Difference between revisions of "Marvel Super Heroes vs. Street Fighter"
From Sega Retro
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=MSHvsSF Saturn JP SStitle.png |
| publisher=[[Capcom]] | | publisher=[[Capcom]] | ||
| developer=[[Capcom]] | | developer=[[Capcom]] | ||
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==Gameplay== | ==Gameplay== | ||
===Characters=== | ===Characters=== | ||
− | {{InfoTable|imagewidths= | + | ====''Marvel Super Heroes''==== |
+ | Cyclops, Wolverine, and Omega Red are from ''[[X-Men: Children of the Atom]]''. | ||
+ | |||
+ | Spider-Man, Captain America, Shuma-Gorath, Hulk, and Blackheart are from ''[[Marvel Super Heroes]]''. | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Cyclops | ||
+ | | image=MSHvsSF SS Cyclops portrait.png | ||
+ | | desc=Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{button|text=LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{button|text=MP}}, Cyclops fires the blast straight ahead while standing. When used with {{button|text=HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | ||
+ | {{MoveListRow | Optic Sweep | {{right}} {{downright}} {{down}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} | ||
+ | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
+ | {{MoveListRow | Rapid Punch | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing {{punch}} or {{kick}} rapidly.}} | ||
+ | {{MoveListRow | Neck Breaker Drop | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
+ | {{MoveListRow | Double Punch | {{button|text=LP}} {{button|text=LP}} | Cyclops punches and follows up with another quick punch.}} | ||
+ | {{MoveListRow | Double Kick | {{button|text=LK}} {{button|text=LK}} | Cyclops kicks and follows up with another quick kick.}} | ||
+ | {{MoveListRow | Spin Kick | {{button|text=HK}} {{button|text=HK}} | Cyclops kicks and follows up with a jumping spin kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Mega Optic Blast | {{QCF}} + two {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
+ | {{MoveListRow | Super Optic Blast | {{right}} {{downright}} {{down}} + two {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Spider-Man | ||
+ | | image=MSHvsSF SS SpiderMan portrait.png | ||
+ | | desc=Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Enemies caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} | ||
+ | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing directly above him. Enemies caught in webbing are momentarily stunned.}} | ||
+ | {{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | ||
+ | {{MoveListRow | Web Swing | {{QCB}} {{punch}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Spider-Man can jump off the edges of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Maximum Spider | {{QCF}} + two {{punch}} simultaneously | Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Crawler Assault | {{QCF}} + two {{punch}} simultaneously | Spider-Man charges his opponent with a series of attacks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Captain America | ||
+ | | image=MSHvsSF SS Captain America portrait.png | ||
+ | | desc=Captain America is a "Super Soldier" who wears an American flag-inspired costume and fights with a virtually indestructible shield. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). This move can be performed in midair.}} | ||
+ | {{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield. The attack can hit multiple times if Captain America is missing his shield (but does the same damage overall).}} | ||
+ | {{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}} | ||
+ | {{MoveListRow | Zenten | {{HCB}} {{punch}} | Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}} | ||
+ | {{MoveListRow | Heel Kick | {{down}}+{{button|text=HK}} in midair | Captain America kicks downward.}} | ||
+ | {{MoveListRow | Double Kick | {{button|text=MK}} {{button|text=MK}} | Captain America follows up a high kick with a lower kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Final Justice | {{QCF}} + two {{punch}} simultaneously | Captain America hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.}} | ||
+ | {{MoveListRow | Hyper Stars and Stripes | {{DPF}} + two {{punch}} simultaneously | Captain America attacks with an empowered version of his Stars and Stripes ability.}} | ||
+ | {{MoveListRow | Hyper Charging Star | {{QCF}} + two {{kick}} simultaneously | Captain America attacks with an empowered version of his Charging Star ability.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shuma-Gorath | ||
+ | | image=MSHvsSF SS Shuma-Gorath portrait.png | ||
+ | | desc=Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.}} | ||
+ | {{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in a high arc, coming down with spikes. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Petrification | {{down}}+{{button|text=MK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}} | ||
+ | {{MoveListRow | Upward Blast | {{up}}+{{button|text=HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Chaos Dimension | {{QCF}} + two {{punch}} simultaneously | Shuma-Gorath glows with power. For a few seconds, its {{button|text=MP}}, {{button|text=HP}}, {{button|text=MK}}, and {{button|text=HK}} become unblockable. If any of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damging its opponent before dropping them from the height.}} | ||
+ | {{MoveListRow | Chaos Split | {{QCF}} + two {{kick}} simultaneously | Shuma-Gorath splits into two identical beings, with one mirroring the attacks of the other.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wolverine | ||
+ | | image=MSHvsSF SS Wolverine portrait.png | ||
+ | | desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Drill Claw | Any direction + {{button|text=MP}} and {{button|text=LK}} | Wolverine flies in any direction while spinning and holding a claw out. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Head Stomp | {{down}}+{{button|text=HK}} in midair | Wolverine holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Double Claw | {{button|text=MP}} {{button|text=MP}} | Wolverine combos a second slash with his alternate hand.}} | ||
+ | {{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Berserker Barrage X | {{QCF}} + two {{punch}} simultaneously | Wolverine charges forward with a barrage of slashes.}} | ||
+ | {{MoveListRow | Berserker Charge | {{QCB}} + two {{punch}} simultaneously | Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.}} | ||
+ | {{MoveListRow | Weapon X | {{DPF}} + two {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}} | ||
+ | {{MoveListRow | Fatal Claw | {{DPF}} + two {{kick}} simultaneously | Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Hulk | ||
+ | | image=MSHvsSF SS Hulk portrait.png | ||
+ | | desc=Hulk is a green-skinned, hulking, and muscular humanoid possessing a limitless degree of physical strength. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding.}} | ||
+ | {{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with his elbow protruding.}} | ||
+ | {{MoveListRow | Gamma Slam | {{QCF}} {{punch}} | Hulk slams the ground, causing a shockwave of earth to move across the screen.}} | ||
+ | {{MoveListRow | Gamma Tornado | {{HCB}} {{punch}} (close) | Hulk grabs his opponent and swings them around in circles before tossing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Gamma Wave | {{QCF}} + two {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | ||
+ | {{MoveListRow | Gamma Crush | {{QCB}} + two {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Blackheart | ||
+ | | image=MSHvsSF SS Black Heart portrait.png | ||
+ | | desc=Blackheart is a powerful demon said to be made of accumulated evil. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{button|text=LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{button|text=MP}}, Blackheart fires the blast straight ahead. When used with {{button|text=HP}}, Blackheart fires the blast at a diagonal upward angle.}} | ||
+ | {{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Blackheart dashes backward or forward in midair.}} | ||
+ | {{MoveListRow | Long Dash | {{left}} after dashing with {{left}} {{left}} or<br>{{right}} after dashing with {{right}} {{right}} | Blackheart can continue moving an extra distance after dashing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Armageddon | {{QCF}} + two {{punch}} simultaneously | Blackheart summons a meteor shower.}} | ||
+ | {{MoveListRow | Heart of Darkness | {{QCF}} + two {{kick}} simultaneously | Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.}} | ||
+ | {{MoveListRow | Judgment Day | {{QCB}} + two {{punch}} simultaneously | Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Omega Red | ||
+ | | image=MSHvsSF SS OmegaRed portrait.png | ||
+ | | desc=Omega Red is an experimental Soviet "Super Soldier" who can absorb the life force of his victims. He has tentacles that he uses like whips in combat. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LP}}, Omega Red throws the whip directly in front of him. When used with {{button|text=MP}}, Omega Red throws the whip at a 45° angle upward. When used with {{button|text=HP}}, Omega Red throws the whip directly above him. When the opponent is ensnared pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LK}}, Omega Red throws the whip directly in front of him. When used with {{button|text=MK}}, Omega Red throws the whip at a 45° angle downward. When used with {{button|text=HK}}, Omega Red throws the whip directly below him. When the opponent is ensnared pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent.}} | ||
+ | {{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{button|text=LK}}, he vaults himself forwards. When used with {{button|text=LK}}, he vaults himself at a 45° angle. When used with {{button|text=HK}}, he vaults himself upwards. He vaults farther if the button is held for longer.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Omega Red can dash in midair.}} | ||
+ | {{MoveListRow | Coil Strike | {{downleft}}+{{button|text=HK}}, {{down}}+{{button|text=HK}}, or {{downright}}+{{button|text=HK}} | Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with {{downleft}}, halfway across the screen with {{down}}, and far with {{downright}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Omega Destroyer | {{QCF}} + two {{punch}} simultaneously | Omega Red lashes his coils out from himself in all directions.}} | ||
+ | {{MoveListRow | Carbonadium Smash | {{QCF}} + two {{punch}} simultaneously in midair | Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====''Street Fighter''==== | ||
+ | Ryu, Ken, Chun-Li, Dan, and Gouki are from ''[[Street Fighter Alpha]]''. | ||
+ | |||
+ | Sakura, Dhalsim, Zangief, and Vega are from ''[[Street Fighter Alpha 2]]''. | ||
+ | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
| title=Zangief | | title=Zangief | ||
− | | image= | + | | image=MSHvsSF SS Zangief portrait.png |
− | | desc= | + | | desc=Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Quick Double Lariat | All three {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Spinning Piledriver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Flying Power Bomb | {{HCF}} {{kick}} (far away) | Zangief grabs his opponent, jumps, and and slams them into the ground.}} | ||
+ | {{MoveListRow | Atomic Suplex | {{HCF}} {{kick}} (close) | Zangief grabs his opponent and performs a series of rolling suplexes.}} | ||
+ | {{MoveListRow | Aerial Russian Slam | {{DPF}} {{kick}} | Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.}} | ||
+ | {{MoveListRow | Banishing Fist | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Body Attack | {{down}}+{{button|text=HP}} in midair | Zangief falls down with a diving splash.}} | ||
+ | {{MoveListRow | Double Knee Drop | {{down}}+{{button|text=MK}} in midair | Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow | Headbutt | {{up}}+{{button|text=MP}} in midair | Zangief performs a headbutt in midair.}} | ||
+ | {{MoveListRow | Long Punch | {{right}}+{{button|text=HP}} in midair | Zangief flattens his body and punches in the air.}} | ||
+ | {{MoveListRow | Elbow Dive | {{down}}+{{button|text=MP}} in midair | Zangief drops to the ground with his elbow out.}} | ||
+ | {{MoveListRow | Elbow Drop | {{right}}+{{button|text=MP}} | Zangief drops to the ground with his elbow out.}} | ||
+ | {{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{button|text=MP}} or {{button|text=HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}} | ||
+ | {{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{button|text=MK}} or {{button|text=HK}} | Zangief can grab opponents while dashing and bite them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then two {{punch}} simultaneously | Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Vega | | title=Vega | ||
− | | image= | + | | image=MSHvsSF SS Vega portrait.png |
− | | desc= | + | | desc=Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | Vega throws a fireball across the screen. When used with {{button|text=LP}}, the fireball arcs upward. When used with {{button|text=MP}}, the fireball travels straight ahead. When used with {{button|text=HP}}, the fireball arcs downward.}} | ||
+ | {{MoveListRow | Psycho Field | {{HCB}} {{punch}} | Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | ||
+ | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | Vega leaps forward while kicking. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Head Stomp | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}.}} | ||
+ | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a Psycho Fist.}} | ||
+ | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | Vega teleports into the air. When used with {{button|text=LP}}, he reappears behind his previous position. When used with {{button|text=MP}}, he reappears in front of his previous position. When used with {{button|text=HP}}, he reappears on the other side of the screen from his previous position.}} | ||
+ | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | Vega teleports onto the ground. When used with {{button|text=LP}}, he reappears behind his previous position. When used with {{button|text=MP}}, he reappears in front of his previous position. When used with {{button|text=HP}}, he reappears on the other side of the screen from his previous position.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Vega levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Psycho Crusher | {{QCF}} + two {{punch}} simultaneously | Vega spirals toward his opponent while infused with psycho energy.}} | ||
+ | {{MoveListRow | Knee Press Nightmare | {{QCF}} + two {{kick}} simultaneously | Two other Vegas appear, and all three perform Double Knee Press maneuvers.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Dhalsim | | title=Dhalsim | ||
− | | image= | + | | image=MSHvsSF SS Dhalsim portrait.png |
− | | desc= | + | | desc=Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | ||
+ | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | ||
+ | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Yoga Mummy | {{down}}+{{button|text=HP}} in midair | Dhalsim spins downward head first like a drill.}} | ||
+ | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Yoga Inferno | {{QCF}} + two {{punch}} simultaneously | Dhalsim belches a chain of fireballs in front of him, which can be directed with {{up}} and {{down}}.}} | ||
+ | {{MoveListRow | Yoga Strike | {{QCF}} + two {{kick}} simultaneously | Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Sakura | | title=Sakura | ||
− | | image= | + | | image=MSHvsSF SS Sakura portrait.png |
− | | desc= | + | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shouoken | {{QCF}} {{punch}} | Sakura runs forward while protected by a projectile-like aura. If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hadouken Fireball | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | ||
+ | {{MoveListRow | Shunpuu Kyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flower Kick | {{right}}+{{button|text=MK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Sailor Shoot | {{right}}+{{button|text=MK}} or {{button|text=HK}} (close) | Sakura jumps off her opponent's chest.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Midare Zakura | {{QCF}} + two {{punch}} simultaneously | Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.}} | ||
+ | {{MoveListRow | Shinkuu Hadouken | {{QCB}} + two {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | ||
+ | {{MoveListRow | Haru Ichiban | {{QCB}} + two {{kick}} simultaneously | Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Gouki | | title=Gouki | ||
− | | image= | + | | image=MSHvsSF SS Gouki portrait.png |
− | | desc= | + | | desc=Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}} | ||
+ | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.}} | ||
+ | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
+ | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Gouki dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
+ | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Gouki kicks into the air.}} | ||
+ | {{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Gouki kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Messatsu Gou Hadou | {{QCB}} + two {{punch}} simultaneously | Gouki fires a tall beam of energy that covers a large area and hits multiple times.}} | ||
+ | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Gouki performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
+ | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Gouki fires multiple Zankuu Hadoukens at his opponent.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Chun-Li | | title=Chun-Li | ||
− | | image= | + | | image=MSHvsSF SS Chun-Li portrait.png |
− | | desc= | + | | desc=Chun-Li is an expert martial artist known for her high agility and strong kicks. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Tenshoukyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | ||
+ | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | ||
+ | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | ||
+ | {{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | ||
+ | {{MoveListRow | Short Kick | {{up}}+{{button|text=LK}} in midair | Chun-Li kicks a short distance in front of her.}} | ||
+ | {{MoveListRow | Front Kick | {{right}}+{{button|text=HK}} in midair | Chun-Li kicks a long distance in front of her.}} | ||
+ | {{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}} | ||
+ | {{MoveListRow | Zeroshiki Kikoushou | {{right}}+{{button|text=HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Kikoushou | {{QCF}} + two {{punch}} simultaneously | Chun-Li produces a large fireball all around her.}} | ||
+ | {{MoveListRow | Senretsu Kyaku | {{QCF}} + two {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}} | ||
+ | {{MoveListRow | Hazan Tenshoukyaku | {{DPF}} + two {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshoukyaku.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ken | | title=Ken | ||
− | | image= | + | | image=MSHvsSF SS Ken portrait.png |
− | | desc= | + | | desc=Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards, knocking his opponent high into the air. When performed with {{button|text=HP}}, Ken has a flaming fist. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken rises diagonally upward while performing a spinning kick. If he hits his opponent, he kicks them into the air with him, finishing off with an axe kick. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ken kicks into the air.}} | ||
+ | {{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ken kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
+ | {{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + two {{kick}} simultaneously | Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ryu | | title=Ryu | ||
− | | image= | + | | image=MSHvsSF SS Ryu portrait.png |
− | | desc= | + | | desc=Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Gouki).}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
+ | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}} | ||
+ | {{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Shinkuu Hadoken | {{QCF}} + two {{punch}} simultaneously | Ryu fires a tall beam of energy that covers a large area and hits multiple times. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}} | ||
+ | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Dan | | title=Dan | ||
− | | image= | + | | image=MSHvsSF SS Dan portrait.png |
− | | desc= | + | | desc=Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou Ryuu ("strongest style"). |
+ | |||
+ | Unlike the other ''Street Fighter'' characters, whose moves have been empowered and exaggerated for this game, Dan's moves are even slower and weaker here than in his previous appearances. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.}} | ||
+ | {{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}} | ||
+ | {{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}} | ||
+ | {{MoveListRow | Premium Signature | {{QCF}} {{kick}} | Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.}} | ||
+ | {{MoveListRow | Zenten Chouhatsu | {{QCF}} {{button|text=TAUNT}} | Dan rolls forward, then performs his taunt.}} | ||
+ | {{MoveListRow | Kouten Chouhatsu | {{QCB}} {{button|text=TAUNT}} | Dan rolls backwards, then performs his taunt.}} | ||
}} | }} | ||
− | {{ | + | {{MoveListTable | desc=Command normals | |
− | | | + | {{MoveListRow | Chouhatsu | {{button|text=TAUNT}} | Dan's taunt uniquely generates energy for his Hyper Combo gauge.}} |
− | | | + | {{MoveListRow | Kuuchuu Chouhatsu | {{button|text=TAUNT}} in midair | Dan can perform his taunt in midair.}} |
− | | | + | {{MoveListRow | Shami Chouhatsu | {{down}}+{{button|text=TAUNT}} | Dan can perform his taunt while crouching.}} |
}} | }} | ||
− | {{ | + | {{MoveListTable | desc=Hyper Combos | |
− | | | + | {{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{button|text=TAUNT}} | Dan rolls forward multiple times, stopping each time to taunt.}} |
− | | | + | {{MoveListRow | Shinkuu Gadouken | {{QCF}} + two {{punch}} simultaneously | Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.}} |
− | | | + | {{MoveListRow | Hisshou Buraiken | {{QCB}} + two {{kick}} simultaneously | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}} |
− | }} | + | {{MoveListRow | Kouryuu Rekka | {{QCF}} + two {{kick}} simultaneously | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} |
− | {{ | + | {{MoveListRow | Otoko Michi | {{button|text=HP}} {{button|text=LK}} {{left}} {{button|text=LP}} {{button|text=LP}} (at max level) | Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at level 3 to perform this move.}} |
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | ====Other==== | ||
+ | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Norimaro (憲磨呂) |
− | | image= | + | | image=MSHvsSF SS Norimaro portrait.png |
− | | desc= | + | | desc=Norimaro is an original character, designed by Japanese comedian ''[[wikipedia:Tunnels (owarai)|Noritake Kinashi]]''. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Super Fantastic Treasure | {{QCF}} {{punch}} | Norimaro throws a random object from his satchel. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Great Fighting Jump | {{DPF}} {{punch}} | Norimaro flies high into the air, hitting opponents in the way.}} | ||
+ | {{MoveListRow | Powerful Rolling Arms | {{QCF}} {{kick}} | Norimaro advances forward while swinging his arms like a windmill.}} | ||
}} | }} | ||
− | {{ | + | {{MoveListTable | desc=Command normals | |
− | | | + | {{MoveListRow | Double Jump | {{up}} in midair | Norimaro jumps again in midair. It works after a jump and also when falling or spinning.}} |
− | | | + | {{MoveListRow | Running Kick | {{up}}+{{button|text=MK}} while jumping diagonally | Norimaro runs in place, his legs spinning quickly in a circle.}} |
− | | | ||
}} | }} | ||
− | {{ | + | {{MoveListTable | desc=Hyper Combos | |
− | | | + | {{MoveListRow | Hyper Strong Miracle Treasure | {{QCF}} + two {{punch}} simultaneously | Norimaro opens his satchel and throws a torrent of items from it.}} |
− | | | + | {{MoveListRow | Ultimate Grand Champion Jump | {{DPF}} + two {{punch}} simultaneously | Norimaro performs a more powerful version of his Great Fighting Jump ability.}} |
− | | | + | {{MoveListRow | Ultra Variety Private Memories | {{QCF}} + two {{kick}} simultaneously | Norimaro charges his opponent and attacks while transforming into a variety of different forms (such as cooking, taking a bath, or being dressed like [[:Category:Mega Man (franchise)|Mega Man]].}} |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
}} | }} | ||
− | === | + | ====Hidden==== |
− | {{InfoTable|imagewidths= | + | {{InfoTable|imagewidths=200| |
{{InfoRow | {{InfoRow | ||
| title=Mephisto | | title=Mephisto | ||
− | | image= | + | | image=MSHvsSF SS Mephisto portrait.png |
| desc=Secret character.<br> {{hold|{{start}}|select ''Omega Red''}} | | desc=Secret character.<br> {{hold|{{start}}|select ''Omega Red''}} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=US Agent |
− | | image= | + | | image=MSHvsSF SS USAgent portrait.png |
| desc=Secret character.<br> {{hold|{{start}}|select ''Vega''}} | | desc=Secret character.<br> {{hold|{{start}}|select ''Vega''}} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Armored Spider-Man | | title=Armored Spider-Man | ||
− | | image= | + | | image=MSHvsSF SS AromrSpiderMan portrait.png |
| desc=Secret character.<br> {{hold|{{start}}|select ''Spider-Man''}} | | desc=Secret character.<br> {{hold|{{start}}|select ''Spider-Man''}} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Suntanned Sakura | | title=Suntanned Sakura | ||
− | | image= | + | | image=MSHvsSF SS SuntannedSakura portrait.png |
| desc=Secret character.<br> {{hold|{{start}}|select ''Hulk''}} | | desc=Secret character.<br> {{hold|{{start}}|select ''Hulk''}} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mech-Zangief | | title=Mech-Zangief | ||
− | | image= | + | | image=MSHvsSF SS Mech-Zangief portrait.png |
| desc=Secret character.<br> {{hold|{{start}}|select ''Black Heart''}} | | desc=Secret character.<br> {{hold|{{start}}|select ''Black Heart''}} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Shadow | | title=Shadow | ||
− | | image= | + | | image=MSHvsSF SS Shadow portrait.png |
| desc=Secret character.<br> {{hold|{{start}}|select ''Dhalsim''}} | | desc=Secret character.<br> {{hold|{{start}}|select ''Dhalsim''}} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mech-Gouki | | title=Mech-Gouki | ||
− | | image= | + | | image=MSHvsSF SS Mech-Gouki portrait.png |
| desc=Secret character.<br> After winning the Mech-Gouki fight and clearing the game, {{hold|{{start}}|select ''Gouki'' twice}} | | desc=Secret character.<br> After winning the Mech-Gouki fight and clearing the game, {{hold|{{start}}|select ''Gouki'' twice}} | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Apocalypse takes place on its own special stage. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | |||
}} | }} | ||
Line 193: | Line 501: | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
| source=In-game credits | | source=In-game credits | ||
− | | pdf= | + | | pdf=MSHvSF Saturn JP SSEnding.pdf |
| console=SAT | | console=SAT | ||
}} | }} | ||
Line 220: | Line 528: | ||
| back=MSHVSF Saturn JP Box Back.jpg | | back=MSHVSF Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard= | + | | spinecard=MSHvsSF Saturn JP Spinecard.jpg |
− | | disc= | + | | disc=MSHvsSF Saturn JP Disc.jpg |
| manual=MSHvsSF Saturn JP Manual.pdf | | manual=MSHvsSF Saturn JP Manual.pdf | ||
}} | }} | ||
Line 227: | Line 535: | ||
| console=Saturn | | console=Saturn | ||
| region=JP (4MB RAM Pack) | | region=JP (4MB RAM Pack) | ||
− | | front= | + | | front=Marvel Super Heroes vs. Street Fighter (マーヴル・スーパーヒーローズVS.ストリートファイター) Saturn JP Box Front 4MB.jpg |
| back=MSHVSF Saturn JP Box Back 4MB.jpg | | back=MSHVSF Saturn JP Box Back 4MB.jpg | ||
| spinemissing=yes | | spinemissing=yes | ||
| jewelcase=yes | | jewelcase=yes | ||
− | | jewelcasefront= | + | | jewelcasefront=Marvel Super Heroes vs. Street Fighter Saturn JP Box Front 4MB JewelCase.jpg |
− | | jewelcaseback= | + | | jewelcaseback=Marvel Super Heroes vs. Street Fighter Saturn JP Box jewelcaseback.jpg |
− | | disc= | + | | disc=Marvel Super Heroes vs. Street Fighter (マーヴル・スーパーヒーローズVS.ストリートファイター) Saturn JP Disc 4MB.jpg |
| square=yes | | square=yes | ||
}} | }} |
Revision as of 18:43, 3 July 2023
Marvel Super Heroes vs. Street Fighter | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Licensor: Marvel Characters | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP (11 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
|
Marvel Super Heroes vs. Street Fighter (マーヴル・スーパーヒーローズVS.ストリートファイター) is a versus fighting game developed and published by Capcom. It was released, among other systems, for the Sega Saturn in 1998. It is the second in Capcom's crossover series, and can be seen as a sequel to X-Men vs. Street Fighter. It features characters from Street Fighter Alpha 2 and Marvel Super Heroes, two other fighting games by Capcom.
The Saturn version of the game was not released outside of Japan.
Contents
Gameplay
Characters
Marvel Super Heroes
Cyclops, Wolverine, and Omega Red are from X-Men: Children of the Atom.
Spider-Man, Captain America, Shuma-Gorath, Hulk, and Blackheart are from Marvel Super Heroes.
200px | Cyclops | |||||
---|---|---|---|---|---|---|
Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz. | ||||||
200px | Spider-Man | |||||
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
| ||||||
200px | Captain America | |||||
Captain America is a "Super Soldier" who wears an American flag-inspired costume and fights with a virtually indestructible shield. | ||||||
200px | Shuma-Gorath | |||||
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being. | ||||||
200px | Wolverine | |||||
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. | ||||||
200px | Hulk | |||||
Hulk is a green-skinned, hulking, and muscular humanoid possessing a limitless degree of physical strength. | ||||||
200px | Blackheart | |||||
Blackheart is a powerful demon said to be made of accumulated evil. | ||||||
200px | Omega Red | |||||
Omega Red is an experimental Soviet "Super Soldier" who can absorb the life force of his victims. He has tentacles that he uses like whips in combat. |
Street Fighter
Ryu, Ken, Chun-Li, Dan, and Gouki are from Street Fighter Alpha.
Sakura, Dhalsim, Zangief, and Vega are from Street Fighter Alpha 2.
200px | Zangief | |||||
---|---|---|---|---|---|---|
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves.
| ||||||
200px | Vega | |||||
Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." | ||||||
200px | Dhalsim | |||||
Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire. | ||||||
200px | Sakura | |||||
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. | ||||||
200px | Gouki | |||||
Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. | ||||||
200px | Chun-Li | |||||
Chun-Li is an expert martial artist known for her high agility and strong kicks. | ||||||
200px | Ken | |||||
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken. | ||||||
200px | Ryu | |||||
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken. | ||||||
200px | Dan | |||||
Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou Ryuu ("strongest style").
Unlike the other Street Fighter characters, whose moves have been empowered and exaggerated for this game, Dan's moves are even slower and weaker here than in his previous appearances. |
Other
200px | Norimaro (憲磨呂) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Norimaro is an original character, designed by Japanese comedian Noritake Kinashi.
|
Hidden
200px | Mephisto |
---|---|
Secret character. HOLD START select Omega Red | |
200px | US Agent |
Secret character. HOLD START select Vega | |
200px | Armored Spider-Man |
Secret character. HOLD START select Spider-Man | |
200px | Suntanned Sakura |
Secret character. HOLD START select Hulk | |
200px | Mech-Zangief |
Secret character. HOLD START select Black Heart | |
200px | Shadow |
Secret character. HOLD START select Dhalsim | |
200px | Mech-Gouki |
Secret character. After winning the Mech-Gouki fight and clearing the game, HOLD START select Gouki twice |
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Apocalypse takes place on its own special stage.
Production credits
- Planner: Atsushi Tomita, Nakano Tau! Masahiro, Dave Matumoto
- Original Artwork: Akiman, Sakomizu, Ukabin
- Object Designer: Minobe Hiroaki Da!!, Sagata, G.Kamina, Miwaringo, Kohichi Kikutani, Hiroshi Yoshioka, Shinya Miyamoto, Masanori Kondo
- Object Designer: Rie Satou, Takep, Yosinori Yamamoto, Jon Narancha, Toshihiro Suzuki, R.Naoi, Kanako♥Takami
- Scroll Designer: Iwai, Konomi, Hisashi Sawada, Dear Akirakun 1997, MAY, Inoyan, Youko Fukumoto
- Scroll Designer: Kisabom, Takashi Fujiwara, Hiroshi Yuugen, Chie Morisaki, Holly Genki?, Shinnosuke, Manga-Chop
- Music Compose & Arrange: Yuki Iwai, Yuko Kadota
- Sound Director: Hiroaki "X68K" Kondo (Cipher)
- Sound Assistant: Hachi & Ise & Lee, MOE.T (Cipher)
- Recording Director: Susan Hart
- Recording Engineer: Paul Shubat, Dave Hatt
- Programmer: Motsu, Eternal Sailor, KAW, Silver Kadontz, You!
- Voice Actor
- Street Fighter: Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, (Arts Vision)
- Marvel Super Heroes: Andrew Jackson, Cathal Dodd, Frank Perry, Jaimz Woolvet, Len Doncheff, Lorne Kenedy, Norman Spencer, Patric Chilvers
- Narrator: Tony Daniels
- Producer: Kenji Kataoka
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Norimaro Design & Voice: Noritaro Kinashi
- Norimaro Name: Akiyuki Uratani
- NTV Director: Satoshi Kojima
- NTV Producer: Masahiko Ohsawa
- Special thanks to: Adviser Akitomo, Dana Moreshead, Lisa Leatherman, Takuya Shiraiwa, Erik Suzuki, Harumi Yamashita, Yumiko Nishi, Kinu♥Nishimura, Marvel Characters, Inc, Arrival, NTV, Shogakukan Production Co., Ltd, All Capcom Staff, and...You
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Marvel Super Heroes vs. Street Fighter/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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87 | |
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Based on 10 reviews |
Technical information
- Main article: Marvel Super Heroes vs. Street Fighter/Technical information.
References
- ↑ File:MSHVSF Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ 3.0 3.1 3.2 Sega Saturn Magazine, "1998-31 (1998-10-30)" (JP; 1998-10-16), page 2
- ↑ File:MSHvSF Saturn JP SSEnding.pdf
- ↑ Ação Games, "Dezembro 1998" (BR; 1998-xx-xx), page 28
- ↑ Consoles +, "Décembre 1998" (FR; 1998-1x-xx), page 104
- ↑ Famitsu, "1998-10-30" (JP; 1998-10-16), page 1
- ↑ Gamers' Republic, "January 1999" (US; 1998-12-15), page 100
- ↑ Mega Console, "Dicembre 1998" (IT; 1998-1x-xx), page 82
- ↑ neXt Level, "Januar 1999" (DE; 1998-12-18), page 88
- ↑ Saturn Fan, "1998 No. 20" (JP; 1998-10-23), page 127
- ↑ Sega Magazin, "Februar 1999" (DE; 1998-12-28), page 17
- ↑ Sega Saturn Magazine, "1998-31 (1998-10-30)" (JP; 1998-10-16), page 192
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |