Difference between revisions of "Jon Burton"

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===Later career===
 
===Later career===
 
Alongside his video game work with various licensed [[Lego]] properties, Burton has also been personally involved with many of the toy manufacturer's feature films. He wrote, produced, and directed the 2013 animated film ''[[wikipedia:Lego Batman: The Movie – DC Super Heroes Unite|Lego Batman: The Movie – DC Super Heroes Unite]]'', and served as an executive producer on the 2014 film ''[[wikipedia:The Lego Movie|The Lego Movie]]''.
 
Alongside his video game work with various licensed [[Lego]] properties, Burton has also been personally involved with many of the toy manufacturer's feature films. He wrote, produced, and directed the 2013 animated film ''[[wikipedia:Lego Batman: The Movie – DC Super Heroes Unite|Lego Batman: The Movie – DC Super Heroes Unite]]'', and served as an executive producer on the 2014 film ''[[wikipedia:The Lego Movie|The Lego Movie]]''.
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In 2013, Burton founded video game streaming service Antstream Arcade, an online platform which allows classic games (particularly those released for the [[ZX Spectrum]], [[Amiga]], and [[Mega Drive]]) to be streamed to a number of compatible modern devices.
  
 
==Production history==
 
==Production history==

Revision as of 08:23, 25 October 2021

JonBurton.png
Jonathan Philip Burton
Place of birth: Winchester, Hampshire, England, United Kingdom
Date of birth: 1969-08-27 (age 54)
Company(ies): Traveller's Tales
Role(s): Programmer, Executive, Designer
Education: Liverpool Polytechnic (Bachelor of Computer Science)[1]

Jonathan Philip Burton is a British video game programmer and designer, most notable for co-founding and currently serving as Director of developer Traveller's Tales. Having accumulated a considerable amount of programming talent through his technically-impressive Sega Mega Drive games, Burton designed and programmed a number of first-party Sonic the Hedgehog games, and currently runs the YouTube channels GameHut[2] and Coding Secrets.[3]

History

Upon a visit to his uncle, a young Burton experienced his first personal computer - the VIC-20. After typing in one of the BASIC programs printed on the back page of the computer's manual, and seeing a small UFO move across the screen with accompanying sound effects, Burton was instantly hooked. He soon acquired a computer of his own, a ZX Spectrum, and with this decided to follow his calling and become a video game developer. Dedicating a significant amount of his free time to self-coding a number of computer games, Burton sent a few assembly language ZX Spectrum games to publisher Firebird for consideration, but all were turned down.

Burton acquired a 16-bit Amiga personal computer in the mid 1980s and was soon exposed to the demoscene and its advanced graphical effects. Becoming enamored with this display of programming ability, particularly that on display in cracked intros to pirated computer programs, Burton immersed himself in the scene, and only three months later came into contact with freelance artist Andy Ingram. Becoming good friends, the two set about developing a high-profile Amiga computer game (what would eventually become Leander); early in the development process, they showed an early build of the game to Psygnosis for development assistance, and to their surprise, the company acquired the game for publishing. Working over the next 18 months to complete the game and polish it into shape (with Burton coding much of the game while still attending college at Liverpool Polytechnic), the pair founded a video game development company to represent their work: Traveller's Tales.

Traveller's Tales

Main article: Traveller's Tales.

Jon Burton founded British video game developer Traveller's Tales alongside friend and artist Andy Ingram in 1989, and personally designed, directed and programmed the majority of the company's games. Working alongside Psygnosis for their earlier titles, once that company was acquired by Sony Imagesoft, Traveller's Tales was soon able to develop for larger properties; notably, 1994's Mickey Mania started a long and fruitful relationship with Disney. Not long after, Traveller's Tales was contracted by Sega to develop two first-party Sonic the Hedgehog titles, Sonic 3D: Flickies' Island and Sonic R, with Burton playing a significant role in both the design and programming of both games.

GameHut and Coding Secrets

Aside from his development work, Burton is best known today for his YouTube channel GameHut. Launched on August 30, 2017[2], the channel is a means for him to share interesting development history and explanations of his games' advanced graphical effects (such as the transparent fading of geometry in Sonic R.) Moreover, his calm demeanor and humble personality has seen the channel experience a significant amount of recent success, and the newfound popularity eventually gave rise to a second channel on June 16, 2020[3], Coding Secrets.

Sonic 3D Blast: Director's Cut

Main article: Sonic 3D Blast: Director's Cut.

On December 23, 2017, Burton released Sonic 3D Blast: Director's Cut, an enhanced romhack of the original game. Unhappy with some of his gameplay decisions, the programmer decided to revisit his original code (then over two decades old) and make a number of changes; most notably, bugfixes, control improvements, and various replayability features. The hack has received widespread critical acclaim for its improvements to the original game, and is considered the definitive version of the 1996 isometric Sonic the Hedgehog game.

Later career

Alongside his video game work with various licensed Lego properties, Burton has also been personally involved with many of the toy manufacturer's feature films. He wrote, produced, and directed the 2013 animated film Lego Batman: The Movie – DC Super Heroes Unite, and served as an executive producer on the 2014 film The Lego Movie.

In 2013, Burton founded video game streaming service Antstream Arcade, an online platform which allows classic games (particularly those released for the ZX Spectrum, Amiga, and Mega Drive) to be streamed to a number of compatible modern devices.

Production history

  • Sonic 3D Blast (Mega Drive; 1996) — Program Design and Implementation
  • Sonic 3D Blast (Mega Drive; 1996) — Programmer
  • Sonic 3D Blast (Mega Drive; 1996) — Project Management
  • Sonic 3D Blast (Saturn; 1997) — Program Design and Implementation
  • Sonic 3D Blast (Saturn; 1997) — Code Conversion
  • Sonic 3D Blast (Saturn; 1997) — Project Management
  • Sonic R (Saturn; 1997) — Program Design & Implementation
  • Sonic R (Saturn; 1997) — Programmed by
  • Sonic R (Saturn; 1997) — Special Effects Programming
  • Sonic R (Saturn; 1997) — Development Director
  • Sonic R (Windows PC; 1998) — Program design and implementation

Interviews

External links

References