Space HarrierFrom Sega Retro
Space Harrier (スペースハリアー) is a rail shoot 'em up game developed by Yu Suzuki and Sega AM2 which makes use of Super Scaler technology. It is one of many A-list arcade games developed by Sega during the 1980s, placing Sega firmly on the map and inspiring numerous sequels, starting with Space Harrier 3D. Space Harrier and its sequels are set in the "Fantasy Zone", the same setting as the arcade game with the same name. This relationship was explored further with the Sharp X68000 port of Fantasy Zone, which includes a Space Harrier level, and the cancelled TurboGrafx-16 title Space Fantasy Zone, which was a hybrid between the two games. GameplayIn Space Harrier the player controls "the Harrier", a blond-haired man with a jetpack who travels across the Fantasy Zone shooting at enemies and objects. It is a third-person "on the rails" shooter, in which the Harrier is constantly travelling into the screen - the player can move horizontally and vertically, but has no control over the speed travelling forwards. Similar to Fantasy Zone, the Harrier can traverse either on-foot or in the air without issues. The object of the game is simply to survive, the chances of which are increased by shooting down enemies and avoiding obstacles. Space Harrier contains 18 levels, each with a boss at the end. The 5th and 12th levels, however, are bonus stages with no threats, in which the player rides a friendly dragon known as "Uriah" with the objective of destroying as much scenery as possible. The 18th level, similar again to Fantasy Zone, is a boss rush, where the Harrier needs to defeat all the bosses he has encountered so far for a second time. The game relies solely on a joystick and fire button - arcade versions have the joystick self-center if not in use, though many home conversions lack this. The game is also notable for its use of digitized speech and its sit-down arcade cabinets affected by the movement of the joystick, both of which were still quite rare things to see in 1985. Ports and RereleasesSpace Harrier's arcade success led it to become one of the most ported Sega games in history. Sega themselves would handle Sega Master System and Sega Game Gear ports in 1986 and 1991, respectively, the Master System game in particular being a top seller for the console and one of the more accurate, readily available versions of its day. In Europe, Elite would pick up the home computer rights for the game, releasing Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum ports across 1986. Curiously the Amiga version was originally split into two halves due to disk space restrictions, only to be combined once more at a later date. The Amiga, Atari ST and Commodore 64 versions were then picked up by Mindscape for retail in North America, with minor alterations. A IBM PC port was also released in 1989 by Mindscape. Elite had originally planned to go further by releasing copies for the aging Acorn Electron, BBC Micro (on both cassette and disk) and Commodore 16 computers - start-up instructions are mentioned in the C64, CPC and Spectrum manuals, but no physical copies of the game have been found. The Commodore 16 version was also extensively advertised, having been set to retail for £7.95 in the United Kingdom and L18,000 in Italy. In Japan, Dempa held the home computer rights, producing ports for the Fujitsu FM77, NEC PC-6001, NEC PC-8801, Sharp MZ, Sharp X1 and Sharp X68000. Many of these versions are notable due to the inadequacies of the hardware - Sharp MZ range, having debuted seven years before the arcade release of Space Harrier in 1978, can hardly handle graphics, so huge cutbacks were needed. Conversely the Sharp X68000 was brand new at the time of Space Harrier's release, and so its version was widely regarded to be the most accurate arcade conversion for many years. NEC brought Space Harrier to the PC Engine/TurboGrafx-16 with Takara also bringing it to the Nintendo Famicom in 1989. Squaresoft's NES game The 3D Battles of WorldRunner is often considered to have been heavily inspired by Space Harrier also. With the release of Space Harrier for the Sega 32X (originally known as Super Space Harrier during development) in 1994, the full arcade experience was finally available in the home. This was followed by the Sega Saturn release of Sega Ages Vol. 2 Space Harrier in 1996, and as part of multiple compilations since, including the Game Boy Advance's Sega Arcade Gallery, the PlayStation 2's Sega Ages 2500 Series Vol. 20: Space Harrier Complete Collection and the PlayStation 3/Xbox 360's Sega Mega Drive Ultimate Collection. A remake and port was also released in Japan under the Sega Ages 2500 as Sega Ages 2500 Series Vol. 4: Space Harrier, which came to the west as part of Sega Classics Collection. The game was included as a minigame in both Shenmue and Shenmue II, and more recently the Master System version of the game was made available via the Wii's Virtual Console service in 2008, followed by a Virtual Console Arcade release a year later. It has also appeared on the Nintendo 3DS as 3D Space Harrier. Production CreditsMaster System Version
Directed by: Berial Mut 743 Amiga VersionProgram: Richard Frankish PC-8801 VersionMain Program: Kazuhisa Ishida Sharp X1 VersionMain Program: K. Komiyama Sharp X6800 VersionMain Programmer: T. Matsushima 32X VersionReprogrammed By: Rutubo Games
GalleryArtworkPhysical ScansArcade Version32X Version
Master System Version
Game Gear Version
Amiga Version
Amstrad CPC Version
Atari ST Version
Commodore 64 Version
DOS Version
FM77 AV VersionNEC PC-6001 VersionNEC PC-8801 VersionNES VersionSharp MZ Version
Sharp X1 VersionSharp X68000 VersionTurboGrafx-16 Version
ZX Spectrum Version
External Links
Categories:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||




