Divine Sealing

From Sega Retro

n/a

DivineSealingMD TitleScreen.png

Divine Sealing
System(s): Sega Mega Drive
Publisher: CYX
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥9,8009,800[1]

This short article is in need of work. You can help Sega Retro by adding to it.


Divine Sealing (ディヴァインシーリング) is an unlicensed Sega Mega Drive adult vertical shoot-'em-up game developed by Studio Fazzy and published by CYX. Released in Japan in May 1992, the game is most notable for being one of few unlicensed titles to be exclusively developed and published domestically, and for being one of the very earliest unlicensed Mega Drive games ever released.

Divine Sealing is most known today for its involved story, presented between each level in cutscenes featuring hentai artwork (and used to incentive progression with the tease of increasingly adult images.)

Story

Characters

Falchion
The story's protagonist and pilot of the spacecraft Divine.
px Elias (エリアス)
Known by the title "Mizu no Miko", Elias requests the assistance of Falchion and his spaceship Divine, and sets off the events of the game's story.[1] Encountered after completing Water Planet.
px Soil (ソイル)
Known by the title "Daichi no Miko", Soil is a tough character who doesn't get along with Falchion at first, but soon grows an affinity for him.[1] Encountered after completing Earth Planet.
px Chilly (チリー)
Known by the title "Kaze no Miko".[1] Encountered after completing Wind Planet.
px Freyja (フレイヤ)
Known by the title "Saigo no Shinpan".[1] Encountered after completing Flame Planet.
px Unknown
An unknown woman who appears at the conclusion to the game's story. Encountered after completing Final Planet.

Gameplay

The manual's explanation of Divine Sealing's HUD, hand-drawn by the game's developers.

Divine Sealing controls much like other vertical shoot-'em-ups: the D-pad is used to control the movement of the Divine, and the B button fires its weapons. The game features no form of screen-clearing bombs[1], and the A and C buttons therefore remain unused during gameplay. Additionally,  START  pauses the game, and the game's story cutscenes can be advanced with the A button.

Gameplay is similar to titles in Hudson Soft's Star Soldier and Compile's Aleste series, focusing primarily on incoming patterns of attacking enemies, and challenging the player to formulate strategies on how to best avoid, defeat, and re-encounter successive waves of both enemies and their projectile attacks.

Scoring

Every 10,000 points upgrades the player's firepower and awards one extra life. Destroying one of the planet's bosses awards 20,000 points and also one extra life, but the Divine retains its current level of firepower.[1]

Levels

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Water Planet
A planet of turbulent and rushing water. The enemies here appear in slow and predictable patterns, and the stage overall serves as a gradual introduction to the game's style of attack patterns.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Earth Planet
A planet of eerie organic purple structures which resemble veins. Enemies grow more challenging, with creatures beginning to use more frequent dive bomb tactics, as well as introducing more projectiles. The game's attack patterns grow even more erratic here, notably featuring swarms of insects which rapidly undulate up and down while approaching the Divine.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Wind Planet
A planet of green fields and blue water, somewhat resembling Xevious or Twinbee. While deceptively calm at first, the playfield soon switches to a long stretch of organic, blood-red walls and latticed grating, an effect achieved through multiple layers of vertical parallax scrolling to achieve an effect of flying over a deep canyon. Enemy attack patterns continue to utilize dive bombing techniques, and new and unpredictable patterns are introduced in an effort to overwhelm the Divine by flooding the available screen space with the enemies themselves.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Flame Planet
A planet of chaotic flames and lava, built over with a grey industrial metal motif. A number of both projectiles and enemy attack craft will easily fill the screen unless the Divine does not encounter and destroy them nearly as soon as they appear. Streams of raining enemies appear at numerous times, appearing similar to a meteor shower, and the planet features an increase in the number of dive bombing enemies. Additionally, enemies which fire projectiles will be lined up in rows to fire successive barrages at the Divine.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Final Planet
A dark planet of Giger-esque skeletal/industrial motifs, featuring demonic skulls attached to the end of robotic manufacturing arms, all connected to a long series of inter-connected spines, ribs, and skeletal computer chips. Nearly every type of previous attack pattern returns, as well as a number of patterns which appear from both the top and bottom of the screen simultaneously. Easily the longest planet in the game, and the one which requires the most attention to keep the Divine from being overwhelmed (especially as enemies begin appearing from the rear in progressively denser patterns.)

Bosses

<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Boss 1
The boss of Water Planet.
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Boss 2
The boss of Earth Planet.
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Boss 3
The boss of Wind Planet.
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Boss 4
The boss of Flame Planet.
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Boss 5
The boss of Final Planet.

History

Like most unlicensed adult games released in 1990s-era Japan, Divine Sealing came packaged in a cardboard box[2]; developer Studio Fazzy dedicated a significant amount of consideration to the quality of the packaging's overall presentation, featuring relatively well-drawn artwork and design for the unlicensed adult market. As a result of this, the game was sold as a premium item[1] and priced accordingly - available for the equivalent of about $85.[1]

Divine Sealing, similar to most other adult titles, was primarily sold at independent used adult software shops, especially those which specialized in the adult PC-98 market.[2] Most notably, the game was one of the first high-profile adult releases in its respective market, and one of the very first titles to show Japanese consumers that erotic games could indeed be produced for home consoles.[2]

Magazine articles

Main article: Divine Sealing/Magazine articles.

Promotional material

Main article: Divine Sealing/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[3]
Sega Mega Drive
80
Based on
1 review

Divine Sealing

Mega Drive, JP
DivineSealing MD Box Back.jpgDivineSealing MD spine 1.pngDivineSealing MD Box.jpgDivineSealing MD spine 2.png
Cover
DivineSealing MD cart top.png
DivineSealing MD cart rear.pngDivineSealing MD cart front.png
Cart
DivineSealing MD pcb.png
PCB
Divinesealing md jp manual.pdf
Manual

Images

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 ca72973c
MD5 f02f44feeaf7222145fcb716a59c6e20
SHA-1 29cc95622a1c9602e7981bdc5a66164c47939028
1MB 1989-01 Cartridge (JP)

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 http://sob.xxxxxxxx.jp/enter/div.htm (Wayback Machine: 2011-07-22 13:08)
  2. 2.0 2.1 2.2 https://otaku-subculture.com/メガドライブの未公認エロソフト|もはや骨董品/ (Wayback Machine: 2021-10-30 11:01)
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 91


Divine Sealing

DivineSealingMD TitleScreen.png

Main page | Hidden content | Development | Magazine articles | Reception | Promotional material | Region coding | Technical information


No results