Virtual Hydlide
From Sega Retro
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Virtual Hydlide | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe), Atlus (US) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: T&E Soft | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU) | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (27 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action RPG[1], RPG[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Virtual Hydlide (ヴァーチャル ハイドライド) is a 3D remake of the 1984 action RPG Hydlide released exclusively for the Sega Saturn in 1995. It was the second Hydlide game for a Sega platform, following Super Hydlide on the Mega Drive.
Contents
Story
In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Varalys, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Varalys cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom.
The young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armor to fight the monsters...
Gameplay
The game is played from a third-person perspective using polygonal environments with digitized sprites for the player and enemy characters. The game's worlds are somewhat randomly generated, with twenty different level layouts for each of the seven dungeons and the overworld, leading to 25.6 billion possible combinations, all but guaranteeing that each playthrough of Virtual Hydlide is different.
Production credits
- Game Design: Tokihiro Naito
- Directions Managements
- Maincode Programming: Kentaro Nishiwaki
- Code Managements
- Special Visual Effects: Toyokazu Hattori
- Equipments Modeling
- Photography
- Monsters Modeling: Yoshinori Kiritani
- 3D Rendering
- Special Sound Effects: Yumi Kinoshita
- Music compose
- Map Editor Programming: Shinsuke Miyamoto
- Subcode Programming
- Stage Create Supervise: Katsuhisa Ota
- Video Stream Supervise: Michihiko Matsui
- Stage Layouts: Kazuhiko Ogawa
- Assistant Ground Layouts: Hisashi Shimada
- Visual Data Managements: Ken Mizuno
- Texture and Object Create
- Assistant Visual Data Editing: Norie Suzuki
- Object Editor Programming: Katsuya Mizuta
- Tools Assistant Programming
- Subcode Programming: Hideaki Kazaoka
- The Supplier for Photo: PPS
- A Game by: Tokihiro Naito
- Produced by: T&E Soft
- Presented by: Sega
- (C)Sega Enterprises, Ltd. 1995
- (C)T&E Soft Inc. 1984,1995 All Rights Reserved.
History
Critical reception
This game has been criticised by the gaming press for having poor AI and a bad rendering pipeline, occasionally causing the game to dip to as low as 5FPS.
Magazine articles
- Main article: Virtual Hydlide/Magazine articles.
Promotional material
Physical scans
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62 | |
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Based on 34 reviews |
Technical information
- Main article: Virtual Hydlide/Technical information.
External links
References
- ↑ File:VirtualHydlide Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/c_DHy5ipnQA/m/8-uYpQB7YwoJ
- ↑ 4.0 4.1 GamePro, "December 1995" (US; 1995-xx-xx), page 130
- ↑ Computer Trade Weekly, "" (UK; 1995-09-18), page 96
- ↑ https://groups.google.com/g/rec.games.video.sega/c/jeaGoAYETIo/m/Oz54xDeTE1EJ
- ↑ 7.0 7.1 Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 91
- ↑ 8.0 8.1 CD Player, "1/96" (DE; 1996-xx-xx), page 21
- ↑ File:Virtual Hydlide Saturn credits.pdf
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 146
- ↑ Computer & Video Games, "July 1995" (UK; 1995-06-09), page 22
- ↑ Digitiser (UK) (1995-09-22)
- ↑ Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 76
- ↑ Famitsu, "1995-05-05" (JP; 1995-04-21), page 1
- ↑ Gambler, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 44
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 45
- ↑ GamesMaster, "July 1995" (UK; 1995-06-08), page 61
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 45
- ↑ Gry Komputerowe, "12/1996" (PL; 1996-xx-xx), page 1
- ↑ HiTech, "Junio 1995" (ES; 1995-0x-xx), page 72
- ↑ Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 84
- ↑ MAN!AC, "07/95" (DE; 1995-06-14), page 47
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 63
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 120
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 84
- ↑ Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 54
- ↑ Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 1
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 113
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 108
- ↑ Saturn Fan, "1995 July" (JP; 1995-06-08), page 50
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 62
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 64
- ↑ Sega Magazine, "October 1995" (UK; 1995-09-12), page 64
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 57
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 64
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 42
- ↑ Ultimate Future Games, "July 1995" (UK; 1995-06-01), page 78
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 92
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