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From Sega Retro

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To do

  • Clean up Contributions articles.
  • Add LaserActive to NEC Retro.
  • Mail to Gaming Alexandria: Sega VR book, Nicole Miller items, GameWorks Vegas papers

Rocket Science Games outline

  • Source article
  • Conceptualized in mid 1993 by developer Peter Barrett and Silicon Valley entrepreneur Steven Gary Blank. Pitched by Barrett to an initially uninterested Blank under the high concept "Hollywood meets CD-ROM"; i.e. banking heavily on the "multimedia revolution", as many companies of the era did. Devquote.
  • After the pitch, the two gathered $4mil in capital, and one month later (July/August 93) founded RSG in Palo Alto, and established a "design facility" in Berkeley.
  • Blank admits neither of them knew much about (or even cared for) video games; it was business, not passion. So their initial strategy was to spend a lot of money up front on hiring a "celebrity" dev team (to compliment the Hollywood concept). Lucasfilm Games’ Brian Moriarty was one such developer, and additional staff was recruited from Industrial Light & Magic.
  • With a Hollywood staff, RSG invested heavily in FMV. The company began operation not developing games, but producing the development hardware needed to create FMV games on a big-budget scale.
  • Peter Barrett was an expert in compression, and alongside developing Cinepak, assisted the company greatly in the quality of their FMV playback.

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