Difference between revisions of "Battle Garegga"

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{{sub-stub}}'''''{{PAGENAME}}''''' (バトルガレッガ) is a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the [[Sega Saturn]] in 1998.
 
{{sub-stub}}'''''{{PAGENAME}}''''' (バトルガレッガ) is a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the [[Sega Saturn]] in 1998.
 +
A major influence for this game was [[Taito]]'s [[Gun Frontier]]. The pseudo sequels ''Armed Police Batrider'' and ''Battle Bakkraid'' stayed arcade exclusive.
  
 +
==Gameplay==
 
At first the game appears like a standard world war shooting game, with power ups, bombs and [[Gradius]]-esque options.
 
At first the game appears like a standard world war shooting game, with power ups, bombs and [[Gradius]]-esque options.
  
Battle Garegga does away with many conventions of the genre. Enemy bullets are mostly brown and gray, making them hard to see. Screen filling bombs, usually an emergency weapon that should not be used as it lowers score, are encouraged to use as they can trigger specific events. e.g. boming the castle in stage 2 releases a swarm of invicible birds. Attacking these nets extra score.
+
{{A}} is the shot, {{B}} is for bombs and {{C}} is change the option's formations.
The game also has a strict "rank" system, with the game getting continuously harder, to the point of practically impossible tl beat. The only reliable way to get the difficulty level back down is do die (wether on purpose or not).
 
A secret code gives acces to extra ships from  [[Raizing]]'s ""Mahou Daisakusen"", a game never ported to the [[Sega Saturn]]. These have the highest score potential in the game, and are counted as regular ships in the game's ranking table.
 
Depending on the button used to select a ship, slightly powered up versions (e.g. fast movement) can be selected
 
Using [[Street Fighter 2]]'esque button inputs, the behaviour of  the ship's options can be modified.
 
  
Non of the above mentioned design decissions are documented in the game or manual, so external sources have to be consulted to get a better understanding of the game's inner working.
+
''Battle Garegga'' does away with many conventions of the genre. Enemy bullets are mostly brown and gray, making them hard to see. Screen filling bombs, usually an emergency weapon that should not be used as it lowers score, are encouraged to use as they can trigger specific events. e.g. bombing the castle in stage 2 releases a swarm of invincible birds. Attacking these nets extra score.
 +
The game also has a strict "rank" system, with the game getting continuously harder, to the point of practically impossible to beat. The only reliable way to get the difficulty level back down is do die (whether on purpose or not).
 +
A secret code gives access to extra ships from [[Raizing]]'s ''Mahou Daisakusen'', a game never ported to the [[Sega Saturn]]. These have the highest score potential in the game, and are counted as regular ships in the game's ranking table.
 +
Depending on the button used to select a ship, slightly powered up versions (e.g. fast movement) can be selected.
  
A major influence for this game was [[Taito]]'s [[Gun Frontier]].
+
Non of the above mentioned design decisions are documented in the gameplay or manual. So external sources have to be consulted to get a better understanding of the game's inner working. But ''Battle Garegga Handbook'' which is digitalized fanzine and developper's commentaly is included in this CD as an Easter egg.
  
The pseudo sequels ""Armed Police Batrider"" and "Battle Bakkraid"" stayed arcade exclusive.
+
==Production credits==
 
 
==Production Credits==
 
 
{{multicol|
 
{{multicol|
 +
::~In-game credits~{{fileref|BattleGaregga_Saturn_JP_SSEnding.pdf}}<br>
 
'''Original Staff:''' <br>
 
'''Original Staff:''' <br>
 
'''Director:''' K.Nakashima<br>
 
'''Director:''' K.Nakashima<br>
'''Program 68000 Side:''' S.Yagawa, Y.Watanabe<br>
+
'''Program:'''
'''Program Z80 Side:''' Y.Ochiai<br>
+
:'''68000 Side:''' S.Yagawa, Y.Watanabe<br>
 +
:'''Z80 Side:''' Y.Ochiai<br>
 
'''Graphic:''' S.Yamakawa, M.Tatsuda<br>
 
'''Graphic:''' S.Yamakawa, M.Tatsuda<br>
'''Sound Effect:''' Santaruru<br>
+
'''Sound Effect:''' [[Manabu Namiki|Santaruru]]<br>
 
'''Test Player:''' Mr.Daigoro, Marika.F<br>
 
'''Test Player:''' Mr.Daigoro, Marika.F<br>
'''Special Thanks:''' Mr.Kawase, Mr.Hisi, Healthy, K.Yokoo, S.Onishi, Hideki, K.Shibayama, Chikage, Miki, Hiromi, Chisato<br>
+
'''Special Thanks:''' Mr.Kawase, Mr.Hibi, Healthy, K.Yokoo, S.Onishi, Hideki, K.Shibayama, Chikage, Miki, Hiromi, Chisato<br>
 
}}
 
}}
  
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</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
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| disc=BattleGaregga_Saturn_JP_Disc.jpg
 
| disc=BattleGaregga_Saturn_JP_Disc.jpg
 
}}
 
}}
 +
 +
==References==
 +
<references/>

Revision as of 06:54, 30 January 2016

n/a

BattleGaregga title.png

Battle Garegga
System(s): Sega Saturn
Publisher: Electronic Arts
Developer:
Sound driver: SCSP/CD-DA (32 tracks)
Peripherals supported: 3D Control Pad
Genre: Shoot-'em-Up

















Number of players: 1-2
Release Date RRP Code

This teeny-tiny article needs some work. You can help us by expanding it.


Battle Garegga (バトルガレッガ) is a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the Sega Saturn in 1998. A major influence for this game was Taito's Gun Frontier. The pseudo sequels Armed Police Batrider and Battle Bakkraid stayed arcade exclusive.

Gameplay

At first the game appears like a standard world war shooting game, with power ups, bombs and Gradius-esque options.

A is the shot, B is for bombs and C is change the option's formations.

Battle Garegga does away with many conventions of the genre. Enemy bullets are mostly brown and gray, making them hard to see. Screen filling bombs, usually an emergency weapon that should not be used as it lowers score, are encouraged to use as they can trigger specific events. e.g. bombing the castle in stage 2 releases a swarm of invincible birds. Attacking these nets extra score. The game also has a strict "rank" system, with the game getting continuously harder, to the point of practically impossible to beat. The only reliable way to get the difficulty level back down is do die (whether on purpose or not). A secret code gives access to extra ships from Raizing's Mahou Daisakusen, a game never ported to the Sega Saturn. These have the highest score potential in the game, and are counted as regular ships in the game's ranking table. Depending on the button used to select a ship, slightly powered up versions (e.g. fast movement) can be selected.

Non of the above mentioned design decisions are documented in the gameplay or manual. So external sources have to be consulted to get a better understanding of the game's inner working. But Battle Garegga Handbook which is digitalized fanzine and developper's commentaly is included in this CD as an Easter egg.

Production credits

~In-game credits~[1]

Original Staff:
Director: K.Nakashima
Program:

68000 Side: S.Yagawa, Y.Watanabe
Z80 Side: Y.Ochiai

Graphic: S.Yamakawa, M.Tatsuda
Sound Effect: Santaruru
Test Player: Mr.Daigoro, Marika.F
Special Thanks: Mr.Kawase, Mr.Hibi, Healthy, K.Yokoo, S.Onishi, Hideki, K.Shibayama, Chikage, Miki, Hiromi, Chisato

Track List

1. [data track]  
2. RAIZING (00:06) 
3. Rebellion (00:19) 
Composed by: Manabu Namiki
4. 4:71am (00:47) 
Composed by: Manabu Namiki
5. Fly to the Leaden Sky (01:29) 
Composed by: Manabu Namiki
6. Underwater Rampart (02:12) 
Composed by: Manabu Namiki
7. Tunnel Vision (02:39) 
Composed by: Manabu Namiki
8. Degeneracy (02:08) 
Composed by: Manabu Namiki
9. Subversive Awareness (03:45) 
Composed by: Manabu Namiki
10. Megalomaniac (03:12) 
Composed by: Manabu Namiki
11. Marginal Consciousness (02:21) 
Composed by: Manabu Namiki
12. Stab and stomp! (03:41) 
Composed by: Manabu Namiki
13. Thrust and Thrash! (03:06) 
Composed by: Manabu Namiki
14. Erupter (02:32) 
Composed by: Manabu Namiki
15. Fatality (00:07) 
Composed by: Manabu Namiki
16. Bluescape (00:47) 
Composed by: Manabu Namiki
17. Blood Brothers in the Dawn (00:45) 
Composed by: Manabu Namiki
18. RAIZING (00:06) 
19. Rebellion (00:19) 
Arranged by: Hayato Matsuo
20. 4:71am (01:02) 
Arranged by: Manabu Namiki
21. Fly to the Leaden Sky (01:34) 
Arranged by: Manabu Namiki
22. Underwater Rampart (02:06) 
Arranged by: Ayako Saso
23. Tunnel Vision (02:47) 
Arranged by: Hitoshi Sakimoto
24. Degeneracy (02:26) 
Arranged by: Takayuki Aihara
25. Subversive Awareness (03:21) 
Arranged by: Shinji Hosoe
26. Megalomaniac (03:15) 
Arranged by: Kenichi Koyano
27. Marginal Consciousness (02:11) 
Arranged by: Kenichi Koyano
28. Stab and stomp! (02:51) 
Arranged by: Takayuki Aihara
29. Thrust and Thrash! (03:01) 
Arranged by: Ayako Saso
30. Erupter (02:31) 
Arranged by: Shinji Hosoe
31. Fatality (00:06) 
Arranged by: Manabu Namiki
32. Bluescape (00:51) 
Arranged by: Hitoshi Sakimoto
33. Blood Brothers in the Dawn (00:44) 
Arranged by: Hayato Matsuo
Running time: 59:07

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
50 №74, p76
57
60 №481, p35
80 №1998-06ex, p184[2]
90
Sega Saturn
67
Based on
5 reviews
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
60
[4]
Joypad (FR) NTSC-J
50
[5]
MAN!AC (DE) NTSC-J
57
[6]
Mega Console (IT) NTSC-J
82
[7]
Mega Force (FR) NTSC-J
82
[8]
Saturn Fan (JP) NTSC-J
73
[9]
Saturn Fan (JP) NTSC-J
77
[10]
Sega Saturn Magazine (JP) NTSC-J
80
[11]
Sega Saturn Magazine (JP) NTSC-J
90
[3]
Sega Saturn
72
Based on
9 reviews

Battle Garegga

Saturn, JP
BattleGaregga Saturn JP Box Back.jpgBattleGaregga Saturn JP Box Front.jpg
Cover
BattleGaregga Saturn JP Spinecard.jpg
Spinecard
BattleGaregga Saturn JP Disc.jpg
Disc

References