Difference between revisions of "PowerAnimator"

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'''{{PAGENAME}}''' is a 3D modelling, animation and visual effects suite developed by Alias Systems Corporation (and is also often simply called '''Alias''' as a result). It was originally released in 1990 for high-end graphics workstations for creating computer generated imagery.
 
'''{{PAGENAME}}''' is a 3D modelling, animation and visual effects suite developed by Alias Systems Corporation (and is also often simply called '''Alias''' as a result). It was originally released in 1990 for high-end graphics workstations for creating computer generated imagery.
  
PowerAnimator was used extensively in films during the 1990s, starting with ''Terminator 2: Judgment Day'' in 1991 and ending with ''Star Wars: Episode I – The Phantom Menace'' in 1999. It was also used in video games for pre-rendered sequences and artwork, being included as part of the Nintendo 64 development kit (running on [[Silicon Graphics]] workstations). Support for exporting data to the [[Sega Saturn]] was added in the summer of 1996{{intref|Press release: 1996-07-08: SEGA SELECTS ALIAS/WAVEFRONT AS AUTHORIZED SEGA SATURN TOOLS PROVIDER}}.
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PowerAnimator was used extensively in films during the 1990s, starting with ''Terminator 2: Judgment Day'' in 1991 and ending with ''Star Wars: Episode I – The Phantom Menace'' in 1999. It was also used in video games for pre-rendered sequences and artwork, being included as part of the [[Nintendo 64]] development kit (running on [[Silicon Graphics]] workstations). Support for exporting data to the [[Sega Saturn]] was added in the summer of 1996{{intref|Press release: 1996-07-08: SEGA SELECTS ALIAS/WAVEFRONT AS AUTHORIZED SEGA SATURN TOOLS PROVIDER}}.
  
 
PowerAnimator is a precursor to Maya and StudioTools, which since 2006 have been maintained by Autodesk.
 
PowerAnimator is a precursor to Maya and StudioTools, which since 2006 have been maintained by Autodesk.
  
 
===Games developed with PowerAnimator===
 
===Games developed with PowerAnimator===
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====[[Mega Drive]]====
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*''[[Cannon Fodder]]'' (1995)
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*''[[FIFA Soccer 96]]'' (1995)
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*''[[Sonic 3D: Flickies' Island]]'' (1996)
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====[[Mega-CD]]====
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*''[[Eternal Champions: Challenge From the Dark Side]]'' (1995)
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====[[32X]]====
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*''[[Star Wars Arcade]]'' (1994)
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*''[[FIFA Soccer 96 (32X)]]'' (1995)
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====[[Saturn]]====
 
====[[Saturn]]====
*''[[Enemy Zero]]'' (1996){{fileref|Edge UK 034.pdf|page=105}}
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*''[[FIFA Soccer 96 (Saturn)]]'' (1995)
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*''[[Criticom]]'' (1996)
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*''[[Enemy Zero]]'' (1996){{magref|edge|34|105}}
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*''[[Sonic 3D: Flickies' Island]]'' (1997)
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*''[[Sonic R]]'' (1997)
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====[[Dreamcast]]====
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*''[[Sonic Adventure]]'' (1998)
  
 
==References==
 
==References==
 
<references />
 
<references />
[[Category:Programs]]
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[[Category:Development tools]]

Latest revision as of 12:53, 30 May 2019

PowerAnimator is a 3D modelling, animation and visual effects suite developed by Alias Systems Corporation (and is also often simply called Alias as a result). It was originally released in 1990 for high-end graphics workstations for creating computer generated imagery.

PowerAnimator was used extensively in films during the 1990s, starting with Terminator 2: Judgment Day in 1991 and ending with Star Wars: Episode I – The Phantom Menace in 1999. It was also used in video games for pre-rendered sequences and artwork, being included as part of the Nintendo 64 development kit (running on Silicon Graphics workstations). Support for exporting data to the Sega Saturn was added in the summer of 1996[1].

PowerAnimator is a precursor to Maya and StudioTools, which since 2006 have been maintained by Autodesk.

Games developed with PowerAnimator

Mega Drive

Mega-CD

32X

Saturn

Dreamcast

References