Difference between revisions of "Shining Force II"

From Sega Retro

(→‎Gameplay: character descriptions)
(added more character details)
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==Gameplay==
 
==Gameplay==
 
{{ScreenThumb2 | Shining Force II, Battle Map.png | Shining Force II, Battle Scene.png | width=200 | Battle map and scene}}
 
{{ScreenThumb2 | Shining Force II, Battle Map.png | Shining Force II, Battle Scene.png | width=200 | Battle map and scene}}
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{{ScreenThumb | Shining Force II, Dwarven Blacksmith.png | width=200 | Dwarven blacksmith}}
 
''Shining Force II'' is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie, and plays a series of turn-based tactical battles. Battles take place on a square grid, and each unit occupies a single square. Battles are turn-based. Each turn, a character can move a fixed amount of squares along the battlefield, determined by its Movement statistic, and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions. The order of turns is determined by the unit's Agility score and a random seed. Characters gain experience points from attacking, using magical abilities, and defeating foes, which allow them to gain levels that increase their statistics and sometimes grant them new abilities. Defeated enemies also drop gold, which can be used to buy weapons and other items. Units are defeated when they lose all of their hit points. They receive a defensive benefit from the Land Effect of the tile on which they are standing.
 
''Shining Force II'' is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie, and plays a series of turn-based tactical battles. Battles take place on a square grid, and each unit occupies a single square. Battles are turn-based. Each turn, a character can move a fixed amount of squares along the battlefield, determined by its Movement statistic, and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions. The order of turns is determined by the unit's Agility score and a random seed. Characters gain experience points from attacking, using magical abilities, and defeating foes, which allow them to gain levels that increase their statistics and sometimes grant them new abilities. Defeated enemies also drop gold, which can be used to buy weapons and other items. Units are defeated when they lose all of their hit points. They receive a defensive benefit from the Land Effect of the tile on which they are standing.
  
When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Each town has a priest that can promote characters once they reach a certain level, resurrect fallen characters, and save the game. Some towns have a headquarters where the player can inspect and talk with allies. Later, the player obtains a Caravan that acts as a roaming headquarters and can store surplus items. While traveling through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.
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When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Each town has a priest that can promote characters once they reach a certain level, resurrect fallen characters, and save the game. Some towns have a headquarters where the player can inspect and talk with allies and decide who joins the battle party. Later, the player obtains a Caravan that acts as a roaming headquarters and can store surplus items. While traveling through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.
  
 
Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which give them experience points, which allow them to gain levels and improve their statistics. Once a unit reaches level 20, that character has the ability to advance to a more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item. Characters have the following statistics:
 
Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which give them experience points, which allow them to gain levels and improve their statistics. Once a unit reaches level 20, that character has the ability to advance to a more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item. Characters have the following statistics:
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The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where the player can recover allies and fight the same battle again. The Force keeps any experience that is obtained, regardless of the battle's outcome, but players lose half of their gold if the team leader is defeated.  
 
The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where the player can recover allies and fight the same battle again. The Force keeps any experience that is obtained, regardless of the battle's outcome, but players lose half of their gold if the team leader is defeated.  
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The player can find pieces of Mithril hidden throughout the game. Near the end of the game, the player can find a dwarven town with a blacksmith who can use the Mithril to forge special weapons. Mithril weapons are more powerful than regular weapons and often have special effects, such as improving secondary statistics or casting a spell when used as an item. The player can also find cursed items, which deal especially high damage but reduce a secondary statistic and have a chance of stunning the character temporarily in battle. Cursed items can only be unequipped by having a priest remove the curse.
  
 
===Characters===
 
===Characters===
 +
The spell level requirements include the level of the character at promotion. For example, if Bowie is promoted at level 20, he learns Bolt at level 2 after being promoted.
 
{{InfoTable|imagewidths=100|
 
{{InfoTable|imagewidths=100|
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Hero (HERO)
 
| info3=Hero (HERO)
| desc=Leader of the Shining Force. Bowie is studying with Sarah, Chester, and Jaha under Sir Astal to become a swordsman. He is a well rounded fighter with the second highest movement range. He carries the Jewel of Light and the Jewel of Darkness with him on his neck. He is the only character that can equip the Levander and the Force Sword.
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| desc=Leader of the Shining Force. Bowie is studying with Sarah, Chester, and Jaha under Sir Astal to become a swordsman. He is a well rounded fighter with the second highest movement range. He carries the Jewel of Light and the Jewel of Darkness with him on his neck. He is the only character that can equip the Achilles Sword (the only weapon that can harm Taros) as well as the Levanter and the Force Sword (the most powerful non-cursed swords in the game).
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Master Monk (MMNK)
 
| info4=Master Monk (MMNK)
| desc=One of Bowie's classmates. A young elf who is training to be a healer. She can be promoted to a Master Monk with a Vigor Ball, which greatly improves her as a frontline fighting unit.
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| desc=One of Bowie's classmates. A young elf who is training to be a Priest. She is one of the most effective healers in the game since she learns higher levels of the Heal spell before other characters do. She also learns Detox, which allows her to cure allies of status ailments. She can be promoted to a Master Monk with a Vigor Ball, which greatly improves her as a front-line fighting unit.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Pegasus Knight (PGNT)
 
| info4=Pegasus Knight (PGNT)
| desc=One of Bowie's classmates. He is a knight with high movement and fair fighting ability. He can be promoted to a Paladin, which improves his defense, or to a Pegasus Knight with the Pegasus Wing, which gives him the ability to fly but cannot be done until fairly late in the game.
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| desc=One of Bowie's classmates. He is a knight with high movement and fair fighting ability. He can be promoted to a Paladin, which improves his defense, or to a Pegasus Knight with the Pegasus Wing, which improves his mobility (but cannot be done until fairly late in the game).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Baron (BRN)
 
| info4=Baron (BRN)
| desc=One of Bowie's classmates. He is a strong warrior with low movement, which can be mitigated with the Running Pimento or the Running Ring. He can be promoted to a Gladiator or, with a Warrior's Pride, a Baron. The latter increases his movement and allows him to equip swords in addition to axes.
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| desc=One of Bowie's classmates. He is a strong warrior with low movement (which can be mitigated with the Running Pimento or the Running Ring). He can be promoted to a Gladiator or, with a Warrior's Pride, a Baron. The latter increases his movement and allows him to equip swords in addition to axes.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Sorcerer (SORC)
 
| info4=Sorcerer (SORC)
| desc=Pupil of Hawel, a character from ''[[Shining Force Gaiden: Final Conflict]]''. He is the first mage in the game. He is weak physically and must be protected from enemy fighters. He is fairly weak as a Mage or Wizard, but he can be promoted to a Sorcerer with the Secret Book and learns a new set of powerful offensive spells. Sorcerer spells are stronger when they hit fewer units.
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| desc=Pupil of Hawel, a character who would later appear in ''[[Shining Force Gaiden: Final Conflict]]''. He is fairly weak as a Mage or Wizard since he is lacking in offensive spells, but he can be promoted to a Sorcerer with the Secret Book and learns a new set of powerful offensive spells. Sorcerer spells are stronger when they hit fewer units.
  
 
{{ShiningForceSpellTable | title=Mage/Wizard |
 
{{ShiningForceSpellTable | title=Mage/Wizard |
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Ninja (NINJ)
 
| info3=Ninja (NINJ)
| desc=Slade is a thief who stole the Jewels of Light and Evil and plunged the world into its current chaos. He wishes to make up for his mistake and joins in the dungeons of the Galam Castle. While he initially can only be equipped with knives, he becomes much more powerful when he is promoted to a Ninja and starts using swords. He has high movement speed and learns two unique magic spells. He is the only character who can equip the Gisarme, which has a chance of inflicting a one-hit kill.
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| desc=Slade is a thief who stole the Jewels of Light and Evil and plunged the world into its current chaos. He wishes to make up for his mistake and joins in the dungeons of the Galam Castle. While he initially can only be equipped with knives, he becomes much more powerful when he is promoted to a Ninja and starts using swords. He has high movement speed and learns two unique magic spells. He is the only character who can equip the Gisarme, which has a chance of cutting an enemy in half and inflicting a one-hit kill.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Monster (MNST)
 
| info3=Monster (MNST)
| desc=A dragon-turtle hybrid who can be recruited from Granseal Island after the seal holding back Zeon is broken. He has low health but high defense, so he takes very little damage from physical attacks but is especially vulnerable to magic users. Once promoted to Monster, he gains the ability to float and ignore terrain effects. He also has a chance of performing a devastating fire breath attack, though his hit points remain low.
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| desc=A dragon-turtle hybrid who can be recruited from Granseal Island after the seal holding back Zeon is broken. The player can give him a name when he joins. He has low health but high defense, so he takes very little damage from physical attacks but is especially vulnerable to magic users. Once promoted to Monster, he gains the ability to float and ignore terrain effects. After promotion, he has a chance of performing a devastating fire breath attack, though his hit points remain low and he fares poorly against the stronger enemies of the later game.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Phoenix (PHNX)
 
| info3=Phoenix (PHNX)
| desc=A legendary Phoenix. He initially follows the Force into battle as an uncontrollable character. After meeting Volcanon, he joins the party. He is one of the strongest characters in the game with both high attack and defense. He can fly and gains resistance to fire attacks after he is promoted. If he falls in battle, he revives himself for the next battle.
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| desc=A legendary Phoenix. He initially follows the Force into battle as an uncontrollable character. After meeting Volcanon, he joins the party. He is one of the strongest characters in the game with both high attack and defense and excellent mobility since he can fly. He gains resistance to fire attacks after he is promoted. If he falls in battle, he revives himself for the next battle.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Wolf Baron (WFBR)
 
| info3=Wolf Baron (WFBR)
| desc=A wolfman from Polca who joins during the battle in the streets of his hometown. Though he uses no weapons, he hits quite hard. His weakness is his slow speed, which can be mitigated with a Running Pimento or Running Ring.
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| desc=A wolfman from Polca who joins during the battle in the streets of his hometown. Though he uses no weapons, he hits quite hard. His weakness is his slow speed (which can be mitigated with a Running Pimento or Running Ring).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Bird Battler (BDBT)
 
| info3=Bird Battler (BDBT)
| desc=Prince of Bedoe who joins the Force after Polca. He can fly and has a decent attack but weak defense, which can be mitigated with the Protect Milk or Protect Ring.
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| desc=The Prince of Bedoe, who joins the Force after Polca. He can fly and has a decent attack, but he has weak defense (which can be mitigated with the Protect Milk or Protect Ring).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Brass Gunner (BRGN)
 
| info2=Brass Gunner (BRGN)
| desc=Rohde initially joins as the Caravan's driver. He later joins as a member of the Force after clearing the way to North Paramecia. He has a strong attack, but he has poor movement, which makes it difficult to get him into position.
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| desc=Rohde initially follows the Force as the Caravan's driver. He later joins as a member of the Force after clearing the way to North Paramecia. As a Brass Gunner, he has a strong attack but poor movement.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Pegasus Knight (PGNT)
 
| info4=Pegasus Knight (PGNT)
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a knight with high health. He can be promoted to a Paladin, but he is the strongest Pegasus Knight if promoted using the Pegasus Wing.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a knight with high health. He can be promoted to a Paladin, but he becomes the strongest Pegasus Knight if promoted using the Pegasus Wing.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Master Monk (MMNK)
 
| info4=Master Monk (MMNK)
| desc=One of the four characters who can be recruited before leaving Creed's mansion. She is a healer who learns Aura and Boost. She has the greatest magic point growth of all the healers in the game. She can be promoted to a Vicar or, with a Vigor Ball, a Master Monk.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. She is a healer who learns Aura and Boost (but she does not learn Heal Level 4). She has the greatest magic point growth of all the healers in the game. She can be promoted to a Vicar or, with a Vigor Ball, a Master Monk.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Baron (BRN)
 
| info4=Baron (BRN)
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a strong warrior but has lower than Jaha.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a strong warrior but has lower defense than Jaha. Like Jaha, he can be promoted to either a Gladiator or, with a Warrior's Pride, a Baron.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Sorcerer (SORC)
 
| info4=Sorcerer (SORC)
| desc=One of the four characters who can be recruited before leaving Creed's mansion. A mage who learns more offensive spells than Kazin. He can be promoted to a Wizard or to a Sorcerer with the Secret Book.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a Mage who learns more offensive spells than Kazin (including Freeze Level 4 and Blaze Level 4, which inflict high damage on a single target). He can be promoted to a Wizard or, with the Secret Book, a Sorcerer.
  
 
{{ShiningForceSpellTable | title=Mage/Wizard |
 
{{ShiningForceSpellTable | title=Mage/Wizard |
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Paladin (PLDN)
 
| info2=Paladin (PLDN)
| desc=A promoted Paladin who is one of the strongest Paladins available to the Force.
+
| desc=A Paladin who joins the Force after he is rescued from Geshp. He initially has an average attack and weak defense, though his stat growth increases at higher levels.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Sorceress (SORC)
 
| info2=Sorceress (SORC)
| desc=A sorceress who was turned into stone by Zalbard. She can join the party if Bowie talks to her "statue" in the Shrine of Mitula. As a Sorceress, her spells do more single-target damage than Mages and Wizards.
+
| desc=A Sorceress who was turned into stone by Zalbard. She can join the party if Bowie talks to her "statue" in the Shrine of Mitula. As a Sorceress, her spells do more single-target damage than Mages and Wizards.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Bird Battler (BDBT)
 
| info2=Bird Battler (BDBT)
| desc=A birdman who joins the party if Bowie saves him in Bedoe. He has slightly better attack growth than Luke but lower health.
+
| desc=A birdman who joins the party if Bowie saves him in Bedoe. He has a slightly stronger attack than Luke but lower health, and both birdmen have weaker defense than the other flyers in the game.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Vicar (VICR)
 
| info2=Vicar (VICR)
| desc=A healer who joins the Force in Moun. He eventually learns Heal level 4 and Aura level 4.
+
| desc=A Vicar who joins the Force in Moun. In addition to Detox, he learns both Heal Level 4 and Aura Level 4, which makes him a well rounded healer.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Pegasus Knight (PGNT)
 
| info2=Pegasus Knight (PGNT)
| desc=Jaro is a Pegasus Knight who initially appears as an enemy but defects to the Force during the battle in Northern Pacalon. As a Pegasus Knight, he is more resistant to arrows than birdmen.
+
| desc=Jaro is a Pegasus Knight who initially appears as an enemy but defects to the Force during the battle in Northern Pacalon. As a Pegasus Knight, he can fly and is more resistant to arrows than birdmen.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Gladiator (GLDT)
 
| info2=Gladiator (GLDT)
| desc=A Gladiator who joins after the battle in Moun. He is a strong tank with high health and defense but low movement.
+
| desc=A Gladiator who joins after the battle in Moun. He is a strong tank with high health and defense but low movement (but like other Gladiators, he can equip the Ground Axe, which increases his movement speed).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Master Monk (MMNK)
 
| info2=Master Monk (MMNK)
| desc=A Master Monk who is seeking the Red Baron for the murder of her fiancé. She can be found in her cottage in the southwest of the Nazca ship crash site. She has lower attack growth than the other Master Monks.
+
| desc=A Master Monk who is seeking the Red Baron for the murder of her fiancé. She can be found in her dojo in the southwest of the Nazca ship crash site. She has lower attack growth than the other Master Monks and takes a very long time to learn higher levels of Heal.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Robot (RBT)
 
| info2=Robot (RBT)
| desc=A robot who does not use any weapons. He joins after the Force reaches Roft. He has a high attack but middling defense and poor movement.
+
| desc=A robot who does not use any weapons. He joins after the Force reaches Roft. He has a high attack but mediocre defense and poor movement. He usually attacks with his arm but sometimes uses a special laser attack.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Golem (GLM)
 
| info2=Golem (GLM)
| desc=A golem who joins the Force if the player finds his missing arm in Moun and takes it to him in the ancient tunnel. He has very high attack and defense but low movement.
+
| desc=A golem who joins the Force if the player finds his missing arm in Moun and takes it to him in the ancient tunnel. He has a high attack and defense but low hit points and movement.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Red Baron (RDBN)
 
| info2=Red Baron (RDBN)
| desc=A Baron with high defense and mobility. He joins with the cursed Dark Sword, which casts the Desoul spell when used as an item. Like Peter, he revives himself if he falls in battle.
+
| desc=A general in the Galam army who becomes possessed by a Gizmo and transformed into an emotionless killer known as the Red Baron. After defeating him in battle, he is freed from his possession and tries to kill himself out of remorse, but he is unable to do so as he has become an immortal vampire and joins the party instead. He is Baron with high defense and mobility. He has the cursed Dark Sword, which casts the Desoul spell when used as an item. Like Peter, he revives himself if he falls in battle.
 
}}
 
}}
 
}}
 
}}
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{{quote|We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future. The number of staff we had working on the ''Shining Force'' series varied with each game until the Saturn era, during which time the team was pretty settled and didn't change much. We carefully chose our staff from among many candidates, and after ''Shining Force II'' the core staff remained and grew stronger together. ''Shining Force II'' was an experimental title where we improved the story and enhanced the game's 'RPG-ness'.|''[[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]''|ref={{ref|https://archive.org/details/GamesTMThe25GreatestSEGAGames/page/n23/mode/2up}}}}
 
{{quote|We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future. The number of staff we had working on the ''Shining Force'' series varied with each game until the Saturn era, during which time the team was pretty settled and didn't change much. We carefully chose our staff from among many candidates, and after ''Shining Force II'' the core staff remained and grew stronger together. ''Shining Force II'' was an experimental title where we improved the story and enhanced the game's 'RPG-ness'.|''[[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]''|ref={{ref|https://archive.org/details/GamesTMThe25GreatestSEGAGames/page/n23/mode/2up}}}}
  
===Translation===
+
===Localisation===
 
The most notable translation error is that the three Devil Kings are named as "Dark Sol, Dark Dragon, and Zeon." ''Shining Force II'' co-director and programmer Yasuhiro Taguchi has confirmed that the Devil Kings are in fact Darksol, Lucifer, and Zeon.{{ref|https://www.shiningforcecentral.com/?p=studies&c=taguchi}} The official translation's assigning Dark Sol and Dark Dragon the relatively detailed history of the Devil Kings not only alters ''Shining Force II'' but effectively rewrites the entire premises of ''Shining in the Darkness'' and ''Shining Force'', the games in which they are the foremost villains. For similar reasons, the entire plot of ''[[Shining Force Gaiden: Final Conflict]]'' is rendered nonsensical, since it is based on Darksol's role as a Devil King and shows "Dark Sol" (actually "Mephisto" in the original script, and an entirely different character from Darksol) being born less than a century before ''Shining Force II''. This mistranslation also creates at least two major contradictions between the English versions of ''Shining Force'' and ''Shining Force II'': ''Shining Force'' strongly implies that Dark Dragon is a creation of the Ancients, not a devil at all. Darksol is trying to resurrect Dark Dragon in ''Shining Force'', while ''Shining Force II'' tells that the three Devil Kings are fierce arch-rivals.
 
The most notable translation error is that the three Devil Kings are named as "Dark Sol, Dark Dragon, and Zeon." ''Shining Force II'' co-director and programmer Yasuhiro Taguchi has confirmed that the Devil Kings are in fact Darksol, Lucifer, and Zeon.{{ref|https://www.shiningforcecentral.com/?p=studies&c=taguchi}} The official translation's assigning Dark Sol and Dark Dragon the relatively detailed history of the Devil Kings not only alters ''Shining Force II'' but effectively rewrites the entire premises of ''Shining in the Darkness'' and ''Shining Force'', the games in which they are the foremost villains. For similar reasons, the entire plot of ''[[Shining Force Gaiden: Final Conflict]]'' is rendered nonsensical, since it is based on Darksol's role as a Devil King and shows "Dark Sol" (actually "Mephisto" in the original script, and an entirely different character from Darksol) being born less than a century before ''Shining Force II''. This mistranslation also creates at least two major contradictions between the English versions of ''Shining Force'' and ''Shining Force II'': ''Shining Force'' strongly implies that Dark Dragon is a creation of the Ancients, not a devil at all. Darksol is trying to resurrect Dark Dragon in ''Shining Force'', while ''Shining Force II'' tells that the three Devil Kings are fierce arch-rivals.
  
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==Versions==
 
==Versions==
 +
The overseas localization of the game lacks the ability to search in battle. This makes several items unattainable in these versions, including the Right of Hope and Life Ring items. However, a second Vigor Ball was added to elven town in the overseas versions, which allows players to promote both Sarah and Karna to the Master Monk class (giving the party up to three Master Monks once Sheela is found).{{ref|https://tcrf.net/Shining_Force_II/Regional_Differences}}
  
 
===Localised names===
 
===Localised names===

Revision as of 17:10, 26 August 2022

n/a

  • NTSC-U/PAL
  • NTSC-J

Sf2 us.png

Sf2 jp.png

Shining Force II
System(s): Sega Mega Drive, Virtual Console, Steam, Nintendo Switch Online
Publisher: Sega
Developer:
Genre: RPG[1], Simulation[2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
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Shining Force II, known as Shining Force II: Inishie no Fuuin (シャイニング・フォースII 古えの封印) in Japan, a sequel to Shining Force. It was released in Japan for the Sega Mega Drive in 1993, before seeing overseas releases in the following year.

Despite a multilingual cover and manual in PAL regions, Shining Force II is only thought to have been translated from its original Japanese incarnation into English. The English script, like many RPGs of the era, has many inaccuracies and continuity issues with other Shining games, being said to drastically alter plots from Shining in the Darkness and Shining Force in the process.

Story

Shining Force II, Introduction.png

Introduction

In a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the power of a magic seal by stealing the jewels of Light and Darkness; this unseals the demon king Zeon trapped therein. The following day, King Granseal falls sick when he is attacked by an unknown creature. Sir Astral, the court's adviser, along with his apprentices, Bowie the squire, Sarah the healer and Chester the knight, investigate these events at the castle. They find that the door to the Tower of Ancients has been unlocked and stands open.

Greeting their arrival in the tower are devils named "Gizmos" springing forth to attack, though their ultimate intentions are unknown. Upon their defeat, the Gizmo that appears to be the leader flees. It is discovered thereafter to have possessed King Granseal. Sir Astral and the nascent Shining Force visit the king, finding him possessed. Sir Astral exorcises the demon, which promptly flees. The Minister, in place of King Granseal who is looking over a fainted Astral, then orders the slaying of the Gizmo by a platoon of Granseal's soldiers. The Gizmo subsequently possesses the king of the neighboring kingdom of Galam. Bowie and his friends are captured by the Galam military: while in their dungeon, they meet the thief, Slade. When the party breaks out, Slade helps Bowie retrieve the Jewel of Light and accompanies his party back to Granseal, which has been invaded by Galam forces. They find the possessed King Galam inside the Ancient Tower, who has taken Princess Elis as a hostage. In the ensuing battle, Bowie wrests the Jewel of Darkness from him, but he is unable to rescue Elis, and the ground around the Ancient Tower collapses.

With the island is now being ravaged by earthquakes, entire population decide to evacuate the island and escape to the continent of Parmecia, to rebuild their kingdom and hopefully, one day take the Granseal Island back and rescue the Princess. One year later, New Granseal is visited by Peter, a phoenix and a servant of the God Volcanon. Believing that Volcanon can help them take their island back, Sir Astral orders Bowie and others to visit Volcanon and seek his help. Bowie and friends must now travel across Parmecia to gather allies, solve the riddle of the Jewels, obtain the Force Sword, and seal away Zeon once more.

Gameplay

Shining Force II, Battle Map.png

Shining Force II, Battle Scene.png

Battle map and scene

Shining Force II, Dwarven Blacksmith.png

Dwarven blacksmith

Shining Force II is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie, and plays a series of turn-based tactical battles. Battles take place on a square grid, and each unit occupies a single square. Battles are turn-based. Each turn, a character can move a fixed amount of squares along the battlefield, determined by its Movement statistic, and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions. The order of turns is determined by the unit's Agility score and a random seed. Characters gain experience points from attacking, using magical abilities, and defeating foes, which allow them to gain levels that increase their statistics and sometimes grant them new abilities. Defeated enemies also drop gold, which can be used to buy weapons and other items. Units are defeated when they lose all of their hit points. They receive a defensive benefit from the Land Effect of the tile on which they are standing.

When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Each town has a priest that can promote characters once they reach a certain level, resurrect fallen characters, and save the game. Some towns have a headquarters where the player can inspect and talk with allies and decide who joins the battle party. Later, the player obtains a Caravan that acts as a roaming headquarters and can store surplus items. While traveling through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.

Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which give them experience points, which allow them to gain levels and improve their statistics. Once a unit reaches level 20, that character has the ability to advance to a more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item. Characters have the following statistics:

  • HP: The number of hit points that the character has, which is the amount of damage the character can take from enemies before dying.
  • MP: The number of magic points that the character has, which is used for casting spells.
  • Attack: The amount of damage that the character deals to enemies.
  • Defense: The amount of damage that a character can absorb without losing hit points.
  • Agility: The priority in which a unit takes a turn in battle.
  • Movement: The number of tiles that a character can move in battle, which is affected by the type of terrain (except for flying units).

Statistics can also be improved through the use of items. The player can assemble an army of at most 12 members; members can be substituted in between battles, with the exception of Bowie, who must be present in every battle.

The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where the player can recover allies and fight the same battle again. The Force keeps any experience that is obtained, regardless of the battle's outcome, but players lose half of their gold if the team leader is defeated.

The player can find pieces of Mithril hidden throughout the game. Near the end of the game, the player can find a dwarven town with a blacksmith who can use the Mithril to forge special weapons. Mithril weapons are more powerful than regular weapons and often have special effects, such as improving secondary statistics or casting a spell when used as an item. The player can also find cursed items, which deal especially high damage but reduce a secondary statistic and have a chance of stunning the character temporarily in battle. Cursed items can only be unequipped by having a priest remove the curse.

Characters

The spell level requirements include the level of the character at promotion. For example, if Bowie is promoted at level 20, he learns Bolt at level 2 after being promoted.

Shining Force II, Characters.png
Bowie
Race:
Human
Initial class:
Swordsman (SDMN)
Promoted class:
Hero (HERO)
Leader of the Shining Force. Bowie is studying with Sarah, Chester, and Jaha under Sir Astal to become a swordsman. He is a well rounded fighter with the second highest movement range. He carries the Jewel of Light and the Jewel of Darkness with him on his neck. He is the only character that can equip the Achilles Sword (the only weapon that can harm Taros) as well as the Levanter and the Force Sword (the most powerful non-cursed swords in the game).
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Egress.png Egress Initially learned
Shining Force 2 Bolt.png Bolt Level 22 Level 31 Level 42 Level 51
Shining Force II, Characters.png
Sarah
Race:
Elf
Initial class:
Priest (PRST)
Promoted class:
Vicar (VICR)
Optional promoted class:
Master Monk (MMNK)
One of Bowie's classmates. A young elf who is training to be a Priest. She is one of the most effective healers in the game since she learns higher levels of the Heal spell before other characters do. She also learns Detox, which allows her to cure allies of status ailments. She can be promoted to a Master Monk with a Vigor Ball, which greatly improves her as a front-line fighting unit.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Heal.png Heal Initially learned Level 7 Level 22 Level 40
Shining Force 2 Detox.png Detox Level 4 Level 13 Level 33 Level 45
Shining Force 2 Blast.png Blast Level 10 Level 16 Level 25 Level 36
Shining Force 2 Slow.png Slow Level 19 Level 29
Shining Force II, Characters.png
Chester
Race:
Centaur
Initial class:
Knight (KNTE)
Promoted class:
Paladin (PLDN)
Optional promoted class:
Pegasus Knight (PGNT)
One of Bowie's classmates. He is a knight with high movement and fair fighting ability. He can be promoted to a Paladin, which improves his defense, or to a Pegasus Knight with the Pegasus Wing, which improves his mobility (but cannot be done until fairly late in the game).
Shining Force II, Characters.png
Jaha
Race:
Dwarf
Initial class:
Warrior (WARR)
Promoted class:
Gladiator (GLDT)
Optional promoted class:
Baron (BRN)
One of Bowie's classmates. He is a strong warrior with low movement (which can be mitigated with the Running Pimento or the Running Ring). He can be promoted to a Gladiator or, with a Warrior's Pride, a Baron. The latter increases his movement and allows him to equip swords in addition to axes.
Shining Force II, Characters.png
Kazin
Race:
Elf
Initial class:
Mage (MAGE)
Promoted class:
Wizard (WIZ)
Optional promoted class:
Sorcerer (SORC)
Pupil of Hawel, a character who would later appear in Shining Force Gaiden: Final Conflict. He is fairly weak as a Mage or Wizard since he is lacking in offensive spells, but he can be promoted to a Sorcerer with the Secret Book and learns a new set of powerful offensive spells. Sorcerer spells are stronger when they hit fewer units.
Mage/Wizard
Spell Level Acquired
1 2 3 4
Shining Force 2 Blaze.png Blaze Initially learned Level 5 Level 22 Level 35
Shining Force 2 Muddle.png Muddle Level 9 Level 25
Shining Force 2 Dispell.png Dispel Level 13
Shining Force 2 Desoul.png Desoul Level 18 Level 29
Sorcerer
Spell Level Acquired
1 2 3 4
Shining Force 2 Dao.png Dao Initially learned Level 12
Shining Force 2 Apollo.png Apollo Level 4 Level 17
Shining Force 2 Neptun.png Neptun Level 7 Level 26
Shining Force 2 Atlas.png Atlas Level 21 Level 32
Shining Force II, Characters.png
Slade
Race:
Wererat
Initial class:
Thief (THIF)
Promoted class:
Ninja (NINJ)
Slade is a thief who stole the Jewels of Light and Evil and plunged the world into its current chaos. He wishes to make up for his mistake and joins in the dungeons of the Galam Castle. While he initially can only be equipped with knives, he becomes much more powerful when he is promoted to a Ninja and starts using swords. He has high movement speed and learns two unique magic spells. He is the only character who can equip the Gisarme, which has a chance of cutting an enemy in half and inflicting a one-hit kill.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Katon.png Katon Level 24 Level 29 Level 45
Shining Force 2 Raijin.png Raijin Level 34 Level 39 Level 52
Shining Force II, Characters.png
Kiwi
Race:
Tortoise
Initial class:
Tortoise (TORT)
Promoted class:
Monster (MNST)
A dragon-turtle hybrid who can be recruited from Granseal Island after the seal holding back Zeon is broken. The player can give him a name when he joins. He has low health but high defense, so he takes very little damage from physical attacks but is especially vulnerable to magic users. Once promoted to Monster, he gains the ability to float and ignore terrain effects. After promotion, he has a chance of performing a devastating fire breath attack, though his hit points remain low and he fares poorly against the stronger enemies of the later game.
Shining Force II, Characters.png
Peter
Race:
Phoenix
Initial class:
Phoenik (PHNK)
Promoted class:
Phoenix (PHNX)
A legendary Phoenix. He initially follows the Force into battle as an uncontrollable character. After meeting Volcanon, he joins the party. He is one of the strongest characters in the game with both high attack and defense and excellent mobility since he can fly. He gains resistance to fire attacks after he is promoted. If he falls in battle, he revives himself for the next battle.
Shining Force II, Characters.png
May
Race:
Centaur
Initial class:
Ranger (RNGR)
Promoted class:
Bow Knight (BWNT)
A centaur archer recruited in Ribble. Her attack power is average, but she has excellent mobility and range and better stat growth than the other archers in the game.
Shining Force II, Characters.png
Gerhalt
Race:
Beastman
Initial class:
Wolf Man (WFMN)
Promoted class:
Wolf Baron (WFBR)
A wolfman from Polca who joins during the battle in the streets of his hometown. Though he uses no weapons, he hits quite hard. His weakness is his slow speed (which can be mitigated with a Running Pimento or Running Ring).
Shining Force II, Characters.png
Luke
Race:
Birdman
Initial class:
Birdman (BDMN)
Promoted class:
Bird Battler (BDBT)
The Prince of Bedoe, who joins the Force after Polca. He can fly and has a decent attack, but he has weak defense (which can be mitigated with the Protect Milk or Protect Ring).
Shining Force II, Characters.png
Rohde
Race:
Human
Promoted class:
Brass Gunner (BRGN)
Rohde initially follows the Force as the Caravan's driver. He later joins as a member of the Force after clearing the way to North Paramecia. As a Brass Gunner, he has a strong attack but poor movement.
Shining Force II, Characters.png
Rick
Race:
Centaur
Initial class:
Knight (KNTE)
Promoted class:
Paladin (PLDN)
Optional promoted class:
Pegasus Knight (PGNT)
A knight who can be recruited after defeat of Talos. He has high speed but middling attack. Like Chester, he can be promoted to a Paladin or, using the Pegasus Wing, a Pegasus Knight.
Shining Force II, Characters.png
Elric
Race:
Elf
Initial class:
Archer (ACHR)
Promoted class:
Sniper (SNPR)
Optional promoted class:
Brass Gunner (BRGN)
An archer who is recruited after saving him from harpies. He has long range and fair attack but low defense. He can be promoted to a Sniper, which has high agility, or a Brass Gunner with the Silver Tank, which has improved defense.
Shining Force II, Characters.png
Eric
Race:
Centaur
Initial class:
Knight (KNTE)
Promoted class:
Paladin (PLDN)
Optional promoted class:
Pegasus Knight (PGNT)
One of the four characters who can be recruited before leaving Creed's mansion. He is a knight with high health. He can be promoted to a Paladin, but he becomes the strongest Pegasus Knight if promoted using the Pegasus Wing.
Shining Force II, Characters.png
Karna
Race:
Elf
Initial class:
Priest (PRST)
Promoted class:
Vicar (VICR)
Optional promoted class:
Master Monk (MMNK)
One of the four characters who can be recruited before leaving Creed's mansion. She is a healer who learns Aura and Boost (but she does not learn Heal Level 4). She has the greatest magic point growth of all the healers in the game. She can be promoted to a Vicar or, with a Vigor Ball, a Master Monk.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Heal.png Heal Initially learned Level 5 Level 22
Shining Force 2 Blast.png Blast Level 8 Level 16 Level 26 Level 37
Shining Force 2 Boost.png Boost Level 12 Level 30
Shining Force 2 Aura.png Aura Level 33 Level 41 Level 55 Level 60
Shining Force II, Characters.png
Randolf
Race:
Dwarf
Initial class:
Warrior (WARR)
Promoted class:
Gladiator (GLDT)
Optional promoted class:
Baron (BRN)
One of the four characters who can be recruited before leaving Creed's mansion. He is a strong warrior but has lower defense than Jaha. Like Jaha, he can be promoted to either a Gladiator or, with a Warrior's Pride, a Baron.
Shining Force II, Characters.png
Tyrin
Race:
Elf
Initial class:
Mage (MAGE)
Promoted class:
Wizard (WIZ)
Optional promoted class:
Sorcerer (SORC)
One of the four characters who can be recruited before leaving Creed's mansion. He is a Mage who learns more offensive spells than Kazin (including Freeze Level 4 and Blaze Level 4, which inflict high damage on a single target). He can be promoted to a Wizard or, with the Secret Book, a Sorcerer.
Mage/Wizard
Spell Level Acquired
1 2 3 4
Shining Force 2 Blaze.png Blaze Initially learned Level 11 Level 51 Level 56
Shining Force 2 Freeze.png Freeze Level 5 Level 22 Level 31 Level 38
Shining Force 2 Sleep.png Sleep Level 25
Shining Force 2 Bolt.png Bolt Level 28 Level 35 Level 54 Level 60
Sorcerer
Spell Level Acquired
1 2 3 4
Shining Force 2 Dao.png Dao Level 21 Level 32
Shining Force 2 Apollo.png Apollo Level 23 Level 36
Shining Force 2 Neptun.png Neptun Level 28 Level 45
Shining Force 2 Atlas.png Atlas Level 40 Level 49
Shining Force II, Characters.png
Janet
Race:
Elf
Initial class:
Archer (ACHR)
Promoted class:
Sniper (SNIP)
Optional promoted class:
Brass Gunner (BRGN)
Elric's girlfriend, she joins the Force after acquiring the dynamite from Granseal. Her attack is lower than Elric, but her defence and agility is better. She can be promoted to a Sniper or to a Brass Gunner with the Silver Tank.
Shining Force II, Characters.png
Higins
Race:
Centaur
Promoted class:
Paladin (PLDN)
A Paladin who joins the Force after he is rescued from Geshp. He initially has an average attack and weak defense, though his stat growth increases at higher levels.
Shining Force II, Characters.png
Taya
Race:
Elf
Promoted class:
Sorceress (SORC)
A Sorceress who was turned into stone by Zalbard. She can join the party if Bowie talks to her "statue" in the Shrine of Mitula. As a Sorceress, her spells do more single-target damage than Mages and Wizards.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Dao.png Dao Initially learned Level 15
Shining Force 2 Apollo.png Apollo Level 12 Level 19
Shining Force 2 Neptun.png Neptun Level 22 Level 29
Shining Force 2 Atlas.png Atlas Level 25 Level 34
Shining Force II, Characters.png
Skreech
Race:
Birdman
Promoted class:
Bird Battler (BDBT)
A birdman who joins the party if Bowie saves him in Bedoe. He has a slightly stronger attack than Luke but lower health, and both birdmen have weaker defense than the other flyers in the game.
Shining Force II, Characters.png
Frayja
Race:
Human
Promoted class:
Vicar (VICR)
A Vicar who joins the Force in Moun. In addition to Detox, he learns both Heal Level 4 and Aura Level 4, which makes him a well rounded healer.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Heal.png Heal Initially learned Level 13 Level 56 Level 60
Shining Force 2 Detox.png Detox Level 5 Level 17 Level 37 Level 43
Shining Force 2 Aura.png Aura Level 34 Level 40 Level 46 Level 52
Shining Force 2 Attack.png Attack Level 49
Shining Force II, Characters.png
Jaro
Race:
Centaur
Promoted class:
Pegasus Knight (PGNT)
Jaro is a Pegasus Knight who initially appears as an enemy but defects to the Force during the battle in Northern Pacalon. As a Pegasus Knight, he can fly and is more resistant to arrows than birdmen.
Shining Force II, Characters.png
Gyan
Race:
Dwarf
Promoted class:
Gladiator (GLDT)
A Gladiator who joins after the battle in Moun. He is a strong tank with high health and defense but low movement (but like other Gladiators, he can equip the Ground Axe, which increases his movement speed).
Shining Force II, Characters.png
Sheela
Race:
Human
Promoted class:
Master Monk (MMNK)
A Master Monk who is seeking the Red Baron for the murder of her fiancé. She can be found in her dojo in the southwest of the Nazca ship crash site. She has lower attack growth than the other Master Monks and takes a very long time to learn higher levels of Heal.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Heal.png Heal Initially learned Level 5 Level 41 Level 51
Shining Force 2 Blast.png Blast Level 7 Level 18 Level 38 Level 47
Shining Force 2 Muddle.png Muddle Level 11 Level 36
Shining Force 2 Boost.png Boost Level 20 Level 44
Shining Force II, Characters.png
Zynk
Race:
Robot
Promoted class:
Robot (RBT)
A robot who does not use any weapons. He joins after the Force reaches Roft. He has a high attack but mediocre defense and poor movement. He usually attacks with his arm but sometimes uses a special laser attack.
Shining Force II, Characters.png
Claude
Race:
Golem
Promoted class:
Golem (GLM)
A golem who joins the Force if the player finds his missing arm in Moun and takes it to him in the ancient tunnel. He has a high attack and defense but low hit points and movement.
Shining Force II, Characters.png
Chaz
Race:
Human
Promoted class:
Wizard (WIZ)
Hawel's son, who joins once the Force reaches Yeel. He is a powerful Wizard but joins fairly late in the game.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force 2 Blaze.png Blaze Initially learned Level 11 Level 56 Level 60
Shining Force 2 Freeze.png Freeze Level 6 Level 17 Level 25 Level 46
Shining Force 2 Bolt.png Bolt Level 40 Level 44 Level 49 Level 53
Shining Force 2 Dispell.png Dispel Level 41
Shining Force II, Characters.png
Lemon
Race:
Human
Promoted class:
Red Baron (RDBN)
A general in the Galam army who becomes possessed by a Gizmo and transformed into an emotionless killer known as the Red Baron. After defeating him in battle, he is freed from his possession and tries to kill himself out of remorse, but he is unable to do so as he has become an immortal vampire and joins the party instead. He is Baron with high defense and mobility. He has the cursed Dark Sword, which casts the Desoul spell when used as an item. Like Peter, he revives himself if he falls in battle.

Items

Shining Force II, Character Status.png

Character status
Main article: Items (Shining Force)#Shining Force II.

Magic

Main article: Magic (Shining Force)#Shining Force II.

History

Development

Despite being preceded by the successful Shining in the Darkness and Shining Force, Sega remained reluctant to back development on Shining Force II, giving it the same limited budget as previous entries in the series and indirectly threatening the break-up of Sonic! Software Planning should the game not deliver as hoped. This put enormous pressure on producer and programmer Hiroyuki Takahashi and his team, many of whom dropped out before production of the game.


We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future. The number of staff we had working on the Shining Force series varied with each game until the Saturn era, during which time the team was pretty settled and didn't change much. We carefully chose our staff from among many candidates, and after Shining Force II the core staff remained and grew stronger together. Shining Force II was an experimental title where we improved the story and enhanced the game's 'RPG-ness'.

Hiroyuki Takahashi[22]


Localisation

The most notable translation error is that the three Devil Kings are named as "Dark Sol, Dark Dragon, and Zeon." Shining Force II co-director and programmer Yasuhiro Taguchi has confirmed that the Devil Kings are in fact Darksol, Lucifer, and Zeon.[23] The official translation's assigning Dark Sol and Dark Dragon the relatively detailed history of the Devil Kings not only alters Shining Force II but effectively rewrites the entire premises of Shining in the Darkness and Shining Force, the games in which they are the foremost villains. For similar reasons, the entire plot of Shining Force Gaiden: Final Conflict is rendered nonsensical, since it is based on Darksol's role as a Devil King and shows "Dark Sol" (actually "Mephisto" in the original script, and an entirely different character from Darksol) being born less than a century before Shining Force II. This mistranslation also creates at least two major contradictions between the English versions of Shining Force and Shining Force II: Shining Force strongly implies that Dark Dragon is a creation of the Ancients, not a devil at all. Darksol is trying to resurrect Dark Dragon in Shining Force, while Shining Force II tells that the three Devil Kings are fierce arch-rivals.

Legacy

Shining Force II is amongst the most successful Mega Drive games in Japan, though also garnered some popularity in North America and Europe. It has since been released as part of the Wii's Virtual Console service and through numerous compilations.

Comic adaptation

Sonic the Comic included "Shining Force" comics strips. The plot followed Shining Force 2 heroes trying to stop followers of Zeon from bringing demon into their world. The comics also brought Max in, the hero of the first Shining Force. The single story arc was called "The Curse of Zeon" (issue #73 to issue #78). It was the last big (6-7 issues) non-Sonic story arc featured in Sonic the Comic, not counting short Decap Attack stories.

Versions

The overseas localization of the game lacks the ability to search in battle. This makes several items unattainable in these versions, including the Right of Hope and Life Ring items. However, a second Vigor Ball was added to elven town in the overseas versions, which allows players to promote both Sarah and Karna to the Master Monk class (giving the party up to three Master Monks once Sheela is found).[24]

Localised names

Also known as
Language Localised Name English Translation
English (US) Shining Force II Shining Force II
Japanese シャイニング・フォースII 古えの封印 Shining Force II: Inishie no Fuuin

Production credits

Japanese version

Shining Force II Staff
  • Program: Yasuhiro Taguchi, Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
  • Subscript: Hiroyuki Takahashi, Ritsuko Hasasue, Shuji Shimizu
  • Map Design: Ritsuko Hisasue, Shuji Shimizu, Tatsuya Niikura
  • Character Design: Suezen
  • Graphic: Fumihide Aoki, Masayuki Hashimoto
  • Music Compose: Motoaki Takenouchi
  • Sound Effects: Dogen Shibuya, Enzan Shibuya
  • Manual: Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
  • Special Thanks to: Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
  • Directerd (sic) by: Shugo Takahashi, Yasuhiro Taguchi
  • Produced by: Hiroyuki Takahashi
  • Created by: Sonic Co., Ltd.
© Sega 1993
Source:
In-game credits

English version

Shining Force II Staff
  • Programmers: Yasuhiro Taguchi, Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
  • Subscript: Hiroyuki Takahashi, Ritsuko Hasasue, Shuji Shimizu
  • Map Design: Ritsuko Hasasue, Shuji Shimizu, Tatsuya Niikura
  • Character Design: Suezen
  • Graphics: Fumihide Aoki, Masayuki Hashimoto
  • Music Composer: Motoaki Takenouchi
  • Sound Effects: Dogen Shibuya, Enzan Shibuya
  • Manual: Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
  • Special Thanks to: Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
  • Directed by: Shugo Takahashi, Yasuhiro Taguchi
  • Produced by: Hiroyuki Takahashi
SOA Staff
© 1994 Sega
Source:
In-game credits

Digital manuals

Magazine articles

Main article: Shining Force II/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Visions (US) #21: "October/November 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-10: "October 1993" (1993-09-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-11: "November 1993" (1993-10-08)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
90 №9, p96
91 [27]
Sega Mega Drive
91
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
95
[28]
Beep! MegaDrive (JP) NTSC-J
80
[29]
Cool Gamer (RU)
80
[30]
Digitiser (UK) PAL
90
[31]
Electronic Games (1992-1995) (US) NTSC-U
58
[32]
Electronic Gaming Monthly (US) NTSC-U
68
[33]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[34]
Game Players (US) NTSC-U
95
[35]
GamePro (US) NTSC-U
60
[36]
Gamer (GR)
96
[37]
Gamestar (AU)
80
[6]
Games World: The Magazine (UK) PAL
85
[38]
Hippon Super (JP) NTSC-J
70
[39]
Joypad (FR) NTSC-J
97
[40]
Joypad (FR) PAL
91
[41]
Mega (UK) PAL
92
[42]
Mega Force (FR) PAL
89
[43]
Mega Fun (DE) PAL
87
[44]
Mega Play (US) NTSC-U
71
[45]
Mean Machines Sega (UK) PAL
91
[46]
Player One (FR)
90
[47]
Play Time (DE)
87
[48]
Power Unlimited (NL)
79
[49]
Sega Magazine (UK) PAL
92
[4]
Sega Power (UK)
90
[50]
Sega Pro (UK) PAL
88
[51]
Sega Force (SE)
91
[52]
Sega Saturn Magazine (JP) NTSC-J
84
[53]
Sonic the Comic (UK) PAL
75
[54]
Todo Sega (ES)
91
[55]
Tricks 16 bit (RU)
88
[56]
Video Games (DE) PAL
82
[57]
Sega Mega Drive
84
Based on
32 reviews

Shining Force II

Mega Drive, JP
ShiningForceII MD JP Box.jpg
Cover
ShiningForceII MD JP CartTop.jpg
ShiningForceII MD JP Cart.jpg
Cart
Shiningforceii md jp manual.pdf
Manual
Shiningforceii md jp map.jpg
Map
Mega Drive, US
ShiningForceII MD US Box.JPG
Cover
Shiningforce2 md us cart.jpg
Cart
Shining Force II MD US Manual.pdf
Manual
Mega Drive, EU
ShiningForceII MD EU Box.jpg
Cover
ShiningForceII MD EU Cart.jpg
Cart
Shining Force II MD EU Manual.jpg
Manual
ShiningForceII MD EU pcb.jpg
PCB
Mega Drive, PT

Mega Drive, AU
ShiningForceII MD AU cover.jpg
Cover
Mega Drive, BR
ShiningForceII MD BR Box.jpg
Cover
ShiningForceII MD BR Cart.jpg
Cart
Shiningforceii md br manual.pdf
Manual
Mega Drive, KR
ShiningForceII MD KR cover.jpg
Cover
ShiningForceII MD KR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 4815e075
MD5 6473b1505334ef5620d13191c18251fe
SHA-1 22defc2e8e6c1dbb20421b906796538725b3d893
2MB 1994-07 Cartridge (US)
Sega Mega Drive
CRC32 83cb46d1
MD5 7b17318e42b908e90ab20dd795825d73
SHA-1 a2ba86f4d756f98886f8f9a56f20cbf8c3b2945e
2MB 1994-07 Cartridge (EU)
Sega Mega Drive
CRC32 0288f3e1
MD5 3ba871d87f35feefcadfa9d4a2c06d13
SHA-1 8e1f1a510af4d43716d9ee34d47becf907dec147
2MB 1993-09 Cartridge (JP)
Sega Mega Drive
 ?
CRC32 d677edd1
MD5 3456cd758988ffb5760ed89ac206cfdb
SHA-1 50f91bd1a5f02337cb61bb14a1f9fd22c54aa598
Nintendo Switch Online (US/EU)
Sega Mega Drive
 ?
CRC32 78d4640a
MD5 a467df6b37471ecb680c51ce82042106
SHA-1 13ac16bfe779ad4db5e277c6a5a6cac83025b572
Nintendo Switch Online (JP)
Sega Mega Drive
 ?
CRC32 5af29c4b
MD5 38814a7b78a4e3e86cac22d925abb563
SHA-1 00879c9235df1efde4c8f8d133de3cfedaed3020
2MB 1993-09 EPROM cartridge[58] Page
Sega Mega Drive
 ?
CRC32 5843670c
MD5 ab2ff62e395effc492b88ebbb25576bd
SHA-1 cd98c45ec170ce72fabe2237cc55dc4f0b6aa884
2MB 1994-04-04 CD-R disc Page
Sega Mega Drive
 ?
CRC32 03b68bba
MD5 610a9531f384804b4759003ec8b9f4ac
SHA-1 caeb48ed31991614c21121bf7d7a899aea946a81
2MB 1994-06-07 CD-R disc Page
Sega Mega Drive
 ?
CRC32 4815e075
MD5 6473b1505334ef5620d13191c18251fe
SHA-1 22defc2e8e6c1dbb20421b906796538725b3d893
2MB 1994-06-30 CD-R disc Page

External links

References

  1. File:ShiningForceII MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. Sonic Times, "Volume 2 Number 9: October 1994" (US; 1994-xx-xx), page 8
  4. 4.0 4.1 4.2 4.3 Sega Magazine, "August 1994" (UK; 1994-07-15), page 92
  5. Computer & Video Games, "October 1994" (UK; 1994-09-15), page 83
  6. 6.0 6.1 Gamestar, "February 1995" (AU; 1995-xx-xx), page 70
  7. 7.0 7.1 http://www.nintendo.com/games/detail/_mPdbbrt5K7JaEuqbjVm-swKhUSs5Vfe (Wayback Machine: 2010-11-23 00:48)
  8. 8.0 8.1 http://www.nintendolife.com:80/games/megadrive/shining_force_ii_ancient_sealing (Wayback Machine: 2017-09-09 21:44)
  9. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Shining-Force-II-278898.html (archive.today)
  10. https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
  11. http://vc.sega.jp:80/vc_shiningforce2/ (Wayback Machine: 2008-07-16 10:28)
  12. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19765&pageID=4 (Wayback Machine: 2012-04-03 02:30)
  13. 13.0 13.1 13.2 13.3 13.4 https://steamdb.info/app/71160/ (Wayback Machine: 2019-11-12 23:40)
  14. 14.0 14.1 14.2 14.3 14.4 http://steamdb.info/app/71160/ (Wayback Machine: 2013-05-22 20:19)
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 https://steamdb.info/app/71160/history/?changeid=5755275
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 http://steamdb.info/app/71160/ (Wayback Machine: 2019-11-12 23:40)
  17. https://topics.nintendo.co.jp/article/024066ce-d840-4af5-a4c0-8e70d94a2667 (archive.today)
  18. @NintendoAmerica on Twitter (archive.today)
  19. @NintendoEurope on Twitter (archive.today)
  20. @NintendoUK on Twitter (archive.today)
  21. @NintendoAUNZ on Twitter (archive.today)
  22. https://archive.org/details/GamesTMThe25GreatestSEGAGames/page/n23/mode/2up
  23. [ ]
  24. The Cutting Room Floor: Shining Force II
  25. EGM², "November 1994" (US; 1994-1x-xx), page 121
  26. Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 85
  27. Sega Force, "6/94" (SE; 1994-09-14), page 26/27 (26)
  28. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 205
  29. Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
  30. Cool Gamer, "9" (RU; 2002-10-13), page 185
  31. Digitiser (UK) (1994-11-18)
  32. Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 152
  33. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
  34. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 278
  35. Game Players, "Vol. 7 No. 8 August 1994" (US; 1994-0x-xx), page 48
  36. GamePro, "September 1994" (US; 1994-xx-xx), page 124
  37. Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
  38. Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 14
  39. Hippon Super, "November 1993" (JP; 1993-10-02), page 41
  40. Joypad, "Février 1994" (FR; 199x-xx-xx), page 134
  41. Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 108
  42. Mega, "October 1994" (UK; 1994-09-29), page 40
  43. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 44
  44. Mega Fun, "10/94" (DE; 1994-09-21), page 55
  45. Mega Play, "August 1994" (US; 1994-0x-xx), page 62
  46. Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 72
  47. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 128
  48. Play Time, "11/94" (DE; 1994-10-05), page 96
  49. Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 48
  50. Sega Power, "October 1994" (UK; 1994-09-01), page 64
  51. Sega Pro, "October 1994" (UK; 1994-09-08), page 60
  52. Sega Force, "6/94" (SE; 1994-09-14), page 26
  53. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  54. Sonic the Comic, "July 8th 1994" (UK; 1994-06-25), page 10
  55. Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 54
  56. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 23
  57. Video Games, "12/94" (DE; 1994-11-23), page 101
  58. Hidden Palace: Shining Force II (Prototype)


Shining Force II

Sf2 us.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Books: Shining Force II: Inishie no Fuuin Kouryaku no Tebiki (1993) | Shining Force II: Inishie no Fuuin Hyakka (1993) | Shining Force II: Inishie no Fuuin Game Guide Book (1993) | Shining Force II: Inishie no Fuuin Hisshou Kouryaku Hou (1993)
Music: Symphonic Suite Shining Force II (1993)
Sega Mega Drive
Prototypes: Prototype | 1994-04-04 | 06-07 | 06-30



Shining series of games
Sega Mega Drive
Shining in the Darkness (1991) | Shining Force (1992) | Shining Force II (1993)
Sega Game Gear
Shining Force Gaiden: Ensei Jashin no Kuni e (1992) | Shining Force: The Sword of Hajya (1993) | Shining Force Gaiden: Final Conflict (1995)
Sega Mega-CD
Shining Force CD (1994)
Sega Saturn
Shining Wisdom (1995) | Shining the Holy Ark (1996) | Shining Force III (Scenario 2, 3, Premium Disc) (1997-1998)
Game Boy Advance
Shining Soul (2002) | Shining Soul II (2003) | Shining Force: Resurrection of the Dark Dragon (2004)
Sony PlayStation 2
Shining Tears (2004) | Shining Force Neo (2005) | Shining Force EXA (2007) | Shining Wind (2007)
Mobile phone
Shining Road to the Force (2005) | Shining Force Chronicle I (2005) | Shining Force Chronicle II (2005) | Shining Force Chronicle III (2006) | Shining Road II (2006) | Shining Wind X (2008) | SFCE Tokei (2012)
Windows PC
Shining Tears Material Collection (2006) | Shining Wind Fan Fest (2009)
Nintendo DS
Shining Force Feather (2009)
Arcade
Shining Force Cross (2009) | Shining Force Cross Raid (2010) | Shining Force Cross Elysion (2012) | Shining Force Cross Exlesia (2013) | Shining Force Cross Exlesia Zenith (2014) | Blade Arcus from Shining (2014)
Sony PlayStation Portable
Shining Hearts (2010) | Shining Blade (2012) | Shining Ark (2013)
Sony PlayStation 3
Shining Resonance (2014) | Blade Arcus from Shining EX (2015)
Sony PlayStation 4
Blade Arcus from Shining EX (2015) | Shining Resonance Refrain (2018)
iOS
Google Android OS
Shining Force Classics (2018) | Shining Force: Hero of Light and Darkness (2022)
World
Strategy games: Gameplay | Items | Accessories | Weapons | Magic
Shining related media
Albums
Sound Story of Shining and the Darkness (1991) | Shining Force Special Sound CD (1992) | Symphonic Suite Shining Force II (1993) | Symphonic Suite the Another Story of Shining Force (1994) | Shining Wisdom (1995) | Shining the Holy Ark Original Soundtrack (1996) | Shining Force III Original Soundtrack (1998) | Shining Force: Resurrection of the Dark Dragon Original Sound Tracks (2004) | Shining Tears (2004) | Shining Force Neo Music Collection (2005) | Shining Theme Music Shiro SAGISU Collection (2005) | Shining Tears Music Collection (2005) | Shining Force EXA Music Collection (2007) | Shining Wind Music Collection (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather Soundtrack (2009) | Shining Hearts Kaizoku Hihou Fan Disc (2010) | Shining Force Cross Raid Original Sound Track (2011) | Shining Hearts Original Soundtrack (2011) | Shining Blade Haru no Shin Seikatsu Ouen Fan Disc (2012) | Shining Blade Character Song Album (2012) | Shining Ark Tenshi no Fandisc (2013) | Shining Force Cross Original Sound Track (2014) | Shining Resonance Music Collection (2015)
Audiobooks
Shining Tears Drama CD Vol. 1 Dark Side: Memories and departure (2006) | Shining Tears Drama CD Vol. 2 Light Side: Yuushatei Hanjouki (2006) | Shining Wind Drama CD Vol. 1 (2007) | Shining Wind Drama CD Vol. 2 (2008) | Shining Force EXA Drama CD (2008) | Shining Wind Drama CD Vol. 3 (2008) | Shining Wind Drama CD Vol. 4 (2009) | Drama CD Shining Force Feather (2009) | Drama CD Shining Hearts (2011)
Books
Guide book: Shining and the Darkness Koushiki Guide Book (1991) | Shining Force Kanzen Kouryaku Guide (1992) | Shining Force Battle Guide (1993) | Shining Force II: Inishie no Fuuin Game Guide Book (1993) | Shining Force CD Koushiki Guide Book (1994) | Shining Wisdom Koushiki Guide Book (1995) | Shining the Holy Ark Koushiki Guide Book (1996) | Shining Force III Scenario 1: Outo no Kyoshin Official Guide (1997) | Shining Force III Scenario 1: Outo no Kyoshin Perfect Navi (1998) | Shining Force III Scenario 2: Nerawareta Miko Official Guide (1998) | Shining Force III Scenario 2: Nerawareta Miko Perfect Navi (1998) | Shining Force III Scenario 3: Hyouheki no Jashinguu Perfect Navi (1998) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Soul Kanzen Kouryaku Guide (2002) | Shining Force: Kuroki Ryuu no Fukkatsu Final Complete Guide (2004) | Shining Tears Final Complete Guide (2004) | Shining Tears Saikyou Kishidan Ikusei Guide (2004) | Shining Tears Official Strategy Guide (2005) | Shining Force Neo Force Master Ikusei Guide (2005) | Shining Force Neo Final Complete Guide (2005) | Shining Force Neo Official Strategy Guide (2005) | Shining Force EXA: The Master Guide‎ (2007) | Shining Force EXA Official Strategy Guide (2007) | Shining Force EXA Final Complete Guide (2007) | Shining Wind Saisoku Guide Book (2007) | Shining Wind Final Complete Guide (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather: The Master Guide‎ (2009) | Shining Force Feather Complete Guide (2009) | Shining Hearts Saisoku Guide Book (2010) | Shining Hearts Complete Guide (2011) | Shining Force Cross Raid Guide Book 1st (2011) | Shining Force Cross Raid Guide Book 2nd (2011) | Shining Blade First Blader's Guide (2012) | Shining Blade Complete Guide (2012) | Shining Force Cross Settei Shiryoushuu (2012) | Shining Ark Complete Guide (2013) | Shining Blade & Ark Visual Settei Shiryoushuu (2013)
Art book: Works for Shining the Holy Ark (1996) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Force EXA Visual Settei Shiryoushuu (2007) | Shining Force Feather Visual Settei Shiryoushuu (2009) | Shining Hearts Visual Settei Shiryoushuu (2011)
Unsorted: Shining and the Darkness Kouryakuhon (xxxx) | Shining Force: Kamigami no Isan Hisshou Kouryaku-hou (xxxx) | Shining Force Kouryaku no Tebiki (xxxx) | Shining Force II Inishie no Fuuin Hisshou Kouryaku-hou (xxxx) | Shining Force II Inishie no Fuuin Kouryaku no Tebiki (xxxx) | Shining Force Gaiden Final Conflict Hisshou Kouryaku-hou (xxxx) | Shining Force Gaiden & Gaiden II Hisshou Kouryaku-hou (xxxx) | Tony's Artworks from Shining Worlds (xxxx)
Film
Shining Tears X Wind (2007) | Shining Hearts: Shiawase no Pan (2010)
Toys
Weiß Schwarz Shining Force EXA TCG (2009)