Difference between revisions of "Silicon Graphics"

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{{stub}}'''Silicon Graphics, Inc.''', generally known as '''SGI''' (though historically known as '''Silicon Graphics Computer Systems''' or '''SGCS''') was a manufacturer of high performance computing solutions, usually for rendering computer graphics.
 
{{stub}}'''Silicon Graphics, Inc.''', generally known as '''SGI''' (though historically known as '''Silicon Graphics Computer Systems''' or '''SGCS''') was a manufacturer of high performance computing solutions, usually for rendering computer graphics.
  
SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the Nintendo 64. For the first half of the 1990s, they were also widely used by [[Sega]], at one point working on the graphics hardware for the [[Sega Saturn]], before [[Sega of Japan]] stepped in and cancelled the contract.
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SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the [[Nintendo 64]]. For the first half of the 1990s, they were also widely used by [[Sega]], at one point working on the graphics hardware for the [[Sega Saturn]], before [[Sega of Japan]] stepped in and cancelled the contract.
  
 
Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.
 
Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.

Revision as of 18:51, 7 September 2017


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Silicon Graphics, Inc., generally known as SGI (though historically known as Silicon Graphics Computer Systems or SGCS) was a manufacturer of high performance computing solutions, usually for rendering computer graphics.

SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the Nintendo 64. For the first half of the 1990s, they were also widely used by Sega, at one point working on the graphics hardware for the Sega Saturn, before Sega of Japan stepped in and cancelled the contract.

Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.

Sega games utilising SGI technology

Mega Drive

Mega-CD

32X

Saturn

Dreamcast

Third-party games utilising SGI technology

Mega Drive

32X

Saturn

References