Difference between revisions of "Daytona USA 2: Power Edition"

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| bobscreen=DaytonaUSAPowerEdition title.png
| screenwidth=320
 
| title=
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
+
| developer=[[Sega AM2]], [[Sega AM11]]
 
| system=[[Sega Model 3 Step 2.1]]
 
| system=[[Sega Model 3 Step 2.1]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
| players=1-4
+
| players=1-16
 
| genre=Racing
 
| genre=Racing
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_world=1998
+
| mod3_date_jp=1998-12{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=151}}
 
}}
 
}}
 
}}
 
}}
'''''Daytona USA 2 Power Edition''''' is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions.
+
{{sub-stub}}'''''{{PAGENAME}}''''' (デイトナUSA2 パワーエディション) is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions.
  
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one.
+
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.
  
It also adds a fourth "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is the hardest car to control, but the most rewarding due to its speed. The music has also been remixed slightly.
+
It also adds a fourth "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics.
  
Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2]]'' for the [[Microsoft Xbox]].
+
Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2 (Xbox)|OutRun 2]]'' for the [[Xbox]].
  
==Credits==
+
==Production credits==
 
{{multicol|
 
{{multicol|
'''Director:''' [[Makoto Osaki]]<br/>
+
{{creditstable|
'''Design Director:''' [[Naotake Nishimura]]<br/>
+
*'''Director:''' [[Makoto Osaki]]
'''Program Director:''' [[Takashi Fujimura]]<br/>
+
*'''Design Director:''' [[Naotake Nishimura]]
'''Programming Team:'''<br/>
+
*'''Program Director:''' [[Takashi Fujimura]]
:'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]]<br/>
+
{{creditsheader|Programming Team}}
:'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]]<br/>
+
*'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]]
:'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]]<br/>
+
*'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]]
:'''Enemy Car Program:''' [[Koki Koiwa]]<br/>
+
*'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]]
:'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]]<br/>
+
*'''Enemy Car Program:''' [[Koki Koiwa]]
:'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]]<br/>
+
*'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]]
:'''Camera Program:''' [[Takayuki Kazuma]]<br/>
+
*'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]]
:'''Livemode Program:''' [[Hiroshi Masui]]<br/>
+
*'''Camera Program:''' [[Takayuki Kazama]]
:'''Sound & Cabinet Control Program:''' [[Koki Koiwa]]<br/>
+
*'''Live Mode Program:''' [[Hiroshi Masui]]
'''Design Team:'''<br/>
+
*'''Sound & Cabinet Control Program:''' [[Koki Koiwa]]
:'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]]<br/>
+
{{creditsheader|Design Team}}
:'''Courseside Design:''' [[Jun-Ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]]<br/>
+
*'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]]
:'''Car Design:''' [[Shigetaka Kyoya]], [[Jun-Ichi Yamanaka]]<br/>
+
*'''Course Side Design:''' [[Junichi Yamanaka|Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]]
:'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]]<br/>
+
*'''Car Design:''' [[Shigetaka Kyoya]], [[Junichi Yamanaka|Jun-ichi Yamanaka]]
:'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]]<br/>
+
*'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]]
:'''Motion Design:''' [[Kazuhiro Izaki]] ([[AM11]]), [[Ringo Manabe]]<br/>
+
*'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]]
'''Sound Team'''<br/>
+
*'''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]]
:'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]]<br/>
+
{{creditsheader|Sound Team}}
:'''Sound Director & Composer:''' [[Fumio Ito]]<br/>
+
*'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]]
'''Cabinet Development Team'''<br/>
+
*'''Sound Director & Composer:''' [[Fumio Ito]]
:'''Product Supervisor:''' [[Masao Yoshimoto]]<br/>
+
{{creditsheader|Cabinet Development Team}}
:'''Industrial Designer:''' [[Ztton Design]]<br/>
+
*'''Product Supervisor:''' [[Masao Yoshimoto]]
:'''Mechanical Engineers:''' (Chief Engineer) [[Yasuo Ishikawa]], [[Seiji Ishii]], [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]]<br/>
+
*'''Industrial Designer:''' Ztton Design
:'''Electronic Engineers:''' (Chief Engineer) [[Hiroki Koyama]], [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]]<br/>
+
*'''Mechanical Engineers'''
'''Publicity Team'''<br/>
+
**'''(Chief Engineer):''' [[Yasuo Ishikawa]], [[Seiji Ishii]]
:'''Publicity:''' [[Ai Kotani]]<br/>
+
**''':''' [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]]
:'''Design:''' [[Akira Yamanaka]]<br/>
+
*'''Electronic Engineers'''
'''Special Thanks'''<br/>
+
**'''(Chief Engineer):''' [[Hiroki Koyama]]
:'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobo Arikawa]], [[Jun-Ichi Yamada]]<br/>
+
**''':''' [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]]
:'''Sound Support (AM2):''' [[Hidenori Shoji]]<br/>
+
{{creditsheader|Publicity Team}}
:'''Recording & Mix (NY):''' Atsushi "Sushi" Kosugi (Beat on Beat, Inc)<br/>
+
*'''Publicity:''' [[Ai Kotani]]
:'''Recording & Mix (TYO):''' Tatsutoshi Narita, Naoyuki Machida, Yoshitada Miya<br/>
+
*'''Design:''' [[Akira Yamanaka]]
:'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio)<br/>
+
{{creditsheader|Special Thanks}}
:'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sudano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.)<br/>
+
*'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Junichi Yamada|Jun-ichi Yamada]]
'''Producer:''' [[Toshihiro Nagoshi]]
+
*'''Sound Support (AM2):''' [[Hidenori Shoji]]
 +
*'''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc)
 +
*'''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]]
 +
*'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio)
 +
*'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.)
 +
*'''Producer:''' [[Toshihiro Nagoshi]]
 +
| console=MOD3
 
}}
 
}}
==Physical Scans==
+
}}
{{scanflyer
+
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|DaytonaUSA2PE JP Flyer Front.jpg|JP flyer (front)}}
 +
|{{gitem|DaytonaUSA2PE JP Flyer Back.jpg|JP flyer (back)}}
 +
}}
 +
 
 +
==Physical scans==
 +
{{ScanArcade
 +
| type=upright
 
| console=Model 3
 
| console=Model 3
 
| region=JP
 
| region=JP
| page1=DaytonaUSA2PE JP Flyer Front.jpg
 
| page2=DaytonaUSA2PE JP Flyer Back.jpg
 
 
}}
 
}}
{{Clear}}
+
 
 +
==References==
 +
<references/>
 +
 
 
{{DaytonaUSA}}
 
{{DaytonaUSA}}
 
+
[[Category:Model 3 Step 2.1 games]]
[[Category:Model 3 Games]]
 
[[Category:Model 3 Step 2.1 Games]]
 

Revision as of 13:45, 25 August 2019

n/a

DaytonaUSAPowerEdition title.png

Daytona USA 2: Power Edition
System(s): Sega Model 3 Step 2.1
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 1-16
Release Date RRP Code
Arcade (Model 3)
JP
¥? ?
























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Daytona USA 2: Power Edition (デイトナUSA2 パワーエディション) is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.

The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.

It also adds a fourth "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics.

Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Xbox.

Production credits

Programming Team
Design Team
Sound Team
Cabinet Development Team
Publicity Team
Special Thanks

Magazine articles

Main article: Daytona USA 2: Power Edition/Magazine articles.

Promotional material

DaytonaUSA2PE JP Flyer Front.jpg
JP flyer (front)
DaytonaUSA2PE JP Flyer Front.jpg
DaytonaUSA2PE JP Flyer Back.jpg
JP flyer (back)
DaytonaUSA2PE JP Flyer Back.jpg

Physical scans

Model 3, JP

References



Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: CCE Netlink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)