Difference between revisions of "Super Thunder Blade"
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'''Executive Producer''': [[Yuji Naka|Muuuu Yuji]]<br/> | '''Executive Producer''': [[Yuji Naka|Muuuu Yuji]]<br/> | ||
'''Programmer''': [[Com Blue]]<br/> | '''Programmer''': [[Com Blue]]<br/> | ||
− | '''Edited by''': Babylon Sat.<br/> | + | '''Edited by''': [[Babylon Sat.]]<br/> |
− | '''Art Director''': Gomachan<br/> | + | '''Art Director''': [[Gomachan]]<br/> |
− | '''Art Designer''': [[Yasushi Yamaguchi|Judy Totoya]], Yoshibon<br/> | + | '''Art Designer''': [[Yasushi Yamaguchi|Judy Totoya]], [[Yoshibon]]<br/> |
'''Sound Composer''': [[Sachio Ogawa|Sting Saito]]<br/> | '''Sound Composer''': [[Sachio Ogawa|Sting Saito]]<br/> | ||
− | '''Directed by''': Bros400 1929<br/> | + | '''Directed by''': [[Bros400 1929]]<br/> |
'''Presented by:''' [[Sega]] | '''Presented by:''' [[Sega]] | ||
Revision as of 09:19, 20 November 2013
Super Thunder Blade | |||||
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System(s): Sega Mega Drive, PC, Steam, Virtual Console | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Genre: Shoot-'em-Up | |||||
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CERO
Missing Parameter! |
Super Thunder Blade (スーパーサンダーブレード) is a shooter for the Sega Mega Drive console published by Sega. It was one of two launch titles for the console in Japan (the other being Space Harrier II) and is a follow-up to the arcade game Thunder Blade.
It was released for the Virtual Console on September 17, 2007. It was also included in the Sega Mega Drive Collection for PlayStation 2 and PlayStation Portable in 2007 and in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Contents
Gameplay
As in its predecessor, the player takes control of an helicopter which is used to attack a group of guerrillas. The helicopter itself uses guns and missiles ( and , respectively), and can also air brake (hold ). A distinctive feature that also appears in the arcade game is the use of different viewpoints during the entire game; during normal gameplay and when fighting sub-bosses, the game utilizes a third-person perspective from behind the helicopter, similar to Space Harrier, but the camera changes to a top-down perspective when fighting bosses.
Differences from Thunder Blade
The Mega Drive programmers' solution to the scaling in the overhead stages of Thunder Blade was to simply cut them out completely. Instead, each stage starts off in the over-the-shoulder segment. To make up for this, these stages now have a new mid-boss, similar to the one fought at the end of the arcade version. After defeating this, the helicopter goes into an overhead view, but there's no scaling at all (which makes sense, as players couldn't change altitude in these scenes either.) These play out pretty much the same as the arcade game.
Once again, there are only four stages, with the first, second and fourth being roughly identical to the arcade game, and the third being a brand new level that takes place over the ocean. There's also a new final boss, fought in the overhead perspective.
Levels
Production Credits
Executive Producer: Muuuu Yuji
Programmer: Com Blue
Edited by: Babylon Sat.
Art Director: Gomachan
Art Designer: Judy Totoya, Yoshibon
Sound Composer: Sting Saito
Directed by: Bros400 1929
Presented by: Sega
Physical Scans
Mega Drive version
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62 | |
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Based on 28 reviews |
Mega Drive, CA |
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External Links
- No players field
- Old content rating field
- Use romtable template
- All games
- Old-style rating (hobbyconsolas)
- Rating without source
- Old-style rating (ace)
- Rating without PDF source
- Old-style rating (cgtc)
- Old-style rating (gamesmachineuk)
- Old-style rating (megatech)
- Old-style rating (raze)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Update ratings template
- 10 old ratings
- Mega-Tech games
- Thunder Blade