|Sparkster: Rocket Knight Adventures 2|
|System(s): Sega Mega Drive|
|Number of players: 1|
Sparkster: Rocket Knight Adventures 2 (スパークスター ロケットナイトアドベンチャーズ2) is a 1994 platform game developed and published by Konami for the Sega Mega Drive. It is a sequel to Rocket Knight Adventures. Even though the intro screen refers to it as Sparkster: Rocket Knight Adventures 2, it was only referred to as Sparkster on the US and EU packaging. A game known only as Sparkster was also released on the Super Nintendo but is a different game, designed by a different staff, starring the same Sparkster character. Later a sequel just called Rocket Knight was released for the PlayStation Network, Xbox Live Arcade and PC.
The game stars an opossum named Sparkster who carries a sword and jetpack on a mission to stop King Gedol from taking over the Kingdom of Zephyrus and kidnapping Princess Cherry.
After being rescued by Sparkster in the first game, the Kingdom of Zephyrus comes under attack once again. This time from the Gedol Empire which is led by King Gedol. In addition to this, Sparkster must also confront his rival, Axel Gear, who was sent by King Gedol to kidnap Princess Cherry, the cousin to Princess Sherry.
The game plays similar to its predecessor. The player can jump , attack with a sword , and use a rocket pack to fly short distances . The button layout can be configured. The projectile emitted from the sword has be removed. When running into walls when using a jetpack the player will rebound if there is enough momentum left. Unlike the first game, the jet pack meter charges quicker and automatically, leading to more opportunities to use the jetpack.
Collecting six secret swords will transform Sparkster into Gold Sparkster, a superpowered form Sparkster. Gold Sparksters attacks are stronger and the rocket pack charges faster. Transforming into Gold Sparkster is necessary to view the true ending.
|As a Rocket Knight, Sparkster gets to utilize some very cool equipment. The rocket pack on his back automatically charges up when it is not in use; it has two different "levels," enabling different moves with each. Players can see the amount of power the rocket pack has charged up at the top of the screen. It charges whenever you are not using it, and as I When your rocket pack is charged to its fullest, the rocket gauge will start blinking orange. Press and any directional button to utilize the rocket blast for either level of charge. After using the rocket, it'll have to recharge to be able to be used again. Sparkster can go off in one of the eight directions, and cannot be controlled while rocketing. He can also rebound off walls, floors and some objects if there is enough momentum left.|
|Similarly controlled by the use of the rocket gauge, by not pressing any directional button with , Sparkster will perform a buzzsaw cut with his sword, harming any enemy it touches and breaking certain objects. The attack itself has poor range compared to the normal sword, but does hit twice. It also grants invincibility from almost all enemy attacks, with noteable exceptions such as the instant kill laser in stage 5|
|If the player finds a small circle with a flame in it, they can grab the power-up and use it to enable the flame sword. This version of the sword deals twice the damage as Sparkster's regular sword, but is lost when Sparkster takes any damage.|
When Sparkster has collected 10 Blue Gems or a Red Gem (which count as 10 Blue Gems), the Item Roulette starts to play; at the top right-hand corner, players can see how many Gems they have collected and watch the Item Roulette spin. Then, once an item has been selected (entirely at random), the item is dropped from the sky, and Sparkster can pick it up like normal. Items received from the roulette disappear after a short time.
|Level 1 - Kingdom of Zebulos|
|Level 2 - The Golden Desert|
|Level 3 - The Flying Airship|
|Level 4 - The Gedol Empire|
|Level 5 - King Gedol's Realm|
|Level 6 - Castle Gedol|
Sonic the Comic included "Sparkster" comics strips, indeed based off Sparkster: Rocket Knight Adventures 2, with the hero going against King Gedol's plans. The single story arc was called "Last of the Rocket Knights!" (issue #53 to issue #58). It's one of the few comic strips in Sonic the Comic that is based off 3rd party game.
No known differences ingame. The PAL version is completely unoptimized, music and gameplay run at the correct speed when the game is forced into 60Hz mode.
|Sega Retro Average|
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