Difference between revisions of "Divine Sealing"
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{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
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− | | | + | | image=DivineSealing MD Stage1.png |
| title=Water Planet | | title=Water Planet | ||
| desc= A planet of turbulent and rushing water. The enemies here appear in slow and predictable patterns, and the stage overall serves as a gradual introduction to the game's style of attack patterns. | | desc= A planet of turbulent and rushing water. The enemies here appear in slow and predictable patterns, and the stage overall serves as a gradual introduction to the game's style of attack patterns. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | image=DivineSealing MD Stage2.png |
| title=Earth Planet | | title=Earth Planet | ||
| desc=A planet of eerie organic purple structures which resemble veins. Enemies grow more challenging, with creatures beginning to use more frequent dive bomb tactics, as well as introducing more projectiles. The game's attack patterns grow even more erratic here, notably featuring swarms of insects which rapidly undulate up and down while approaching the ''Divine''. | | desc=A planet of eerie organic purple structures which resemble veins. Enemies grow more challenging, with creatures beginning to use more frequent dive bomb tactics, as well as introducing more projectiles. The game's attack patterns grow even more erratic here, notably featuring swarms of insects which rapidly undulate up and down while approaching the ''Divine''. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | image=DivineSealing MD Stage4.png |
| title=Wind Planet | | title=Wind Planet | ||
| desc=A planet of green fields and blue water, somewhat resembling ''[[wikipedia:Xevious|Xevious]]'' or ''[[wikipedia:Twinbee (video game)|Twinbee]]''. While deceptively calm at first, the playfield soon switches to a long stretch of organic, blood-red walls and latticed grating, an effect achieved through multiple layers of vertical parallax scrolling to achieve an effect of flying over a deep canyon. Enemy attack patterns continue to utilize dive bombing techniques, and new and unpredictable patterns are introduced in an effort to overwhelm the ''Divine'' by flooding the available screen space with the enemies themselves. | | desc=A planet of green fields and blue water, somewhat resembling ''[[wikipedia:Xevious|Xevious]]'' or ''[[wikipedia:Twinbee (video game)|Twinbee]]''. While deceptively calm at first, the playfield soon switches to a long stretch of organic, blood-red walls and latticed grating, an effect achieved through multiple layers of vertical parallax scrolling to achieve an effect of flying over a deep canyon. Enemy attack patterns continue to utilize dive bombing techniques, and new and unpredictable patterns are introduced in an effort to overwhelm the ''Divine'' by flooding the available screen space with the enemies themselves. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | image=DivineSealing MD Stage 4.png |
| title=Flame Planet | | title=Flame Planet | ||
| desc=A planet of chaotic flames and lava, built over with a grey industrial metal motif. A number of both projectiles and enemy attack craft will easily fill the screen unless the ''Divine'' does not encounter and destroy them nearly as soon as they appear. Streams of raining enemies appear at numerous times, appearing similar to a meteor shower, and the planet features an increase in the number of dive bombing enemies. Additionally, enemies which fire projectiles will be lined up in rows to fire successive barrages at the ''Divine''. | | desc=A planet of chaotic flames and lava, built over with a grey industrial metal motif. A number of both projectiles and enemy attack craft will easily fill the screen unless the ''Divine'' does not encounter and destroy them nearly as soon as they appear. Streams of raining enemies appear at numerous times, appearing similar to a meteor shower, and the planet features an increase in the number of dive bombing enemies. Additionally, enemies which fire projectiles will be lined up in rows to fire successive barrages at the ''Divine''. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | image=DivineSealing MD Stage5.png |
| title=Final Planet | | title=Final Planet | ||
| desc=A dark planet of [[wikipedia:H. R. Giger|Giger-esque]] skeletal/industrial motifs, featuring demonic skulls attached to the end of robotic manufacturing arms, all connected to a long series of inter-connected spines, ribs, and skeletal computer chips. Nearly every type of previous attack pattern returns, as well as a number of patterns which appear from both the top and bottom of the screen simultaneously. Easily the longest planet in the game, and the one which requires the most attention to keep the ''Divine'' from being overwhelmed (especially as enemies begin appearing from the rear in progressively denser patterns.) | | desc=A dark planet of [[wikipedia:H. R. Giger|Giger-esque]] skeletal/industrial motifs, featuring demonic skulls attached to the end of robotic manufacturing arms, all connected to a long series of inter-connected spines, ribs, and skeletal computer chips. Nearly every type of previous attack pattern returns, as well as a number of patterns which appear from both the top and bottom of the screen simultaneously. Easily the longest planet in the game, and the one which requires the most attention to keep the ''Divine'' from being overwhelmed (especially as enemies begin appearing from the rear in progressively denser patterns.) |
Revision as of 03:45, 3 November 2021
Divine Sealing | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: CYX | ||||||||||
Developer: Studio Fazzy | ||||||||||
Genre: Shoot-'em-up | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Divine Sealing (ディヴァインシーリング) is an unlicensed Sega Mega Drive adult vertical shoot-'em-up game developed by Studio Fazzy and published by CYX. Released in Japan in May 1992, the game is most notable for being one of few unlicensed titles to be exclusively developed and published domestically, and for being one of the very earliest unlicensed Mega Drive games ever released.
Divine Sealing is most known today for its involved story, presented between each level in cutscenes featuring hentai artwork (and used to incentive progression with the tease of increasingly adult images.)
Contents
Story
Characters
Falchion | |
---|---|
The story's protagonist and pilot of the spacecraft Divine. | |
Elias (エリアス) | |
Known by the title "Mizu no Miko", Elias requests the assistance of Falchion and his spaceship Divine, and sets off the events of the game's story.[1] Encountered after completing Water Planet. | |
Soil (ソイル) | |
Known by the title "Daichi no Miko", Soil is a tough character who doesn't get along with Falchion at first, but soon grows an affinity for him.[1] Encountered after completing Earth Planet. | |
Chilly (チリー) | |
Known by the title "Kaze no Miko".[1] Encountered after completing Wind Planet. | |
Freyja (フレイヤ) | |
Known by the title "Saigo no Shinpan".[1] Encountered after completing Flame Planet. | |
Unknown | |
An unknown woman who appears at the conclusion to the game's story. Encountered after completing Final Planet. |
Gameplay
Divine Sealing controls much like other vertical shoot-'em-ups: the D-pad is used to control the movement of the Divine, and the button fires its weapons. The game features no form of screen-clearing bombs[1], and the and buttons therefore remain unused during gameplay. Additionally, START pauses the game, and the game's story cutscenes can be advanced with the button.
Gameplay is similar to titles in Hudson Soft's Star Soldier and Compile's Aleste series, focusing primarily on incoming patterns of attacking enemies, and challenging the player to formulate strategies on how to best avoid, defeat, and re-encounter successive waves of both enemies and their projectile attacks.
Scoring
Every 10,000 points upgrades the player's firepower and awards one extra life. Destroying one of the planet's bosses awards 20,000 points and also one extra life, but the Divine retains its current level of firepower.[1]
Levels
200px | Water Planet |
---|---|
A planet of turbulent and rushing water. The enemies here appear in slow and predictable patterns, and the stage overall serves as a gradual introduction to the game's style of attack patterns. | |
200px | Earth Planet |
A planet of eerie organic purple structures which resemble veins. Enemies grow more challenging, with creatures beginning to use more frequent dive bomb tactics, as well as introducing more projectiles. The game's attack patterns grow even more erratic here, notably featuring swarms of insects which rapidly undulate up and down while approaching the Divine. | |
200px | Wind Planet |
A planet of green fields and blue water, somewhat resembling Xevious or Twinbee. While deceptively calm at first, the playfield soon switches to a long stretch of organic, blood-red walls and latticed grating, an effect achieved through multiple layers of vertical parallax scrolling to achieve an effect of flying over a deep canyon. Enemy attack patterns continue to utilize dive bombing techniques, and new and unpredictable patterns are introduced in an effort to overwhelm the Divine by flooding the available screen space with the enemies themselves. | |
200px | Flame Planet |
A planet of chaotic flames and lava, built over with a grey industrial metal motif. A number of both projectiles and enemy attack craft will easily fill the screen unless the Divine does not encounter and destroy them nearly as soon as they appear. Streams of raining enemies appear at numerous times, appearing similar to a meteor shower, and the planet features an increase in the number of dive bombing enemies. Additionally, enemies which fire projectiles will be lined up in rows to fire successive barrages at the Divine. | |
200px | Final Planet |
A dark planet of Giger-esque skeletal/industrial motifs, featuring demonic skulls attached to the end of robotic manufacturing arms, all connected to a long series of inter-connected spines, ribs, and skeletal computer chips. Nearly every type of previous attack pattern returns, as well as a number of patterns which appear from both the top and bottom of the screen simultaneously. Easily the longest planet in the game, and the one which requires the most attention to keep the Divine from being overwhelmed (especially as enemies begin appearing from the rear in progressively denser patterns.) |
Enemies
Enemy 1 | |
---|---|
A bee-like insect, and one of the game's more common enemies. It generally attacks in groups of five or more creatures following one another in zig-zag patterns, and bears a notable resemblance to the Zako enemies from Namco's Galaga. | |
Enemy 2 | |
A small round cloud crackling with yellow lightning. Like the bee-like enemies, it appears in large groups following one another, only now appearing in more geometric patterns and at slightly less-predictable intervals. | |
Enemy 3 | |
A crab-like enemy concealed in a shell. | |
Enemy 4 | |
An enemy attack craft based on the real-life Lockheed F-117 Nighthawk stealth aircraft. It will generally appear from the upper corners of the screen to rapidly dive bomb towards the player, moving horizontally as they do in at attempt to directly collide with the Divine. | |
Enemy 5 | |
A spinning diamond-like object which is often encountered in large groups. It will frequently appear mid-stages in a constant rain, creating an effect similar to a meteor shower. | |
Enemy 6 | |
A fleshy, animate torso which crawls along the ground, and is one of few enemies able to fire projectiles toward the Divine. It bears a notable resemblance to the Gouger enemies from Irem's R-Type. | |
Enemy 7 | |
A strange-looking enemy which bears a gross, misshapen pair of organic pincers. | |
Enemy 8 | |
A small bat which appears in great swarms, which rapidly undulate up and down in an attempt to avoid player fire. The swarms will slowly descent towards the Divine, and can be difficult to entirely destroy. | |
Enemy 9 | |
A small flying turtle. | |
Enemy 10 | |
A large, purple bat creature. | |
Enemy 11 | |
A rapidly-moving sphere decorated with wriggling tendrils. | |
Enemy 12 | |
An insect-like flying worm with wings resembling a dragonfly. |
Bosses
Bosses in Divine Sealing primarily attack by shifting themselves around the playfield in an attempt to collide with the Divine, and by firing dense patterns of oncoming projectiles. Notably, the bosses do not actually animate, but instead only have their static sprites moved around the screen.
Boss 1 | |
---|---|
The boss of Water Planet, a mecha piloted by the enemy. | |
Boss 2 | |
The boss of Earth Planet, an enemy spaceship mysteriously adorned with a second ship similar to the Divine. | |
Boss 3 | |
The boss of Wind Planet, an insect-like creature which can separate itself in half in order to attack the Divine. | |
Boss 4 | |
The boss of Flame Planet, a massive toad-like creature whose body mostly rests offscreen. | |
Boss 5 | |
The boss of Final Planet, a demonic ram skull embedded in a grotesque, ventricle-laden heart. |
Magazine articles
- Main article: Divine Sealing/Magazine articles.
Promotional material
- Main article: Divine Sealing/Promotional material.
Physical scans
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
80 | |
---|---|
Based on 1 review |
Images
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1989-01 | Cartridge (JP) |
External links
- About Divine Sealing fansite at Enterprises (Japanese) (Wayback Machine)
- Divine Sealing review by David Wilson at Sega-16 (Wayback Machine)
- Divine Sealing at Segagaga Domain (Wayback Machine)
- Divine Sealing review by Edward at 1CC Log for Shmups
References
Divine Sealing | |
---|---|
Main page | Hidden content | Development | Magazine articles | Reception | Promotional material | Region coding | Technical information |