Difference between revisions of "Dreamcast Controller"

From Sega Retro

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The '''Dreamcast Controller''' is the primary user interface for the [[Sega Dreamcast]]. It is a logical progression from the [[3D Control Pad]] for the [[Sega Saturn]] and is supported by every Dreamcast game.
+
The '''Controller''' is the primary interface for interacting with the [[Sega Dreamcast]] video game console. It was bundled with every system and is supported by every Dreamcast game.
  
The Dreamcast controller has the following features:
+
==Hardware==
*A directional pad on the left
+
With the Dreamcast, Sega went back to using the term "controller" for its main form of input, having previously preferred the term "control pad" with the [[Sega Mega Drive]] and [[Sega Saturn]]. As is to be expected, it increments on ideas seen with previous Sega hardware, being the logical progression from the Saturn's [[3D Control Pad]], originally debuting in mid-1996 as a response to the Nintendo 64. However, the 3D Control Pad was not as widely adopted as perhaps hoped, so the Dreamcast is the first (and only) Sega console to be equipped with analogue controls straight out of the box.
*{{Start}} button in the top middle
 
*Four face buttons on the right - {{A}}, {{B}}, {{X}} and {{Y}}
 
*one analog trigger on the front left - {{L}}
 
*one analog trigger on the front right - {{R}}
 
*analog joystick on the top left
 
What makes the controller differ from its rivals is two expansion slots on the top. The one in front of the unit is designed to house a [[VMU]] while the one in back houses other expansions such as the [[Dreamcast Jump Pack|Jump Pack]].
 
  
The Dreamcast controller stands as [[Sega]]'s largest standard control pad for any of their systems, though was not redesigned during the console's run. Many novelty Dreamcast controllers in a variety of colours were produced, however.
+
On the top left of the controller sits an "analogue thumb pad" (analogue stick), above a four-way directional pad (D-Pad), a {{start}} button in the centre of the controller and {{A}}, {{B}}, {{X}} and {{Y}} face buttons on the right. On top of the controller there are two analogue triggers, {{L}} and {{R}} in the top-left and top-right, respectively. Unlike the Sega Saturn (and Mega Drive) there are no {{C}} and {{Z}} buttons, and the controller has moved past the need for a switch to toggle between analogue and digital modes, seen on the 3D Control Pad.
  
==Inside a Dreamcast controller== 
+
The most striking difference with the Dreamcast controller is its two "expansion sockets" on the top. Typically the first socket (in front) houses a [[VMU]] (as there is a gap to see the screen) while the one in back houses other expansions such as the [[Dreamcast Jump Pack|Jump Pack]].
Although each button can be configured to perform a specific and distinctive action, all of the buttons, except for the two analog triggers and joystick, work on the same principle. In essence, each button is a switch that completes a circuit whenever it is pressed. A small metal disk beneath the button is pushed into contact with two strips of conductive material on the circuit board inside the controller. While the metal disk is in contact, it conducts electricity between the two strips. The controller senses that the circuit is closed and sends that data to the Dreamcast. The CPU compares that data with the instructions in the game software for that button, and triggers the appropriate response. There is also a metal disk under each arm of the directional pad. If you're playing a game in which pushing down on the directional pad causes the character to crouch, a similar string of connections is made from the time of the push down on the pad to when the character crouches.  
 
  
The analog joystick and triggers work in a completely different way from the buttons described above. The triggers each have a tiny magnet attached to the end of the trigger arm. When the trigger is depressed, the magnet is pushed toward a sensor mounted on the controller's circuit board. Through the process of induction, the magnet creates resistance to the current passing through the sensor. On the bottom of the magnet is a layer of foam padding. Pushing harder on the trigger compresses the padding, which brings the magnet closer to the sensor. The closer the magnet is to the sensor, the more resistance is induced. This variable resistance makes the triggers pressure-sensitive.
+
The Dreamcast controller stands as [[Sega]]'s largest standard control pad for any of their systems, and was not redesigned during the console's run. Over the years it has run into some criticism, primarily for being uncomfortable for those with larger hands, but also for the high sensitivity of the thumb pad. Furthermore its lack of a second thumb pad was a noticable disadvantage when compared to the [[PlayStation 2]] (and original PlayStation in its later years). It was also the last mainstream video game controller not to have vibration features as standard.
  
The joystick also uses a magnet, along with four small sensors. The sensors are arranged like a compass, with one at each of the cardinal points (north, south, east, west). The base of the joystick is shaped like a ball, with tiny spokes radiating out. The ball sits in a socket above the sensors. Spikes on the socket fit between the spokes on the ball. This allows for an extraordinary amount of movement without letting the joystick twist out of alignment with the sensors. As the joystick is moved, the magnet in the base moves closer to one or two of the sensors, and farther from the others. The system monitors the changes in induction caused by the magnet's movement to calculate the position of the joystick.  
+
One curious design feature is controller's lead, which comes out of the bottom, only to be looped back up and clipped in place so as not to get in the way. While unconventional, Sega appears to have designed it this way to assist with storage - that is to say, the lead can be wrapped around the controller and clipped at the end.
  
[[File:Dreamcast Controller Expansion.jpg|right|thumb|The Dreamcast controller's two expansions ports.]]
+
Many novelty Dreamcast controllers were produced in a wide variety of colours.
The controller has two expansion ports where memory cards, tremor packs, Visual Memory System (VMS) devices and other system additions can be inserted.  
 
  
A popular option is the tremor pack, which provides force feedback. This feature provides a tactile stimulation to certain actions in a game. For example, in a racing game, you might feel a jarring vibration as your car slams into the wall. Force feedback is actually accomplished through the use of a very common device, a simple electric motor. The shaft of the motor holds an unbalanced weight. When power is supplied to the motor, it spins the weight. Because the weight is unbalanced, the motor tries to wobble. But since the motor is securely mounted inside the tremor pack, the wobble translates into a shuddering vibration of the controller itself.
+
===Internal workings===
 +
Although each button can be configured to perform a specific and distinctive action, all of the buttons, except for the two analog triggers and thumb pad, work on the same principle. In essence, each button is a switch that completes a circuit whenever it is pressed. A small metal disc beneath the button is pushed into contact with two strips of conductive material on the circuit board inside the controller. While the metal disc is in contact, it conducts electricity between the two strips.
  
==List of Controllers==
+
The controller senses that the circuit is closed and sends that data to the Dreamcast. The CPU compares that data with the instructions in the game software for that button, and triggers the appropriate response. There is also a metal disc under each arm of the directional pad. If you're playing a game in which pushing down on the directional pad causes the character to crouch, a similar string of connections is made from the time of the push down on the pad to when the character crouches.
 +
 
 +
The analog thumb pad and triggers work in a completely different way from the buttons described above. The triggers each have a tiny magnet attached to the end of the trigger arm. When the trigger is depressed, the magnet is pushed toward a sensor mounted on the controller's circuit board. Through the process of induction, the magnet creates resistance to the current passing through the sensor. On the bottom of the magnet is a layer of foam padding. Pushing harder on the trigger compresses the padding, which brings the magnet closer to the sensor. The closer the magnet is to the sensor, the more resistance is induced. This variable resistance makes the triggers pressure-sensitive.
 +
 
 +
The thumb pad also uses a magnet, along with four small sensors. The sensors are arranged like a compass, with one at each of the cardinal points (north, south, east, west). The base of the joystick is shaped like a ball, with tiny spokes radiating out. The ball sits in a socket above the sensors. Spikes on the socket fit between the spokes on the ball. This allows for an extraordinary amount of movement without letting the thumb pad twist out of alignment with the sensors. As the thumb pad is moved, the magnet in the base moves closer to one or two of the sensors, and farther from the others. The system monitors the changes in induction caused by the magnet's movement to calculate the position of the thumb pad.
 +
 
 +
==Gallery==
 +
<gallery>
 +
Dreamcast Controller Expansion.jpg|Top of the controller, showing the two expansion sockets, analogue triggers and lead clip.
 +
</gallery>
 +
 
 +
==List of controllers==
 
===Japan===
 
===Japan===
 
{{SectionsNewStart|imagewidths=200px}}
 
{{SectionsNewStart|imagewidths=200px}}
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| back=Dc standardcontroller jp box back.jpg
 
| back=Dc standardcontroller jp box back.jpg
 
| spinemissing=yes
 
| spinemissing=yes
 +
| square=yes
 +
}}
 +
}}
 +
 +
{{SectionsNew|
 +
| name=Transparent-green () ()
 +
| image=
 +
| desc=
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=
 +
| back=
 +
| spinemissing=
 
| square=yes
 
| square=yes
 
}}
 
}}
Line 61: Line 79:
 
| name=Transparent-blue () ()
 
| name=Transparent-blue () ()
 
| image=DCController AquaBlue JP.jpg
 
| image=DCController AquaBlue JP.jpg
 +
| desc=
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=
 +
| back=
 +
| spinemissing=
 +
| square=yes
 +
}}
 +
}}
 +
{{SectionsNew|
 +
| name=Transparent-pink () ()
 +
| image=
 
| desc=
 
| desc=
 
{{Scanbox
 
{{Scanbox
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| name=Biohazard Code: Veronica (red) () ()
 
| name=Biohazard Code: Veronica (red) () ()
 
| image=DCController JP CodeVeronicaRed.jpg
 
| image=DCController JP CodeVeronicaRed.jpg
| desc=
+
| desc=Packaged with console.
{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=
 
| back=
 
| spinemissing=
 
| square=yes
 
}}
 
 
}}
 
}}
  
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| name=Biohazard Code: Veronica (black) () ()
 
| name=Biohazard Code: Veronica (black) () ()
 
| image=DCController JP CodeVeronicaBlack.jpg
 
| image=DCController JP CodeVeronicaBlack.jpg
| desc=
+
| desc=Packaged with console.
{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=
 
| back=
 
| spinemissing=
 
| square=yes
 
}}
 
 
}}
 
}}
  
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| name=Hello Kitty (pink) () ()
 
| name=Hello Kitty (pink) () ()
 
| image=DCController JP HelloKittyPink.jpg
 
| image=DCController JP HelloKittyPink.jpg
| desc=
+
| desc=Packaged with console.
{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=
 
| back=
 
| spinemissing=
 
| square=yes
 
}}
 
 
}}
 
}}
  
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| name=Hello Kitty (blue) () ()
 
| name=Hello Kitty (blue) () ()
 
| image=DCController JP HelloKittyBlue.jpg
 
| image=DCController JP HelloKittyBlue.jpg
| desc=
+
| desc=Packaged with console.
{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=
 
| back=
 
| spinemissing=
 
| square=yes
 
}}
 
 
}}
 
}}
  
Line 299: Line 298:
 
| name= R7 () ()
 
| name= R7 () ()
 
| image=DCController JP R7.jpg
 
| image=DCController JP R7.jpg
 +
| desc=Packaged with console.
 +
}}
 +
 +
{{SectionsNew|
 +
| name=Sakura Taisen (HKT-7700-19) ()
 +
| image=Controller DC JP SakuraTaisen.jpg
 
| desc=
 
| desc=
 
{{Scanbox
 
{{Scanbox
Line 311: Line 316:
  
 
{{SectionsNew|
 
{{SectionsNew|
| name=Sakura Taisen (HKT-7700-19) ()
+
| name=Sakura Taisen
| image=Controller DC JP SakuraTaisen.jpg
+
| image=
 
| desc=
 
| desc=
 
{{Scanbox
 
{{Scanbox
Line 425: Line 430:
 
}}
 
}}
 
}}
 
}}
 
 
 
 
{{SectionsNew|
 
{{SectionsNew|
 
| name=Sega Sports () ()
 
| name=Sega Sports () ()
 
| image=DCController US SegaSports.jpg
 
| image=DCController US SegaSports.jpg
| desc=
+
| desc=Packaged with console.
{{Scanbox
 
| console=Dreamcast
 
| region=US
 
| front=
 
| back=
 
| spinemissing=
 
| square=yes
 
}}
 
 
}}
 
}}
 
|}
 
|}
Line 518: Line 512:
 
| name=Sonic the Hedgehog 10th Anniversary
 
| name=Sonic the Hedgehog 10th Anniversary
 
| image=DCController EU Sonic.jpg
 
| image=DCController EU Sonic.jpg
| desc=
+
| desc=Packaged with console.
{{Scanbox
 
| console=Dreamcast
 
| region=EU
 
| front=
 
| back=
 
| spinemissing=
 
| square=yes
 
}}
 
 
}}
 
}}
 
|}
 
|}
Line 536: Line 522:
 
</gallery>
 
</gallery>
  
==Physical scans==
+
==References==
 
{{ratings
 
{{ratings
 
| icon=DC
 
| icon=DC
Line 542: Line 528:
 
| cvg_source={{num|216|page=66|pdf=CVG UK 216.pdf}}
 
| cvg_source={{num|216|page=66|pdf=CVG UK 216.pdf}}
 
}}
 
}}
 
==References==
 
 
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}

Revision as of 13:43, 26 March 2016

Dreamcast Controller.jpg
Controller
Made for: Sega Dreamcast
Manufacturer: Sega
Release Date RRP Code
Sega Dreamcast
JP
Sega Dreamcast
US
Sega Dreamcast
EU
Sega Dreamcast
DE
DM 59,9559,95[2]
Sega Dreamcast
AU
$49.9549.95

The Controller is the primary interface for interacting with the Sega Dreamcast video game console. It was bundled with every system and is supported by every Dreamcast game.

Hardware

With the Dreamcast, Sega went back to using the term "controller" for its main form of input, having previously preferred the term "control pad" with the Sega Mega Drive and Sega Saturn. As is to be expected, it increments on ideas seen with previous Sega hardware, being the logical progression from the Saturn's 3D Control Pad, originally debuting in mid-1996 as a response to the Nintendo 64. However, the 3D Control Pad was not as widely adopted as perhaps hoped, so the Dreamcast is the first (and only) Sega console to be equipped with analogue controls straight out of the box.

On the top left of the controller sits an "analogue thumb pad" (analogue stick), above a four-way directional pad (D-Pad), a  START  button in the centre of the controller and A, B, X and Y face buttons on the right. On top of the controller there are two analogue triggers, L and R in the top-left and top-right, respectively. Unlike the Sega Saturn (and Mega Drive) there are no C and Z buttons, and the controller has moved past the need for a switch to toggle between analogue and digital modes, seen on the 3D Control Pad.

The most striking difference with the Dreamcast controller is its two "expansion sockets" on the top. Typically the first socket (in front) houses a VMU (as there is a gap to see the screen) while the one in back houses other expansions such as the Jump Pack.

The Dreamcast controller stands as Sega's largest standard control pad for any of their systems, and was not redesigned during the console's run. Over the years it has run into some criticism, primarily for being uncomfortable for those with larger hands, but also for the high sensitivity of the thumb pad. Furthermore its lack of a second thumb pad was a noticable disadvantage when compared to the PlayStation 2 (and original PlayStation in its later years). It was also the last mainstream video game controller not to have vibration features as standard.

One curious design feature is controller's lead, which comes out of the bottom, only to be looped back up and clipped in place so as not to get in the way. While unconventional, Sega appears to have designed it this way to assist with storage - that is to say, the lead can be wrapped around the controller and clipped at the end.

Many novelty Dreamcast controllers were produced in a wide variety of colours.

Internal workings

Although each button can be configured to perform a specific and distinctive action, all of the buttons, except for the two analog triggers and thumb pad, work on the same principle. In essence, each button is a switch that completes a circuit whenever it is pressed. A small metal disc beneath the button is pushed into contact with two strips of conductive material on the circuit board inside the controller. While the metal disc is in contact, it conducts electricity between the two strips.

The controller senses that the circuit is closed and sends that data to the Dreamcast. The CPU compares that data with the instructions in the game software for that button, and triggers the appropriate response. There is also a metal disc under each arm of the directional pad. If you're playing a game in which pushing down on the directional pad causes the character to crouch, a similar string of connections is made from the time of the push down on the pad to when the character crouches.

The analog thumb pad and triggers work in a completely different way from the buttons described above. The triggers each have a tiny magnet attached to the end of the trigger arm. When the trigger is depressed, the magnet is pushed toward a sensor mounted on the controller's circuit board. Through the process of induction, the magnet creates resistance to the current passing through the sensor. On the bottom of the magnet is a layer of foam padding. Pushing harder on the trigger compresses the padding, which brings the magnet closer to the sensor. The closer the magnet is to the sensor, the more resistance is induced. This variable resistance makes the triggers pressure-sensitive.

The thumb pad also uses a magnet, along with four small sensors. The sensors are arranged like a compass, with one at each of the cardinal points (north, south, east, west). The base of the joystick is shaped like a ball, with tiny spokes radiating out. The ball sits in a socket above the sensors. Spikes on the socket fit between the spokes on the ball. This allows for an extraordinary amount of movement without letting the thumb pad twist out of alignment with the sensors. As the thumb pad is moved, the magnet in the base moves closer to one or two of the sensors, and farther from the others. The system monitors the changes in induction caused by the magnet's movement to calculate the position of the thumb pad.

Gallery

List of controllers

Japan

DCController NTSC.jpg Standard (HKT-7701) (1998-11-27)
Standard Dreamcast controllers are white, a colour which was reportedly decided very late in the console's development cycle. This original Japanese model was the basis for all controllers which followed.
Dreamcast, JP
Dc standardcontroller jp box back.jpgNospine-small.pngDc standardcontroller jp box front.jpg
Cover
Transparent-green () ()
Dreamcast, JP

DCController AquaBlue JP.jpg Transparent-blue () ()
Dreamcast, JP

Transparent-pink () ()
Dreamcast, JP

Controller DC JP Millennium2000Blue.jpg Millennium 2000 (blue) (HKT-7700-01) ()
Dreamcast, JP

DCController Millennium2000 Green.jpg Millennium 2000 (green) (HKT-7700-02) ()
Dreamcast, JP

Controller DC JP Millennium2000Pink.jpg Millennium 2000 (pink) (HKT-7700-03) ()
Dreamcast, JP

Controller DC JP Millennium2000Black.jpg Millennium 2000 (black) (HKT-7700-04) ()
Dreamcast, JP

DCController JP Lepoard.jpg Leopard () ()
Available exclusively through Dreamcast Direct.
Dreamcast, JP

Controller DC JP Wood.jpg Wood () ()
Available exclusively through Dreamcast Direct.
Dreamcast, JP

Controller DC JP Camouflage.jpg Camouflage () ()
Available exclusively through Dreamcast Direct.
Dreamcast, JP

Controller DC JP Marble.jpg Marble () ()
Available exclusively through Dreamcast Direct.
Dreamcast, JP

DCController JP Pink.jpg Pink () ()
Dreamcast, JP

Controller DC PearlBlue.jpg Pearl Blue () ()
Available exclusively through Dreamcast Direct.
Dreamcast, JP

DCController JP Silver.jpg Silver () ()
Available exclusively through Dreamcast Direct.
Dreamcast, JP

DCController JP Black.jpg Super Black () ()
Available exclusively through Dreamcast Direct.
Dreamcast, JP

DCController JP CodeVeronicaRed.jpg Biohazard Code: Veronica (red) () ()
Packaged with console.
DCController JP CodeVeronicaBlack.jpg Biohazard Code: Veronica (black) () ()
Packaged with console.
DCController JP HelloKittyPink.jpg Hello Kitty (pink) () ()
Packaged with console.
DCController JP HelloKittyBlue.jpg Hello Kitty (blue) () ()
Packaged with console.
DCController JP R7.jpg R7 () ()
Packaged with console.
Controller DC JP SakuraTaisen.jpg Sakura Taisen (HKT-7700-19) ()
Dreamcast, JP

Sakura Taisen
Dreamcast, JP

Controller DC JP ChuChuRocket.jpg ChuChu Rocket! Limited Edition (HDR-0048) (1999-11-11)
This orange Dreamcast controller was released as part of a limited edition version of ChuChu Rocket!. It was not sold separately.
Dreamcast, JP
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/6/64/ChuchuRocket_DC_JP_LEControllerBox.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
Cover

North America

DCController NTSC.jpg Standard (MK-50100) (1999-09-09)
Dreamcast, US
Dc standardcontroller us box front.jpg
Cover
DreamcastControllerInstructionManualU.pdf
Manual
DCController Blue NTSC.jpg Transparent-blue (MK-50101) ()
Dreamcast, US

DCController Green NTSC.jpg Transparent-green (MK-50102) ()
Dreamcast, US

DCController Red US.jpg Transparent-red (MK-50103) ()
Dreamcast, US

DCController US Yellow.jpg Transparent-yellow (MK-50104) ()
It is said yellow controllers (and VMUs) are the hardest colour to find in North America.
Dreamcast, US

DCController BlackGrey US.jpg Transparent-charcoal ((MK-50105) ()
Dreamcast, US
DCController US Black Box Front.jpg
Cover
DCController US SegaSports.jpg Sega Sports () ()
Packaged with console.

Europe

Dreamcast Controller.jpg Standard () (1999-10-14)
Dreamcast, EU
DCController EU Box Front.jpg
Cover
Controller DC EU Red.jpg Transparent-red() ()
Available exclusively via Dreamarena.
Dreamcast, EU

Controller DC EU Yellow.jpg Transparent-yellow () ()
Available exclusively via Dreamarena.
Dreamcast, EU

Controller DC EU Green.jpg Transparent-green () ()
Available exclusively via Dreamarena.
Dreamcast, EU

Controller DC EU Blue.jpg Transparent-blue () ()
Available exclusively via Dreamarena.
Dreamcast, EU

DCController EU Sonic.jpg Sonic the Hedgehog 10th Anniversary
Packaged with console.

Hardware Diagrams

References

Sega Retro Average 
Publication Score Source
80 №216, p66[3]
Sega Dreamcast
80
Based on
1 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
75
[3]
Computer & Video Games (UK)
50
[4]
Sega Dreamcast
63
Based on
2 reviews

Dreamcast Controller

  1. File:CVG UK 215.pdf, page 59
  2. File:SegaMagazin DE 71.pdf, page 7
  3. 3.0 3.1 File:CVG UK 216.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:CVG UK 216.pdf_p66" defined multiple times with different content
  4. Computer & Video Games, "December 2000" (UK; 2000-11-15), page 62


Sega Dreamcast
Topics Technical specifications (Hardware comparison) | History (Development | Release | Decline and legacy | Internet) | List of games | Magazine articles | Promotional material | Merchandise
Hardware Japan (Special) | Western Europe | Eastern Europe | North America | Asia | South America | Australasia | Africa
Add-ons Dreamcast Karaoke | Dreameye
Controllers Controller | Arcade Stick | Fishing Controller | Gun (Dream Blaster) | Race Controller | Maracas Controller (Third-party) | Twin Stick | Keyboard | Mouse | Third-party
Controller Add-ons Jump Pack (Third-party) | Microphone | VMU (4x Memory Card | Third-party)
Development Hardware Dev.Box | Controller Box | Controller Function Checker | Sound Box | GD-Writer | C1/C2 Checker | Dev.Cas | GD-ROM Duplicator
Online Services/Add-ons Dreamarena | SegaNet | WebTV for Dreamcast | Modem | Modular Cable | Modular Extension Cable | Broadband Adapter | Dreamphone
Connector Cables Onsei Setsuzoku Cable | RF Adapter | Scart Cable | S Tanshi Cable | Stereo AV Cable | VGA Box

Dreamcast MIDI Interface Cable | Neo Geo Pocket/Dreamcast Setsuzoku Cable | Taisen Cable

Misc. Hardware Action Replay CDX | Code Breaker | Kiosk | MP3 DC | MP3 DC Audio Player | Official Case | Treamcast
Third-party accessories Controllers | Controller converters | Miscellaneous
Unreleased Accessories DVD Player | Zip Drive | Swatch Access for Dreamcast | VMU MP3 Player
Arcade Variants NAOMI | Atomiswave | Sega Aurora