Difference between revisions of "Aurail"
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{{Bob | {{Bob | ||
| bobscreen=Aurail_System16BTitleScreen.png | | bobscreen=Aurail_System16BTitleScreen.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega]] | + | | developer=[[Sega]], [[Westone]] |
| system=[[Sega System 16B]] | | system=[[Sega System 16B]] | ||
− | | releases={{ | + | | players= |
− | | | + | | genre=Shoot-'em-Up |
+ | | releases={{releasesArcade | ||
+ | | sys16_date_jp=1990-10 | ||
+ | }} | ||
+ | }} | ||
+ | {{sub-stub}}'''''{{PAGENAME}}''''' (オーライル) is a 1990 arcade shooter for [[Sega System 16B]] hardware by [[Sega]] and [[Westone]]. You play as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, you can either shoot single shots and move or shoot rapidfire while stationary depending on how long you hold the fire button for; another button launches a shield. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | {{multicol| | ||
+ | *'''Chief Programmer:''' [[Takanori Kurihara]] | ||
+ | *'''Sprite Designer:''' [[Masanori Yoshihara]] | ||
+ | *'''BG Designer:''' [[Hiromi Kurihara]], [[Maki Ohzora]] | ||
+ | *'''Music Composer:''' [[Shinichi Sakamoto|Sinichi Sakamoto]], Napalm Hiromitsu | ||
+ | *'''Assistant Director:''' {{rolloverText|Yoshihisa Shimizu|清水 義久}} | ||
+ | *'''Programmer:''' [[Naoki Hoshizaki]] | ||
+ | *'''CG Designer:''' [[Mina Morioka]], [[Susumu Konno]], [[Tomoko Nakayama]] | ||
+ | *'''Supervisor:''' [[Michishito Ishizuka]] | ||
+ | *'''CG Operater:''' [[Yutaka Hirata]] | ||
+ | *'''Director:''' [[Ryuichi Nishizawa]] | ||
+ | *'''Special Thanks:''' Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii | ||
+ | *'''Presented by:''' [[Sega]], [[Westone]] | ||
}} | }} | ||
− | | | + | | console=SYS16 |
}} | }} | ||
− | |||
− | == | + | ==Magazine articles== |
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
− | + | ||
− | + | ==Physical scans== | |
− | + | {{ScanArcade | |
− | + | | type=upright | |
− | + | | console=System 16 | |
− | + | | region=US | |
− | + | | manual=Aurail System16 US Manual.pdf | |
− | + | }} | |
− | + | {{ScanArcade | |
− | + | | console=System 16 | |
− | + | | region=JP | |
+ | | instructioncard1=Notavailable.svg | ||
+ | | instructioncard2=Notavailable.svg | ||
+ | }} | ||
− | + | ==References== | |
− | + | <references/> |
Revision as of 18:17, 21 January 2022
Aurail | |||||||||
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System(s): Sega System 16B | |||||||||
Publisher: Sega | |||||||||
Developer: Sega, Westone | |||||||||
Genre: Shoot-'em-Up | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Aurail (オーライル) is a 1990 arcade shooter for Sega System 16B hardware by Sega and Westone. You play as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, you can either shoot single shots and move or shoot rapidfire while stationary depending on how long you hold the fire button for; another button launches a shield.
Production credits
- Chief Programmer: Takanori Kurihara
- Sprite Designer: Masanori Yoshihara
- BG Designer: Hiromi Kurihara, Maki Ohzora
- Music Composer: Sinichi Sakamoto, Napalm Hiromitsu
- Assistant Director: Yoshihisa Shimizu
- Programmer: Naoki Hoshizaki
- CG Designer: Mina Morioka, Susumu Konno, Tomoko Nakayama
- Supervisor: Michishito Ishizuka
- CG Operater: Yutaka Hirata
- Director: Ryuichi Nishizawa
- Special Thanks: Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii
- Presented by: Sega, Westone
Magazine articles
- Main article: Aurail/Magazine articles.