Difference between revisions of "Testers"

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As the world of video games became more mainstream, it became more and more common in the 1990s for large and medium-sized game companies to introduce dedicated game "testers" - people hired specifically to play through prototype versions of games and note any problems overlooked by developers. Prior to this, the developers would double up as testers - anybody playing the game is in a sense, testing it, so feedback was never in short supply when games were small.
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[[Sega of America]] were very keen on maintaining a dedicated testing department throughout the 1990s, of which every SoA-managed video game would have to go through (unless, in certain exceptions, the developer had its own testing department). Reportedly the release of the [[Sega Game Gear]] version of ''[[Evander Holyfield's 'Real Deal' Boxing (Game Gear)|Evander Holyfield's 'Real Deal' Boxing]]'' prompted all future games to credit their testers in-game, which, in Sega of America's case, usually amounted to dozens of people. However, despite this huge emphasis on quality control, most agree that products from [[Sega of Japan]] (who ran a much smaller testing operation) were still superior to those made in the US.
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[[Category:Developers]]
 
 
A handful of Sega's "permanent" testers were promoted over the years to [[:Category:Producer|producer]] status.
 
 
 
 
 
[[Category:People by profession]]
 

Latest revision as of 15:08, 2 November 2022

Since the early 1990s, Sega has operated its own internal testing teams, whose purpose is to "test" products and feed back to the development staff. As a console platform holder, Sega of America operated a very large testing department, not just to cover its own products, but third-party developers hoping to produce products for Sega's systems. The existince of a test team was vital to ensure that software would ship with as few bugs as possible, and that any potential issues could be addressed before the customers discovered them.

Some groups have more say in how a product is changed than others. In video game terms, traditionally a tester's job is to play the game and report any problems that might manifest, however others test for specific features, for example making sure the content of the game adheres to the publisher's guidelines. Examples might include ensuring every Sega Saturn game implements the software reset, or that there isn't too much violence or nudity to meet a specific age rating.

Sega (and others) have used numerous terms to describe these roles, from simply "tester" to "compliance" and "standards", often grouped under a wider "quality assurance" (QA) banner. Testers can range from people pulled off the street with no prior experience in gaming, to those who test games for a living. Developers will also be testing their work during the development process; the dedicated testing teams exist to spot the bugs developers missed (often with extreme edge cases that which the programmers don't have the time to test themselves).

Sega Retro treats localisation testing (e.g. making sure that an English-produced product can be converted to something more suitable for French audiences) under the wider banner of "localisation", because it is difficult to determine who is actually translating content, and who is testing and reacting to content already translated.

Pages in category "Testers"

The following 200 pages are in this category, out of 299 total.

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