Difference between revisions of "Xbox"

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{{ConsoleBob
 
{{ConsoleBob
| logos=[[File:Xbox logo.svg|320px]]
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| logo=Xbox logo.svg
 
| consoleimage=Xbox.jpg
 
| consoleimage=Xbox.jpg
| imgwidth=320
 
 
| name=
 
| name=
 
| maker=[[Microsoft]]
 
| maker=[[Microsoft]]
| variants=
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| releases={{releasesXbox
| add-ons=
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| xbox_date_us=2001-11-15{{ref|https://web.archive.org/web/20011006030323/http://www.xbox.com/News/0109/2101.htm}}
| processor=
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| xbox_rrp_us=299.99{{ref|https://web.archive.org/web/20011006030323/http://www.xbox.com/News/0109/2101.htm}}
| releases={{releases
 
| xbox_date_us=2001-11-15
 
 
| xbox_date_eu=2002-03-14
 
| xbox_date_eu=2002-03-14
| xbox_date_jp=2002-02-22
+
| xbox_date_jp=2002-02-22{{ref|https://web.archive.org/web/20020305204529/http://xbox.jp:80/news/xbox/x_release20020222_01.html}}
 +
| xbox_rrp_jp=34,800{{ref|https://web.archive.org/web/20020305204529/http://xbox.jp:80/news/xbox/x_release20020222_01.html}}
 
| xbox_date_au=2002-03-14
 
| xbox_date_au=2002-03-14
 
}}
 
}}
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==Overview==
 
==Overview==
Though the Xbox does not represent Microsoft's first foray into video games, it does represent their first attempt at a dedicated video game console. It was built by the team which had pioneered DirectX technology on Windows PCs (hence its working name, "DirectX Box"), and was the first major console in many years not to have been designed by a Japanese video game company. The Xbox is largely considered to be a relatively successful endeavour for Microsoft, though the company's business naivety when dealing with console gaming (particularly in Japan where the Xbox bombed) led to a number of issues which kept the Xbox behind the [[PlayStation 2]] both in terms of content and sales.
+
Though the Xbox does not represent Microsoft's first foray into video games, it does represent their first attempt at a dedicated video game console. It was built by the team which had pioneered DirectX technology on Windows PCs (hence its working name, "DirectX Box"), and was the first major console since the Atari Jaguar to have been designed by a non-Japanese video game company. The Xbox is largely considered to be a relatively successful endeavour for Microsoft, though the company's business naivety when dealing with console gaming led to a number of issues which kept the Xbox behind the [[PlayStation 2]] both in terms of content and sales. Notably, the Xbox performed abysmally in Japan and struggled throughout much of Europe, but performed much better in North America where it pushed the GameCube to third place.
  
The Xbox is considered to have been the most powerful console of its generation, but was disposed of relatively quickly after the launch of the far more successful Xbox 360 console. Many consider the Xbox (and by extension, the Xbox 360) to be the spiritual successor to Sega's line of consoles.
+
From a technical perspective, the Xbox ''should'' be the most powerful console of its generation, but the GameCube is better suited to some tasks and some games designed for the PlayStation 2 (e.g. the ''Grand Theft Auto'' and ''Metal Gear Solid'' series) generally perform better on Sony's machine. For games designed as multi-platform from the outset, usually (but not always) the Xbox versions operate at higher resolutions and frame rates than the competition.
  
==Sega Support==
+
The Xbox was the first console to incorporate an 8-10GB hard drive (significantly larger than the memory cards required by the Japanese machines) which could in theory reduce loading times, but it is also plagued by poor design decisions - it is a much bigger and heavier console than its counterparts that is more susceptible to overheating.
[[Sega]] was one of the first major third-party publishers to back the Xbox, announcing an eleven game deal for the system during the 2001 [[Tokyo Game Show]] and becoming one of the biggest Japanese publishers to support the system. Many former Dreamcast games or sequels to popular franchises, including ''[[Jet Set Radio Future]]'', ''[[Panzer Dragoon Orta]]'', ''[[Sega GT 2002]]'' (and ''[[Sega GT Online]]''), ''[[Gunvalkyrie]]'', ''[[Crazy Taxi 3: High Roller]]'', ''[[The House of the Dead III]]'' and ''[[ToeJam & Earl III: Mission to Earth]]'' were made exclusive to the Xbox console (although some have been re-released on other platforms since).
 
  
Many factors suggest the Xbox was Sega's preferred console during the first two or three years of the system's lifecycle. [[Sega Chihiro]] arcade hardware is derived from the Xbox, and much of Sega's early Xbox games are arguably more demanding in nature than their PlayStation 2 output (with a closer resemblence to that of the Sega Dreamcast's western library than the family-friendly selection of games given to the GameCube and the Japanese-centric games given to the PlayStation 2). By the middle of the decade, however, the playing field was leveled, with a stronger focus on multi-platform games over giving each system its own set of exclusive titles.
+
The Xbox is also very poor at keeping time due to Microsoft's decision to use a "clock capacitor" rather than a traditional battery. This can affect games which use the clock to validate save files or trigger special events - if the system is not connected to mains power, the clock only stays active for about 8 hours, after which the user will need to reset it when the console is turned on. This capacitor is also a huge risk in older models - it is known to explode and cause damage to the console's internals, and can only be accessed by disassembling the unit.
  
Much of the Xbox's design is influenced from the [[Sega Dreamcast]], not just from a controller design perspective, but from the lessons Microsoft learned from the [[Windows CE]] operating system included in the Dreamcast's specifications. At one point the Xbox was even planned to be able to run Dreamcast games, with [[Isao Okawa]], then-president of Sega, having several meetings with Microsoft founder Bill Gates over the subject. The deal inevitably fell through due to online issues - Dreamcast online support conflicting with Microsoft's plans for the Xbox Live service. The relationship between Sega and Microsoft remained very close at the time, with [[Sega of America]]'s [[Peter Moore]] migrating to Microsoft in the years that followed.
+
The Xbox was disposed of relatively quickly after the launch of the far more successful Xbox 360 console. The 360 is backwards compatible with many Xbox games, but support is patchy and games may run better on the original unit. Similarly the [[Xbox One]] also supports a selection of original Xbox titles.
  
==List of Sega Games for the Xbox==
+
==Sega support==
(list here)
+
[[Sega]] was one of the first major third-party publishers to back the Xbox, announcing that it would be publishing eleven video games for the platform during [[Tokyo Game Show 2001 Autumn]]{{ref|https://web.archive.org/web/20021117061804/http://www.sega.jp/release/nr010330_1e.html}}. The commitment from Sega was seen as something of a coup for Microsoft - with such a big Japanese publisher on board, it was hoped others from the region might follow suit, giving the console the much needed Japanese interest that had so far eluded the fledgling games machine.
  
[[Category:Non-Sega consoles]]
+
Sega and Microsoft had worked closely with each other during the design of the [[Sega Dreamcast]], with Sega benefiting from the inclusion of [[Windows CE]], and Microsoft being able to experience the video game market at close range. Both were also eager to push the benefits of online gaming - a feeling perhaps not shared with [[Sony]] and [[Nintendo]] at the time. The Dreamcast is also thought to have influenced the design of the Xbox's controllers, with a similar button layout and two peripheral slots on the top.
 +
 
 +
At one point the Xbox was even planned to be able to run Dreamcast games, with [[Isao Okawa]], then-president of Sega, having several meetings with Microsoft founder Bill Gates over the subject. The deal inevitably fell through due to online issues (Dreamcast online support conflicting with Microsoft's plans for the Xbox Live service), but the relationship between the two firms remained close, with [[Sega of America]]'s [[Peter Moore]] migrating to Microsoft in the years that followed. The [[Sega Chihiro]] arcade board would also be derived from the Xbox, similar to how the [[NAOMI]] system stems from the Dreamcast.
 +
 
 +
Sega missed the US launch of the Xbox, but through [[Smilebit]], was able to release two exclusive games to coincide with the Japanese and European launch windows in early 2002; ''[[Jet Set Radio Future]]'' and ''[[Gunvalkyrie]]''. While highly rated, both sold poorly in Japan{{magref|xbn|3|24}} - a recurring theme owed to Microsoft's inability to appeal to international audiences. This would be followed by the likes of
 +
''[[Crazy Taxi 3: High Roller]]'', ''[[Panzer Dragoon Orta]]'', ''[[Sega GT 2002]]'', ''[[The House of the Dead III]]'', ''[[ToeJam & Earl III: Mission to Earth]]'' and ''[[World Series Baseball (Xbox)|World Series Baseball]]'' later in the year - all exclusive to the Xbox, but none able to entice the Japanese market.
 +
 
 +
While perhaps initially treating the Xbox as a "continuation" of the Dreamcast, the playing field was levelled in 2003, with Sega adopting a clearer multi-platform strategy for the Xbox, PlayStation 2 and GameCube. Roughly 50 games were released by Sega for the Xbox in total - more than the GameCube, but far less than the PlayStation 2.
 +
 
 +
A ''Panzer Dragoon Orta'' model of the Xbox console also released excuslively through [[Sega Direct]] on the 19th December 2002. Only 999 units were produced and were sold for ¥35,800{{ref|https://web.archive.org/web/20071118203752/http://sega.jp/corp/release/2002/1021_1/}}.
 +
 
 +
==Lists of Sega games for the Xbox==
 +
{{BulletPointGameList|XBOX}}
 +
 
 +
===By region===
 +
*[[List of Xbox games in Australia]]
 +
*[[List of Xbox games in Brazil]]
 +
*[[List of Xbox games in Canada]]
 +
*[[List of Xbox games in France]]
 +
*[[List of Xbox games in Germany]]
 +
*[[List of Xbox games in Italy]]
 +
*[[List of Xbox games in Japan]]
 +
*[[List of Xbox games in Mexico]]
 +
*[[List of Xbox games in Russia]]
 +
*[[List of Xbox games in South Korea]]
 +
*[[List of Xbox games in Spain]]
 +
*[[List of Xbox games in Taiwan]]
 +
*[[List of Xbox games in the United Kingdom]]
 +
*[[List of Xbox games in the United States]]
 +
 
 +
==Photo gallery==
 +
<gallery>
 +
Xbox JP PanzerDragoonOrta.jpg|Xbox console, ''[[Panzer Dragoon Orta]]'' model
 +
</gallery>
 +
 
 +
==Promotional images==
 +
<gallery>
 +
XboxE32004 xbox.png
 +
XboxE32004 Xbox and controller-LATEST2.png
 +
X02 Controller-Angle.jpg
 +
X02 Controller-Front.jpg
 +
X03MediaResource CONTROL2.jpg
 +
X03MediaResource CONTROL4.jpg
 +
X03MediaResource CONTROL6.jpg
 +
X03MediaResource CONTROL8.jpg
 +
X03MediaResource CONTRO10.jpg
 +
X03MediaResource CONTRO12.jpg
 +
X03MediaResource CONTRO14.jpg
 +
X03MediaResource CONTRO16.jpg
 +
X03MediaResource CONTROLE.jpg
 +
X03MediaResource CONTROL1.jpg
 +
X03MediaResource CONTROL3.jpg
 +
X03MediaResource CONTROL5.jpg
 +
X03MediaResource CONTROL7.jpg
 +
X03MediaResource CONTROL9.jpg
 +
X03MediaResource CONTRO11.jpg
 +
X03MediaResource CONTRO13.jpg
 +
X03MediaResource CONTRO15.jpg
 +
X03MediaResource CONTROLL.jpg
 +
X03MediaResource Controller-S-Front.png
 +
X03MediaResource Xbox-Console-Angle.png
 +
</gallery>
 +
 
 +
==References==
 +
<references />
 +
{{NonSegaConsoles}}

Latest revision as of 16:26, 21 September 2022

Xbox logo.svg
Xbox.jpg
Xbox
Manufacturer: Microsoft
Release Date RRP Code
Xbox
JP
¥34,80034,800[2]
Xbox
US
$299.99299.99[1]
Xbox
EU
Xbox
AU

The Xbox is a video game console developed by Microsoft, and was first released in late 2001. It was Microsoft's first independent venture into the console arena, and competed in the sixth generation of video game consoles, primarily against the PlayStation 2, Nintendo GameCube and to a lesser extent, the Sega Dreamcast. The Xbox was Microsoft's major console until 2005, when the Xbox's successor, the Xbox 360 launched.

Overview

Though the Xbox does not represent Microsoft's first foray into video games, it does represent their first attempt at a dedicated video game console. It was built by the team which had pioneered DirectX technology on Windows PCs (hence its working name, "DirectX Box"), and was the first major console since the Atari Jaguar to have been designed by a non-Japanese video game company. The Xbox is largely considered to be a relatively successful endeavour for Microsoft, though the company's business naivety when dealing with console gaming led to a number of issues which kept the Xbox behind the PlayStation 2 both in terms of content and sales. Notably, the Xbox performed abysmally in Japan and struggled throughout much of Europe, but performed much better in North America where it pushed the GameCube to third place.

From a technical perspective, the Xbox should be the most powerful console of its generation, but the GameCube is better suited to some tasks and some games designed for the PlayStation 2 (e.g. the Grand Theft Auto and Metal Gear Solid series) generally perform better on Sony's machine. For games designed as multi-platform from the outset, usually (but not always) the Xbox versions operate at higher resolutions and frame rates than the competition.

The Xbox was the first console to incorporate an 8-10GB hard drive (significantly larger than the memory cards required by the Japanese machines) which could in theory reduce loading times, but it is also plagued by poor design decisions - it is a much bigger and heavier console than its counterparts that is more susceptible to overheating.

The Xbox is also very poor at keeping time due to Microsoft's decision to use a "clock capacitor" rather than a traditional battery. This can affect games which use the clock to validate save files or trigger special events - if the system is not connected to mains power, the clock only stays active for about 8 hours, after which the user will need to reset it when the console is turned on. This capacitor is also a huge risk in older models - it is known to explode and cause damage to the console's internals, and can only be accessed by disassembling the unit.

The Xbox was disposed of relatively quickly after the launch of the far more successful Xbox 360 console. The 360 is backwards compatible with many Xbox games, but support is patchy and games may run better on the original unit. Similarly the Xbox One also supports a selection of original Xbox titles.

Sega support

Sega was one of the first major third-party publishers to back the Xbox, announcing that it would be publishing eleven video games for the platform during Tokyo Game Show 2001 Autumn[3]. The commitment from Sega was seen as something of a coup for Microsoft - with such a big Japanese publisher on board, it was hoped others from the region might follow suit, giving the console the much needed Japanese interest that had so far eluded the fledgling games machine.

Sega and Microsoft had worked closely with each other during the design of the Sega Dreamcast, with Sega benefiting from the inclusion of Windows CE, and Microsoft being able to experience the video game market at close range. Both were also eager to push the benefits of online gaming - a feeling perhaps not shared with Sony and Nintendo at the time. The Dreamcast is also thought to have influenced the design of the Xbox's controllers, with a similar button layout and two peripheral slots on the top.

At one point the Xbox was even planned to be able to run Dreamcast games, with Isao Okawa, then-president of Sega, having several meetings with Microsoft founder Bill Gates over the subject. The deal inevitably fell through due to online issues (Dreamcast online support conflicting with Microsoft's plans for the Xbox Live service), but the relationship between the two firms remained close, with Sega of America's Peter Moore migrating to Microsoft in the years that followed. The Sega Chihiro arcade board would also be derived from the Xbox, similar to how the NAOMI system stems from the Dreamcast.

Sega missed the US launch of the Xbox, but through Smilebit, was able to release two exclusive games to coincide with the Japanese and European launch windows in early 2002; Jet Set Radio Future and Gunvalkyrie. While highly rated, both sold poorly in Japan[4] - a recurring theme owed to Microsoft's inability to appeal to international audiences. This would be followed by the likes of Crazy Taxi 3: High Roller, Panzer Dragoon Orta, Sega GT 2002, The House of the Dead III, ToeJam & Earl III: Mission to Earth and World Series Baseball later in the year - all exclusive to the Xbox, but none able to entice the Japanese market.

While perhaps initially treating the Xbox as a "continuation" of the Dreamcast, the playing field was levelled in 2003, with Sega adopting a clearer multi-platform strategy for the Xbox, PlayStation 2 and GameCube. Roughly 50 games were released by Sega for the Xbox in total - more than the GameCube, but far less than the PlayStation 2.

A Panzer Dragoon Orta model of the Xbox console also released excuslively through Sega Direct on the 19th December 2002. Only 999 units were produced and were sold for ¥35,800[5].

Lists of Sega games for the Xbox

By region

Photo gallery

Promotional images

References

  1. 1.0 1.1 Xbox.com (News; 2101.htm/) (Wayback Machine: 2001-10-06 03:03)
  2. 2.0 2.1 http://xbox.jp:80/news/xbox/x_release20020222_01.html (Wayback Machine: 2002-03-05 20:45)
  3. http://www.sega.jp/release/nr010330_1e.html (Wayback Machine: 2002-11-17 06:18)
  4. Xbox Nation, "Summer 2002" (US; 2002-xx-xx), page 24
  5. http://sega.jp/corp/release/2002/1021_1/ (Wayback Machine: 2007-11-18 20:37)
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