Operation Wolf
From Sega Retro
Operation Wolf | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Taito | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Taito | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Light Phaser | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Arcade[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Operation Wolf is an arcade game released by Taito in 1987. It was ported by Taito and published by Sega for the Sega Master System. Operation Wolf is a shooting game which makes use of the Light Phaser peripheral, however it can also be played by moving a cursor around the screen with a Control Pad.
Interestingly, the Master System version uses cover art for the sequel, Operation Thunderbolt. Adams' partner Hardy Jones can be seen in the cover art.
Contents
Story
Players will take control of former Green Beret-turned-Mercenary Roy Adams who is hired by the US Government to save five US citizens who are taken hostage by the new communist government of fictional South American country named Cherigo. Unwilling to repeat the failure at "Taran" (a reference to Vietnam), the US President (who looks suspiciously like Ronald Reagan) decides to send a mercenary instead of sending the regular army. In the European Master System manual, all references to the United States are replaced with another fictional country named "Carmea", and the player is sent to rescue former "pro-Carmean" president of Cherigo and Carmean embassy staff.
Gameplay
Levels
Communications Center | |
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Soldiers: 55 Helicopters: 4 Tanks: 5 | |
Completing this level will lower the amount of enemies the player will face in subsequent levels. | |
Jungle | |
Soldiers: 60 Patrol Boats: 8 Tanks: 8 | |
Completing this level will reveal the location of the Prison Camp, which is normally not accessible at the beginning of the game. Helicopters are replaced with Patrol Boats in this level. | |
Village | |
Soldiers: 45 Helicopters: 6 Tanks: 3 | |
Completing this level will recover a large amount of health. | |
Ammo Dump | |
Soldiers: 50 Helicopters: 7 Tanks: 5 | |
Completing this level will refill both ammunition and grenade supplies. | |
Prison Camp | |
Soldiers: 75 Helicopters: 12 Tanks: 8 | |
The primary objective. During this level, five hostages will attempt to cross the battlefield. If they can reach the leftmost part of the screen, they will be considered rescued. Saving the hostages is NOT necessary to finish the game but every dead hostage will lower the overall score at the end of the game. | |
Airport | |
Soldiers: 85 Helicopters: 11 Tanks: 4 | |
The final mission. Players will attempt to survive as hostages from previous levels will now attempt to reach the US Air Force transport plane on the left side of the screen. At the end of the level, a Mi-24 Hind attack helicopter will attack and players must shoot the heavily armed and armored helicopter to finish the game. |
In addition to these levels above, the player will be ambushed by Cherigo's anti-partisan forces randomly once between the levels.
Power Ups
Power ups can be acquired by shooting them.
Magazine | |
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Acquiring these magazines will increase ammunition supply. If players run out of ammo, they will have to fire single shots. Max: 9 | |
Grenade | |
Fired using the 1st button, grenades will cause heavy damage in a small area. It is recommended to spare grenades for helicopters. Max: 9 | |
Recovery Drink | |
This pep drink will recover 5 blocks of health. | |
Dynamite | |
Shooting this dynamite will cause an explosion that will kill anything nearby. Useful for destroying tanks. | |
Super Magazine | |
This power up will give the player unlimited ammunition and 1.5x faster firing for 10 seconds (the increased firing speed does not apply if a Light Phaser is used). |
Enemies
Enemy Infantry | |
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Cherigo maintains a small and somewhat poorly trained infantry force. Many enemy soldiers can be killed with a single shot. | |
Paratroopers | |
Cherigan Airborne forces appearently trained in the ways of firing their weapons while landing with a parachute. | |
Artillerymen | |
These troops will throw grenades at the player. The grenades can be shot at while they are in the air. | |
Handgunners | |
These troops will appear in front of the player and shoot at close range with their pistols. | |
Special Forces | |
These gray-clad elite troops will roll around, making them harder to hit. They also take two hits to kill. | |
Executioners | |
These soldiers will attempt to kill the hostages with the knives they are carrying. They must not be allowed to reach hostages. They pose no threat to the player. | |
Russian Soldiers | |
These large, blonde soldiers wear body armor and can only be killed with head shots. They spray the player with light machineguns that can cause serious damage. They only appear in the Ammo Dump level. | |
BRDM-2 "Tanks" | |
Despite their name in the manual, these are 4W armored vehicles with machinegun turrets. While not as much as a serious threat to the player compared to the helicopters, they can still cause significant damage. | |
MD 500 Helicopters | |
These fast and suprisingly well-armored helicopters will swoop down from the air and spray the player with bullets. They are the biggest threat players will face. | |
Patrol Boats | |
In the Jungle level, helicopters are replaced with these fast boats. They are easier to destroy compared to the helicopters. | |
Trucks | |
These 6W trucks are not a threat to the player and are only there for points. | |
Mi-24 Hind | |
This flying monster will be the final enemy the player will face. Its 12.7mm machinegun can kill the player within seconds. |
Magazine articles
- Main article: Operation Wolf/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #106: "September 1990" (1990-08-16)[9]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 17 reviews |
Master System, BR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) |
References
NEC Retro has more information related to Operation Wolf
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- ↑ File:OperationWolf EU cover.jpg
- ↑ File:BristolEveningPost UK 1990-08-16 Page 67.jpg
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ Computer & Video Games, "June 1990" (UK; 1990-05-16), page 105
- ↑ Player One, "Septembre 1990" (FR; 1990-xx-xx), page 49
- ↑ 6.0 6.1 Ação Games, "Junho 1991" (BR; 1991-06-19), page 23
- ↑ Supergame, "Julho 1991" (BR; 1991-07-xx), page 17
- ↑ ACE, "June 1990" (UK; 1990-05-xx), page 28
- ↑ Computer & Video Games, "September 1990" (UK; 1990-08-16), page 80
- ↑ Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 94
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 102
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 143
- ↑ Computer & Video Games, "June 1990" (UK; 1990-05-16), page 96
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ The Games Machine, "September 1990" (UK; 1990-08-xx), page 59
- ↑ Joystick, "Septembre 1990" (FR; 1990-0x-xx), page 115
- ↑ Micromanía (segunda época), "Octubre 1990" (ES; 1990-xx-xx), page 42
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Player One, "Septembre 1990" (FR; 1990-xx-xx), page 48
- ↑ S: The Sega Magazine, "June 1990" (UK; 1990-05-03), page 4
- ↑ S: The Sega Magazine, "October 1990" (UK; 1990-09-06), page 11
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 20
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Zero, "August 1990" (UK; 1990-0x-xx), page 75
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