Difference between revisions of "Granada/Region coding"

From Sega Retro

m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
 
Line 8: Line 8:
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
 +
| pal_speed=no
 
| pal_state=partial
 
| pal_state=partial
 
| pal_music=yes
 
| pal_music=yes
Line 19: Line 20:
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
 +
| pal_speed=no
 
| pal_state=partial
 
| pal_state=partial
 
| pal_music=yes
 
| pal_music=yes

Latest revision as of 19:39, 10 February 2024

Back to: Granada.

NTSC-J/NTSC-U (00) ROM

Granada MDTitleScreen.png

NTSC-J console
Works as expected.

Granada MD US TitleScreen.png

NTSC-U console
Works as expected.

Granada MD US TitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No

NTSC-J/NTSC-U (01) ROM

Granada MDTitleScreen.png

NTSC-J console
Works as expected.

Granada MD US TitleScreen.png

NTSC-U console
Works as expected.

Granada MD US TitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No


Granada

Granada MDTitleScreen.png

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Sega Mega Drive
Prototypes: REV01 prototype