Difference between revisions of "Shining Force"

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{{Bob
 
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| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Climax Entertainment]], [[Sonic! Software Planning|Sonic Co.]]
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| system=[[Sega Mega Drive]], [[iOS]], [[Virtual Console]], Steam
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{{company|[[M2]]|system=VC}}
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'''''Shining Force: The Legacy of Great Intention''''', known as '''''Shining Force: Kamigami no Isan''''' (シャイニング・フォース 神々の遺産) in Japan, or more commonly just as '''''Shining Force''''', is a turn-based tactical role-playing game released in 1992 published by [[Sega]] for the [[Sega Mega Drive]]. It was the second release in the ''[[:Category:Shining|Shining]]'' series following the 1991 RPG ''[[Shining in the Darkness]]'', however ''Shining Force'' is the first tactical RPG in the franchise.
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{{releasesSwitch
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{{releasesiOS
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==Development==
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| steamlinux_date_eu=2019-02-01{{ref|1=https://steamdb.info/app/71120/history/?changeid=5755276}}
''Shining in the Darkness'' was developed by [[Sonic Co.]] (previously Consumer Development Studio #4 (Sega CD4)) - a small four-man team of developers headded by [[Hiroyuki Takahashi|Hiroyuki]] and [[Shugo Takahashi]], with help from [[Climax Entertainment]]. Despite its minimal funding the game was successful, and a sequel was subsequently requested by the corporation. Though hopes were put in place for more funding, Sega again kept production costs down, and so Climax Entertainment were brought in to help out once more.
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| steamlinux_code_au=71120
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| steamlinux_rating_au=pg
  
Takahashi believed that most RPGs of the time only focused on telling an interesting story, treating battles and the coupled system as a tacked on extra rather than a core part of the experience. He wanted to challenge that notion, making a game with an engaging battle system. ''Shining Force'' was inspired primarily by Kure Software Koubou's ''Silver Ghost'', a RPG for the PC-88 line of computers released in 1988. ''Silver Ghost'''s battle system consists in real-time actions and a multi-character system, in which the player controlled the leader of a "force" and attacked enemies by running into them, with the rest of the force following and engaging in combat with anything that comes close to them.
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Takahashi had worked on ''Dragon Quest'' previously, and had wondered how the battle system could be improved. ''Silver Ghost'' and the tiled chess-like movement of units typical of tactical RPGs provided the answer, as it introduced the concepts of distance and range.
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'''''Shining Force: The Legacy of Great Intention''''', known as '''''Shining Force: Kamigami no Isan''''' (シャイニング・フォース 神々の遺産) in Japan, or more commonly just as '''''Shining Force''''', is a turn-based tactical role-playing game developed by Climax Entertainment and Sonic Co. and published in 1992 by [[Sega]] for the [[Sega Mega Drive]]. It was the second release in the ''[[:Category:Shining|Shining]]'' series following the 1991 RPG ''[[Shining in the Darkness]]''.
  
The game's English translation is controversial, due to the omission of vital plot points and character backstories (including that of the game's main protagonist, Max). It is also inconsistent, with the names of characters occasionally changing between scenes (one such example is Lord Kane, sometimes referred to as "Cain").
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Emulated versions were released for the [[Wii]] [[Virtual Console]], [[iOS]] and [[Steam]]. The iOS version was removed from sale on iTunes in 2015. {{ref|http://web.archive.org/web/20180309092108/http://www.ibtimes.com/sega-pulls-gunstar-heroes-shining-force-more-app-store-google-play-1937218}} In October 2018 an emulated version of the game would become available again on iOS and [[Android]] via the [[Sega Forever]] release of the [[Shining Force Classics]] compilation. {{ref|https://archive.is/H5bft|https://twitter.com/SEGAForever/status/1055479093452394496}}
  
 
==Story==
 
==Story==
'''Chapter 1 - Runefaust Invasion'''
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===Chapter 1 - Runefaust Invasion===
 
 
 
Max is a young swordsman who trains under the wing of Lord Varios, in the Kingdom of Guardiana. One day, the King informs them that the Gate of the Ancients, a place Guardiana has watched over for centuries, might have been reached by the forces of Runefaust. Max accepts the King’s plea to leave with a small force assembled by the adviser Nova to stop their antics and they are successful, but as the commander of Runefaust’ troops dies, he laughs at them, as Lord Kane from Runefaust should be invading Guardiana by now. Max quickly returns to Guardiana, just in time watch Varios being killed by Kane and then leaving. The King, also heavily wounded, reveals that the Gate can only be opened with a key, and instructs Max to find it before Runefaust and to discover the motivations behind their actions. The King also dies and Mae, distraught by her father Varios’ death, joins the force.
 
Max is a young swordsman who trains under the wing of Lord Varios, in the Kingdom of Guardiana. One day, the King informs them that the Gate of the Ancients, a place Guardiana has watched over for centuries, might have been reached by the forces of Runefaust. Max accepts the King’s plea to leave with a small force assembled by the adviser Nova to stop their antics and they are successful, but as the commander of Runefaust’ troops dies, he laughs at them, as Lord Kane from Runefaust should be invading Guardiana by now. Max quickly returns to Guardiana, just in time watch Varios being killed by Kane and then leaving. The King, also heavily wounded, reveals that the Gate can only be opened with a key, and instructs Max to find it before Runefaust and to discover the motivations behind their actions. The King also dies and Mae, distraught by her father Varios’ death, joins the force.
  
 
Max heads to the Kingdom of Alterone, which is an ally of Guardiana and lies close to the northwest. There, he finds that the King was threatened about his Kingdom’s safeness by Kane and is thrown to prison. Max is saved by Khris and the force heads back to the castle to talk with the King, which begs forgiveness and excuses himself about being under Kane’s power. He gives Max a last advice, a hint to a secret passage and to head to Rindo and then Manarina as there’s someone there that can help him.
 
Max heads to the Kingdom of Alterone, which is an ally of Guardiana and lies close to the northwest. There, he finds that the King was threatened about his Kingdom’s safeness by Kane and is thrown to prison. Max is saved by Khris and the force heads back to the castle to talk with the King, which begs forgiveness and excuses himself about being under Kane’s power. He gives Max a last advice, a hint to a secret passage and to head to Rindo and then Manarina as there’s someone there that can help him.
  
'''Chapter 2 - Spirit of the Holy Spring'''
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===Chapter 2 - Spirit of the Holy Spring===
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The Force reaches Rindo, only to find that Kane has bought all the ships and has sailed away. There is only one ship left, which belongs to the Mayor, who doesn't allow them to have it.
  
The Force reaches Rindo, to find that Kane has bought all the ships and has sailed away. There is only one ship left, which belongs to the Mayor, who doesn’t allow them to have it.
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Defeated, the Force takes the advice of Alterone’s King and heads off to Manarina, which has an Arcane College where the best mages are trained, and where Anri, the Guardiana King’s daughter, is studying magic. There, Max finds Anri and tells her about her father and Guardiana. After a brief period of denial, followed by despair, Anri joins the Force. Max then speaks to Otrant, which informs the Force that to get the key to the Gate of the Ancients before Runefaust, they need to retrieve the Orb of Light from the Cavern of Darkness. The Force does so and when they return with the object, Otrant tells them they should use it on the Pool of the Ancients, which is tied with the Gate somehow. Max uses the Orb, and the Spirit of the Holy Spring tells Max that the Legacy of the Ancients is an evil being that has been sealed away for 1,000 years and someone called Darksol is searching for the key to unlock that seal.
  
Defeated, the Force takes the advice of Alterone’s King and heads off to Manarina, which has an Arcane College where the best mages are trained, and where Anri, the Guardiana King’s daughter, is studying magic. There, Max finds Anri and tells her about her father and Guardiana. After some denial and some moments alone, Anri joins the Force. Max then speaks to Otrant, which informs the Force that to get the key to the Gate of the Ancients before Runefaust, they need to retrieve the Orb of Light from the Cavern of Darkness. The Force does so and when they return with the object, Otrant tells them they should use it on the Pool of the Ancients, which is tied with the Gate somehow. Max uses the Orb, and the Spirit of the Holy Spring tells Max that the Legacy of the Ancients is an evil being that has been sealed away for 1,000 years and someone called Darksol is searching for the key to unlock that seal.
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The Force returns to Rindo, where they find that the Mayor’s grandson is missing. They head towards the place he was last seen in, the new Circus. The Force enters and is surprised by an horde of monsters. After defeating them and saving the child, the Mayor gives them his ship in gratitude. The Force is ready to set sail but then they are greeted by Mishaela, an evil witch, who burns the ship down. The Force returns to the Mayor, to ask for more advice. He tells them that the next town with ships is Uranbatol, which is to the northeast. Since it’s a long way, he tells them to stop at Shade Abbey first. There Force meets two bird warriors, [[Balbaroy]] and [[Amon]], and they’re all caught up in a battle by [[Darksol]]. After being victorious, the two birdmen take them to Bustoke.
  
The Force returns to Rindo, where they find that the Mayor’s grandson is missing. They head towards the place he was last seen in, the new Circus. The Force enters and is surprised by an horde of monsters. After defeating them and saving the child, the Mayor gives them his ship in gratitude. The Force is ready to set sail but then they are greeted by Mishaela, a witch of some sorts who burns the ship down. The Force returns to the Mayor, to ask for more advice. He tells them the other town with ships nearby is Uranbatol, which is to the northeast. Since it’s a long way, he tells them to stop at Shade Abbey first. There Force meets two bird warriors, [[Balbaroy]] and [[Amon]], and they’re all caught up in a battle by [[Darksol]]. After being victorious, the two birdmen take them to Butstoke.
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===Chapter 3 - Secret Weapon of Runefaust===
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===Chapter 4 - The Great Fortress of Balbazak===
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===Chapter 5 - Gateway to the Hidden Shrine===
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===Chapter 6 - Descendant of the Sacred Dragon===
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===Chapter 7 - The Lost Civilization===
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===Chapter 8 - Rise of the Ancient Castle===
  
 
==Gameplay==
 
==Gameplay==
  
 
===Characters===
 
===Characters===
 
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:''Main article: [[Characters (Shining Force)]]''
The force is made by various warriors, which will join at various locations of the game, some with specific tasks that need to be completed to access them. Every character has their own specific [[Class (Shining Force)#Shining Force)|class]] which helps determine their stats, abilities, weapons that can be equipped, and magic that can be learnt. There are a grand total of 30 playable characters in Shining Force. The characters are shown in the table below.
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The force is made by various warriors, which will join at various locations of the game, some with specific tasks that need to be completed to access them. Every character has their own specific [[Class (Shining Force)#Shining Force)|class]] which helps determine their stats, abilities, weapons that can be equipped, and magic that can be learnt. There are a grand total of 30 playable characters in Shining Force.
 
*There are seven [[Stats (Shining Force)|stats]] in Shining Force: LV (level), HP (health points), MP (magic points), AT (attack power), DF (defense power), AG (agility, which determines their place in each turn), and MV (movement, which determines the amount of squares they are allowed each turn).
 
*There are seven [[Stats (Shining Force)|stats]] in Shining Force: LV (level), HP (health points), MP (magic points), AT (attack power), DF (defense power), AG (agility, which determines their place in each turn), and MV (movement, which determines the amount of squares they are allowed each turn).
 
**EXP is given by attacking enemies, and/or using offensive or defensive magic. The characters will gain levels accordingly and all their stats except MV are raised randomly. Which stats each character is awarded is somewhat random. Because of the random nature of the level-ups, each character's growth may vary from playthrough to playthrough. That said, all characters have their independent strengths and weaknesses, which make them unique even amongst the same classes.
 
**EXP is given by attacking enemies, and/or using offensive or defensive magic. The characters will gain levels accordingly and all their stats except MV are raised randomly. Which stats each character is awarded is somewhat random. Because of the random nature of the level-ups, each character's growth may vary from playthrough to playthrough. That said, all characters have their independent strengths and weaknesses, which make them unique even amongst the same classes.
Line 75: Line 164:
 
**There are only one type of accessories, [[Accessories (Shining Force)#Shining Force|rings]] and five main classes of [[Weapons (Shining Force)#Shining Force|weapons]]: [[Weapons (Shining Force)#Arrows|Arrows and Launched Weapons]] (arrows, shells and shots), [[Weapons (Shining Force)#Axes|Axes]], [[Weapons (Shining Force)#Polearms|Polearms]] (not named) (lances, halberds and spears), [[Weapons (Shining Force)#Magical Weapons|Staves and Magical Weapons]] (Rods, Staves and Sticks) and [[Weapons (Shining Force)#Sword|Swords]] (katanas and swords). These can be equipped by everyone which shares a class, and has the objective of raising stats. Some have spells when used (though there's a chance they'll break).
 
**There are only one type of accessories, [[Accessories (Shining Force)#Shining Force|rings]] and five main classes of [[Weapons (Shining Force)#Shining Force|weapons]]: [[Weapons (Shining Force)#Arrows|Arrows and Launched Weapons]] (arrows, shells and shots), [[Weapons (Shining Force)#Axes|Axes]], [[Weapons (Shining Force)#Polearms|Polearms]] (not named) (lances, halberds and spears), [[Weapons (Shining Force)#Magical Weapons|Staves and Magical Weapons]] (Rods, Staves and Sticks) and [[Weapons (Shining Force)#Sword|Swords]] (katanas and swords). These can be equipped by everyone which shares a class, and has the objective of raising stats. Some have spells when used (though there's a chance they'll break).
 
*There are fifteen types of [[Magic (Shining Force)|spells]], eight offensive ([[Blaze (Shining Force)#Shining Force|Blaze]], [[Freeze (Shining Force)#Shining Force|Freeze]], [[Bolt (Shining Force)#Shining Force|Bolt]], [[Desoul (Shining Force)#Shining Force|Desoul]], [[Dispel (Shining Force)#Shining Force|Dispel]], [[Muddle (Shining Force)#Shining Force|Muddle]], [[Slow (Shining Force)#Shining Force|Slow]] and [[Sleep (Shining Force)#Shining Force|Sleep]]) and seven defensive ([[Heal (Shining Force)#Shining Force|Heal]], [[Aura (Shining Force)#Shining Force|Aura]], [[Detox (Shining Force)#Shining Force|Detox]], [[Shield (Shining Force)#Shining Force|Shield]], [[Boost (Shining Force)#Shining Force|Boost]], [[Quick (Shining Force)#Shining Force|Quick]] and [[Egress (Shining Force)#Shining Force|Egress)]], which use certain MP points to be cast. Some can hit just one ally / enemy while others have an [[Magic (Shining Force)#Area of Effect)|area of effect]], and can hit several allies / enemies in a cross shape formation.
 
*There are fifteen types of [[Magic (Shining Force)|spells]], eight offensive ([[Blaze (Shining Force)#Shining Force|Blaze]], [[Freeze (Shining Force)#Shining Force|Freeze]], [[Bolt (Shining Force)#Shining Force|Bolt]], [[Desoul (Shining Force)#Shining Force|Desoul]], [[Dispel (Shining Force)#Shining Force|Dispel]], [[Muddle (Shining Force)#Shining Force|Muddle]], [[Slow (Shining Force)#Shining Force|Slow]] and [[Sleep (Shining Force)#Shining Force|Sleep]]) and seven defensive ([[Heal (Shining Force)#Shining Force|Heal]], [[Aura (Shining Force)#Shining Force|Aura]], [[Detox (Shining Force)#Shining Force|Detox]], [[Shield (Shining Force)#Shining Force|Shield]], [[Boost (Shining Force)#Shining Force|Boost]], [[Quick (Shining Force)#Shining Force|Quick]] and [[Egress (Shining Force)#Shining Force|Egress)]], which use certain MP points to be cast. Some can hit just one ally / enemy while others have an [[Magic (Shining Force)#Area of Effect)|area of effect]], and can hit several allies / enemies in a cross shape formation.
 
{|class="prettytable"
 
! Portrait || Description || Class || Spells || Where to find
 
|-
 
|[[File:Shiningforce max.png]]
 
|'''Max''' is the leader of the Shining Force. He has incredible attack, a decent amount of HP, and decent agility throughout the game. His defense is just above average, but not the best. Be aware that if he dies, the battle is lost, along with half of your gold.
 
|SDMN (Swordsman) --> HERO (Hero)
 
|Egress (Lv. 1)
 
|Starter Character. Max is the main character controlled by the player throughout the game.
 
|-
 
|[[File:Shiningforce luke.png]]
 
|'''Luke''' is a valuable warrior, especially early on, as one of the first members to join the party in Guardiana. His movement is unaffected by mountains and forests, and his attack power is great.  He gets a decent amount of HP and good defense, making him a great frontliner.
 
|WARR (Warrior) --> GLDR (Gladiator)
 
|None
 
|Joins in Guardiana before the first battle.
 
|-
 
|[[File:Shiningforce ken.png]]
 
|'''Ken''' is the first knight picked up in Guardiana, and very good during the early stages of the game.  Later in the game, his noted stat becomes HP, as he gets loads and loads of hit points. He does have a fair attack and defense growth; however, as better knights are recruited, Ken will become overshadowed by their stronger stat growth overall.
 
|KNT (Knight) --> PLDN (Paladin)
 
|None
 
|Joins in Guardiana before the first battle.
 
|-
 
|[[File:Shiningforce tao.png]]
 
| Although '''Tao''' is the first mage acquired in the game, she is useful throughout the game. Her Blaze spell, when fully maxed out, becomes extremely powerful. Along with that, she learns Boost (at a very late level though), which increases a unit's attack power. As is the case with most spellcasters, Tao suffers from low HP and defense growth; keep her protected in battle or else she'll fall to enemy attacks quickly.
 
|MAGE (Mage) --> WIZD (Wizard)
 
|Blaze (Lvl. 1 --> 4), Sleep, Dispel, Boost
 
|Joins in Guardiana before the first battle.
 
|-
 
|[[File:Shiningforce hans.png]]
 
| '''Hans''', the first archer who joins in Guardiana, does have his advantages in battle. Early in the game, his arrows are valuable for dealing damage from far away. Eventually though, Hans will become significantly overpowered by the various other ranged units who join the force.
 
|ACHR (Archer) --> BWMS (Bow Master)
 
|None
 
|Joins in Guardiana before the first battle.
 
|-
 
|[[File:Shiningforce lowe.png]]
 
|'''Lowe''' appears very early in the game, tagging along with the first members leaving from Guardiana. At first, his healing spells go a long way in keeping your party members alive through the early missions, but becomes less useful as more powerful healers join the party.
 
|HEAL (Healer) --> VICR (Vicar)
 
|Heal (Lvl. 1 --> 4), Slow, Detox, Quick
 
|Joins in Guardiana before the first battle.
 
|-
 
|[[File:Shiningforce gong.png]]
 
|'''Gong''' is a cross between a fighter and a healer. He can master the Heal spell and learn Aura. Although his spells aren't incredible, Gong redeems himself with a good attack growth. In battles, he can both engage the enemy and heal the party whenever necessary. After promotion, Gong becomes very powerful.
 
|MONK (Monk) --> MMNK (Master Monk)
 
|Heal (Lvl. 1 --> 4), Aura
 
|Can be found near a cabin outside the Ancient Gate, after the first battle. Go directly east after leaving the Ancient Gate to find the cabin.
 
|-
 
|[[File:Shiningforce gort.png]]
 
|'''Gort''' is a powerful warrior, much like Luke. With regards to movement, atttack power, and defense, he is very comparable to his fellow frontliner.
 
|WARR (Warrior) --> GLDR (Gladiator)
 
|None
 
|Return to Guardiana after the first battle at the Gate of the Ancients. Gort can be found in the Guardiana Pub, and will join your party.
 
|-
 
|[[File:Shiningforce mae.png]]
 
|'''Mae''', the second of MANY knights to join the force, isn't as capable an attacker as Ken, due to her being equipped with a lance instead of a spear. As she develops, she will become one of your stronger and more useful knights to choose from, and with a powerful spear in hand, she can deal a good deal of ranged damage just like any other knight.
 
|KNT (Knight) --> PLDN (Paladin)
 
|None
 
|Joins the force after the cutscene where Lord Varios is murdered by Kane.
 
|-
 
|[[File:Shiningforce khris.png]]
 
|'''Khris''' appears at the right time, bringing another healer to the group as many new characters are joining the fray. Statwise, she is not as powerful as the other healers, but she does learn some unique spells early on, which could be of use.
 
|HEAL (Healer) --> VICR (Vicar)
 
|Heal (Lvl. 1 --> 4), Slow, Quick, Aura (Lvl. 1 --> 2)
 
|Joins in Alterone after freeing Max from the prison cell. After being locked in the cell, search the prison cell door, and Khris will arrive.
 
|-
 
|[[File:Shiningforce anri.png]]
 
|'''Anri''' starts out very similar to Tao, in that they are both good for their Blaze ability. As both mages level up, however, they both learn a different variety of spells. Anri is best for enemies with elemental weaknesses.
 
|MAGE (Mage) --> WIZD (Wizard)
 
|Blaze (Lvl. 1 --> 4), Freeze, Muddle, Bolt
 
|Speak to Anri in Manarina upon arrival. After the cutscene with her and Nova, find Anri and speak to her again. She will join the force.
 
|-
 
|[[File:Shiningforce arthur.png]]
 
|'''Arthur''' is one of the weaker knights in the game, from a physical standpoint. However, after leveling him up, he becomes a force to be reckoned with, being the only knight with magic capabilities.
 
|KNT (Knight) --> PLDN (Paladin)
 
|Blaze (Lvl. 1 --> 4), Freeze, Bolt
 
|After completing the Cavern of Darkness battle, and speaking to the Spirit of the Fountain with the Orb of Light, talk to Arthur near the top of the same building where you found Anri. He will join your party.
 
|-
 
|[[File:Shiningforce balbaroy.png]]
 
|'''Balbaroy''' is one of the first flying characters you gain, and his flight becomes a HUGE asset. Along with his flight, he also has decent attacking ability. Very useful for times when you need someone to reach areas that others cannot reach as quickly, or at all. (i.e. Picking off the Snipers early during the Laser Eye battle)
 
|BDMN (Birdman) --> SKYW (Sky Warrior)
 
|None
 
|Joins the force after the Shade Abbey Chapel battle.
 
|-
 
|[[File:Shiningforce amon.png]]
 
|'''Amon''' is another bird(wo)man obtained earlier on, and like her male counterpart, her flight makes her worth having on the team. While considerably weaker than Balbaroy, she can still prove useful in certain situations.
 
|BDMN (Birdman) --> SKYW (Sky Warrior)
 
|None
 
|Joins the force after the Shade Abbey Chapel battle, at the conclusion of Chapter 2.
 
|-
 
|[[File:Shiningforce diane.png]]
 
| '''Diane''', is a slightly better archer to have than Hans, but the difference isn't that great. If having an archer isn't your style, then you're best to ditch both her and Hans for a different class altogether. Otherwise, Diane can be considered a small step above Hans.
 
|ACHR (Archer) --> BWMS (Bow Master)
 
|None
 
|Speak to Diane in Bustoke to get her to join.
 
|-
 
|[[File:Shiningforce zylo.png]]
 
| '''Zylo''', like Gong, is an unarmed fighter. In place of magic, Zylo brings with him heavy attack power, and decent HP and defense. He can also travel through rough terrain much better than most other on-foot characters.
 
|WRWF (Werewolf) --> WFBN (Wolf Baron)
 
|None
 
|After obtaining the Moon Stone, give it to the alchemist. He will then create the Lunar Dew that you can use to cure Zylo. After being cured, Zylo will join the force.
 
|-
 
|[[File:Shiningforce pelle.png]]
 
|'''Pelle''' is YET ANOTHER knight. Unfortunately he is a bit mediocre compared to the other knights. Nothing much about him really stands out, even after being promoted. It also doesn't help that he starts out armed with a lance, and therefore cannot perform ranged attacks right off the bat.
 
|KNT (Knight) --> PLDN (Paladin)
 
|None
 
|After winning the Laser Eye battle, the seemingly defeated Pelle will return and join your party.
 
|-
 
|[[File:Shiningforce jogurt.png]]
 
|'''Jogurt''' is a quirky little hamster-like creature. The player can pick him/her/it up in Pao on the first visit by checking the building at the town's upper-left corner. Jogurt's stats never change, meaning he can only deal 1 HP damage at most in battle. However, if Jogurt manages to kill an enemy, a Jogurt Ring will appear in the inventory. Any character equipped with a Jogurt Ring will be transformed into a Jogurt in battle. The Jogurt Ring doesn't affect stats or abilities in any way; it's just a neat little novelty item.
 
|YGRT (Yogurt)
 
|None
 
|First, talk to Jogurt in the same area where you pick up Gong. Then, further along in the game, you will reach Pao Prairie. Immediately go to the chapel, and walk up to the corner of the building with the bed. You will see Jogurt fall out of bed. Then leave. Jogurt will immediately be found in HQ afterwards. (This doesn't work if the carts have already taken off, so if you want Jogurt, get him FIRST.)
 
|-
 
|[[File:Shiningforce kokichi.png]]
 
|'''Kokichi''' is much like the other knights in your army, only he can fly! Like most other knights, though, he starts off with a Lance, instead of a spear. Equip him with a spear to enable ranged attack. That, coupled with flight, makes Kokichi a must have in the Shining Force.
 
|WKNT (Winged Knight) --> SKYL (Sky Lord)
 
|None
 
|While in Bustoke, find Kokichi in one of the homes, testing his flight equipment. Talk to him, search his back (the equipment, that is), and talk to him again. He will fly off. Later on, in Pao, after the carts have departed from Pao Prairie, Kokichi will arrive and join the force.
 
|-
 
|[[File:Shiningforce vankar.png]]
 
|'''Vankar''' is the knight on guard at Pao. After Pao departs, he will stay behind and join the party. From the get go, Vankar starts off with a much more powerful weapon than the other knights, wielding a Chrome Spear. Other than that, there isn't too much that stands out about him.
 
|KNT (Knight) --> PLDN (Paladin)
 
|None
 
|After Pao departs, Vankar will stay behind and join the party.
 
|-
 
|[[File:Shiningforce domingo.png]]
 
|'''Domingo''' is a powerful flying squid-type creature obtained by taking the Domingo Egg from the laboratory in Mararina. Giving the egg to one of the men in the Pao item shop will result in the egg being incubated and Domingo being hatched. Domingo is easily the best spellcaster in the game. Freeze, once completely mastered, can devastate enemies with its ice damage.  Furthermore, Domingo's HP and defense trumps the other spellcasters. 
 
|MGCR (Magic Creature)
 
|Freeze (Lvl. 1--> 4), Muddle, Desoul, Boost
 
|When in Manarina, obtain a Domingo Egg. After arriving in Pao for the second time, you will find someone who can hatch the egg for you. This magic creature comes out of said egg, and will join your party.
 
|-
 
|[[File:Shiningforce guntz.png]]
 
|'''Guntz''' is first met a while back in Rindo, serving as a guinea pig for a steam suit prototype. Eventually, this suit is finished, and it is his to keep and use... and use it he does! Guntz brings  along high attack and defense, with his only real weakness being magic attacks. One unfortunate side effect to his armor is that he move fairly slowly, thus making it hard for the player to utilize his strengths to begin with.
 
|SKNT (Steam Knight) --> SBRN (Steam Baron)
 
|None
 
|When visiting Pao for the second time, go to the sheep pen. There you can find Guntz, and he will join your party.
 
|-
 
|[[File:Shiningforce earnest.png]]
 
|'''Earnest''' is the flavor of the week in Uranbatol. There isn't much else to say about him that hasn't been said about ALL of the other knights. As a knight, he is average.
 
|KNT (Knight) --> PLDN (Paladin)
 
|None
 
|Talk to Earnest in Uranbatol and he will join your party.
 
|-
 
|[[File:Shiningforce lyle.png]]
 
|'''Lyle''' is an assault knight. All this means is that he is essentially an archer with increased movement ability. He comes equipped with an Elven Arrow, giving him a higher range of attack than his fellow arrow wielders from the start. Taking the time to level him up can be quite rewarding later on.
 
|ASKT (Assault Knight) --> SKNT (Strike Knight)
 
|None
 
|Find Lyle at the top of the tower in Rudo.
 
|-
 
|[[File:Shiningforce bleu.png]]
 
|As '''Bleu''' is a dragon, one would expect that he is one of the most powerful characters in the game, and he is just that! His offensive statistics skyrocket even before his promotion and he occassionally attacks with a magic electricity breath of sorts that will damage opponents regardless of their defense. Consider making him a permanent member of the active team.
 
|DRGN (Dragon) --> GRDR (Great Dragon)
 
|None
 
|Find and talk to Bleu in Dragonia. After a cutscene in which he torches an enemy, he will join the party.
 
|-
 
|[[File:Shiningforce musashi.png]]
 
| When '''Musashi''' first joins the party in Prompt, he will already be fully promoted in his final state. Once he has been fully leveled up, his prowess will truly shine in battle. Fitted with high attack and defense, Musashi can cut down enemies without taking much damage himself. The only problem with Musashi is his unfortunate lack of mobility and speed.
 
|SMR (Samurai)
 
|None
 
|==
 
|-
 
|[[File:Shiningforce alef.png]]
 
|'''Alef''' is a wizard from Prompt who joins the party in the Tower of the Ancients along with Torasu. She is a Bolt specialist who is also competent in Blaze and Freeze. Her physical stats are slightly below Anri's, but her magic is a bit better. Unfortunately, Alef suffers from low HP and defense. 
 
|MAGE (Mage) --> WIZD (Wizard)
 
|Blaze (Lvl. 1 --> 2), Freeze (Lvl. 1 --> 2), Bolt (Lvl. 1 --> 4), Desoul
 
|==
 
|-
 
|[[File:Shiningforce torasu.png]]
 
|'''Torasu''' is a priest from Prompt who joins the part in the Tower of the Ancients along with Alef. He is the definitive healer for a number of reason; not only does he master Heal, but he is the only character in the game to master Aura 4, which heals every single party member on the battlefield. He is slow to level up, however.
 
|HEAL (Healer) --> VICR (Vicar)
 
|Heal (Lvl. 1 --> 4), Aura (Lvl. 1 --> 4), Detox, Shield
 
|==
 
|-
 
|[[File:Shiningforce adam.png]]
 
|'''Adam''' is a robot who joins the party in the lost civilization of Metapha, where he leads the group to Chaos, who has been reprogrammed by Darksol to carry out his evil designs. Unfortunately, Adam's orders do nothing to turn him. Adam joins at level 9 and has poor mobility but strong attack and defense growth attributes.
 
|RBT (Robot) --> CYBG (Cyborg)
 
|None
 
|==
 
|-
 
|[[File:Shiningforce hanzou.png]]
 
|'''Hanzou''' joins your party very late in the game; upon arriving in Runefaust, examine a bush with a yellow flower to find him. Hanzou is one of the most useful fighters in the game. After a few level-ups, his stats grow rapidly, turning him into quite a deadly ninja indeed.
 
|NINJ (Ninja)
 
|Dispel, Sleep, Shield, Desoul
 
|==
 
|}
 
  
 
===Playing Modes===
 
===Playing Modes===
Line 313: Line 218:
 
[[File:Shining Force Battle Menu.gif|right]]
 
[[File:Shining Force Battle Menu.gif|right]]
 
Pressing {{A}} or {{C}} will access the battle menu. All of the options except Stay will enter a fight screen animation. Pressing START will hide the status windows, both while idle on the battle field or while in a fight screen animation.
 
Pressing {{A}} or {{C}} will access the battle menu. All of the options except Stay will enter a fight screen animation. Pressing START will hide the status windows, both while idle on the battle field or while in a fight screen animation.
*ATTACK - Attacks an enemy if he's in [[Shining (Strategy Titles)#Range and Targeting|range]], which depends from the kind of weapon the character has equipped. Characters can fail their attacks and sometimes they can attack twice.
+
*ATTACK - Attacks an enemy if he's in range, which depends from the kind of [[Weapons_(Shining_(Strategy_titles))|weapon]] the character has equipped. Characters can fail their attacks and sometimes they can attack twice.
*MAGIC - Accesses magic, if the character knows it, according to Shining (Strategy Titles)#Range and Targeting|range and targeting]].
+
*MAGIC - Accesses [[Magic_(Shining_(Strategy_titles))|magic]], if the character knows it.
 
*ITEM - Accesses the inventory. Using DROP or EQUIP doesn't require a turn.
 
*ITEM - Accesses the inventory. Using DROP or EQUIP doesn't require a turn.
 
*STAY - Holds position without any kind of active action.
 
*STAY - Holds position without any kind of active action.
Line 327: Line 232:
 
Pressing {{B}} will make the white highlight return to the character which is supposed to move.
 
Pressing {{B}} will make the white highlight return to the character which is supposed to move.
  
==Music==
+
==History==
The Music was composed by Masahiko Yoshimura while the Sound Effects were programmed by Dogen Shibuya and Enzan Shibuya.
+
===Development===
 +
 
 +
Takahashi began thinking of ideas for a new game in November of 1990 while ''Shining in the Darkness'' was still in development. He wanted to develop an RPG with a Dragon Quest-style progression system and strategy-oriented battle. Initially, Tagawa and Tamaki were the only other people on the team who were interested in making a tactical RPG. Takahashi did not want to tell the team what kind of game to create so they had several meetings about the design of the game before they all reached an agreement. {{fileref|Shining Force Encyclopedia Kamigami no Isan Hyakka JP.pdf|page=138}}
 +
 
 +
Takahashi believed that most RPGs of the time only focused on telling an interesting story, treating battles and the coupled system as a tacked on extra rather than a core part of the experience. He wanted to challenge that notion, making a game with an engaging battle system. ''Shining Force'' was inspired primarily by Kure Software Koubou's ''Silver Ghost'', a RPG for the PC-88 line of computers released in 1988. ''Silver Ghost'''s battle system consists in real-time actions and a multi-character system, in which the player controlled the leader of a "force" and attacked enemies by running into them, with the rest of the force following and engaging in combat with anything that comes close to them.
  
*[[Shining Force Special Sound CD]]
+
Takahashi had worked on ''Dragon Quest'' previously, and had wondered how the battle system could be improved. ''Silver Ghost'' and the tiled chess-like movement of units typical of tactical RPGs provided the answer, as it introduced the concepts of distance and range.
  
==Sequels and Re-releases==
+
===Sequels and re-releases===
''Shining Force'' was a success for Sega, being followed up by ''[[Shining Force II]]'' and ''[[Shining Force III]]'' in 1993 and 1997 respectively as well as a number of spin-offs. Moreso than ''Shining in the Darkness'', ''Shining Force'' and ''Shining Force II'' helped guarantee a future for the series, which continues until this day.
+
''Shining Force'' was followed up by ''[[Shining Force II]]'' and ''[[Shining Force III]]'' in 1993 and 1997 respectively as well as a number of spin-offs.
  
The game was remade in 2004 by [[Amusement Vision]] as ''[[Shining Force: Resurrection of the Dark Dragon]]'', however this title is not considered to be canon to the series (from an English perspective), as despite its similar story and more accurate English translation, numerous story changes were made for undisclosed reasons. In its Mega Drive form, ''Shining Force'' has appeared in numerous compilations, including ''[[Sega Archives from USA Vol.3]]'', ''[[Sega Smash Pack 2]]'', ''[[Sega Mega Drive Classic Collection Volume 4]]'' and ''[[Sega Mega Drive Ultimate Collection]]''. It was also released for the [[Wii]]'s [[Virtual Console]] service in 2008.
+
The game was remade in 2004 by [[Amusement Vision]] as ''[[Shining Force: Resurrection of the Dark Dragon]]''. In its Mega Drive form, ''Shining Force'' has appeared in numerous compilations, including ''[[Sega Archives from USA Vol.3]]'', ''[[Sega Smash Pack 2]]'', ''[[Sega Mega Drive Classic Collection Volume 4]]'' and ''[[Sega Mega Drive Ultimate Collection]]''. It was also released for the [[Wii]]'s [[Virtual Console]] service in 2008.
  
 
Other media associated with this game include an encyclopedia, several game guides, a soundtrack release, a manga series (3 volumes) and ''The Curse of Zeon'', a six part story published in [[sonic:Sonic the Comic|Sonic the Comic]] (issues #[[sonic:Sonic the Comic 073|73]]-[[sonic:Sonic the Comic 078|78]]).
 
Other media associated with this game include an encyclopedia, several game guides, a soundtrack release, a manga series (3 volumes) and ''The Curse of Zeon'', a six part story published in [[sonic:Sonic the Comic|Sonic the Comic]] (issues #[[sonic:Sonic the Comic 073|73]]-[[sonic:Sonic the Comic 078|78]]).
  
==Production Credits==
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==Versions==
 +
===Localised names===
 +
{{aka
 +
|en_name=Shining Force
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|jp_name=シャイニング・フォース 神々の遺産
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|jp_trans=Shining Force: Legacy of the Gods
 +
}}
 +
 
 +
===Version history===
 +
{{mainArticle|{{PAGENAME}}/Changelog}}
 +
{{versiontable|
 +
{{version|iOS|version=2.0.0|date=2012-12-01|size=7.3MB|comment=iOS 6 support.
 +
|ref=https://web.archive.org/web/20140803165057/http://itunes.apple.com/us/app/shining-force/id382280803?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.0.0|date=2010-07-29|size=6.2MB
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|ref=https://web.archive.org/web/20100806031802/http://itunes.apple.com/us/app/shining-force/id382280803?mt=8
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}}
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}}
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 +
===Comparisons===
 +
{{mainArticle|{{PAGENAME}}/Comparisons}}
 +
 
 +
==Production credits==
 
{{multicol|
 
{{multicol|
'''Game Design:''' Hiroyuki Takahashi<br/>
+
{{creditstable|
'''Scenario:''' Masaki Wachi, Yoshitaka Tamaki, Hiroyuki Takahashi<br/>
+
*'''Game Design:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
'''Subscript:''' Masaki Wachi, Kenji Orimo, Haruki Kodera, Hiroyuki Takahashi<br/>
+
*'''Scenario:''' Masaki Wachi, [[Yoshitaka Tamaki]], [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
'''Scenario Assistant:''' Ritsuko Hisasue, Tadashi Iwase<br/>
+
*'''Subscript:''' Masaki Wachi, Kenji Orimo, [[Haruki Kodera]], [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
'''Programmers:''' Yasuhiro Taguchi, Yoshinori Tagawa, "Okochama" Naitoh, Haruki Kodera<br/>
+
*'''Scenario Assistant:''' Ritsuko Hisasue, Tadashi Iwase
'''Technical Support:''' Masumi Takimoto, Kiyoaki Matsumoto<br/>
+
*'''Programmers:''' [[Yasuhiro Taguchi]], Yoshinori Tagawa, "Okochama" Naitoh, [[Haruki Kodera]]
'''Character Design by:''' Yoshitaka Tamaki<br/>
+
*'''Technical Support:''' Masumi Takimoto, Kiyoaki Matsumoto
'''Graphics Directed by:''' Hidehiro Yoshida, Yoshitaka Tamaki<br/>
+
*'''Character Design by:''' [[Yoshitaka Tamaki]]
'''Graphic Design:''' Hidehiro Yoshida, Yoshitaka Tamaki, Ryushiro Miyazaki, 1610. Nakashima, Hirotada Kakusaka, Mizuho Mochizuki, Yojiro Hirashita, Ryutaro Ishimatu<br/>
+
*'''Graphics Directed by:''' Hidehiro Yoshida, [[Yoshitaka Tamaki]]
'''Music Composed by:''' Masahiko Yoshimura<br/>
+
*'''Graphic Design:''' Hidehiro Yoshida, [[Yoshitaka Tamaki]], Ryushiro Miyazaki, 1610. Nakashima, Hirotada Kakusaka, Mizuho Mochizuki, Yojiro Hirashita, Ryutaro Ishimatu
'''Sound Effects:''' Dogen Shibuya, Enzan Shibuya<br/>
+
*'''Music Composed by:''' Masahiko Yoshimura
'''Special Thanks to:''' Naoki Aoki, Kotaro Hayashida, Shiro Tsuchiya<br/>
+
*'''Sound Effects:''' Dogen Shibuya, Enzan Shibuya
'''Directed by:''' Yasuhiro Taguchi, Kenji Orimo<br/>
+
*'''Special Thanks to:''' [[Naoki Aoki]], [[Kotaro Hayashida]], Shiro Tsuchiya
'''Promotion Directed by:''' Shinya Nishigaki<br/>
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*'''Directed by:''' [[Yasuhiro Taguchi]], Kenji Orimo
'''Produced by:''' Hiroyuki Takahashi<br/>
+
*'''Promotion Directed by:''' [[Shinya Nishigaki]]
'''Created by:''' Sonic Co., Ltd.; Climax Co., Ltd.<br/>
+
*'''Produced by:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
'''Presented by:''' Sega Enterprises, Ltd.
+
*'''Created by:''' Sonic Co., Ltd.; Climax Co., Ltd.
 +
*'''Presented by:''' [[Sega Enterprises, Ltd.]]
 +
| source=In-game credits
 +
| pdf=Shining Force MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
*'''Japanese cover & manual artist:''' [[Yoshitaka Tamaki]]
 +
| console=MD
 +
| source=[[Sega TV Game Genga Gallery]]
 +
| pdf=Sega TV Game Genga Gallery.pdf
 +
| pdfpage=37
 
}}
 
}}
  
==Manuals==
+
==Music==
* {{file|Shiningforce md jp manual.cbr|JP Manual}}
+
The Music was composed by Masahiko Yoshimura while the Sound Effects were programmed by Dogen Shibuya and Enzan Shibuya.
  
==Physical Scans==
+
*[[Shining Force Special Sound CD]]
 +
 
 +
==Digital manuals==
 +
<gallery>
 +
ShiningForce Steam manual.pdf|Steam manual
 +
ShiningForce MD US MDMini manual.pdf|Mega Drive Mini US manual
 +
ShiningForce MD EU MDMini manual.pdf|Mega Drive Mini EU manual
 +
ShiningForce MD JP MDMini manual.pdf|Mega Drive Mini JP manual
 +
</gallery>
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 
 +
==Artwork==
 +
<gallery>
 +
SegaForeverYT Khris 2046x2557.png|Khris
 +
</gallery>
 +
 
 +
==Physical scans==
 +
===Mega Drive version===
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
| megaforce=95
+
| gamesmaster=88
| mms=91
+
| gamesmaster_source={{magref|gamesmaster|7|65}}
| playerone=94
+
| mdag=92
| pp=89
+
| mdag_source={{num|12|page=14/15}}
| pu=89
 
| sfsw=84
 
| segapro=92
 
| segapro_source={{num|13|page=44/45}}
 
| segapro_1=93
 
| segapro_source_1={{num|20|page=36/37}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Mega Drive
 +
| region=JP
 +
| cover=Shiningforce md jp cover.jpg
 +
| cart=Shinforce md jp cart.jpg
 +
| carttop=ShiningForce1 MD JP CartTop.jpg
 +
| regcard=Shiningforce md jp regCard.pdf
 +
| manual=Shiningforce md jp manual.pdf
 +
| item1=Shiningforce md jp map.jpg
 +
| item1name=Map
 +
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
 
| cover=Shining Force MD US Box.jpg
 
| cover=Shining Force MD US Box.jpg
 
| cart=Shining Force MD US Cart.jpg
 
| cart=Shining Force MD US Cart.jpg
| manual=
+
 
 +
| manual=Shining Force MD US Manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US (alt)
 +
| cover=Shining Force MD US Alt Cover.jpg
 +
| cart=ShiningForce MD US Cart Alt.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US (?)
 +
| cover=
 +
| cart=
 +
| item1=ShiningForce MD US pcb.jpg
 +
| item1name=PCB
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=EU
 
| region=EU
 
| cover=Shining Force MD EU Box.jpg
 
| cover=Shining Force MD EU Box.jpg
| cart=
+
| cart=ShiningForce MD EU Cart.jpg
| manual=
+
| manual=Shining Force MD EU Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=JP
+
| region=Asia
| cover=Shiningforce md jp cover.jpg
+
| cover=Shining Force MD Asian Box.jpg
| cart=Shinforce md jp cart.jpg
+
| cart=ShiningForce MD AS Cart.jpg
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=KR
 
| region=KR
| front=
+
| cover=ShiningForce MD KR cover.jpg
| cart=
 
}}{{Scanbox
 
| console=Mega Drive
 
| region=Asia
 
| front=Shining Force MD Asian Box.jpg
 
| cart=
 
| manual=
 
 
}}
 
}}
  
==External Links==
+
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==External links==
 
* [http://www.sega.com/games/shining-force/ Official website on Sega.com]
 
* [http://www.sega.com/games/shining-force/ Official website on Sega.com]
* ''{{PAGENAME}}'' on Apple.com: [http://itunes.apple.com/us/app/shining-force/id382280803?mt=8 US], [http://itunes.apple.com/gb/app/shining-force/id382289781?mt=8 GB]
+
* ''{{PAGENAME}}'' on iTunes: [http://itunes.apple.com/us/app/shining-force/id382280803?mt=8 US], [http://itunes.apple.com/gb/app/shining-force/id382289781?mt=8 UK] (offline)
* [http://vc.sega.jp/vc_shiningforce/ Sega of Japan Virtual Console page (Japanese)]
+
* Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_shiningforce/ Mega Drive]
 +
* Nintendo catalogue pages: [https://www.nintendo.com/games/detail/4FEyTVAzwCPBhcH2dRPxW4dpwTYHer49 US], [http://web.archive.org/web/20120403021606/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19766&pageID=4 AU]
 
* [http://store.steampowered.com/app/71120/ ''{{PAGENAME}}'' on Steam]
 
* [http://store.steampowered.com/app/71120/ ''{{PAGENAME}}'' on Steam]
*[http://www.shiningforcecentral.com/game.php?m=0&g=2 Shining Force Central], [http://sf1.shiningforcecentral.com/shining_force.html SFC Guide], [http://shrines.rpgclassics.com/genesis/shiningforce/walkthrough1.shtml Guide 2], [http://www.gamefaqs.com/console/genesis/data/563340.html Gamefaqs] (complementary data)
+
* [http://www.shiningforcecentral.com/game.php?m=0&g=2 Shining Force Central], [http://sf1.shiningforcecentral.com/shining_force.html SFC Guide], [http://shrines.rpgclassics.com/genesis/shiningforce/walkthrough1.shtml Guide 2], [http://www.gamefaqs.com/console/genesis/data/563340.html Gamefaqs] (complementary data)
*Game Development: [http://www.gamestm.co.uk/?p=297 Interview with Hiroyuki Takahashi] [http://www.sega-16.com/feature_page.php?id=119&title=History%20of:%20The%20Shining%20Series Developers' History Article] [http://blog.hardcoregaming101.net/2010/02/so-what-heck-is-silver-ghost.html Silver Ghost]
+
* [http://www.gamestm.co.uk/?p=297 GamesTM Interview with Hiroyuki Takahashi]
 +
 
 +
==References==
 +
<references/>
  
 +
{{ShiningForceOmni}}
 
{{Shining}}
 
{{Shining}}
 
[[Category:Mega Drive simulation games]]
 
 
[[Category:Sega Channel games]]
 
[[Category:Sega Channel games]]
 +
[[Category:Mega Drive Mini games]]

Latest revision as of 03:51, 8 April 2024

n/a

  • NTSC-U/PAL
  • NTSC-J

Sf1 md us.png

Sf1 md jp.png

Shining Force
ShiningForce iOS icon.png
System(s): Sega Mega Drive, iOS, Virtual Console, Nintendo Switch Online, Steam
Publisher: Sega
Developer:
Sound driver: Cube
Genre: RPG[1][2], Simulation[3]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,7008,700 G-5512
Sega Mega Drive
US
$64.9564.95[5] 1312
Sega Mega Drive
EU
1312
Sega Mega Drive
DE
DM 129.95129.95[6] 1312
Sega Mega Drive
UK
£49.9949.99[8][9] 1312
Sega Mega Drive
AU
Sega Mega Drive
KR
GMC035JG
Sega Mega Drive
AS
Wii Virtual Console
JP
700pts700[11]
CERO: A
Wii Virtual Console
US
800pts800[13]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[12]
PEGI: 7+
Wii Virtual Console
AU
800pts800[14]
OFLC: Parental Guidance (PG)
Nintendo Switch Online
JP
SUBsub
Nintendo Switch Online
US
SUBsub
Nintendo Switch Online
EU
SUBsub
Nintendo Switch Online
UK
SUBsub
Nintendo Switch Online
AU
SUBsub
iOS
JP
¥333 (350)350i[23]
iOS
US
$2.992.99[21]
9+
iOS
EU
Steam
US
$2.992.99[25] 71120
ESRB: Everyone
Steam
EU
€2.492.49[25] 71120
PEGI: 7+
Steam
UK
£1.991.99[25] 71120
PEGI: 7+
Steam
AU
$3.493.49[25] 71120
OFLC: Parental Guidance (PG)
Steam Linux
US
$0.990.99[27] 71120
ESRB: Everyone
Steam Linux
EU
€0.990.99[27] 71120
PEGI: 7+
Steam Linux
UK
£0.790.79[27] 71120
PEGI: 7+
Steam Linux
AU
$1.351.35[27] 71120
OFLC: Parental Guidance (PG)
Steam OS X
US
$0.990.99[27] 71120
ESRB: Everyone
Steam OS X
EU
€0.990.99[27] 71120
PEGI: 7+
Steam OS X
UK
£0.790.79[27] 71120
PEGI: 7+
Steam OS X
AU
$1.351.35[27] 71120
OFLC: Parental Guidance (PG)

Shining Force: The Legacy of Great Intention, known as Shining Force: Kamigami no Isan (シャイニング・フォース 神々の遺産) in Japan, or more commonly just as Shining Force, is a turn-based tactical role-playing game developed by Climax Entertainment and Sonic Co. and published in 1992 by Sega for the Sega Mega Drive. It was the second release in the Shining series following the 1991 RPG Shining in the Darkness.

Emulated versions were released for the Wii Virtual Console, iOS and Steam. The iOS version was removed from sale on iTunes in 2015. [28] In October 2018 an emulated version of the game would become available again on iOS and Android via the Sega Forever release of the Shining Force Classics compilation. [29]

Story

Chapter 1 - Runefaust Invasion

Max is a young swordsman who trains under the wing of Lord Varios, in the Kingdom of Guardiana. One day, the King informs them that the Gate of the Ancients, a place Guardiana has watched over for centuries, might have been reached by the forces of Runefaust. Max accepts the King’s plea to leave with a small force assembled by the adviser Nova to stop their antics and they are successful, but as the commander of Runefaust’ troops dies, he laughs at them, as Lord Kane from Runefaust should be invading Guardiana by now. Max quickly returns to Guardiana, just in time watch Varios being killed by Kane and then leaving. The King, also heavily wounded, reveals that the Gate can only be opened with a key, and instructs Max to find it before Runefaust and to discover the motivations behind their actions. The King also dies and Mae, distraught by her father Varios’ death, joins the force.

Max heads to the Kingdom of Alterone, which is an ally of Guardiana and lies close to the northwest. There, he finds that the King was threatened about his Kingdom’s safeness by Kane and is thrown to prison. Max is saved by Khris and the force heads back to the castle to talk with the King, which begs forgiveness and excuses himself about being under Kane’s power. He gives Max a last advice, a hint to a secret passage and to head to Rindo and then Manarina as there’s someone there that can help him.

Chapter 2 - Spirit of the Holy Spring

The Force reaches Rindo, only to find that Kane has bought all the ships and has sailed away. There is only one ship left, which belongs to the Mayor, who doesn't allow them to have it.

Defeated, the Force takes the advice of Alterone’s King and heads off to Manarina, which has an Arcane College where the best mages are trained, and where Anri, the Guardiana King’s daughter, is studying magic. There, Max finds Anri and tells her about her father and Guardiana. After a brief period of denial, followed by despair, Anri joins the Force. Max then speaks to Otrant, which informs the Force that to get the key to the Gate of the Ancients before Runefaust, they need to retrieve the Orb of Light from the Cavern of Darkness. The Force does so and when they return with the object, Otrant tells them they should use it on the Pool of the Ancients, which is tied with the Gate somehow. Max uses the Orb, and the Spirit of the Holy Spring tells Max that the Legacy of the Ancients is an evil being that has been sealed away for 1,000 years and someone called Darksol is searching for the key to unlock that seal.

The Force returns to Rindo, where they find that the Mayor’s grandson is missing. They head towards the place he was last seen in, the new Circus. The Force enters and is surprised by an horde of monsters. After defeating them and saving the child, the Mayor gives them his ship in gratitude. The Force is ready to set sail but then they are greeted by Mishaela, an evil witch, who burns the ship down. The Force returns to the Mayor, to ask for more advice. He tells them that the next town with ships is Uranbatol, which is to the northeast. Since it’s a long way, he tells them to stop at Shade Abbey first. There Force meets two bird warriors, Balbaroy and Amon, and they’re all caught up in a battle by Darksol. After being victorious, the two birdmen take them to Bustoke.

Chapter 3 - Secret Weapon of Runefaust

Chapter 4 - The Great Fortress of Balbazak

Chapter 5 - Gateway to the Hidden Shrine

Chapter 6 - Descendant of the Sacred Dragon

Chapter 7 - The Lost Civilization

Chapter 8 - Rise of the Ancient Castle

Gameplay

Characters

Main article: Characters (Shining Force)

The force is made by various warriors, which will join at various locations of the game, some with specific tasks that need to be completed to access them. Every character has their own specific class which helps determine their stats, abilities, weapons that can be equipped, and magic that can be learnt. There are a grand total of 30 playable characters in Shining Force.

  • There are seven stats in Shining Force: LV (level), HP (health points), MP (magic points), AT (attack power), DF (defense power), AG (agility, which determines their place in each turn), and MV (movement, which determines the amount of squares they are allowed each turn).
    • EXP is given by attacking enemies, and/or using offensive or defensive magic. The characters will gain levels accordingly and all their stats except MV are raised randomly. Which stats each character is awarded is somewhat random. Because of the random nature of the level-ups, each character's growth may vary from playthrough to playthrough. That said, all characters have their independent strengths and weaknesses, which make them unique even amongst the same classes.
    • As mentioned before, once a unit hits level +10, he or she can be promoted to an upgraded class, which will reset their level to 1 but will boost their stats as well.
  • Each character can carry up to four items of any kind, along with an accessory and a weapon equipped.
    • There are several items in Shining Force. Amongst them, the most important are healing items (related to stat restoring while on battles mostly) and boosting items (related to permanent stat increase).
    • There are only one type of accessories, rings and five main classes of weapons: Arrows and Launched Weapons (arrows, shells and shots), Axes, Polearms (not named) (lances, halberds and spears), Staves and Magical Weapons (Rods, Staves and Sticks) and Swords (katanas and swords). These can be equipped by everyone which shares a class, and has the objective of raising stats. Some have spells when used (though there's a chance they'll break).
  • There are fifteen types of spells, eight offensive (Blaze, Freeze, Bolt, Desoul, Dispel, Muddle, Slow and Sleep) and seven defensive (Heal, Aura, Detox, Shield, Boost, Quick and Egress), which use certain MP points to be cast. Some can hit just one ally / enemy while others have an area of effect, and can hit several allies / enemies in a cross shape formation.

Playing Modes

Exploration Field

Shining Force Exploration.png

Shining Force features exploration fields like any standard RPG, with objectives such as picking up information or interacting with citizens. While strolling through the various towns and villages the force is represented by the force leader Max. The buttons A and/or C are used to access menus and to confirm actions and B is to return on the menu or for cancelling options.

Exploration Field Menu

Shining Force Exploration Menu 1.gif
  • TALK - While standing close to someone, it will start a conversation.
  • MAGIC - Accesses magic but is mostly useless while in these fields.
  • SEARCH - Searches the area where Max is turned to. If the area or object doesn’t have anything attached to it, nothing will be found.
  • ITEM - Accesses the inventory, the D-Pad highlights the item. Each character can carry one equipped weapon, along with four unsorted items or weapons.
Shining Force Item Menu.gif
    • USE - Uses a selected item.
    • GIVE - Switches items around.
    • DROP - Discards a selected item.
    • EQUIP - Equip or take off a weapon.

Recurrent Locations

Shop Menu (Items and Weapons)

Shining Force Shop Menu.gif

Talking to the seller will allow buying items and weapons for the force.

  • BUY - Displays the standard item and weapons list.
  • SELL - Sells something from your inventory. Naturally, the selling price is always lower than the buying one.
  • REPAIR - Repairs a broken item.
  • DEALS - Accesses special items on sale.

Abbey Menu

Shining Force Abbey Menu.gif

Talking to a priest will allow curing or reviving the force, upgrading a character's class or saving the game.

  • SAVE: Saves the game exactly as it stands.
  • CURE: Cures status ailments for a sum of money.
  • PROMOTE: Once a character achieves level +10, he or she can be promoted to a different class, which will give them many advantages.
  • RAISE: Revives characters that were killed in battle.

Headquarters Menu

Shining Force Headquarters Menu.gif

The Headquarters is where the force assembles. It has three rooms, a vestibule of some sort, where talking to Nova will access the Headquarters Menu, a red carpet room, where the active force waits ready to march, and a bar to the back, which serves as a common room for the reserves.

  • ADVICE: Nova will give his useful advice for the upcoming battle.
  • JOIN: Chooses the active party, as only twelve can take part in one battle at one time.
  • STATUS: Access each character's status windows.
  • ITEM: Accesses the inventory.

Battle Field

Shining Force Battle Field.png

Shining Force also features battle fields, where the player moves the characters in turns across the scenario overlaid with a square grid, which can be seen as somewhat similar to chess. Battles are gained by either destroying every enemy, the Boss (which defeats all others) or move outside of the battle field map. As an extra, some bonus' items are given if specific goals are met. Battles are lost if the leader of the force dies and the game will switch back to the last accessible priest, losing half the Gold the Force was carrying.

Battle Menu

Shining Force Battle Menu.gif

Pressing A or C will access the battle menu. All of the options except Stay will enter a fight screen animation. Pressing START will hide the status windows, both while idle on the battle field or while in a fight screen animation.

  • ATTACK - Attacks an enemy if he's in range, which depends from the kind of weapon the character has equipped. Characters can fail their attacks and sometimes they can attack twice.
  • MAGIC - Accesses magic, if the character knows it.
  • ITEM - Accesses the inventory. Using DROP or EQUIP doesn't require a turn.
  • STAY - Holds position without any kind of active action.

Game Command Options Menu

Shining Force Game Command Options.gif

Pressing the B button will make a white highlighter box appear around the character. Moving it to any character and pressing A or C will access the character's stat windows. The latter has the extra of displaying their movement for the next turn. Pressing A in an empty slot will access the Game Command Options.

  • MAP - Access the battlefield map, displaying the location of the force in green and the enemies in red.
  • QUIT - Saves and quits the game.
  • MESSAGE - Disables battle messages (level-ups and special items are still displayed).
  • SPEED - Changes the text speed.

Pressing B will make the white highlight return to the character which is supposed to move.

History

Development

Takahashi began thinking of ideas for a new game in November of 1990 while Shining in the Darkness was still in development. He wanted to develop an RPG with a Dragon Quest-style progression system and strategy-oriented battle. Initially, Tagawa and Tamaki were the only other people on the team who were interested in making a tactical RPG. Takahashi did not want to tell the team what kind of game to create so they had several meetings about the design of the game before they all reached an agreement. [30]

Takahashi believed that most RPGs of the time only focused on telling an interesting story, treating battles and the coupled system as a tacked on extra rather than a core part of the experience. He wanted to challenge that notion, making a game with an engaging battle system. Shining Force was inspired primarily by Kure Software Koubou's Silver Ghost, a RPG for the PC-88 line of computers released in 1988. Silver Ghost's battle system consists in real-time actions and a multi-character system, in which the player controlled the leader of a "force" and attacked enemies by running into them, with the rest of the force following and engaging in combat with anything that comes close to them.

Takahashi had worked on Dragon Quest previously, and had wondered how the battle system could be improved. Silver Ghost and the tiled chess-like movement of units typical of tactical RPGs provided the answer, as it introduced the concepts of distance and range.

Sequels and re-releases

Shining Force was followed up by Shining Force II and Shining Force III in 1993 and 1997 respectively as well as a number of spin-offs.

The game was remade in 2004 by Amusement Vision as Shining Force: Resurrection of the Dark Dragon. In its Mega Drive form, Shining Force has appeared in numerous compilations, including Sega Archives from USA Vol.3, Sega Smash Pack 2, Sega Mega Drive Classic Collection Volume 4 and Sega Mega Drive Ultimate Collection. It was also released for the Wii's Virtual Console service in 2008.

Other media associated with this game include an encyclopedia, several game guides, a soundtrack release, a manga series (3 volumes) and The Curse of Zeon, a six part story published in Sonic the Comic (issues #73-78).

Versions

Localised names

Also known as
Language Localised Name English Translation
English Shining Force Shining Force
Japanese シャイニング・フォース 神々の遺産 Shining Force: Legacy of the Gods

Version history

Main article: Shining Force/Changelog.
System Version Size Date Comment Ref Icon
iOS
0000020000000000000000000000002.0.0 7.3MB 201212012012-12-01 iOS 6 support. [31]
iOS
0000010000000000000000000000001.0.0 6.2MB 201007292010-07-29 [32]

Comparisons

Main article: Shining Force/Comparisons.

Production credits

Source:
In-game credits
Shining Force MD credits.pdf
[33]

Source:
Sega TV Game Genga Gallery[34]


Music

The Music was composed by Masahiko Yoshimura while the Sound Effects were programmed by Dogen Shibuya and Enzan Shibuya.

Digital manuals

Magazine articles

Main article: Shining Force/Magazine articles.

Promotional material

Main article: Shining Force/Promotional material.

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
88 [35]
92 №12, p14/15
Sega Mega Drive
90
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[36]
Beep! MegaDrive (JP) NTSC-J
78
[37]
Console Mania (IT)
89
[38]
Digitiser (UK) PAL
90
[39]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[40]
Mean Machines: The Essential Sega Guide (UK)
91
[41]
Famitsu (JP) NTSC-J
73
[42]
GamePro (US) NTSC-U
78
[5]
Gamers (DE)
87
[43]
Hippon Super (JP) NTSC-J
80
[44]
Joypad (FR) PAL
92
[45]
Mega Drive Fan (JP) NTSC-J
85
[46]
Mega (UK) PAL
92
[47]
Megablast (DE)
77
[48]
Mega Force (FR)
95
[49]
Mega Fun (DE) NTSC-U
87
[50]
MegaTech (UK) PAL
90
[9]
Mean Machines Sega (UK) PAL
90
[51]
Player One (FR)
94
[52]
Play Time (DE) PAL
90
[53]
Power Up! (UK)
92
[54]
Power Play (DE)
89
[55]
Power Unlimited (NL)
89
[56]
Sega Magazin (DE)
86
[57]
Sega Power (UK) PAL
89
[58]
Sega Pro (UK) NTSC-J
92
[59]
Sega Pro (UK) PAL
92
[60]
Sega Pro (UK) PAL
93
[61]
Sega Zone (UK) PAL
86
[62]
Sega Force (SE)
84
[63]
Sega Saturn Magazine (JP) NTSC-J
88
[64]
Tricks 16 bit (RU)
85
[65]
Video Games (DE)
88
[66]
Sega Mega Drive
86
Based on
33 reviews

Shining Force

Mega Drive, JP
Shiningforce md jp cover.jpg
Cover
ShiningForce1 MD JP CartTop.jpg
Shinforce md jp cart.jpg
Cart
Shiningforce md jp manual.pdf
Manual
Shiningforce md jp regCard.pdf
Reg Card
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Map
Mega Drive, US
Shining Force MD US Box.jpg
Cover
Shining Force MD US Cart.jpg
Cart
Shining Force MD US Manual.pdf
Manual
Mega Drive, US (alt)
Shining Force MD US Alt Cover.jpg
Cover
ShiningForce MD US Cart Alt.jpg
Cart
Mega Drive, US (?)

ShiningForce MD US pcb.jpg
PCB
Mega Drive, EU
Shining Force MD EU Box.jpg
Cover
ShiningForce MD EU Cart.jpg
Cart
Shining Force MD EU Manual.jpg
Manual
Mega Drive, Asia
Shining Force MD Asian Box.jpg
Cover
ShiningForce MD AS Cart.jpg
Cart
Mega Drive, KR
ShiningForce MD KR cover.jpg
Cover

Technical information

Main article: Shining Force/Technical information.

External links

References

  1. File:Shiningforce md jp cover.jpg
  2. File:ShiningForce MD KR cover.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  4. Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
  5. 5.0 5.1 GamePro, "October 1993" (US; 1993-xx-xx), page 34
  6. 6.0 6.1 6.2 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 49
  7. Sega Pro, "July 1993" (UK; 1993-06-10), page 19
  8. Mega, "June 1993" (UK; 1993-05-20), page 55
  9. 9.0 9.1 MegaTech, "May 1993" (UK; 1993-04-23), page 76
  10. https://www.nintendo.co.jp/wii/vc/software/04.html (Wayback Machine: 2018-03-05 23:40)
  11. http://vc.sega.jp:80/vc_shiningforce/ (Wayback Machine: 2007-07-10 14:37)
  12. 12.0 12.1 http://www.nintendolife.com/games/megadrive/shining_force (Wayback Machine: 2018-02-22 02:59)
  13. 13.0 13.1 http://www.nintendo.com/games/detail/4FEyTVAzwCPBhcH2dRPxW4dpwTYHer49 (Wayback Machine: 2010-11-23 02:23)
  14. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19766&pageID=4 (Wayback Machine: 2012-04-03 02:16)
  15. https://store-jp.nintendo.com/list/software/70010000046986.html (Wayback Machine: 2021-10-26 03:04)
  16. @NintendoAmerica on Twitter (archive.today)
  17. @NintendoEurope on Twitter (archive.today)
  18. @NintendoUK on Twitter (archive.today)
  19. @NintendoAUNZ on Twitter (archive.today)
  20. 20.0 20.1 http://blogs.sega.com/2010/07/29/shining-force-releases-on-iphone/ (Wayback Machine: 2017-07-17 05:01)
  21. http://blogs.sega.com/2010/08/26/segas-back-to-school-iphone-sale/ (Wayback Machine: 2017-11-25 19:32)
  22. http://www.4gamer.net/games/117/G011765/ (Wayback Machine: 2013-05-23 10:45)
  23. 23.0 23.1 http://sega.jp/kt/apple/shiningforce/ (Wayback Machine: 2010-08-18 07:03)
  24. 24.0 24.1 24.2 24.3 https://steamdb.info/app/71120/ (Wayback Machine: 2019-11-12 23:33)
  25. 25.0 25.1 25.2 25.3 http://steamdb.info/app/71120/ (Wayback Machine: 2013-05-22 19:37)
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 https://steamdb.info/app/71120/history/?changeid=5755276
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 http://steamdb.info/app/71120/ (Wayback Machine: 2019-11-12 23:33)
  28. http://www.ibtimes.com/sega-pulls-gunstar-heroes-shining-force-more-app-store-google-play-1937218 (Wayback Machine: 2018-03-09 09:21)
  29. @SEGAForever on Twitter (archive.today)
  30. Shining Force: Kamigami no Isan Hyakka, Shogakukan, page 138
  31. http://itunes.apple.com/us/app/shining-force/id382280803?mt=8 (Wayback Machine: 2014-08-03 16:50)
  32. http://itunes.apple.com/us/app/shining-force/id382280803?mt=8 (Wayback Machine: 2010-08-06 03:18)
  33. File:Shining Force MD credits.pdf
  34. Sega TV Game Genga Gallery, Graphic Sha, page 37
  35. GamesMaster, "July 1993" (UK; 1993-06-17), page 65
  36. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 204
  37. Beep! MegaDrive, "April 1992" (JP; 1992-03-07), page 35
  38. Console Mania, "Novembre 1992" (IT; 1992-1x-xx), page 64
  39. Digitiser (UK) (1993-07-30)
  40. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 264
  41. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 88
  42. Famitsu, "1992-03-27" (JP; 1992-03-13), page 39
  43. Gamers, "August/September 1993" (DE; 1993-07-23), page 16
  44. Hippon Super, "April 1992" (JP; 1992-03-04), page 86
  45. Joypad, "Juin 1993" (FR; 1993-0x-xx), page 114
  46. Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
  47. Mega, "June 1993" (UK; 1993-05-20), page 54
  48. Megablast, "4/93" (DE; 1993-09-29), page 42
  49. Mega Force, "Juin 1993" (FR; 1993-0x-xx), page 78
  50. Mega Fun, "09/93" (DE; 1993-08-18), page 76
  51. Mean Machines Sega, "May 1993" (UK; 1993-04-24), page 74
  52. Player One, "Juin/Juillet 1993" (FR; 1993-06-10), page 82
  53. Play Time, "9/93" (DE; 1993-08-04), page 110
  54. Power Up!, "Saturday, July 24, 1993" (UK; 1993-07-24), page 1
  55. Power Play, "7/93" (DE; 1993-06-16), page 112
  56. Power Unlimited, "Nummer 4, November 1993" (NL; 1993-10-27), page 52
  57. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 48
  58. Sega Power, "July 1993" (UK; 1993-06-03), page 58
  59. Sega Pro, "November 1992" (UK; 1992-10-08), page 42
  60. Sega Pro, "April 1993" (UK; 1993-03-11), page 67
  61. Sega Pro, "June 1993" (UK; 1993-05-13), page 36
  62. Sega Zone, "July 1993" (UK; 1993-06-xx), page 26
  63. Sega Force, "7/93" (SE; 1993-11-04), page 10
  64. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
  65. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 23
  66. Video Games, "7/93" (DE; 1993-06-30), page 84


Shining Force

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Main page | Comparisons | Maps | Changelog | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Books: Shining Force: Kamigami no Isan Hisshou Kouryaku Hou (1992) | Shining Force: Kamigami no Isan Settei Shiryoushuu (1992) | Shining Force: Kamigami no Isan Hyakka (1992) | Shining Force Kouryaku no Tebiki (1992) | Shining Force Battle Guide (1993)
Music: Shining Force: Kamigami no Isan Game Guide Book (1992)
Sega Mega Drive
Prototypes: 1993-03



Shining series of games
Sega Mega Drive
Shining in the Darkness (1991) | Shining Force (1992) | Shining Force II (1993)
Sega Game Gear
Shining Force Gaiden: Ensei Jashin no Kuni e (1992) | Shining Force: The Sword of Hajya (1993) | Shining Force Gaiden: Final Conflict (1995)
Sega Mega-CD
Shining Force CD (1994)
Sega Saturn
Shining Wisdom (1995) | Shining the Holy Ark (1996) | Shining Force III (Scenario 2, 3, Premium Disc) (1997-1998)
Game Boy Advance
Shining Soul (2002) | Shining Soul II (2003) | Shining Force: Resurrection of the Dark Dragon (2004)
Sony PlayStation 2
Shining Tears (2004) | Shining Force Neo (2005) | Shining Force EXA (2007) | Shining Wind (2007)
Mobile phone
Shining Road to the Force (2005) | Shining Force Chronicle I (2005) | Shining Force Chronicle II (2005) | Shining Force Chronicle III (2006) | Shining Road II (2006) | Shining Wind X (2008) | SFCE Tokei (2012)
Windows PC
Shining Tears Material Collection (2006) | Shining Wind Fan Fest (2009)
Nintendo DS
Shining Force Feather (2009)
Arcade
Shining Force Cross (2009) | Shining Force Cross Raid (2010) | Shining Force Cross Elysion (2012) | Shining Force Cross Exlesia (2013) | Shining Force Cross Exlesia Zenith (2014) | Blade Arcus from Shining (2014)
Sony PlayStation Portable
Shining Hearts (2010) | Shining Blade (2012) | Shining Ark (2013)
Sony PlayStation 3
Shining Resonance (2014) | Blade Arcus from Shining EX (2015)
Sony PlayStation 4
Blade Arcus from Shining EX (2015) | Shining Resonance Refrain (2018)
iOS
Google Android OS
Shining Force Classics (2018) | Shining Force: Hero of Light and Darkness (2022)
World
Strategy games: Gameplay | Items | Accessories | Weapons | Magic
Shining related media
Albums
Sound Story of Shining and the Darkness (1991) | Shining Force Special Sound CD (1992) | Symphonic Suite Shining Force II (1993) | Symphonic Suite the Another Story of Shining Force (1994) | Shining Wisdom (1995) | Shining the Holy Ark Original Soundtrack (1996) | Shining Force III Original Soundtrack (1998) | Shining Force: Resurrection of the Dark Dragon Original Sound Tracks (2004) | Shining Tears (2004) | Shining Force Neo Music Collection (2005) | Shining Theme Music Shiro SAGISU Collection (2005) | Shining Tears Music Collection (2005) | Shining Force EXA Music Collection (2007) | Shining Wind Music Collection (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather Soundtrack (2009) | Shining Hearts Kaizoku Hihou Fan Disc (2010) | Shining Force Cross Raid Original Sound Track (2011) | Shining Hearts Original Soundtrack (2011) | Shining Blade Haru no Shin Seikatsu Ouen Fan Disc (2012) | Shining Blade Character Song Album (2012) | Shining Ark Tenshi no Fandisc (2013) | Shining Force Cross Original Sound Track (2014) | Shining Resonance Music Collection (2015)
Audiobooks
Shining Tears Drama CD Vol. 1 Dark Side: Memories and departure (2006) | Shining Tears Drama CD Vol. 2 Light Side: Yuushatei Hanjouki (2006) | Shining Wind Drama CD Vol. 1 (2007) | Shining Wind Drama CD Vol. 2 (2008) | Shining Force EXA Drama CD (2008) | Shining Wind Drama CD Vol. 3 (2008) | Shining Wind Drama CD Vol. 4 (2009) | Drama CD Shining Force Feather (2009) | Drama CD Shining Hearts (2011)
Books
Guide book: Shining and the Darkness Koushiki Guide Book (1991) | Shining Force Kanzen Kouryaku Guide (1992) | Shining Force Battle Guide (1993) | Shining Force II: Inishie no Fuuin Game Guide Book (1993) | Shining Force CD Koushiki Guide Book (1994) | Shining Wisdom Koushiki Guide Book (1995) | Shining the Holy Ark Koushiki Guide Book (1996) | Shining Force III Scenario 1: Outo no Kyoshin Official Guide (1997) | Shining Force III Scenario 1: Outo no Kyoshin Perfect Navi (1998) | Shining Force III Scenario 2: Nerawareta Miko Official Guide (1998) | Shining Force III Scenario 2: Nerawareta Miko Perfect Navi (1998) | Shining Force III Scenario 3: Hyouheki no Jashinguu Perfect Navi (1998) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Soul Kanzen Kouryaku Guide (2002) | Shining Force: Kuroki Ryuu no Fukkatsu Final Complete Guide (2004) | Shining Tears Final Complete Guide (2004) | Shining Tears Saikyou Kishidan Ikusei Guide (2004) | Shining Tears Official Strategy Guide (2005) | Shining Force Neo Force Master Ikusei Guide (2005) | Shining Force Neo Final Complete Guide (2005) | Shining Force Neo Official Strategy Guide (2005) | Shining Force EXA: The Master Guide‎ (2007) | Shining Force EXA Official Strategy Guide (2007) | Shining Force EXA Final Complete Guide (2007) | Shining Wind Saisoku Guide Book (2007) | Shining Wind Final Complete Guide (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather: The Master Guide‎ (2009) | Shining Force Feather Complete Guide (2009) | Shining Hearts Saisoku Guide Book (2010) | Shining Hearts Complete Guide (2011) | Shining Force Cross Raid Guide Book 1st (2011) | Shining Force Cross Raid Guide Book 2nd (2011) | Shining Blade First Blader's Guide (2012) | Shining Blade Complete Guide (2012) | Shining Force Cross Settei Shiryoushuu (2012) | Shining Ark Complete Guide (2013) | Shining Blade & Ark Visual Settei Shiryoushuu (2013)
Art book: Works for Shining the Holy Ark (1996) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Force EXA Visual Settei Shiryoushuu (2007) | Shining Force Feather Visual Settei Shiryoushuu (2009) | Shining Hearts Visual Settei Shiryoushuu (2011)
Unsorted: Shining and the Darkness Kouryakuhon (xxxx) | Shining Force: Kamigami no Isan Hisshou Kouryaku-hou (xxxx) | Shining Force Kouryaku no Tebiki (xxxx) | Shining Force II Inishie no Fuuin Hisshou Kouryaku-hou (xxxx) | Shining Force II Inishie no Fuuin Kouryaku no Tebiki (xxxx) | Shining Force Gaiden Final Conflict Hisshou Kouryaku-hou (xxxx) | Shining Force Gaiden & Gaiden II Hisshou Kouryaku-hou (xxxx) | Tony's Artworks from Shining Worlds (xxxx)
Film
Shining Tears X Wind (2007) | Shining Hearts: Shiawase no Pan (2010)
Toys
Weiß Schwarz Shining Force EXA TCG (2009)