Difference between revisions of "Chris Senn"

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{{outdated}}
 
 
{{PersonBob
 
{{PersonBob
| image=ChrisSenn 3.png
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| image=ChrisSenn4.jpeg
 
| name=Christian Graham Senn
 
| name=Christian Graham Senn
 
| birthplace=
 
| birthplace=
 
| dob=1972
 
| dob=1972
 
| dod=
 
| dod=
| company=[[Sega of America]], [[Sega Technical Institute]]
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| employment={{Employment
| role=Artist, Designer, Director
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| company=[[Malibu Interactive]]{{ref|https://www.linkedin.com/in/senntertain/}}
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| notsega=yes
 +
}}
 +
{{Employment
 +
| company=[[Sega of America]]{{ref|https://www.linkedin.com/in/senntertain/}}
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| divisions=[[Sega Technical Institute]]{{ref|https://www.linkedin.com/in/senntertain/}}
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| start=1993{{intref|Interview: Chris Senn (2007-04-03) by Sega-16}}
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}}
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{{Employment
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| company=[[Activision]]{{ref|https://www.linkedin.com/in/senntertain/}}
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| notsega=yes
 +
}}
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| role=Artist{{ref|https://www.linkedin.com/in/senntertain/}}, Designer{{ref|https://www.linkedin.com/in/senntertain/}}, Director{{ref|https://www.linkedin.com/in/senntertain/}}
 
| education=
 
| education=
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| forumuser=[https://forums.sonicretro.org/index.php?members/kurisu.4962/ kurisu]
 
}}
 
}}
{{sub-stub}}'''Christian "Chris" Graham Senn''' is an American artist and businessman, and former [[Sega of America]] and [[Sega Technical Institute]] Art Director and game designer.
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{{sub-stub}}'''Christian "Chris" Graham Senn''' is an American video game developer and former [[Sega Technical Institute]] senior designer and computer graphics artist{{ref|https://www.linkedin.com/in/senntertain/}}, most known for his work as one of the driving forces behind the infamously-cancelled ''[[Sonic X-treme]]''.
  
 
==Career==
 
==Career==
{{PAGENAME}} is a video game artist who has worked on a number of Sega Titles during his time at [[Sega Technical Institute]]. He worked on ''[[The Ooze]]'', ''[[Comix Zone]]'', and most notably, ''[[Sonic X-treme]]''. Since that time he has gone on to work with other game companies such as Luxoflux, Treyarch, and Bionic Games. Some of the game titles he has worked on include ''Spider-man 3'', ''Call of Duty: Finest Hour'', and two True Crime games (''New York City'' and ''Streets of L.A.'').
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{{PAGENAME}} is a video game artist and development director who worked on a number of games during his time at [[Sega Technical Institute]], such as ''[[The Ooze]]'', ''[[Comix Zone]]'', and most notably ''[[Sonic X-treme]]''. Leaving soon after the project's failure, Senn has since held roles at companies like Treyarch and Bionic Games.
  
In November 2011 he joined [[Big Red Button Entertainment]], where he worked on [[Sonic Boom: Rise of Lyric]] as Lead Level Implementer. He left the studio in June 2014, five months before the game was released.
+
In November 2011 Senn joined [[Big Red Button Entertainment]], where he again returned to the ''[[sonic:Sonic the Hedgehog|Sonic the Hedgehog]]'' franchise, working as Lead Level Implementer on the [[Wii U]] game ''[[Sonic Boom: Rise of Lyric]]''. He would end up leaving the studio in June 2014, five months before the game was released.
  
 
===Sega Technical Institute===
 
===Sega Technical Institute===
 
{{MainArticle|Sega Technical Institute}}
 
{{MainArticle|Sega Technical Institute}}
His devotion to completing ''Sonic X-treme'' in a timely manner caused such a strain on Senn's physical health that he was told that his organs would begin failing and he would have a significant chance of death should he continue his current pace.
+
Although Senn developed numerous titles while working at [[Sega Technical Institute]], his most notable would be his work on the cancelled [[Saturn]] mascot platformer ''[[Sonic X-treme]]''. Originally joining the project as a member of the development team, internal politics soon saw him promoted to the game's director, with ''Sonic X-treme'' becoming somewhat of a passion project for the developer. Notably, his devotion to completing ''Sonic X-treme'' in a timely manner caused such a strain on Senn's physical health that he contracted a strong case of pneumonia during development{{intref|Interview: Mike Wallis (2002-06) by Pachuka}}, and was told that, should he continue pushing himself like this any longer, he would only have about six more months until his body failed entirely. Faced with this, Senn permanently departed from the project, leaving ''Sonic X-treme'' without its lead developer.
  
Chris Senn also opened a website that showcases plenty of concept art, videos, and other stuff related to ''Sonic X-treme''. This website is known as [[sonic:Sonic Xtreme Compendium|Sonic Xtreme Compendium]], or just SXC. He is active in the forums under the username '''kurisu'''.
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Although his placement as head of development did not leave him enough time and resources to pull the game from eventual failure, Senn proved most crucial in the preservation of development images, documents, and data. To this day, he has been the primary source of information related to the game, and additionally ran a website dedicated entirely to ''Sonic X-treme'''s development - the [[sonic:Sonic Xtreme Compendium|Sonic Xtreme Compendium]] (where he actively engaged with the community under the forum username kurisu.)
  
 
==Production history==
 
==Production history==
{{multicol|
+
{{ProductionHistory|Chris Senn|Christian Senn}}
{{ProductionHistory|Chris Senn}}
 
 
 
* ''BattleTech: A Game of Armored Combat'' (1994) — Art
 
* ''[[Sonic X-treme]]'' (1996) — Director
 
* ''True Crime: Streets of LA'' (2003) — Additional City Designer
 
* ''Shrek 2'' (2004) — Designer
 
* ''Call of Duty: Finest Hour'' (2004) — Designer (Ksar Tarsine)
 
* ''True Crime: New York City'' (2005) — Designer
 
* ''Spider Man 3'' (2007) — Lead Artist
 
* ''[[Sonic Boom: Rise of Lyric]]'' (2014) — Lead Level Implementer
 
}}
 
  
 
==Interviews==
 
==Interviews==
{{mirror}}
 
 
{{InterviewList|Chris Senn}}
 
{{InterviewList|Chris Senn}}
  
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*[https://www.linkedin.com/in/senntertain/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn]
 
*[https://www.linkedin.com/in/senntertain/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn]
 
*[https://web.archive.org/web/20090228181852/http://senntient.com:80/projects/xtreme/sxc/index.html The Sonic Xtreme Compendium] (Wayback Machine)
 
*[https://web.archive.org/web/20090228181852/http://senntient.com:80/projects/xtreme/sxc/index.html The Sonic Xtreme Compendium] (Wayback Machine)
*''[https://sega-addicts.com/2013/09/12/sega-addicts-presents-the-christian-senn-interview-the-rise-and-fall-of-sonic-x-treme/ Sega Addicts presents the Christian Senn Interview]'' interview by Alex Delia at ''[https://sega-addicts.com Sega Addicts]''
 
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 04:08, 17 October 2023

ChrisSenn4.jpeg
Christian Graham Senn
Date of birth: 1972 (age 51-52)
Employment history:
Divisions:
Role(s): Artist[1], Designer[1], Director[1]
Forum user name: kurisu

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Christian "Chris" Graham Senn is an American video game developer and former Sega Technical Institute senior designer and computer graphics artist[1], most known for his work as one of the driving forces behind the infamously-cancelled Sonic X-treme.

Career

Chris Senn is a video game artist and development director who worked on a number of games during his time at Sega Technical Institute, such as The Ooze, Comix Zone, and most notably Sonic X-treme. Leaving soon after the project's failure, Senn has since held roles at companies like Treyarch and Bionic Games.

In November 2011 Senn joined Big Red Button Entertainment, where he again returned to the Sonic the Hedgehog franchise, working as Lead Level Implementer on the Wii U game Sonic Boom: Rise of Lyric. He would end up leaving the studio in June 2014, five months before the game was released.

Sega Technical Institute

Main article: Sega Technical Institute.

Although Senn developed numerous titles while working at Sega Technical Institute, his most notable would be his work on the cancelled Saturn mascot platformer Sonic X-treme. Originally joining the project as a member of the development team, internal politics soon saw him promoted to the game's director, with Sonic X-treme becoming somewhat of a passion project for the developer. Notably, his devotion to completing Sonic X-treme in a timely manner caused such a strain on Senn's physical health that he contracted a strong case of pneumonia during development[3], and was told that, should he continue pushing himself like this any longer, he would only have about six more months until his body failed entirely. Faced with this, Senn permanently departed from the project, leaving Sonic X-treme without its lead developer.

Although his placement as head of development did not leave him enough time and resources to pull the game from eventual failure, Senn proved most crucial in the preservation of development images, documents, and data. To this day, he has been the primary source of information related to the game, and additionally ran a website dedicated entirely to Sonic X-treme's development - the Sonic Xtreme Compendium (where he actively engaged with the community under the forum username kurisu.)

Production history

Interviews

Photographs

Main article: Photos of Chris Senn

External links

References