Super Hang-OnFrom Sega Retro
Super Hang-On (スーパーハングオン) is a 1987 arcade game developed by Sega AM2 and the successor to Hang-On. It was built on the arcade hardware that powered Space Harrier.
GameplayBeing a successor to Hang-On, the object and controls of the game are the same. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track. The main difference in gameplay is that the player has 4 tracks to race on, each one having a different number of checkpoints, but in total, each stages is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (6 stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at 10 stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of 4 songs that will play during the race, a feature borrowed from OutRun. Sequels and Re-releasesSuper Hang-On's success saw the game ported to a plethora of systems. It was released for a number of home computers including the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh and ZX Spectrum. In Europe these version were published by Electric Dreams and in North America, Data East, Software Studios developing most of the home parts bar the DOS and Macintosh versions, which were handled by Quicksilver Software. The Macintosh version is notable not only due to it being one of the few Sega ports to be released on the computer, but because it features a level editor. It is however the least accurate - it does not share the same structure as the arcade version and is controlled entirely by the mouse. It also has no music and the visuals are predictably in black and white. The most common version of Super Hang-On is the Sega Mega Drive version released in 1989. This version was released early on in the console's lifespan and appeared in several Mega Drive compilations namely Mega Games I, Mega Games 6, Mega Games 6 Vol. 2, Mega Games 10 and 6-Pak. A near perfect port of the game was released for the Sharp X68000 computer in Japan in the same year. Super Hang-On also appeared as part of Sega Smash Pack 2 for PCs and Sega Arcade Gallery for the Game Boy Advance. More recently, the arcade version has been released as part of Sega Vintage Collection: Alex Kidd & Co.. Super Hang-On was altered and released as a full deluxe simulated-motorcycle cabinet later as Limited Edition Hang-On in 1991. Production CreditsAmiga VersionProgrammed by ZZKJ Atari ST VersionProgrammed by ZZKJ Commodore 64 VersionProgramming by Paul Freeman and Darrell Etherington Macintosh Version© Sega™ 1987
Mfd under license by ZX Spectrum VersionWritten by Chris Wood and ZZKJ ScreenshotsArcadeGalleryPhysical ScansArcade VersionMega Drive Version
Amiga Version
Amstrad CPC Version
Atari ST Version
Commodore 64 VersionDOS VersionMacintosh Version
Sharp X68000 VersionZX Spectrum Version
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