Difference between revisions of "Silicon Graphics"

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{{Company
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{{CompanyBob
 
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| logo=SGI logo.svg
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| founded=1981-11-09
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| defunct=2009-05-11
| defunct=
 
| tseries=
 
 
| mergedwith=
 
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| headquarters=Mountain View, California, United States
 
}}
 
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{{stub}}'''Silicon Graphics, Inc.''', generally known as '''SGI''' (though historically known as '''Silicon Graphics Computer Systems''' or '''SGCS''') was a manufacturer of high performance computing solutions, usually for rendering computer graphics.
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{{stub}}'''Silicon Graphics, Inc.''', generally known as '''SGI''' (though historically known as '''Silicon Graphics Computer Systems''' or '''SGCS''') was an American manufacturer of high performance computing solutions, usually for rendering computer graphics.
  
SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the Nintendo 64. For the first half of the 1990s, they were also widely used by [[Sega]], at one point working on the graphics hardware for the [[Sega Saturn]], before [[Sega of Japan]] stepped in and cancelled the contract.
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SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the [[Nintendo 64]]. For the first half of the 1990s, they were also widely used by [[Sega]], at one point working on the graphics hardware for the [[Sega Saturn]], before [[Sega of Japan]] stepped in and cancelled the contract.
  
 
Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.
 
Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.
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==Third-party games utilising SGI technology==
 
==Third-party games utilising SGI technology==
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===[[Mega Drive]]===
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*''[[Batman Forever (Mega Drive)|Batman Forever]]'' (1995){{magref|mms|35|18}}
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*''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994)
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*''[[Shaq Fu]]'' (1994){{magref|mms|22|32}}
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*''[[Spot Goes to Hollywood]]'' (1995){{magref|mms|34|33}}
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===[[Mega-CD]]===
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*''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994)
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*''[[Loadstar: The Legend of Tully Bodine]]'' (1994)
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===[[32X]]===
 
===[[32X]]===
 
*''[[FIFA Soccer 96 (32X)|FIFA Soccer 96]]'' (1995)
 
*''[[FIFA Soccer 96 (32X)|FIFA Soccer 96]]'' (1995)
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*''[[Spot Goes to Hollywood]]'' (unreleased){{magref|mms|34|33}}
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===[[Saturn]]===
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*''[[Shellshock]]'' (1996){{magref|mms|35|30}}
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*''[[Blam! Machinehead]]'' (1996)
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*''[[Hyper 3D Pinball]]'' (1996)
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*''[[Spot Goes to Hollywood (Saturn)|Spot Goes to Hollywood]]'' (1997){{magref|mms|34|33}}
  
[[Category:Companies]]
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==References==
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<references />

Latest revision as of 08:40, 16 October 2021

https://segaretro.org/images/6/60/SGI_logo.svg

SGI logo.svg
Silicon Graphics
Founded: 1981-11-09
Defunct: 2009-05-11
Headquarters:
Mountain View, California, United States

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Silicon Graphics, Inc., generally known as SGI (though historically known as Silicon Graphics Computer Systems or SGCS) was an American manufacturer of high performance computing solutions, usually for rendering computer graphics.

SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the Nintendo 64. For the first half of the 1990s, they were also widely used by Sega, at one point working on the graphics hardware for the Sega Saturn, before Sega of Japan stepped in and cancelled the contract.

Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.

Sega games utilising SGI technology

Mega Drive

Mega-CD

32X

Saturn

Dreamcast

Third-party games utilising SGI technology

Mega Drive

Mega-CD

32X

Saturn

References