Difference between revisions of "T2: The Arcade Game"

From Sega Retro

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'''''{{PAGENAME}}''''' (T2 ジ・アーケードゲーム), is a light gun arcade game originally released by [[Midway Manufacturing]] in 1991. In its original form, it was simply known as ''Terminator 2: Judgment Day'', being inspired by the [[wikipedia:Terminator_2:_Judgment_Day|film of the same name]]. When brought to the home the following year, it was renamed, and should not to be confused with ''different'' ''[[Terminator 2: Judgment Day]]'' games released around the same period. Despite the change in title, this game is often referred simply as "T2", which prone to cause confusion.
+
'''''{{PAGENAME}}''''' (T2 ジ・アーケードゲーム), is a light gun arcade game originally released by [[Midway Manufacturing]] in 1991. In its original form, it was simply known as ''Terminator 2: Judgment Day'', after the [[wikipedia:Terminator_2:_Judgment_Day|film of the same name]]. When brought to home consoles the following year, it was renamed. It should not to be confused with the different ''[[Terminator 2: Judgment Day]]'' game released around the same period. Despite the change in title, this game is often referred simply as "T2", which is prone to cause confusion.
  
 
''T2: The Arcade Game'' was ported to the [[Sega Mega Drive]], [[Sega Master System]] and [[Sega Game Gear]]. The Mega Drive version of the game is compatible with the [[Sega Menacer]].
 
''T2: The Arcade Game'' was ported to the [[Sega Mega Drive]], [[Sega Master System]] and [[Sega Game Gear]]. The Mega Drive version of the game is compatible with the [[Sega Menacer]].
Line 68: Line 69:
  
 
==Gameplay==
 
==Gameplay==
The game is a first-person rail shooter. The first half of the game takes place during the human/machine war in 2029, and the second half takes place during John Connor's childhood in the 1990s. Stages scroll automatically. Sometimes a certain amount of enemies or locks have to be taken out to proceed. Various items are hidden that provide benefits such as increased firepower or extra credits. Players are lose points at the end of the level for killing civilians. Unlike most light gun games, players are equipped with machine guns that can be fired continuously by holding the trigger on the Menacer or {{B}} on a control pad. While the gun has unlimited ammunition, it gradually overheats and loses efficiency, so players must let it cool off occasionally by not firing for a duration. Each player has a gunpower gauge that indicates this and decreases as the gun is fired. Players also have a secondary weapon, a rocket launcher in the stages set in 2029 and a shotgun in the stages set in the 1990s, which is fired by pressing the top button on the Menacer or {{A}} on a control pad.
+
The game is a first-person rail shooter. The first half of the game takes place during the human/machine war in 2029, and the second half takes place during John Connor's childhood in the 1990s. Stages scroll automatically. Sometimes a certain amount of enemies or locks have to be taken out to proceed. Various items are hidden that provide benefits such as increased firepower or extra credits. Players are lose points at the end of the level for killing civilians.
 +
 
 +
Unlike most light gun games, players are equipped with machine guns that are fired continuously by holding the trigger on the Menacer or {{B}} on a control pad. While the gun has unlimited ammunition, it gradually overheats and loses efficiency, so players must let it cool off occasionally by not firing for a duration. Each player has a gunpower gauge that indicates this and decreases as the gun is fired. Players also have a secondary weapon, a rocket launcher in the stages set in 2029 and a shotgun in the stages set in the 1990s, which is fired by pressing the top button on the Menacer or {{A}} on a control pad.
  
 
Players have energy gauges that indicate their health. If the energy gauge is depleted, the player is defeated and can only continue playing at the cost of one credit. The score does not reset upon continuing. The quantity and positioning of enemies sometimes makes it impossible to avoid damage, meaning the game cannot be cleared without using continues.
 
Players have energy gauges that indicate their health. If the energy gauge is depleted, the player is defeated and can only continue playing at the cost of one credit. The score does not reset upon continuing. The quantity and positioning of enemies sometimes makes it impossible to avoid damage, meaning the game cannot be cleared without using continues.
Line 190: Line 193:
  
 
===8-bit version===
 
===8-bit version===
The Master System and Game Gear versions play similarly and have the same stages. The D-pad aims the crosshair, {{1}} fires the gun, and {{2}} shoots the secondary weapon. There are differences in stage layout and item placement. There are two different items: an item that picks a random item and an item that temporarily changes the secondary weapon to MIRV missiles that fire multiple volleys and seek targets automatically. There are three selectable difficulty levels (Easy, Normal, and Hard).
+
The Master System and Game Gear versions play similarly and have the same stages. The D-Pad aims the crosshair, {{1}} fires the gun, and {{2}} shoots the secondary weapon. There are differences in stage layout and item placement. There are two different items: an item that picks a random item and an item that temporarily changes the secondary weapon to MIRV missiles that fire multiple volleys and seek targets automatically. There are three selectable difficulty levels (Easy, Normal, and Hard).
  
 
Both versions are single-player. The Master System version does not support the [[Light Phaser]] and can only be played with the control pad.
 
Both versions are single-player. The Master System version does not support the [[Light Phaser]] and can only be played with the control pad.

Revision as of 16:07, 9 February 2023

For the platform game, see Terminator 2: Judgment Day.

n/a

  • Mega Drive
  • Master System
  • Game Gear

T2tAG Title.png

T2tAG SMS Title.png

T2tAG GG Title.png

T2: The Arcade Game
System(s): Sega Mega Drive, Sega Master System, Sega Game Gear
Publisher: Arena Entertainment (US/EU)
Sega Mega Drive
Sega Game Gear
Acclaim Japan (JP)
Developer:
Licensor: Midway Manufacturing, Carolco
Sound driver:
Sega Mega Drive
Krisalis sound driver
Peripherals supported:
Sega Mega Drive
Sega Menacer
Genre: Shooting[1][2][3][4], Action[5]

















Number of players:
Sega Mega Drive
1-2,
Sega Master System
Sega Game Gear
1
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 T-81023
Sega Mega Drive
US
$49.9549.95[6] T-81156
Sega Mega Drive
US
(Menacer)
$89.9989.99[7][6]
Sega Mega Drive
EU
T-81156-50
Sega Mega Drive
PT
Sega Mega Drive
UK
£39.9939.99[9][8] T-81156-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
BR
044220
Sega Master System
EU
MK-27061-50
Sega Master System
AU
Sega Game Gear
JP
¥4,8004,800 T-81027
Sega Game Gear
US
T-81088
Videogame Rating Council: GA
Sega Game Gear
EU
T-81088-50
Sega Game Gear
UK
£27.9927.99[12] T-81088-50
Non-Sega versions

T2: The Arcade Game (T2 ジ・アーケードゲーム), is a light gun arcade game originally released by Midway Manufacturing in 1991. In its original form, it was simply known as Terminator 2: Judgment Day, after the film of the same name. When brought to home consoles the following year, it was renamed. It should not to be confused with the different Terminator 2: Judgment Day game released around the same period. Despite the change in title, this game is often referred simply as "T2", which is prone to cause confusion.

T2: The Arcade Game was ported to the Sega Mega Drive, Sega Master System and Sega Game Gear. The Mega Drive version of the game is compatible with the Sega Menacer.

A Sega Mega-CD version appears to have been planned (with a US release of August 1993[13]), but was cancelled for unknown reasons.

Story

The story of the game falls in line with the movie Terminator 2: Judgment Day: to save the leader of the Human Resistance, John Connor, and his mother Sarah from the T-1000, an advanced prototype Terminator bent on killing them both. The player takes the role of a T-800 Terminator cyborg, already captured and reprogrammed by the human resistance, and fights alongside them against Skynet in the year 2029. Eventually, the T-800 and John Connor penetrate Skynet's headquarters and destroy the system CPU. Discovering the time displacement equipment, the T-800 is sent back through time to John's childhood, with the mission to protect him from the T-1000 that Skynet has already sent back. In the past, John, Sarah, and the T-800 launch an attack on Cyberdyne Systems in order to prevent the development and creation of Skynet. The T-1000 catches up to the group and pursues them in a police helicopter and a liquid nitrogen truck. The T-800 is able to freeze and shatter the T-1000 with the liquid nitrogen, but it quickly melts and reforms in order to continue its pursuit of John. Ultimately, the T-800 must stop the T-1000 from killing John and blast it into a vat of molten steel to destroy it.

Two endings are possible, depending on the outcome of the Cyberdyne raid. If all equipment is destroyed, the player receives a message that Judgment Day has been averted; otherwise, the company's research will continue and Judgment Day remains a possibility.

Gameplay

The game is a first-person rail shooter. The first half of the game takes place during the human/machine war in 2029, and the second half takes place during John Connor's childhood in the 1990s. Stages scroll automatically. Sometimes a certain amount of enemies or locks have to be taken out to proceed. Various items are hidden that provide benefits such as increased firepower or extra credits. Players are lose points at the end of the level for killing civilians.

Unlike most light gun games, players are equipped with machine guns that are fired continuously by holding the trigger on the Menacer or B on a control pad. While the gun has unlimited ammunition, it gradually overheats and loses efficiency, so players must let it cool off occasionally by not firing for a duration. Each player has a gunpower gauge that indicates this and decreases as the gun is fired. Players also have a secondary weapon, a rocket launcher in the stages set in 2029 and a shotgun in the stages set in the 1990s, which is fired by pressing the top button on the Menacer or A on a control pad.

Players have energy gauges that indicate their health. If the energy gauge is depleted, the player is defeated and can only continue playing at the cost of one credit. The score does not reset upon continuing. The quantity and positioning of enemies sometimes makes it impossible to avoid damage, meaning the game cannot be cleared without using continues.

The game supports two-player simultaneous play, with both players using control pads or with one player using the Menacer and the other player using a control pad. Players share credits. The number of starting credits can be set in the options menu.

Items

Items are collected by shooting them.

T2 The Arcade Game, Items.png
Extended Rapid Fire Coolant
Recharges the gunpower gauge and allows the gun to fire for a duration at full efficiency without overheating.
T2 The Arcade Game, Items.png
Rapid Fire Recharge
Recharges the gunpower gauge.
T2 The Arcade Game, Items.png
Smart Bomb
Destroys all enemies on screen.
T2 The Arcade Game, Items.png
Body Shield
Temporarily reduces damage done by enemies.
T2 The Arcade Game, Items.png
Full Recharge
Fully replenishes the energy gauge.
T2 The Arcade Game, Items.png
Plasma Pulse Energizer
Temporarily increases the power of the machine gun.
T2 The Arcade Game, Items.png
Credit
Gives the player an extra continue.
T2 The Arcade Game, Items.png
Rocket
Each rocket increases the supply of rockets by 3.
T2 The Arcade Game, Items.png
Shotgun Shell
Increases the supply of shotgun shells by 3.
T2 The Arcade Game, Items.png
Shotgun Case
Increases the supply of shotgun shells by 10.
T2 The Arcade Game, Items.png
Minigun
Temporarily changes the main weapon into a six-barrel minigun.
T2 The Arcade Game, Items.png
M-79 Grenade Launcher
Temporarily changes the secondary weapon into a grenade launcher.

Stages

T2 The Arcade Game, Stage 1.png

T2 The Arcade Game, Stage 1 Boss.png

  • T2 The Arcade Game, Stage 1.png

  • T2 The Arcade Game, Stage 1 Boss.png

The Battlefield

T2 The Arcade Game, Stage 2.png

The Human Hideout

T2 The Arcade Game, Stage 3.png

Trip to Skynet

T2 The Arcade Game, Stage 4.png

T2 The Arcade Game, Stage 4 Boss.png

  • T2 The Arcade Game, Stage 4.png

  • T2 The Arcade Game, Stage 4 Boss.png

Skynet

T2 The Arcade Game, Stage 5-1.png

T2 The Arcade Game, Stage 5-2.png

  • T2 The Arcade Game, Stage 5-1.png

  • T2 The Arcade Game, Stage 5-2.png

Cyberdyne Systems
The game has two endings depending on how much equipment is destroyed in this stage. Only 100% destruction triggers the good ending, which differs only by the text displayed on screen.

T2 The Arcade Game, Stage 6-1.png

T2 The Arcade Game, Stage 6-2.png

  • T2 The Arcade Game, Stage 6-1.png

  • T2 The Arcade Game, Stage 6-2.png

The Freeway

T2 The Arcade Game, Stage 7-1.png

T2 The Arcade Game, Stage 7-2.png

  • T2 The Arcade Game, Stage 7-1.png

  • T2 The Arcade Game, Stage 7-2.png

The Steel Mill

8-bit version

The Master System and Game Gear versions play similarly and have the same stages. The D-Pad aims the crosshair, 1 fires the gun, and 2 shoots the secondary weapon. There are differences in stage layout and item placement. There are two different items: an item that picks a random item and an item that temporarily changes the secondary weapon to MIRV missiles that fire multiple volleys and seek targets automatically. There are three selectable difficulty levels (Easy, Normal, and Hard).

Both versions are single-player. The Master System version does not support the Light Phaser and can only be played with the control pad.

T2 The Arcade Game GG, Stage 1.png

The Battlefield
T2 The Arcade Game GG, Stage 1.png

T2 The Arcade Game GG, Stage 1 Boss.png

The Battlefield, Boss
T2 The Arcade Game GG, Stage 1 Boss.png

T2 The Arcade Game GG, Stage 2.png

The Human Hideout
T2 The Arcade Game GG, Stage 2.png

T2 The Arcade Game GG, Stage 3.png

Trip to Skynet
T2 The Arcade Game GG, Stage 3.png

T2 The Arcade Game GG, Stage 4.png

Skynet
T2 The Arcade Game GG, Stage 4.png

T2 The Arcade Game GG, Stage 4 Boss.png

Skynet, Boss
T2 The Arcade Game GG, Stage 4 Boss.png

T2 The Arcade Game GG, Stage 5-1.png

Cyberdyne Systems 1
T2 The Arcade Game GG, Stage 5-1.png

T2 The Arcade Game GG, Stage 5-2.png

Cyberdyne Systems 2
T2 The Arcade Game GG, Stage 5-2.png

T2 The Arcade Game GG, Stage 6-1.png

The Freeway 1
T2 The Arcade Game GG, Stage 6-1.png

T2 The Arcade Game GG, Stage 6-2.png

The Freeway 2
T2 The Arcade Game GG, Stage 6-2.png

T2 The Arcade Game GG, Stage 7-1.png

The Steel Mill 1
T2 The Arcade Game GG, Stage 7-1.png

T2 The Arcade Game GG, Stage 7-2.png

The Steel Mill 2
T2 The Arcade Game GG, Stage 7-2.png

Versions

The game is not region-locked and thus runs on any region system.

Compared to the Arcade version and the Super NES port, the Sega Mega Drive differs greatly in terms of visuals and slightly in content.

  • Visually, the game now mainly features pixel artwork instead of digitized graphics. The palette has also been considerably brightened for unknown reasons.
  • In terms of content, enemy layout has been altered, there is no wall and no resistance soldiers before stage 1 boss, no elevator in stage 3 (also missing in the SNES port), some missing speech samples (most notably in the final stage after meeting the T-1000 for the first time the liquid nitrogen fight), no enemy helicopters in the Cyberdyne stage, no rope SWAT in the Cyberdyne stage and final stage. This list is incomplete.
  • The ending cinematic has been replaced by a single picture of John Connor (also in the SNES version).

Production credits

Mega Drive version

Acclaim Development by the Black Team
  • Billy Pidgeon, Michael Arkin, Carol Albert, Tom Rademacher, Jay Mazziotto
  • Special Thanks to: Eric Samulski, George Petro
Probe Development by the Pink Team
  • Producer: Tony Beckwith
  • Graphic Artist: Mark Knowles
  • Additional Artwork: Nick Bruty
  • Tester: Barg
  • Music: Matt Furniss
  • Music Driver: S. Hollingworth
  • Programming: Paul Carruthers
  • Special Thanks to: Bill Allen, Stu Gregg, Jeff Fort
Source:
In-game credits

Game Gear version

Acclaim Production by the Black Team
  • Strange Mark Flitman, Iron Mike Arkin, Donn Nauert, Tom Rademacher, Jay Mazziotto, Joe Allocco
  • Special Thanks to: George Petro, Linda Spelman, Dave Schmidt, Joti and Martin
  • This was...A Probe Development
Source:
In-game credits
T2 The Arcade Game GG credits.png
[14]


Magazine articles

Main article: T2: The Arcade Game/Magazine articles.

Promotional material

Main article: T2: The Arcade Game/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
79 №6, p56/57
85 №6, p56/57
Sega Mega Drive
82
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[15]
1700 igr dlya Sega (RU)
60
[16]
Alaab Alcomputtar (SA)
80
[17]
Aktueller Software Markt (DE)
62
[18]
Beep! MegaDrive (JP) NTSC-J
55
[19]
Cool Gamer (RU)
60
[20]
Computer & Video Games (UK)
90
[21]
Electronic Games (1992-1995) (US) NTSC-U
88
[22]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[23]
Mean Machines: The Essential Sega Guide (UK)
72
[24]
Game Power (IT)
71
[25]
GamePro (US) NTSC-U
95
[26]
GamesMaster (UK) PAL
80
[27]
Hippon Super (JP) NTSC-J
50
[28]
Joypad (FR)
83
[29]
Joystick (FR) NTSC-U
80
[30]
Mega (UK) PAL
82
[31]
MegaTech (UK) PAL
86
[32]
Micromanía (segunda época) (ES)
89
[33]
Mean Machines Sega (UK) PAL
75
[34]
Player One (FR)
85
[35]
Play Time (DE)
62
[36]
Sega Power (UK) PAL
88
[37]
Sega Power (UK) PAL
89
[38]
Sega Pro (UK) PAL
94
[39]
Sega Pro (UK) PAL
92
[40]
Sega Zone (UK) PAL
89
[41]
Sega Force (UK) PAL
92
[42]
Sega Saturn Magazine (JP) NTSC-J
54
[43]
Supergame (BR) NTSC-U
91
[44]
Supersonic (FR)
86
[45]
Tricks 16 bit (RU)
84
[46]
Video Games (DE) PAL
78
[47]
Sega Mega Drive
77
Based on
33 reviews

T2: The Arcade Game

Mega Drive, JP
T2tAG MD JP Box.jpg
Cover
Terminator2Arcade MD JP CartTop.jpg
T2tAG MD JP Cart.jpg
Cart
Mega Drive, US
T2tAG MD US Box.jpg
Cover
T2Arcade md us cart.jpg
Cart
T2 Arcade MD US Manual.pdf
Manual
Mega Drive, EU
T2tAG MD EU Box.jpg
Cover
T2tAG MD EU Cart.jpg
Cart
T2 The Arcade Game MD EU Manual.pdf
Manual
Mega Drive, PT
T2tAG MD PT cover.jpg
Cover
Mega Drive, SE (Rental)
T2tAG MD SE rental cover.jpg
Cover
Mega Drive, AU
T2tAG MD AU cover.jpg
Cover
Mega Drive, BR
T2thearcadegame md br cover.jpg
Cover
T2tAG MD BR carttop.jpg
T2tAG MD BR cartback.jpgT2tAG MD BR Cart.jpg
Cart
T2tAG MD BR pcb.pdf
PCB

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Joypad (FR)
69
[48]
Score (CZ)
53
[49]
Sega Magazin (DE)
38
[50]
Sega Master System
53
Based on
3 reviews

T2: The Arcade Game

Master System, EU
T2tAG SMS EU Box.jpg
Cover
T2tAG SMS EU Cart.jpg
Cart
Master System, AU
T2tAG SMS AU classics cover.jpg
Cover

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
58
[51]
Consoles + (FR)
79
[52]
Computer & Video Games (UK)
80
[12]
Hippon Super (JP) NTSC-J
50
[53]
Joypad (FR)
75
[48]
Player One (FR)
70
[54]
Power Unlimited (NL)
90
[55]
Sega Power (UK) PAL
64
[11]
Sega Pro (UK) NTSC
71
[56]
Sega Game Gear
71
Based on
9 reviews

T2: The Arcade Game

Game Gear, JP
T2tAG GG JP Box Back.jpgT2tAG GG JP Box Spine.jpgT2tAG GG JP Box Front.jpgT2tAG GG JP Box Spine2.jpg
Cover
T2tAG GG JP Cart.jpg
Cart
Game Gear, US
T2tAG GG US Box Back.jpgNospine.pngT2tAG GG US Box Front.jpg
Cover
T2 GG US cart.jpg
Cart
T2tAG gg us manual.pdf
Manual
Game Gear, EU
T2tAG GG EU Box Back.jpgT2tAG GG EU Box Spine.jpgT2tAG GG EU Box Front.jpgT2tAG GG EU Box Spine2.jpg
Cover
T2 GG EU cart.jpg
Cart
T2tAG GG EU Manual.jpg
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 a1264f17
MD5 3c2666bcc3c42a4218e46c5aba2bca15
SHA-1 85cc1cf3379d3ce23ca3c03d84fe6e2b3adc9c56
1MB 1992-10 Cartridge (US/EU)
Sega Mega Drive
 ?
CRC32 5e6fe52c
MD5 a8116b3d4cb98089cfa78fe4a7f9e5bb
SHA-1 64d0778d38b5eb0664c1b85e0689de637a416654
1MB 1993-12 Cartridge (JP)
Sega Mega Drive
 ?
CRC32 94255703
MD5 eac97bb10a17764668a35598fe41de26
SHA-1 87660389d70d73e5f0f68d672a0843712f7c4c85
1MB 1992-08 Page
Sega Master System
 ?
CRC32 93ca8152
MD5 f1983c31f965aa8de77df64483883550
SHA-1 cfa4a899185fced837991d14f011cdaca81e9dd7
512kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 0b1ba87f
MD5 95c43a0846089717fca37c4d26373973
SHA-1 a56fc1154709cae443efeed6e6310cc059396605
512kB Cartridge (JP)
Sega Game Gear
 ?
CRC32 9479c83a
MD5 d459d14baddfa9f8a69e91f79be71b9b
SHA-1 12b6f5542b6cebfe872096eab2a885d297eefa2f
512kB Cartridge (US/EU)

References

  1. File:T2tAG MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. File:T2tAG GG JP Box Front.jpg
  4. 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
  5. File:T2tAG GG EU Box Back.jpg
  6. 6.0 6.1 VideoGames & Computer Entertainment, "January 1993" (US; 199x-xx-xx), page 28
  7. GamePro, "March 1993" (US; 1993-xx-xx), page 45
  8. 8.0 8.1 8.2 Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 24
  9. Sega Force, "February 1993" (UK; 1993-01-14), page 40
  10. GamePro, "November 1993" (US; 1993-xx-xx), page 213
  11. 11.0 11.1 11.2 Sega Power, "January 1994" (UK; 1993-12-02), page 47
  12. 12.0 12.1 Computer & Video Games, "January 1994" (UK; 1993-12-15), page 112
  13. Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
  14. File:T2 The Arcade Game GG credits.png
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 235
  16. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 241
  17. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 81
  18. Aktueller Software Markt, "März 1993" (DE; 1993-02-08), page 128
  19. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 20
  20. Cool Gamer, "9" (RU; 2002-10-13), page 222
  21. Computer & Video Games, "March 1993" (UK; 1993-02-15), page 68
  22. Electronic Games (1992-1995), "March 1993" (US; 1993-02-09), page 61
  23. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 363
  24. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 106
  25. Game Power, "Marzo 1993" (IT; 1993-0x-xx), page 46
  26. GamePro, "March 1993" (US; 1993-xx-xx), page 44
  27. GamesMaster, "February 1993" (UK; 1993-01-21), page 60
  28. Hippon Super, "March 1994" (JP; 1994-02-03), page 61
  29. Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 56
  30. Joystick, "Février 1993" (FR; 1993-0x-xx), page 192
  31. Mega, "January 1993" (UK; 1992-12-17), page 55
  32. MegaTech, "January 1993" (UK; 1992-12-20), page 42
  33. Micromanía (segunda época), "Marzo 1993" (ES; 1993-0x-xx), page 48
  34. Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 74
  35. Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 90
  36. Play Time, "4/93" (DE; 1993-03-10), page 108
  37. Sega Power, "January 1993" (UK; 1992-12-03), page 48
  38. Sega Power, "February 1993" (UK; 1993-01-07), page 51
  39. Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 22
  40. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  41. Sega Zone, "January 1993" (UK; 1992-12-xx), page 20
  42. Sega Force, "February 1993" (UK; 1993-01-14), page 38
  43. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  44. Supergame, "Novembro 1992" (BR; 1992-11-xx), page 24
  45. Supersonic, "Février 1993" (FR; 1993-xx-xx), page 15
  46. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
  47. Video Games, "2/93" (DE; 1993-01-27), page 85
  48. 48.0 48.1 Joypad, "Mars 1994" (FR; 1994-0x-xx), page 122
  49. Score, "Cervenec 1994" (CZ; 1994-07-01), page 61
  50. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 24
  51. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 22
  52. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 154
  53. Hippon Super, "April 1994" (JP; 1994-03-03), page 61
  54. Player One, "Février 1994" (FR; 1994-0x-xx), page 112
  55. Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 51
  56. Sega Pro, "November 1993" (UK; 1993-10-14), page 74


T2: The Arcade Game

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Sega Mega Drive
Prototypes: 1992-08



RoboCop and Terminator franchise games for Sega systems
Sega Mega Drive
The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993)
Sega Master System
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Game Gear
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Mega-CD
The Terminator (1993)