Difference between revisions of "Wayne's World"
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{{Bob | {{Bob | ||
| bobscreen=WaynesWorld title.png | | bobscreen=WaynesWorld title.png | ||
− | | publisher=[[ | + | | publisher=[[T-HQ Software]] |
| developer=[[Gray Matter]] | | developer=[[Gray Matter]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | | | + | | sounddriver=[[GEMS]] (Nick Eastridge) |
− | | | + | | licensor = Broadway Video, NBC, [[Paramount Pictures]] |
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
| releases={{releasesMD | | releases={{releasesMD | ||
− | | md_date_us=1993-08{{ | + | | md_date_us=1993-08{{magref|sv|14|104}} |
| md_code_us=T-100026 | | md_code_us=T-100026 | ||
}} | }} | ||
}} | }} | ||
− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a platform game for the [[Sega Mega Drive]], loosely based on the [[wikipedia:Wayne's World (film)|movie with the same name]]. It was only released in North America. |
==Gameplay== | ==Gameplay== | ||
The game has the player control Wayne, who needs to save Garth. {{B}} jumps, {{C}} strums your guitar, firing a sound wave in the process. The four stages are loosely based on settings and themes of the film. | The game has the player control Wayne, who needs to save Garth. {{B}} jumps, {{C}} strums your guitar, firing a sound wave in the process. The four stages are loosely based on settings and themes of the film. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Designed by:''' [[Gray Matter]] | ||
+ | *'''Project Leader:''' Dave Bright | ||
+ | *'''Programming:''' Dave Bright, Derek Dick, Kevin Hoare | ||
+ | *'''Music and Sound Effects:''' Peter Stone, Nick Eastridge | ||
+ | *'''Art Director:''' Dennis Turner | ||
+ | *'''Sprite Animation:''' Bryce Cochrane, Mike D'Agnillo, Ian House, Peter King, Ian Lloyd, Sean Sullivan | ||
+ | *'''Backgrounds:''' Greg Bick, Greg Bobier, Ian House | ||
+ | *'''Intermissions:''' Greg Bick, Mike D'Agnillo, [[Chris Gray]], Kevin Hoare, Sean Sullivan | ||
+ | *'''Map Design:''' Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock | ||
+ | *'''Game Testing:''' Adam Mock | ||
+ | {{creditsheader|THQ Staff}} | ||
+ | *'''Executive Producer:''' Howard Philips | ||
+ | *'''Software Development:''' George Sinfield | ||
+ | | source=In-game credits | ||
+ | | console=MD | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
+ | {{ratings|MD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
Line 27: | Line 51: | ||
| cart=WaynesWorld MD US Cart.jpg | | cart=WaynesWorld MD US Cart.jpg | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
+ | |||
+ | {{WaynesWorldOmni}} |
Latest revision as of 21:26, 16 January 2024
Wayne's World | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: T-HQ Software | ||||||||||
Developer: Gray Matter | ||||||||||
Licensor: Broadway Video, NBC, Paramount Pictures | ||||||||||
Sound driver: GEMS (Nick Eastridge) | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Wayne's World is a platform game for the Sega Mega Drive, loosely based on the movie with the same name. It was only released in North America.
Contents
Gameplay
The game has the player control Wayne, who needs to save Garth. jumps, strums your guitar, firing a sound wave in the process. The four stages are loosely based on settings and themes of the film.
Production credits
- Designed by: Gray Matter
- Project Leader: Dave Bright
- Programming: Dave Bright, Derek Dick, Kevin Hoare
- Music and Sound Effects: Peter Stone, Nick Eastridge
- Art Director: Dennis Turner
- Sprite Animation: Bryce Cochrane, Mike D'Agnillo, Ian House, Peter King, Ian Lloyd, Sean Sullivan
- Backgrounds: Greg Bick, Greg Bobier, Ian House
- Intermissions: Greg Bick, Mike D'Agnillo, Chris Gray, Kevin Hoare, Sean Sullivan
- Map Design: Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock
- Game Testing: Adam Mock
THQ Staff
- Executive Producer: Howard Philips
- Software Development: George Sinfield
Magazine articles
- Main article: Wayne's World/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
50 | |
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Based on 2 reviews |
Technical information
- Main article: Wayne's World/Technical information.
References
- ↑ Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 334
- ↑ VideoGames & Computer Entertainment, "August 1993" (US; 1993-0x-xx), page 65
Wayne's World | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information |