Difference between revisions of "Rise of the Robots"
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− | ''''' | + | '''''{{PAGENAME}}''''' is a fighting game originally developed by [[Mirage Technologies]] for the Amiga and DOS-based computers and published by [[Time Warner Interactive]] in 1994, which was later ported to the [[Sega Mega Drive]] and [[Sega Game Gear]], amongst other systems. The Mega Drive version was only released in Europe, where it was published [[Acclaim Entertainment]]. |
− | + | ==Gameplay== | |
+ | Unlike many earlier games, the computer players in ''Rise of the Robots'' will keep track of the human player's actions, and will become more successful at countering or dodging moves that are performed more than once{{fileref|Edge UK 003.pdf|page=48}}. Gameplay is also adjusted depending on how often the player hits an opponent, blocks, or fails to make contact at all{{fileref|Edge UK 003.pdf|page=48}}. | ||
− | + | ==History== | |
+ | ===Development=== | ||
+ | The vast majority of graphics in ''Rise of the Robots'' were produced in [[3D Studio]]{{fileref|Edge UK 003.pdf|page=45}}, with many of the robots opting for "unusual" fighting stances specifically to highlight the then-cutting edge visuals{{fileref|Edge UK 003.pdf|page=46}}. Each robot has around 100 frames of animation in total, though the computer imagery meant that many of these are interpolated between defined keyframes{{fileref|Edge UK 003.pdf|page=45}}. | ||
− | + | Though the game emphasised the inclusion of a soundtrack by former [[wikipedia: Queen (band)|Queen]] guitarist [[wikipedia:Brian May|Brian May]], only one song of his made it to the final release: ''The Dark'', used as the title theme, though some versions also include the song ''Resurrection'' for cutscenes. Both songs were released as part of May's 1992 solo album ''[[wikipedia:Back to the Light|Back to the Light]]''. The rest of the game's music was composed by Richard Joseph. | |
+ | |||
+ | In Europe, Acclaim Entertainment purchased the publishing rights ''Rise of the Robots'', originally planning to launch the game simltaneously across all platforms. This plan changed, however, with the Nintendo versions appearing for Christmas 1994, and Sega versions arriving in early 1995{{fileref|GamesMaster UK 023.pdf|page=8}}. | ||
+ | |||
+ | A [[Sega Mega-CD]] port was planned to be released by [[JVC]] in the US (once dated for January 1995{{fileref|GamePlayers US 0802.pdf|page=11}}), but was cancelled for unknown reasons. A promotional video advertising the the version was distributed, featuring "work in progress" footage from the game (although said footage originated from the DOS version) and a [[VRC]] rating of GA. Interestingly the Mega Drive version's credits note that Antonio Argentieri programmed both the Mega Drive and Mega-CD ports. | ||
+ | |||
+ | ==Legacy== | ||
+ | ''Rise of the Robots'' was followed by ''[[Rise 2 Resurrection]]'' in 1996. | ||
==Production credits== | ==Production credits== |
Revision as of 10:07, 8 April 2017
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Rise of the Robots | |||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||
Publisher: Acclaim, Time Warner Interactive | |||||||||||||||
Developer: Mirage Technologies, Data Design Interactive | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
Rise of the Robots is a fighting game originally developed by Mirage Technologies for the Amiga and DOS-based computers and published by Time Warner Interactive in 1994, which was later ported to the Sega Mega Drive and Sega Game Gear, amongst other systems. The Mega Drive version was only released in Europe, where it was published Acclaim Entertainment.
Contents
Gameplay
Unlike many earlier games, the computer players in Rise of the Robots will keep track of the human player's actions, and will become more successful at countering or dodging moves that are performed more than once[2]. Gameplay is also adjusted depending on how often the player hits an opponent, blocks, or fails to make contact at all[2].
History
Development
The vast majority of graphics in Rise of the Robots were produced in 3D Studio[3], with many of the robots opting for "unusual" fighting stances specifically to highlight the then-cutting edge visuals[4]. Each robot has around 100 frames of animation in total, though the computer imagery meant that many of these are interpolated between defined keyframes[3].
Though the game emphasised the inclusion of a soundtrack by former Queen guitarist Brian May, only one song of his made it to the final release: The Dark, used as the title theme, though some versions also include the song Resurrection for cutscenes. Both songs were released as part of May's 1992 solo album Back to the Light. The rest of the game's music was composed by Richard Joseph.
In Europe, Acclaim Entertainment purchased the publishing rights Rise of the Robots, originally planning to launch the game simltaneously across all platforms. This plan changed, however, with the Nintendo versions appearing for Christmas 1994, and Sega versions arriving in early 1995[5].
A Sega Mega-CD port was planned to be released by JVC in the US (once dated for January 1995[6]), but was cancelled for unknown reasons. A promotional video advertising the the version was distributed, featuring "work in progress" footage from the game (although said footage originated from the DOS version) and a VRC rating of GA. Interestingly the Mega Drive version's credits note that Antonio Argentieri programmed both the Mega Drive and Mega-CD ports.
Legacy
Rise of the Robots was followed by Rise 2 Resurrection in 1996.
Production credits
Mega Drive version
- Original game by: Instinct Design/Mirage
- Conversion by: Data Design Interactive
- Mega Drive and Mega-CD programming by: Antonio Argentieri
- SNES programming by: Tony Stoddart
- GameGear programming by: Clive Townsend
- Graphics: John Dunn, Richard Priest, Jon Baker
- Graphic utilities: Chris Guest, Dave Pemberton
- Animation conversions by: Dale Johnstone
- Graphic conversions by: Tony Hackett
- Project assistance by: Stewart Green, Adam Priest
- Produced by: Peter Jones, Sean Griffiths, Andy Wood
- Designed and directed by: Sean Griffiths
- Musical co-ordination: Richard Joseph, Andy Wood
- Game soundtrack: Richard Joseph
- Game music: Jason Page, conversions by Graham King, produced by Richard Joseph
- Original music: Brian May
- Set design: Kwan Lee
- Set construction: Interactive Images
- Senior artists: Sean Naden, Interactive
- Character design: Sean Naden, Interactive
- Senior programmers: Andy Clark (Amiga), Gary Leach (PC and coin-op)
- Conversions: Gina Jackson
- Programmers: Pete Dabbs (CDi), Keith Wood (3DO)
- Marketing and publicity: Julia Coombs, supported by Declan Brennan
- Distribution: Roy Campbell, Dave Cotton, Andy Wood
- Script writing: Jim Murdoch
- Quality control: Paul Baddeley, David Capewell, Carl Carter, Matthew Hawkeswood, Lee Salt, Thomas Wardle
Magazine articles
- Main article: Rise of the Robots/Magazine articles.
Promotional material
also published in:
- CD Consoles (FR) #3: "Janvier 1995" (199x-xx-xx)[7]
- CD Consoles (FR) #4: "Février 1995" (1995-xx-xx)[8]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
52 | |
---|---|
Based on 17 reviews |
Game Gear version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
40 | |
---|---|
Based on 11 reviews |
References
- ↑ File:GamePlayers US 0710.pdf, page 12
- ↑ 2.0 2.1 File:Edge UK 003.pdf, page 48
- ↑ 3.0 3.1 File:Edge UK 003.pdf, page 45
- ↑ File:Edge UK 003.pdf, page 46
- ↑ File:GamesMaster UK 023.pdf, page 8
- ↑ File:GamePlayers US 0802.pdf, page 11
- ↑ CD Consoles, "Janvier 1995" (FR; 199x-xx-xx), page 25
- ↑ CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 164
- ↑ 9.0 9.1 File:ConsolesPlus FR 039.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 039.pdf_p88" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 169
- ↑ Gamer, "Fevrouários 1995" (GR; 1995-xx-xx), page 1
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 66
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 36
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 64
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 110
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 84
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 20
- ↑ Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 36
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 38
- ↑ Top Secret, "Sierpień 1995" (PL; 1995-xx-xx), page 59
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 143
- ↑ 25.0 25.1 Video Games, "3/95" (DE; 1995-02-23), page 115
- ↑ File:PlayerOne FR 051.pdf, page 103
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 94
- ↑ Freak, "7/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 72
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 130
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 119
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 80
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 110
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 82
- Pages with reference errors
- Sub-stubs
- 1-2 player games
- US Game Gear games
- EU Game Gear games
- Game Gear games
- 1994 Game Gear games
- All 1994 games
- Game Gear action games
- Old content rating field
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Creditstable with no console field
- GalleryPrintAd file defined
- Old-style rating (consolesplus)
- Use magref
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- Old-style rating (segamaguk)
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- Old-style rating (segapower)
- Update ratings template
- 4 old ratings
- Old-style rating (playerone)
- 1 old ratings
- Unreleased Mega-CD games