Difference between revisions of "Ship"

From Sega Retro

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In the Fall of 1990, [[Technopop]] founder [[Randel Reiss]] was approached by [[Sega of America]]’s VP of Product Development [[Ken Balthaser]] about creating a sample game for the still-young [[Sega Genesis]] whose code could be distributed to interested developers. As Reiss was the first American outside of Sega to develop for the 16-bit platform, his experience could greatly aid in Sega of America’s kickstarting of the American game development market. Thankfully, he accepted.
 
In the Fall of 1990, [[Technopop]] founder [[Randel Reiss]] was approached by [[Sega of America]]’s VP of Product Development [[Ken Balthaser]] about creating a sample game for the still-young [[Sega Genesis]] whose code could be distributed to interested developers. As Reiss was the first American outside of Sega to develop for the 16-bit platform, his experience could greatly aid in Sega of America’s kickstarting of the American game development market. Thankfully, he accepted.
  
Choosing to recreate one of his favorite games, 1962’s ''[[wiki:Spacewar!|Spacewar!]]'', and with extremely limited documentation of the console, Reiss was able to fully program ''Ship'' with a Sega logo, title screen, menus, sprite rotation and scaling, and two-player gameplay. Once completed, a single cartridge of the game was produced. Originally housed in a blank Sega Genesis cartridge, Reiss decided to humorously affix a Sega of America “Visitor” sticker to the front of the cartridge and found it fit like an offical cartridge label.
+
Choosing to recreate one of his favorite games, 1962’s ''[[wiki:Spacewar!|Spacewar!]]'', he began with significantly limited documentation of the console, and only [[Technopop]]’s self-developed and rudimentary development tools. In the span of only ten days, Reiss was able to fully program ''Ship'' with a Sega logo, title screen, detailed menus, sprite rotation and scaling, and two-player gameplay. The title screen was sourced from conceptual artist [[Gary Jones]], and sounds effects created by Reiss verbalizing them into his computer’s microphone.
 +
 
 +
A single cartridge of the game was made upon completion. Originally housed in a blank [[Sega Genesis]] cartridge, Reiss decided to humorously affix a spare [[Sega of America]] visitor sticker to the cartridge, with the sticker fitting so cleanly it appeared like a proper game label. Upon returning to Ken Balthaser with the completed game, it was purchased by Sega of America and its source code distributed to third-party developers and publishers. It was also distributed alongside the company’s GEMS music driver, and could be found on Sega of America-associated development kits.
  
 
Sega purchased the source code from Reiss and distributed ''Ship'' as a sample game with development kits, one of which would be unearthed by drx in 2007.
 
Sega purchased the source code from Reiss and distributed ''Ship'' as a sample game with development kits, one of which would be unearthed by drx in 2007.
  
 
The original cartridge was then sent to [[Piko Interactive]], and was later purchased as part of a larger auction lot by a man known as "John" in 2018. Around December 2020, John emailed Modern Vintage Gamer about the cartridge and sent the cartridge to him so it can be dumped. When contacted about it via email, Reiss confirmed that the cartridge was indeed his work, and was the only cartridge ever made of ''Ship''.{{ref|1=https://youtu.be/UAJlqOANC0c?t=408}}
 
The original cartridge was then sent to [[Piko Interactive]], and was later purchased as part of a larger auction lot by a man known as "John" in 2018. Around December 2020, John emailed Modern Vintage Gamer about the cartridge and sent the cartridge to him so it can be dumped. When contacted about it via email, Reiss confirmed that the cartridge was indeed his work, and was the only cartridge ever made of ''Ship''.{{ref|1=https://youtu.be/UAJlqOANC0c?t=408}}
 
The title screen originated as conceptual artwork by [[Gary Jones]], who did similar work for ''[[Spider-Man vs. The Kingpin]]'' and ''[[Zero Tolerance]]''.
 
  
 
==ROM dump status==
 
==ROM dump status==

Revision as of 18:01, 21 March 2021

Ship Title.png

Ship
System(s): Sega Mega Drive
Developer: Technopop
Genre: Shoot-'em-Up
Number of players: 1-2
Status of prototype(s): Source code found and compiled, cartridge found and dumped
Sound driver: GEMS

Ship is an unreleased Sega Mega Drive game by Technopop, notable for being distributed by Sega of America as sample code for the new system.

Two very early builds of the game have been preserved - the first of which was compiled from source code unearthed by drx of Hidden-Palace.org on September 24, 2007 as part of a development kit for GEMS,[1] and the second of which was dumped from an EPROM cartridge with a Sega of America visitor sticker sent to Modern Vintage Gamer on December 21, 2020. There are byte differences between both ROMs, but are otherwise the same game.

Gameplay

Two ships fight with Asteroids-like controls and a toggleable shield, all while maneuvering against the gravitational pull of the star in the screen’s center. Numerous physics and gameplay features can be altered via the options screen, like the reversing the gravity or arming each player with infinite lives.

History

In the Fall of 1990, Technopop founder Randel Reiss was approached by Sega of America’s VP of Product Development Ken Balthaser about creating a sample game for the still-young Sega Genesis whose code could be distributed to interested developers. As Reiss was the first American outside of Sega to develop for the 16-bit platform, his experience could greatly aid in Sega of America’s kickstarting of the American game development market. Thankfully, he accepted.

Choosing to recreate one of his favorite games, 1962’s Spacewar!, he began with significantly limited documentation of the console, and only Technopop’s self-developed and rudimentary development tools. In the span of only ten days, Reiss was able to fully program Ship with a Sega logo, title screen, detailed menus, sprite rotation and scaling, and two-player gameplay. The title screen was sourced from conceptual artist Gary Jones, and sounds effects created by Reiss verbalizing them into his computer’s microphone.

A single cartridge of the game was made upon completion. Originally housed in a blank Sega Genesis cartridge, Reiss decided to humorously affix a spare Sega of America visitor sticker to the cartridge, with the sticker fitting so cleanly it appeared like a proper game label. Upon returning to Ken Balthaser with the completed game, it was purchased by Sega of America and its source code distributed to third-party developers and publishers. It was also distributed alongside the company’s GEMS music driver, and could be found on Sega of America-associated development kits.

Sega purchased the source code from Reiss and distributed Ship as a sample game with development kits, one of which would be unearthed by drx in 2007.

The original cartridge was then sent to Piko Interactive, and was later purchased as part of a larger auction lot by a man known as "John" in 2018. Around December 2020, John emailed Modern Vintage Gamer about the cartridge and sent the cartridge to him so it can be dumped. When contacted about it via email, Reiss confirmed that the cartridge was indeed his work, and was the only cartridge ever made of Ship.[2]

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32 4cdc9f16
MD5 c63eb0b42c60f25fe1aa108debf0c8b4
SHA-1 95bab798ecd769567300e1dddfbed3aeee206e87
128kB Compiled source code Download.svg (24 kB) (info)
Sega Mega Drive
 ?
CRC32 f30ba411
MD5 96cd37d1c1458279e16d4e56ed199733
SHA-1 8983ef2a11529b89aebfbec9f22b9d934f8377fd
512kB 1990-05 EPROM cartridge Download.svg (15 kB) (info) Page

External links

References