Difference between revisions of "Sega System 32"
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+ | {{ConsoleBob | ||
+ | | logos=[[File:System32 logo.png|80px]] | ||
+ | | consoleimage=System32.jpg | ||
+ | | imgwidth=320px | ||
+ | | name= | ||
+ | | maker=[[Sega]] | ||
+ | | variants= | ||
+ | | add-ons= | ||
+ | | processor= | ||
+ | | releases={{releases | ||
+ | | arcade_date_world=1991 | ||
+ | }} | ||
+ | }} | ||
+ | {{stub}}'''Sega System 32''' is the name of an arcade platform released by [[Sega]] first seen in 1991. It was a successor to the [[Sega System 16]] and [[Sega System 24]] boards, and contains a 32-bit RISC processor at 16 MHz, hence its name. | ||
− | + | It was the last board to be released under the "Sega System" naming scheme - the "Sega Model" series would begin in 1992 with the [[Sega Model 1]]. Whereas Model 1 hardware was designed specifically with 3D games in mind, System 32 primarily catered for 2D games. Like the [[Sega X Board]] and [[Sega Y Board]] it is capable of scaling many sprites in real-time, resulting in several "pseudo-3D" games. | |
− | + | A variant of this hardware, '''System Multi 32''' was created for use with twin cabinets, specifically for games that where more than one player could play on separate screens. | |
+ | |||
+ | Unlike other Sega arcade hardware from this period, few System 32 games have ever been ported to home consoles. A re-imagining of ''[[Air Rescue (Master System)|Air Rescue]]'' hit European [[Sega Master System]]s in 1992 (which although shares the same name, is almost completely different in design to the [[Air Rescue|arcade version]]), ''[[OutRunners]]'' saw a vastly reduced port to the [[Sega Mega Drive]] by [[Data East]] and ''[[Rad Mobile]]'' was heavily tweaked and turned into ''[[Gale Racer]]'' for the [[Sega Saturn]]. Everything else seems to have been deemed "too good" for the Mega Drive and "not good enough" for the Saturn. | ||
+ | |||
+ | ==Hardware== | ||
+ | *CPU: [[NEC]] V60 @ 16.107950MHz | ||
+ | *Video: | ||
+ | **320x224 screen with 4 background planes and a number of sprites limited by RAM (hard limit unknown) | ||
+ | **Hardware scaling, line scrolling, and alpha blending | ||
+ | **Sprites can use up to 16 of 16,384 colors, but colors are not selected directly, but rather through a lookup table | ||
+ | **Global color brightness control | ||
+ | *Sound: | ||
+ | **CPU: [[Z80]] @ 8.053975MHz | ||
+ | **2x Yamaha [[YM3438]] | ||
+ | **1x Ricoh [[RF5C68]] | ||
==List of System 32 games== | ==List of System 32 games== | ||
− | *Air Rescue (1992) | + | *''[[Air Rescue]]'' (1992) |
− | *Alien 3 | + | *''[[Alien 3: The Gun]]'' (1993) |
− | *Arabian Fight (1992) | + | *''[[Arabian Fight]]'' (1992) |
− | *Burning Rival (1993) | + | *''[[Burning Rival]]'' (1993) |
− | *Dark Edge (1992) | + | *''[[Dark Edge]]'' (1992) |
− | *Dragon Ball Z V.R.V.S. (1994) | + | *''[[Dragon Ball Z V.R.V.S.]]'' (1994) |
− | *F1 Exhaust Note (1991) | + | *''[[F1 Exhaust Note]]'' (1991) |
− | *F1 Super Lap (1992) | + | *''[[F1 Super Lap]]'' (1992) |
− | *Golden Axe | + | *''[[Golden Axe: The Revenge of Death Adder]]'' (1992) |
− | *Holosseum (1992) | + | *''[[Holosseum]]'' (1992) |
− | *Jurassic Park (1994) | + | *''[[Jurassic Park (Arcade)|Jurassic Park]]'' (1994) |
− | *Rad | + | *''[[Rad Mobile]]'' (1990) |
− | *Rad Rally (1991) | + | *''[[Rad Rally]]'' (1991) |
− | * | + | *''[[SegaSonic the Hedgehog]]'' (1992) |
− | *Slipstream (Capcom) (1995) | + | *''[[Slipstream]]'' (Capcom) (1995) |
− | *Spider- | + | *''[[Spider-Man: The Video Game]]'' (1991) |
− | *Super Visual Football / Super Visual Soccer / The J.League (1994) | + | *''[[Super Visual Football]]'' / ''[[Super Visual Soccer]]'' / ''[[The J. League 1994]]'' (1994) |
==List of System Multi 32 games== | ==List of System Multi 32 games== | ||
− | *Hard Dunk (1994) | + | *''[[Hard Dunk]]'' (1994) |
− | *OutRunners (1992) | + | *''[[OutRunners]]'' (1992) |
− | *Stadium Cross (1992) | + | *''[[Stadium Cross]]'' (1992) |
− | *Title Fight (1992) | + | *''[[Title Fight]]'' (1992) |
+ | |||
+ | ==Hardware Images== | ||
+ | ===System 32 Hardware=== | ||
+ | <gallery> | ||
+ | File:System32 mainboard.jpg|Main board | ||
+ | File:System32 mainboard2.jpg|Main board 2 | ||
+ | File:System32 romboard.jpg|ROM board | ||
+ | File:System32 commboard.jpg|COMM board | ||
+ | </gallery> | ||
+ | |||
+ | ===System Multi 32 Hardware=== | ||
+ | <gallery> | ||
+ | File:SystemMulti32 mainboard.jpg|Main board | ||
+ | File:SystemMulti32 mainboard2.jpg|Main board 2 | ||
+ | File:SystemMulti32 romboard.jpg|ROM board | ||
+ | File:SystemMulti32 romboard2.jpg|ROM board 2 | ||
+ | </gallery> | ||
== External links == | == External links == | ||
− | *[http://www.system16.com/ | + | *[http://www.system16.com/hardware.php?id=709 Sega System 32 Hardware information and game screen shots] |
− | [[Category: | + | *[http://www.system16.com/hardware.php?id=710 Sega System Multi 32 Hardware information and game screen shots] |
+ | |||
+ | {{Sega Arcade Boards}} | ||
+ | [[Category:Sega System series]] |
Revision as of 14:16, 25 February 2014
Sega System 32 | |||||
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Manufacturer: Sega | |||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Sega System 32 is the name of an arcade platform released by Sega first seen in 1991. It was a successor to the Sega System 16 and Sega System 24 boards, and contains a 32-bit RISC processor at 16 MHz, hence its name.
It was the last board to be released under the "Sega System" naming scheme - the "Sega Model" series would begin in 1992 with the Sega Model 1. Whereas Model 1 hardware was designed specifically with 3D games in mind, System 32 primarily catered for 2D games. Like the Sega X Board and Sega Y Board it is capable of scaling many sprites in real-time, resulting in several "pseudo-3D" games.
A variant of this hardware, System Multi 32 was created for use with twin cabinets, specifically for games that where more than one player could play on separate screens.
Unlike other Sega arcade hardware from this period, few System 32 games have ever been ported to home consoles. A re-imagining of Air Rescue hit European Sega Master Systems in 1992 (which although shares the same name, is almost completely different in design to the arcade version), OutRunners saw a vastly reduced port to the Sega Mega Drive by Data East and Rad Mobile was heavily tweaked and turned into Gale Racer for the Sega Saturn. Everything else seems to have been deemed "too good" for the Mega Drive and "not good enough" for the Saturn.
Contents
Hardware
- CPU: NEC V60 @ 16.107950MHz
- Video:
- 320x224 screen with 4 background planes and a number of sprites limited by RAM (hard limit unknown)
- Hardware scaling, line scrolling, and alpha blending
- Sprites can use up to 16 of 16,384 colors, but colors are not selected directly, but rather through a lookup table
- Global color brightness control
- Sound:
List of System 32 games
- Air Rescue (1992)
- Alien 3: The Gun (1993)
- Arabian Fight (1992)
- Burning Rival (1993)
- Dark Edge (1992)
- Dragon Ball Z V.R.V.S. (1994)
- F1 Exhaust Note (1991)
- F1 Super Lap (1992)
- Golden Axe: The Revenge of Death Adder (1992)
- Holosseum (1992)
- Jurassic Park (1994)
- Rad Mobile (1990)
- Rad Rally (1991)
- SegaSonic the Hedgehog (1992)
- Slipstream (Capcom) (1995)
- Spider-Man: The Video Game (1991)
- Super Visual Football / Super Visual Soccer / The J. League 1994 (1994)
List of System Multi 32 games
- Hard Dunk (1994)
- OutRunners (1992)
- Stadium Cross (1992)
- Title Fight (1992)
Hardware Images
System 32 Hardware
System Multi 32 Hardware
External links
- Sega System 32 Hardware information and game screen shots
- Sega System Multi 32 Hardware information and game screen shots
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