Difference between revisions of "Ted618/To do"

From Sega Retro

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*https://ghostarchive.org/varchive/4vWzay72Ol8
 
*https://ghostarchive.org/varchive/4vWzay72Ol8
 
*https://ghostarchive.org/varchive/Toi0TTMkhyQ
 
*https://ghostarchive.org/varchive/Toi0TTMkhyQ
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*https://web.archive.org/web/20080513230641/https://wc.arizona.edu/papers/91/62/12_2_m.html
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*https://web.archive.org/web/20211212102836/https://www.gamespot.com/articles/gameworks-downsizes/1100-2463038/
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*https://web.archive.org/web/20200809053628/https://www.wired.com/1997/08/design-dream-job-gameworks/
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*https://web.archive.org/web/20150526150315/https://www.nytimes.com/1995/09/29/business/company-news-sega-dreamworks-and-mca-plan-entertainment-sites.html
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*https://web.archive.org/web/20211212043926/https://www.upi.com/Archives/1995/09/28/DreamWorks-Sega-MCA-form-alliance/4069812260800/
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*https://https://web.archive.org/web/20211212043435/https://techmonitor.ai/technology/dreamworks_microsoft_venture_in_games_park_allianceweb.archive.org/web/20211212043537/https://www.latimes.com/archives/la-xpm-1995-09-29-fi-51489-story.html
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*
  
 
==ref==  
 
==ref==  

Revision as of 06:31, 12 December 2021

projects

  • more career info for notable people (Yu Suzuki, Mie Kumagai, Rikiya Nakagawa, Hisao Oguchi, mysterious AM4/AM5/AM6 devs as well as head guys like Shoichiro Irimajiri + Hayao Nakayama)
  • history of the main AM divisions besides AM2
  • figure out what the hell really came of the early 2000s business strategy (New Business Headquarters, Animanium, fishes, business tie-ups, driving school simulators, even foot/back massagers - fun times)
  • expand on Japan arcade titles to best extent (recent titles, dead network card games, i-mode functions if i care enough)
  • get round to interviewing Virtuality people - best bet on Mega Visor Display and Net Merc insight
  • cover GameWorks 100% - all venues listed, background info on partnership, executives
  • document Sega Amusements International and Sega Enterprises USA corporate history
  • more Sega Prize Zone and Sega Active Zone
  • add to ongoing AM5, Amusement Theme Park, mid-size/large attraction coverage
  • history on more big venues - Tokyo Joypolis, Ikebukuro GiGO, Sega World Sydney, GameWorks Seattle/Las Vegas
  • Sega venues in far-flung corners - Malaysia, Philippines, Singapore, China, Indonesia, Taiwan, Brazil, Canada
  • smaller facets of amusement operations (early rented Hi-Tech Segas, Love & Berry/Mushiking stores, weird stuff)
  • flesh out history and bust myths - Saturn processing confusion, downplay SOJ/SOA/SOE schisms, other things
  • mirror kukun kun once i have more time god help me

GAMEWORKS PICS

Lists

venues

People

arcade

Attractions

Companies/divisions/other

Links

ref

  1. 1.0 1.1 1.2 1.3 http://www.gameworks.com:80/scoop/gw_locations.html (Wayback Machine: 2001-04-09 18:42)
  2. http://www.gameworks.com:80/scoop/gw_locations.html (Wayback Machine: 2005-12-14 09:02)