Difference between revisions of "DynoBlaze"
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MeanMachinesSega08UK.pdf|page=15|Mention in ''[[Mean Machines Sega]]'' #8 (1993-05) | MeanMachinesSega08UK.pdf|page=15|Mention in ''[[Mean Machines Sega]]'' #8 (1993-05) | ||
+ | GamePro US 053.pdf|page=191|Mention in ''GamePro'' #53 (1993-12) | ||
Mega UK 16.pdf|page=9|Mention in ''[[Mega]]'' #16 (1994-01) | Mega UK 16.pdf|page=9|Mention in ''[[Mega]]'' #16 (1994-01) | ||
</gallery> | </gallery> |
Revision as of 22:00, 22 March 2016
DynoBlaze |
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System(s): Sega Mega Drive, Sega Mega-CD |
Publisher: Virgin Interactive Entertainment |
Developer: Bonsai Entertainment |
Planned release date(s): 1995-12 |
Genre: Action |
Number of players: 1 |
Status of prototype(s): Early prototype dumped |
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DynoBlaze is an unreleased beat-'em-up game for the Sega Mega Drive by Bonsai Entertainment and Virgin Interactive Entertainment. It is notable for using Virgin's "Digicel" technology, originally built for Disney's Aladdin. The game was also referred to by some publications as Dinoblades.
DynoBlaze was cancelled for unknown reasons, but an extremely early prototype (dated January 1994) has since been dumped. Very little exists within this prototype, and the music is borrowed from RoboCop Versus The Terminator. A Sega Mega-CD version was also announced, but even less is known about that version.
The game re-emerged as DinoBlaze: What's the Rumpus at CES 1995, this as a planned 3DO release, but it too was cancelled.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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1.44MB | 1994-01 | (558 kB) (info) | Page |
Magazine articles
Mention in Mean Machines Sega #8 (1993-05)
Mention in Mega #16 (1994-01)