Difference between revisions of "Keiichi Matsunami"
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− | {{sub-stub}}'''{{PAGENAME}}''' (松並 桂一) is a director at [[Sega]]. | + | {{sub-stub}}'''{{PAGENAME}}''' (松並 桂一) is a director and planner at [[Sega]]. He previously worked for the companies Media Design & Art and Video System, but has worked for Sega since 2002.{{ref|1=https://www.facebook.com/keiichi.matsunami/about_work_and_education}} |
==Production history== | ==Production history== |
Revision as of 17:17, 21 October 2020
Keiichi Matsunami |
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Place of birth: Kobe, Japan[1] |
Company(ies): Sega of Japan |
Role(s): Director |
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Keiichi Matsunami (松並 桂一) is a director and planner at Sega. He previously worked for the companies Media Design & Art and Video System, but has worked for Sega since 2002.[2]
Production history
- 18 Wheeler: American Pro Trucker (NAOMI; 1999) — Director
- 18 Wheeler: American Pro Trucker (Dreamcast; 2000) — Director
- The King of Route 66 (NAOMI 2; 2002) — Director
- 18 Wheeler: American Pro Trucker (PlayStation 2; 2001) — Director
- The King of Route 66 (PlayStation 2; 2003) — Special Thanks
- Quest of D (Chihiro Satellite Terminal; 2004) — Director, Game System Design
- Quest of D: Gofu no Keisyousya (Chihiro Satellite Terminal; 2005) — Director, Game System Design
- Quest of D: Oukoku no Syugosya (Chihiro Satellite Terminal; 2005) — Director, Game System Design
- Quest of D: The Battle Kingdom (Chihiro Satellite Terminal; 2007) — Special Thanks
- Rhythm Tengoku (NAOMI; 2007) — Director
- Sega Racing Classic (RingWide; 2009) — Planner
- Hatsune Miku: Project DIVA Arcade (RingEdge; 2010) — Director, Producer, Game System Design
- Hatsune Miku: Project DIVA Dreamy Theater 2nd (PlayStation 3; 2011) — Director, Game System Design
- Daytona USA (PlayStation 3; 2011) — Planner
- Daytona USA (Xbox 360; 2011) — Planner
- Hatsune Miku: Project DIVA Dreamy Theater extend (PlayStation 3; 2012) — Director, Game System Design
- Hatsune Miku: Project Mirai 2 (Nintendo 3DS; 2013) — Director, Game System Design
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Executive Director
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Development Support
- Hatsune Miku: Project Mirai DX (Nintendo 3DS; 2015) — Rhythm Game Director
- Miracle Girls Festival (PlayStation Vita; 2015) — 技術協力 (as 松並 桂一)
- KanColle Arcade (Nu 1.1; 2016) — Director, Game System Design
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Executive Director
- Hatsune Miku: Project DIVA Mega Mix (Nintendo Switch; 2020) — Producer/Director
- Hatsune Miku: Project DIVA Mega Mix+ (Steam; 2022) — Producer
- Hatsune Miku: Project DIVA Mega Mix+ (Steam; 2022) — Director
- Touch Striker (Arcade; unreleased)
- Quest of D[3] (2004)
- Quest of D: Gofu no Keisyousya[3] (2005)
- Quest of D: Oukoku no Syugosya[3] (2006)
- Rhythm Tengoku[3] (2007)
- Quest of D: The Battle Kingdom [3] (2007)
- Hatsune Miku: Project DIVA Arcade[3] (2010)
- Hatsune Miku: Project DIVA Dreamy Theater 2nd[3] (2011)
- Hatsune Miku: Project DIVA Dreamy Theater extend[3] (2012)
- Hatsune Miku: Project DIVA F (2013) — Development Support
- Hatsune Miku: Project DIVA F 2nd (2014) — Development Support
- Hatsune Miku: Project DIVA Arcade Future Tone (2013) — Executive Director
- Hatsune Miku: Project Mirai 2[3] (2013)
- Hatsune Miku: Project Mirai DX (2015) — Rhythm Game Director (Development)
- Hatsune Miku: Project DIVA Future Tone (2017) — Executive Director