Difference between revisions of "Hellfire/Region coding"

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m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
 
Line 9: Line 9:
 
| ntscu_state=yes
 
| ntscu_state=yes
 
| pal_state=partial
 
| pal_state=partial
 +
| pal_speed=no
 
| pal_music=yes
 
| pal_music=yes
 
| pal_fullscreen=no
 
| pal_fullscreen=no
Line 20: Line 21:
 
| ntscu_state=yes
 
| ntscu_state=yes
 
| pal_state=partial
 
| pal_state=partial
 +
| pal_speed=no
 
| pal_music=yes
 
| pal_music=yes
 
| pal_fullscreen=no
 
| pal_fullscreen=no
Line 30: Line 32:
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
 +
| pal_speed=no
 
| pal_state=partial
 
| pal_state=partial
 
| pal_music=yes
 
| pal_music=yes

Latest revision as of 19:30, 10 February 2024

Back to: Hellfire.

NTSC-J ROM

Hellfire MD JP TitleScreen.png

NTSC-J console
Works as expected.

Hellfire MD JP TitleScreen.png

NTSC-U console
Works as expected.

Hellfire MD JP TitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No

NTSC-U ROM

HellfireMD TitleScreen.png

NTSC-J console
Works as expected.

HellfireMD TitleScreen.png

NTSC-U console
Works as expected.

HellfireMD TitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No

PAL ROM

Hellfire MD JP TitleScreen.png

NTSC-J console
Works as expected.

Hellfire MD JP TitleScreen.png

NTSC-U console
Works as expected.

Hellfire MD JP TitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No


Hellfire

Hellfire MD JP TitleScreen.png

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