Planned release date(s):

Sega Mega-CD
Q2 1995[1]

Sega Mega-CD 32X
1995[2]

Sega Saturn
1995-03[3]

Genre: Puzzle[4][5], Strategy[2]
Number of players: 1

This teeny-tiny article needs some work. You can help us by expanding it.


DarkRide is an unreleased Sega Mega-CD, Sega Mega-CD 32X, and Sega Saturn puzzle game developed by Rocket Science Games. Produced by Brian Moriarty and set to combine full-motion video of roller coasters with a psychedelic puzzle/strategy game[4], it began development on the Mega-CD before being moved to the Saturn, and after missing an early 1995 release date[3] was shelved entirely.

Story

The game's plot was described as "revolving around Dr. Moriarty trying to fry Sherlock Holmes' head".[5]

Gameplay

The character Mortimer, from the developer's previous game Loadstar, was set to make a cameo reappearance in Darkride.

DarkRide would have presented players with a gameplay experience built around choosing different paths through a full-motion video story, behaving very similarly to Dragon's Lair and like games. Most reporting also describes a puzzle element to the gameplay, although this may have simply meant the footage presents clues on how to safely proceed. Twelve different stages would have been selectable.[4]

History

The July 1994 issue of Game Players reported that the game would feature "Rocketvision" technology, allowing for "a cross between a rollercoaster ride and a strategy adventure".[2] Later, March 1995's Mean Machines Sega reported a count of twelve playable stages of gameplay in what they called a "smart-looking puzzler".[4] While advertised as DarkRide[2] throughout the majority of 1994, when the game was previewed in the February 1995 issue of CD Consoles magazine, it appeared under the name Darkside.[3] As the remainder of promotional material for the game address it as DarkRide, it is thought this was a simple mistake on the magazine's part.

Planned for a March 1995 release on the Saturn[3], DarkRide was eventually cancelled, with Rocket Science Games claiming this was because they had witnessed very similar games at Winter CES 1995 earlier that year.[6]


We saw some things at the Consumer Electronics Show very similar to our Rocket Boy and DarkRide, so we've put those on hold. But we still have Wing Nuts, a World War I dogfight game, in the works.

Rocket Science Games spokesperson Anna Caldwell[6]


Magazine articles

Main article: DarkRide/Magazine articles.

Screenshots

References