Difference between revisions of "Virtua Fighter"

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|genre=3D Action}}
 
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'''''Virtua Fighter''''' is a 1993 fighting game developed for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by [[Yu Suzuki]]. It was the first game in the Virtua Fighter series, and the first 3D-based fighting game (4D Sports Boxing was released few years earlier, but belongs to slightly different genre). It has been ported to several home video game consoles including the [[Sega Saturn]] and [[Sega 32X]]. A port with enhanced graphics was also released for Microsoft Windows.
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'''''Virtua Fighter''''' is a 1993 fighting game developed for the Sega Model 1 arcade platform by [[Sega AM2|AM2]], a development group within Sega, headed by [[Yu Suzuki]]. It was the first game in the ''Virtua Fighter'' series, and the first 3D-based fighting game (another 3D fighting game called 4D Sports Boxing was released few years earlier but is strictly boxing). It has been ported to several home video game consoles including the [[Sega Saturn]] and [[Sega 32X]]. A port was also released for Microsoft Windows.
  
Overview
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The game takes place in a 3 dimesional arena. The technology used for the game relied on quadratic surfaces rather than the polygons used for modern 3D graphics. The images were created using wireframes and flat-shaded quads.
The Virtua label indicates that the onscreen action takes place in 3D. The Saturn technology and the NV1 architecture relied on quadratic surfaces rather than the polygons used in modern 3D graphics. The images were created using wireframes and flat-shaded quads. Beyond 3D, it retained the staple of multiple characters, each with their own distinctive moves.
 
  
Unlike other fighting games of the time (such as Street Fighter II or Mortal Kombat), the game relied on a control stick and only three buttons, Punch, Kick, and Guard although different situations and button combinations led to a vast variety of moves for each character.
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Unlike other fighting games of the time (such as ''Street Fighter II'' or ''Mortal Kombat''), the game relied on a control stick and only three buttons, Punch, Kick, and Guard. Simple button combinations would trigger even more moves. Using a series of button presses would trigger more complicated combos. This made what seemed like a relatively simple control scheme incredibely in depth. The moves performed were also incredibely realistic where-as most fighting games at the time used greatly exagerated and unrealistic moves.
  
The game is highly regarded for its in-depth fighting engine and real world fighting techniques, and was considered revolutionary when it first came out.
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===Virtua Fighter Remix===
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''Virtua Fighter Remix'' was an updated version of the original ''Virtua Fighter''. The models had a higher-polygon count than the original Saturn port (but less than the arcade version). Texture mapping was also improved and there were a few gameplay changes. It was given out for free to Saturn owners that had registered their Saturn with Sega. This was probably to make up for the botched first release of the game which didn't accurately show the Saturns power and made it look inferior to the Playstation.
  
 
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It was also given a arcade release and was ported to Microsoft windows as ''Virtua Fighter PC''.
===Virtua Fighter Remix===
 
Virtua Fighter Remix was an update of the original Virtua Fighter with higher-polygon models (when compared to the Sega Saturn port; the original Sega Model 1 game has higher-polygon models than Remix) , texture mapping and some gameplay changes. It was given free to all registered Saturn owners in the US via mail.[1] It also had an arcade release on the ST-V (an arcade platform based on the less powerful Sega Saturn) and later ported to Microsoft Windows as Virtua Fighter PC.
 
  
 
===Production Credits(Arcade Team)===
 
===Production Credits(Arcade Team)===

Revision as of 13:57, 18 October 2008

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Virtua Fighter
System(s): Arcade, Sega 32X, Sega Saturn
Publisher: Sega
Developer:
Genre: 3D Action

















Virtua Fighter is a 1993 fighting game developed for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. It was the first game in the Virtua Fighter series, and the first 3D-based fighting game (another 3D fighting game called 4D Sports Boxing was released few years earlier but is strictly boxing). It has been ported to several home video game consoles including the Sega Saturn and Sega 32X. A port was also released for Microsoft Windows.

The game takes place in a 3 dimesional arena. The technology used for the game relied on quadratic surfaces rather than the polygons used for modern 3D graphics. The images were created using wireframes and flat-shaded quads.

Unlike other fighting games of the time (such as Street Fighter II or Mortal Kombat), the game relied on a control stick and only three buttons, Punch, Kick, and Guard. Simple button combinations would trigger even more moves. Using a series of button presses would trigger more complicated combos. This made what seemed like a relatively simple control scheme incredibely in depth. The moves performed were also incredibely realistic where-as most fighting games at the time used greatly exagerated and unrealistic moves.

Virtua Fighter Remix

Virtua Fighter Remix was an updated version of the original Virtua Fighter. The models had a higher-polygon count than the original Saturn port (but less than the arcade version). Texture mapping was also improved and there were a few gameplay changes. It was given out for free to Saturn owners that had registered their Saturn with Sega. This was probably to make up for the botched first release of the game which didn't accurately show the Saturns power and made it look inferior to the Playstation.

It was also given a arcade release and was ported to Microsoft windows as Virtua Fighter PC.

Production Credits(Arcade Team)

Producer/Director: Yu Suzuki
Main Programmer: Toru Ikebuchi
Main Designer & Coordinator: Seiichi Ishii
Programmers: Shin Kimura, Takeshi Suzuki, Eisuke Miura, Kazuhiko Yamada, Masahiko Kobayashi, Naomi Ota, F.Y Bertrand, Tetsuya Kaku
Designers: Kuhikiko Nakata, Youji Kato, Toshiya Inoue, Yoshinao Asako, Masataka Aochi, Tomohiro Ishii, Jeffery Buchanan, Mika Kojima
Program Supports: Keiji Okayasu, Hiroaki Shoji
Music Composer: Takayuki Nakamura
Planning Support: Manabu Tsukamoto
Created By: Sega AM2
Presented By: Sega

Production Credits(32X Team)

Producer: Kouichi Nagata
Programmers: Eiji Horita, Akio Setsumasa, Tatsuo Yamajiri, Yasuhiro Takahashi
Designer: Masashi Kudo
Sound Designers: Masaru Setsumaru, Tatsuya Kousaki, Atsumu Miyazawa, Tadashi Joukagi
Planner: Hideki Ando
Special Thanks: Yu Suzuki, Keiji Okayasu, Toshiya Inoue, Tetsuya Suginmoto, Yutaka Nishino, Hiroaki Shoji, Takeshi Suzuki, Yoshinao Asako, Youji Kato, Ryoya Yui, Manabu Tsukamoto, Virtua Fighter Saturn Version Team, Ryoichi Hasegawa Michael B. Latham, Eric Quakenbush, Erik Wahlberg, Bill Person, France Tantiado, Terry Tang
Created By: Sega AM2
Presented By: Sega