Difference between revisions of "Creative Support"

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}}{{sub-stub}}'''{{PAGENAME}}''', also known as '''Developer {{PAGENAME}}''', was an internal division of [[SegaSoft]] dedicated to providing sound effects, music composition, dialog and music recording, editing, mixing, and other audio services to [[Sega of America]]'s first and third-party video game developers.{{ref|https://www.linkedin.com/in/tom-miley-18b8228/details/experience/}}
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}}{{sub-stub}}'''{{PAGENAME}}''', also known as '''Developer {{PAGENAME}}''', was an internal division of [[SegaSoft]] dedicated to providing sound effects, music composition, dialog and music recording, editing, mixing, and other audio support services to [[Sega of America]]'s third-party video game developers.{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}}{{ref|https://www.linkedin.com/in/tom-miley-18b8228/details/experience/}}
  
 
==History==
 
==History==
 
Once the [[Sega CD]] version of ''[[Jurassic Park (Mega-CD)|Jurassic Park]]'' was finalized and released in December 1993, [[Sega Multimedia Studio]] saw heavy restructuring. The studio was soon split into three branches sometime in 1994{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}} ([[Sega Music Group]], {{PAGENAME}}, and [[Developer Technical Support]]) and lost its dedicated audio team, who largely migrated to positions at {{PAGENAME}}.{{intref|Interview: David Javelosa (2008-07-02) by Sega-16}}
 
Once the [[Sega CD]] version of ''[[Jurassic Park (Mega-CD)|Jurassic Park]]'' was finalized and released in December 1993, [[Sega Multimedia Studio]] saw heavy restructuring. The studio was soon split into three branches sometime in 1994{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}} ([[Sega Music Group]], {{PAGENAME}}, and [[Developer Technical Support]]) and lost its dedicated audio team, who largely migrated to positions at {{PAGENAME}}.{{intref|Interview: David Javelosa (2008-07-02) by Sega-16}}
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{{PAGENAME}} was dedicated to supporting third-party developers, with the remnants of [[Sega Multimedia Studio]] supporting third-party developers. Despite this, Creative Support head [[David Javelosa]] recalls having to frequently move between groups in the course of his work.{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}}
  
 
Following {{PAGENAME}}'s closure, the original team ended up moving to roles at third-party development companies, or switching to more technically-minded positions.{{intref|Interview: David Javelosa (2023-11-12) by Alexander Rojas}}
 
Following {{PAGENAME}}'s closure, the original team ended up moving to roles at third-party development companies, or switching to more technically-minded positions.{{intref|Interview: David Javelosa (2023-11-12) by Alexander Rojas}}

Latest revision as of 23:00, 16 December 2023


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Creative Support, also known as Developer Creative Support, was an internal division of SegaSoft dedicated to providing sound effects, music composition, dialog and music recording, editing, mixing, and other audio support services to Sega of America's third-party video game developers.[1][2]

History

Once the Sega CD version of Jurassic Park was finalized and released in December 1993, Sega Multimedia Studio saw heavy restructuring. The studio was soon split into three branches sometime in 1994[1] (Sega Music Group, Creative Support, and Developer Technical Support) and lost its dedicated audio team, who largely migrated to positions at Creative Support.[3]

Creative Support was dedicated to supporting third-party developers, with the remnants of Sega Multimedia Studio supporting third-party developers. Despite this, Creative Support head David Javelosa recalls having to frequently move between groups in the course of his work.[1]

Following Creative Support's closure, the original team ended up moving to roles at third-party development companies, or switching to more technically-minded positions.[4]

Softography

List of staff

References


Timeline of Sega of America research and development divisions